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Wahad
May 19, 2011

There is no escape.
I'm not a particularly qualified writer, or anything, but writing romance works for me like anything else; by asking the right questions. Why is person x attracted to person y? Does person y feel the same way (or not), and why (not)? How did they first meet? What is special about either person in the other's eyes? What do they dislike? If they are in a relationship already, have they been together long? Can their relationship last? Why or why not?

Generally, it requires a bit more characterization than players are sometimes willing or able to put into their characters for games like D&D, because it goes beyond the aspects needed for their character to interact with other people and/or do the murderhobo thing. Playing the hero is easy; playing a person is harder. A player character might have a family, or friends and a life outside of their adventuring - but more often than not that doesn't come up at all, because there's little room for hanging out with family and friends in the defense of the world from great evils. The if said family or friends are put in danger by said great evil.

There's always exceptions, of course, but for starters, you might want to introduce a romance angle the same way. Perhaps some man or woman falls for the handsome paladin, or the puckish rogue because their life was saved, and subsequently they became interested. Or the other way around; perhaps the fighter was outwitted by the evil agent, only to have their moment of glory thanks to the aid of some clever person - and they might fall for them in the aftermath and the celebration. Some previously mundane appearing person might have the spotlight shone on them to bring out their best qualities, and thus appeal to the other party a lot more than they previously thought.

Don't be afraid to use clichés if you struggle with an aspect of writing. They exist because they have worked in the past so much so that people keep falling back to them. Clichés aren't inherently bad like many people are inclined to think. They're just tools.

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