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Comrade Gorbash posted:One of the reasons I don't play D&D much anymore is that more than once I've used this system mastery approach and it felt like cheating, because so many of them are frankly broken "push button to win" options that suck the fun out of a session. In fact, I've found the much more bald, narrative approach of "this guy gets to escape because he has plot immunity, but I will shower you in game tokens to make up for it" actually frustrates players less than having a legitimate, "see it's on his character sheet" escape clause from older style RPGs. I agree with this, but I think it's important to allow the anticlimatic solution occur occasionally. It can still be fun and memorable if the players roll their Rube Goldberg combo in from offstage and completely crush their opponent in one fell swoop. Letting every big fight drag on dramatically can get repetitive and predictable.
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# ¿ Apr 16, 2014 02:23 |
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# ¿ May 10, 2024 04:39 |