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Zaphod42 posted:Also treasure chests have traps now; and the traps seem to change randomly! Keepin you on your toes! DS3 will be a procedurally generated roguelike. Sometimes the first boss is the Asylum Demon, sometimes it's Bed of Chaos. The real RNG starts here
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# ¿ Apr 22, 2014 17:26 |
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# ¿ May 8, 2024 01:25 |
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Lalus posted:I almost feel sorry for the guys who are still running with santier's/avelyn/monastery scimitar like they didn't figure out they were nerfed but gently caress if I'm telling them. Powerstance maces? Seems like that would be the most effective against massive armor. Maybe try poison? Or acid flasks! Break all his poo poo
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# ¿ Jun 3, 2014 23:44 |
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f#a# posted:Still holding out hope that this piece of concept art is reflected in the DLC. Sunken King seems to be a good fit for it: Poor building-size spider bosses, they always get cut Shadow of the Colossus concept:
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# ¿ Jun 5, 2014 01:15 |
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HatJudge posted:When I first started playing Dark Souls I did it with a spear and a greatsheld. As confidence grew I settled on a kite shield and a Claymore, and this was the set-up I used to finish DS2 as well. I summon a lot, not just for the joy of co-op, but also because I really, really need every bit of help I can get to beat the bosses. I'm so bad at PvP I might as well be a Titanite Chunk dispenser. For me that's the '2nd Gargoyle Joins In' moment of DkS2, where poo poo officially gets real. All the other bosses I'd faced up to that point were variations on Huge Dude, Dodge His poo poo. One of the better fights in the game I think.
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# ¿ Dec 8, 2014 07:51 |
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I liked the Rusted Red Scimitar + a regular Scimitar, you can swing lots without expending too much endurance and the R2 is a neat midair windmill thing that can hit 2 or 3 times. I also poisoned up a pair of Falchions and used them to quickly apply poison, then switch back to the Scimitars for better damage.teh_Broseph posted:Another thing to note on the DS1 port is I personally recommend NOT setting it up to run at 60 fps. Physics are tied to it and there's a crucial jump that's extremely hard to land at 60 fps and a certain ladder that'll shoot you through the floor if you slide down it. Sometimes you have to go back and forth a bit to go up stairs and jumping overall feels a little heavier. Not a huge deal all around if you toggle it back to 30 fps at the crucial parts; IMO it was a better experience to just leave it at 30. I always heard the best thing to do was to turn on frame unlocking, then 'unlock' it to 30. I've never understood the bad rap the DS1 port got, I think it's perfectly fine. It always ran well for me, has hardly crashed in 3 years, came with the DLC for free and looks/runs slightly better than the console version right out of the box. There's really only 2 things you need to know: 1) It's a PS3 port so you should play it with... a PS3 (or similar) controller. It's possible to play KB+M but you're gonna have a bad time. 2) If you want to tweak the graphics beyond what is possible on the PS3, spend about 10 minutes reading through the config file for DSFix (which just put out an update for the Steamworks conversion so it should work again). That's it! Enjoy one of the best games of the last 10 years I might be biased...
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# ¿ Dec 20, 2014 00:24 |
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Manatee Cannon posted:Speaking of framerate, I wonder is the durability issue will still be in Scholar of the First Sin? I really hope not, I've been pretty disappointed with FROM's maintenance of the PC release, especially since talking it up so much pre-release. I think DS2 has a worse PC release than the first game. Didn't one of the thread regulars make up a Cheat Engine script that fixed that bug in like 20 lines of code? It just seems like a fairly major oversight that is also relatively easy to correct, the fact that they still haven't done so in the current release is frustrating
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# ¿ Dec 20, 2014 01:51 |
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# ¿ May 8, 2024 01:25 |
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Dollas posted:Lightning heide knight sword good for pve yes/no? Any alternative suggestions? I thought it did good damage for at least the first half of the game, and the moveset is pretty sweet too. I kept it around through the endgame as an offhand weapon to pair with another elemental sword (I think I made a dark-element sword and tried to do some corny Lightning and Thunder thing ).
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# ¿ Dec 23, 2014 01:02 |