literally this big posted:AA isn't for taking down planes, it's for forcing them to back off. You really need a dogfighter to reliably take down enemy aircraft, but an AA piece or two can effective cover your bombers as they evacuate from a bombing run. The real problem comes in when your idiot pubbie allies think that AA is optional, giving enemy fighters free reign over 75% of the map. My experience is that AA is more for sitting in a keyhole and removing all infantry who approach.
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# ? Apr 9, 2017 00:32 |
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# ? May 5, 2024 22:03 |
HannibalBarca posted:borrowed this from a friend's steam account. my first MP game went okay but I've been rolled twice in a row by the AI. does it get more points or something? they have infantry all over the map within minutes, and can swarm my stuff to death without me being able to push back anywhere. I'm not the only one! Played a match against the AI on easy and only lost one unit the entire time. Bumped it up to medium and I cannot win, the AI just swarms with infantry and I can't keep up.
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# ? Apr 9, 2017 00:59 |
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TV dog Wishbone of PBS posted:Never before in history was so many owned by so few. How are people finding the emplaced pieces like AT guns and MGs? In the closed beta I thought the general consensus was that they were complete dogshit, but I guess I should try to use them. I think there's a big mental hurdle I have to overcome with how I play this game though, I'm trying to do everything the same as I did in Wargame and it's not been having great results for me. I'm winning a lot less and every time I do it feels way way harder to pull off than it ever did in Red Dragon.
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# ? Apr 9, 2017 01:07 |
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Koramei posted:How are people finding the emplaced pieces like AT guns and MGs? In the closed beta I thought the general consensus was that they were complete dogshit, but I guess I should try to use them. They're extremely good, I think. AT guns are all but compulsory in phase A for some divisions and they can really do some damage. MGs in buildings can lock down approaches to towns really well, too.
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# ? Apr 9, 2017 01:31 |
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In my so far limited experience AT guns properly used will basically remove tanks as an option for the enemy you're up against in A and B, though they tend to get a little dicier in C when people have better options to remove them.
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# ? Apr 9, 2017 01:32 |
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AT guns are also (obviously) very support and position-dependent. If they have their line of sight blocked by a hedgerow, they're not much good; and infantry can easily swarm them. They're also slow, but it seems like ALL vehicles are (almost painfully) slow, so I dunno if that's that much of a consideration.
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# ? Apr 9, 2017 01:34 |
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How are you guys using them? They have (had?) range that wasn't any higher than the actual tanks, so with less armor they'd just normally fail to incapacitate the things in the shot they got off (and that's if the tank didn't shoot first) and then just get destroyed when the tank returned fire. I tried to flank with them a bit, but for that I've been having a chronic issue in this game where every tiny hedgerow is actually a mountain, unbreachable by my stuff's puny wheels. So it all has to go around the hedgerows instead. In this game in general I've been having a huge amount of trouble with maneuvering anything that isn't infantry, and infantry are toast in the open. I guess I should watch some up to date replays.
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# ? Apr 9, 2017 01:39 |
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AT guns can move through hedgerows (and indeed squat in them unseen until they fire, I think). This is key to using them in fact - I find areas of the map where the gun can hide in vegetation but get clear line of sight on approaches in front of them. My experience isn't that they get taken out by tanks unless they get very unlucky.
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# ? Apr 9, 2017 01:44 |
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If you put the ATGun somewhere in cover where your cursor has turned green then it means when they get there they will be camouflaged. If a unit's map icon is flashing it means it has become camouflaged and is invisible to the enemy (infantry in buildings can also become camoflaged if they are there long enough before a firefight). By hiding your AT guns you can ambush enemy vehicles when they come in range and with a good shot kill or scare them off. The thing you need to remember to do is relocate them after a couple of ambushes or that particular stand of trees will get hit by artillery. Making sure your recon units are hidden is really important.
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# ? Apr 9, 2017 01:51 |
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Hm, I could have sworn they got tangled on the hedge rows like tanks do but maybe I wasn't paying enough attention.
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# ? Apr 9, 2017 01:54 |
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Let's all play this game. Heres my steam profile: http://steamcommunity.com/id/crazycroat21/
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# ? Apr 9, 2017 02:38 |
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Number is also important. A couple mutually supporting AT guns have both higher kill rate and survivability. I was able to keep an AVRE and flamethrower Churchill at bay with 4 pak36. The sheer amount of fire was stressing them so much they could barely get a shot off.
