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Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.

literally this big posted:

AA isn't for taking down planes, it's for forcing them to back off. You really need a dogfighter to reliably take down enemy aircraft, but an AA piece or two can effective cover your bombers as they evacuate from a bombing run. The real problem comes in when your idiot pubbie allies think that AA is optional, giving enemy fighters free reign over 75% of the map.

My experience is that AA is more for sitting in a keyhole and removing all infantry who approach. :v:

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Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer

HannibalBarca posted:

borrowed this from a friend's steam account. my first MP game went okay but I've been rolled twice in a row by the AI. does it get more points or something? they have infantry all over the map within minutes, and can swarm my stuff to death without me being able to push back anywhere.

I'm not the only one! Played a match against the AI on easy and only lost one unit the entire time. Bumped it up to medium and I cannot win, the AI just swarms with infantry and I can't keep up.

Koramei
Nov 11, 2011

I have three regrets
The first is to be born in Joseon.

TV dog Wishbone of PBS posted:

Never before in history was so many owned by so few.



How are people finding the emplaced pieces like AT guns and MGs? In the closed beta I thought the general consensus was that they were complete dogshit, but I guess I should try to use them.


I think there's a big mental hurdle I have to overcome with how I play this game though, I'm trying to do everything the same as I did in Wargame and it's not been having great results for me. I'm winning a lot less and every time I do it feels way way harder to pull off than it ever did in Red Dragon.

John Charity Spring
Nov 4, 2009

SCREEEEE

Koramei posted:

How are people finding the emplaced pieces like AT guns and MGs? In the closed beta I thought the general consensus was that they were complete dogshit, but I guess I should try to use them.


I think there's a big mental hurdle I have to overcome with how I play this game though, I'm trying to do everything the same as I did in Wargame and it's not been having great results for me. I'm winning a lot less and every time I do it feels way way harder to pull off than it ever did in Red Dragon.

They're extremely good, I think. AT guns are all but compulsory in phase A for some divisions and they can really do some damage. MGs in buildings can lock down approaches to towns really well, too.

Orv
May 4, 2011
In my so far limited experience AT guns properly used will basically remove tanks as an option for the enemy you're up against in A and B, though they tend to get a little dicier in C when people have better options to remove them.

HannibalBarca
Sep 11, 2016

History shows, again and again, how nature points out the folly of man.
AT guns are also (obviously) very support and position-dependent. If they have their line of sight blocked by a hedgerow, they're not much good; and infantry can easily swarm them. They're also slow, but it seems like ALL vehicles are (almost painfully) slow, so I dunno if that's that much of a consideration.

Koramei
Nov 11, 2011

I have three regrets
The first is to be born in Joseon.
How are you guys using them? They have (had?) range that wasn't any higher than the actual tanks, so with less armor they'd just normally fail to incapacitate the things in the shot they got off (and that's if the tank didn't shoot first) and then just get destroyed when the tank returned fire.

I tried to flank with them a bit, but for that I've been having a chronic issue in this game where every tiny hedgerow is actually a mountain, unbreachable by my stuff's puny wheels. So it all has to go around the hedgerows instead. In this game in general I've been having a huge amount of trouble with maneuvering anything that isn't infantry, and infantry are toast in the open.

I guess I should watch some up to date replays.

John Charity Spring
Nov 4, 2009

SCREEEEE
AT guns can move through hedgerows (and indeed squat in them unseen until they fire, I think). This is key to using them in fact - I find areas of the map where the gun can hide in vegetation but get clear line of sight on approaches in front of them. My experience isn't that they get taken out by tanks unless they get very unlucky.

Phrosphor
Feb 25, 2007

Urbanisation

If you put the ATGun somewhere in cover where your cursor has turned green then it means when they get there they will be camouflaged. If a unit's map icon is flashing it means it has become camouflaged and is invisible to the enemy (infantry in buildings can also become camoflaged if they are there long enough before a firefight). By hiding your AT guns you can ambush enemy vehicles when they come in range and with a good shot kill or scare them off. The thing you need to remember to do is relocate them after a couple of ambushes or that particular stand of trees will get hit by artillery. Making sure your recon units are hidden is really important.

Koramei
Nov 11, 2011

I have three regrets
The first is to be born in Joseon.
Hm, I could have sworn they got tangled on the hedge rows like tanks do but maybe I wasn't paying enough attention.

Brownie
Jul 21, 2007
The Croatian Sensation
Let's all play this game. Heres my steam profile:

http://steamcommunity.com/id/crazycroat21/

pedro0930
Oct 15, 2012
Number is also important. A couple mutually supporting AT guns have both higher kill rate and survivability. I was able to keep an AVRE and flamethrower Churchill at bay with 4 pak36. The sheer amount of fire was stressing them so much they could barely get a shot off.

Xerxes17
Feb 17, 2011

To quote Hob Galding from earlier in the thread, "if something is worth shooting, it's worth ahooting at it a lot."

Dunite
Oct 12, 2013
Begles on Steam.

