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Double May Care
Mar 28, 2012

We need Dragon-type Pokemon to help us prepare our food before we cook it. We're not sure why!

Golden Bee posted:

That's the genre of Monsterhearts though. Reputations are extremely narrow and archetypes are broadly drawn, just like the source fiction. It's only when the PCs get involved that people gain depth (and usually in response to the NPCS).

Most games don't have the GM represent an entire ecosystem of selfish scared people who feel differently about every PC, and in those you should obviously use less Arch archetypes.

They're also easier to subvert. Closeted gay guy is actually hiding a monster-hunting pact; "Slutty" girl is vampire queen and has to be alone with plenty of people, etc.

However, Monsterhearts is, well, Monsterhearts. Its main draw is exploring sexual/gender identity through the veil of teen monster flicks. It's a niche, and very narrow. And frankly, MH prides itself not just as a "queer" metaphor, but a chance to revel in how poorly written that poo poo can be.

Monsterhearts is a B-movie. Do you really want to write B-movie "sex on my sleeve" characters?

People are not defined by what their genitalia are most satisfied by. Though if you want to write people that have a character trait that involves their gender/sexual identity, you can still do that. It just shouldn't be the main focus, because in a perfect world none of that should matter to your PCs.

"This character is gender-queer."
"Alright. Can they wield an axe?"

Love is love, sex is sex, and neither of those are High Concepts. Real people have careers and dreams, personalities, ways of speaking, their own ways of solving problems. They don't let themselves be stereotyped by gender, race, sexuality, any of that. Neither should NPCs.

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