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# ? Apr 9, 2017 02:42 |
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To quote Hob Galding from earlier in the thread, "if something is worth shooting, it's worth ahooting at it a lot."
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# ? Apr 9, 2017 03:00 |
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Begles on Steam. I need friends for Wargame Reincarnated. http://steamcommunity.com/profiles/76561198169423135/ Dunite fucked around with this message at 03:37 on Apr 9, 2017 |
# ? Apr 9, 2017 03:35 |
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Koramei posted:Hm, I could have sworn they got tangled on the hedge rows like tanks do but maybe I wasn't paying enough attention. If you try and place them in hedgerows/bushes/forests when you call them in you will find that the game won't let you. This is because their transport vehicle is too big to enter that cover. What you need to do is disembark the gun near the cover and then walk it into it. It is a little fiddly but it makes sense. Also if you are new to Eugene wargame games, you can click and drag to set facing like in Total War, use this in the cover to set you gun to face the correct direction. Hold the c key to see the line of sight and range from where your cursor is located. This tool is amazing and it is surprising what can block LOS that this can reveal for you. Any aussies looking for wargames: http://steamcommunity.com/id/Phrosphor/ Phrosphor fucked around with this message at 04:11 on Apr 9, 2017 |
# ? Apr 9, 2017 04:09 |
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Another great use for the LOS tool is to check the LOS of enemy unit. You can use it to find the angle for keyhole shot on enemy target since if they have LOS, you do too! Also, you can check the LOS of building. I think/read that being in higher building give longer sight.
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# ? Apr 9, 2017 04:19 |
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Just had some good games with Brownie where we won games without ever letting the other team score a point, it was pretty good fun. Wargame with me: http://steamcommunity.com/id/generationinternet/
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# ? Apr 9, 2017 04:26 |
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I'm itching like a mofo to buy this as I loved the heck out of wargame. We have a channel for Steel Division on mumble with 3-4 usually in there at a time. Also, when I end up buying this if we don't have an OP just for Steel Division, would anyone oppose I make it? Or is someone in line to do so? I got a lot of reading to do but gently caress I want this game.
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# ? Apr 9, 2017 04:35 |
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I wasn't really sure how I felt about the American deck until my last game Must'a been Audie Murphy up there. I know it's cheating since there's a lot of people still learning the game, but it felt good.
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# ? Apr 9, 2017 04:47 |
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Obviously having no armor and being slow is a drawback for AT and AA guns, and mortars but being able to put them in tree lines is a nice benefit.
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# ? Apr 9, 2017 05:03 |
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HannibalBarca posted:AT guns are also (obviously) very support and position-dependent. If they have their line of sight blocked by a hedgerow, they're not much good; and infantry can easily swarm them. They're also slow, but it seems like ALL vehicles are (almost painfully) slow, so I dunno if that's that much of a consideration. I'm looking forward to the M18. They had those in Normandy, right? I alwaya likes the M18 in Wargame
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# ? Apr 9, 2017 06:14 |
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Why is there no Steel Division thread? Will someone make it already?
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# ? Apr 9, 2017 06:40 |
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Phrosphor posted:Hold the c key to see the line of sight and range from where your cursor is located. This tool is amazing and it is surprising what can block LOS that this can reveal for you. I was about to yell at you for talking to me like I'm an idiot despite having hundreds of loving hours in this series, but drat, I had no idea there was a line of sight tool. That's super useful.
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# ? Apr 9, 2017 06:55 |
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Koramei posted:I was about to yell at you for talking to me like I'm an idiot despite having hundreds of loving hours in this series, but drat, I had no idea there was a line of sight tool. That's super useful. It's new Wait maybe not i think ee had it but they took it out
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# ? Apr 9, 2017 07:10 |
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I thought somebody was going to make an OP. I can do it tonight if nobody has yet.
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# ? Apr 9, 2017 09:25 |
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OXBALLS DOT COM posted:I'm looking forward to the M18. They had those in Normandy, right? No, they came later when the allies realised that they a bigger gun then on the M10 to deal with big cats.
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# ? Apr 9, 2017 09:29 |
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Xerxes17 posted:To quote Hob Galding from earlier in the thread, "if something is worth shooting, it's worth ahooting at it a lot." I think this is still valid: https://forums.somethingawful.com/showthread.php?noseen=0&threadid=3538837&perpage=40&pagenumber=51#post415168514 tl;dr: More guns beats less guns. If it's worth shooting at, it's worth shooting at a lot. Think systems, not units.
