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0.90 is live! Hope you guys don't have finals to study for!
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# ¿ Dec 15, 2014 23:20 |
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# ¿ May 18, 2024 10:55 |
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Asimo posted:Okay, what the hell am I doing wrong. Trying to launch a plane! Except every one I make immediately noses up hard once it's off the pad winds up completely uncontrollable. Everything's symmetrical, plenty of lift and control surfaces and all that, weight and thrust and lift all lined up... but it doesn't matter if the center of lift is ahead of the CoM, vice versa, big planes, small planes, whatever. And it's not a control calibration thing, I don't have (or have ever had) joysticks or anything like that hooked up and the flaps remain neutral unless I'm hitting something. I'm pretty sure it's not a new patch thing since I remember having this issue last patch too, but I recall craft like the ones I'm making working fine a while back... there's obviously something basic I'm missing. Your CoL should be behind the CoM, not in front of it. But not too far behind it, if that makes any sense. edit: I made this SSTO earlier today, and while I'm not that great at planes it works pretty well. You'll note that the CoM is only slightly ahead of the CoL - it's actually not an ideal placement, since as the plane burns fuel the CoM moves further back, which can throw the balance completely out of whack. But it does work - the canards tend to help a lot. Kinger fucked around with this message at 01:48 on Dec 16, 2014 |
# ¿ Dec 16, 2014 01:32 |
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loving hell, it's a lot more difficult to earn money now. And with the high cost to upgrade structures..... I guess what I'm saying is that this game is hard again! Even on normal!
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# ¿ Dec 16, 2014 16:08 |
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revdrkevind posted:I think the game was still hard for lots of people, as evidenced by people coming into the thread and saying they were completely stuck on one point or another. It's just that we have a community with years of experience who can give you tips like "burn at Munrise" or Scott Manley videos to make things easier. That's true. I guess part of it is that I've been playing since 0.19 or so, which means I got used to grinding out a bunch of funds/science early on with only a few nodes unlocked. Now I'm suddenly realizing that I can't do that - a significant amount of my early funding has to go into upgrading buildings - the starting VAB and launchpad are a huge priority, as are mission control (so you can have more than two active contracts) and the tracking station (maneuver nodes!) Don't get me wrong - I'm not complaining. I'm really enjoying the challenge, and it's definitely more like what I was hoping to see from career mode. It's just an adjustment, that's all. Kinger fucked around with this message at 18:44 on Dec 16, 2014 |
# ¿ Dec 16, 2014 18:40 |