If anybody wants to get caught up on the whole PC graphics thing/removing images from the Steam page and doesn't want to trudge through NeoGAF (but do want to trudge through Reddit?), /r/Games had a blow-up a few days ago about it. One of the more interesting theories is that it's not just a lighting change from the demo. All in all it seems like that specific article was overblown, though. Oh, you might've wanted to reserve another post if this was supposed to be the final thread (I mean, look at the console one, sheesh) and to edit in the release date of the 25th in North America, Europe and Australia.
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# ¿ Apr 4, 2014 10:17 |
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# ¿ Apr 29, 2024 23:22 |
Carecat posted:Isn't it a little premature to make a thread when we don't have anything but speculation on the quality of the PC version until at least next week? Alexander DeLarge posted:It'd really be a shame though if our version was limited because of 8 year old hardware not being able to handle it, especially after all that nonsense about being the "lead development platform".
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# ¿ Apr 4, 2014 11:49 |
Oh right, the link I found said Spanish, and Google Translate apparently didn't care what I selected when I checked. I took French, too.
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# ¿ Apr 4, 2014 16:00 |
Mindblast posted:That's good to hear. When they talk about those features does this confirm the original lighting is back in for pc?
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# ¿ Apr 5, 2014 11:30 |
Is the OP still around? Anyways, modder Durante posted his second (of three) article on Dark Souls 2 PC, this one a tweaking guide. It covers anti-aliasing, ambient occlusion, and includes sections about using Nvidia Inspector and SweetFX. Next one "will investigate the possibilities for and likelihood of more in-depth and game-specific modding of Dark Souls 2 in the future".
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# ¿ Apr 22, 2014 06:49 |