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# ? Apr 9, 2017 09:47 |
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NoNotTheMindProbe posted:No, they came later when the allies realised that they a bigger gun then on the M10 to deal with big cats. The m18 had the same gun as the m10, it was just faster. The m36 is the one you want. Eugen said none of the divisions included had M18s, so they're not there.
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# ? Apr 9, 2017 09:57 |
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Panzeh posted:The m18 had the same gun as the m10, it was just faster. Pretty much. Hellcats were in high demand in Italy so weren't available for Overlord. Slugger only showed up by September. Best you got is the Wolverine and Achilles IIC (which swapped the 3 inch with a QF17)
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# ? Apr 9, 2017 10:16 |
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Panzeh posted:The m18 had the same gun as the m10, it was just faster. The Wolverine had the old M7 gun while the Hellcat had the new M1 gun, but yeah they were functionally the same. I thought the M10 had a 75mm for some reason.
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# ? Apr 9, 2017 11:38 |
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NoNotTheMindProbe posted:The Wolverine had the old M7 gun while the Hellcat had the new M1 gun, but yeah they were functionally the same. I thought the M10 had a 75mm for some reason. Why did American hardware have such confusing names. How many M1s were there
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# ? Apr 9, 2017 11:42 |
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M was short for Model, so everything from guns to tanks to helmets would be an M-something.
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# ? Apr 9, 2017 11:45 |
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NoNotTheMindProbe posted:M was short for Model, so everything from guns to tanks to helmets would be an M-something. I figured
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# ? Apr 9, 2017 11:51 |
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Enjoy posted:Why did American hardware have such confusing names. How many M1s were there Everything can be the first model of that item. Be happy they never did an M1 light tank, m1 medium tank, m1 heavy tank, m1 apc, etc....
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# ? Apr 9, 2017 11:56 |
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I am starting to really like hedgerow fighting now that I can get the hang of it. I realised to my surprise earlier that units can shoot through hedgerows if they have another unit granting them line of sight.
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# ? Apr 9, 2017 12:18 |
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Phrosphor posted:I am starting to really like hedgerow fighting now that I can get the hang of it. I realised to my surprise earlier that units can shoot through hedgerows if they have another unit granting them line of sight. This is vital to good AT gun play I'm finding. AT guns might have the same range as most tanks, but if they're another hedge row back while that Panther creeps around the one in front of it, that Panther has a bad time.
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# ? Apr 9, 2017 12:25 |
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Murgos posted:Everything can be the first model of that item. Be happy they never did an M1 light tank, m1 medium tank, m1 heavy tank, m1 apc, etc.... yea the only did that with tanks nicknames three different tanks named after patton (The M47, M48, and M60 were all named Patton)
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# ? Apr 9, 2017 12:50 |
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Enjoy posted:Why did American hardware have such confusing names. How many M1s were there A bunch. They didn't really consider it until it had become a problem. One of the reasons why Americans got their tanks named after Civil War generals was because the Mx names were confusing the British, Churchill in particular. NoNotTheMindProbe posted:The Wolverine had the old M7 gun while the Hellcat had the new M1 gun, but yeah they were functionally the same. I thought the M10 had a 75mm for some reason. Technically the same mm, though I'm not pedantically correcting you. The 76 and 75 had the exact same bore width, but they just wanted to differentiate them in some way, so they called the new gun a 76mm (they did the same thing with the 105mm and 106mm recoilless rfiles). You're still right, I just thought it'd be something to throw on the Fun Factz pile. Plan Z fucked around with this message at 15:17 on Apr 9, 2017 |
# ? Apr 9, 2017 12:51 |
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Speaking of names, did the earlier Panzers like the III and IV ever have names, even informal or semi-official ones, like the later Panther/Tiger etc's did?
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# ? Apr 9, 2017 13:13 |
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# ? May 5, 2024 22:03 |
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Plan Z posted:The 76 and 75 had the exact same bore width, but they just wanted to differentiate them in some way, so they called the new gun a 76mm (they did the same thing with the 105mm and 106mm recoilless rfiles). Y I think the Russians deliberately did the same thing with some of their cold war equipment so that ammunition wouldn't get mixed up.
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# ? Apr 9, 2017 13:17 |