I need friends for Wargame Reincarnated.

http://steamcommunity.com/profiles/76561198169423135/

Dunite fucked around with this message at 03:37 on Apr 9, 2017

Phrosphor
Feb 25, 2007

Urbanisation

Koramei posted:

Hm, I could have sworn they got tangled on the hedge rows like tanks do but maybe I wasn't paying enough attention.

If you try and place them in hedgerows/bushes/forests when you call them in you will find that the game won't let you. This is because their transport vehicle is too big to enter that cover. What you need to do is disembark the gun near the cover and then walk it into it. It is a little fiddly but it makes sense. Also if you are new to Eugene wargame games, you can click and drag to set facing like in Total War, use this in the cover to set you gun to face the correct direction.

Hold the c key to see the line of sight and range from where your cursor is located. This tool is amazing and it is surprising what can block LOS that this can reveal for you.

Any aussies looking for wargames: http://steamcommunity.com/id/Phrosphor/

Phrosphor fucked around with this message at 04:11 on Apr 9, 2017

pedro0930
Oct 15, 2012
Another great use for the LOS tool is to check the LOS of enemy unit. You can use it to find the angle for keyhole shot on enemy target since if they have LOS, you do too!

Also, you can check the LOS of building. I think/read that being in higher building give longer sight.

Generation Internet
Jan 18, 2009

Where angels and generals fear to tread.
Just had some good games with Brownie where we won games without ever letting the other team score a point, it was pretty good fun.

Wargame with me: http://steamcommunity.com/id/generationinternet/

automaticswim
Jan 7, 2005

butt interrogator
I'm itching like a mofo to buy this as I loved the heck out of wargame.

We have a channel for Steel Division on mumble with 3-4 usually in there at a time. Also, when I end up buying this if we don't have an OP just for Steel Division, would anyone oppose I make it? Or is someone in line to do so? I got a lot of reading to do but gently caress I want this game.

Generation Internet
Jan 18, 2009

Where angels and generals fear to tread.
I wasn't really sure how I felt about the American deck until my last game



Must'a been Audie Murphy up there. I know it's cheating since there's a lot of people still learning the game, but it felt good.

Wooper
Oct 16, 2006

Champion draGoon horse slayer. Making Lancers weep for their horsies since 2011. Viva Dickbutt.
Obviously having no armor and being slow is a drawback for AT and AA guns, and mortars but being able to put them in tree lines is a nice benefit.

OXBALLS DOT COM
Sep 11, 2005

by FactsAreUseless
Young Orc

HannibalBarca posted:

AT guns are also (obviously) very support and position-dependent. If they have their line of sight blocked by a hedgerow, they're not much good; and infantry can easily swarm them. They're also slow, but it seems like ALL vehicles are (almost painfully) slow, so I dunno if that's that much of a consideration.

I'm looking forward to the M18. They had those in Normandy, right?

I alwaya likes the M18 in Wargame

Hubis
May 18, 2003

Boy, I wish we had one of those doomsday machines...
Why is there no Steel Division thread? Will someone make it already?

Koramei
Nov 11, 2011

I have three regrets
The first is to be born in Joseon.

Phrosphor posted:

Hold the c key to see the line of sight and range from where your cursor is located. This tool is amazing and it is surprising what can block LOS that this can reveal for you.

I was about to yell at you for talking to me like I'm an idiot despite having hundreds of loving hours in this series, but drat, I had no idea there was a line of sight tool. That's super useful.

OXBALLS DOT COM
Sep 11, 2005

by FactsAreUseless
Young Orc

Koramei posted:

I was about to yell at you for talking to me like I'm an idiot despite having hundreds of loving hours in this series, but drat, I had no idea there was a line of sight tool. That's super useful.

It's new

Wait maybe not i think ee had it but they took it out

Pirate Radar
Apr 18, 2008

You're not my Ruthie!
You're not my Debbie!
You're not my Sherry!
I thought somebody was going to make an OP. I can do it tonight if nobody has yet.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

OXBALLS DOT COM posted:

I'm looking forward to the M18. They had those in Normandy, right?

I alwaya likes the M18 in Wargame

No, they came later when the allies realised that they a bigger gun then on the M10 to deal with big cats.

Hob_Gadling
Jul 6, 2007

by Jeffrey of YOSPOS
Grimey Drawer

Xerxes17 posted:

To quote Hob Galding from earlier in the thread, "if something is worth shooting, it's worth ahooting at it a lot."

I think this is still valid:

https://forums.somethingawful.com/showthread.php?noseen=0&threadid=3538837&perpage=40&pagenumber=51#post415168514

tl;dr:

More guns beats less guns.
If it's worth shooting at, it's worth shooting at a lot.
Think systems, not units.

Panzeh
Nov 27, 2006

"..The high ground"

NoNotTheMindProbe posted:

No, they came later when the allies realised that they a bigger gun then on the M10 to deal with big cats.

The m18 had the same gun as the m10, it was just faster.

The m36 is the one you want. Eugen said none of the divisions included had M18s, so they're not there.

Paingod556
Nov 8, 2011

Not a problem, sir

Panzeh posted:

The m18 had the same gun as the m10, it was just faster.

The m36 is the one you want. Eugen said none of the divisions included had M18s, so they're not there.

Pretty much. Hellcats were in high demand in Italy so weren't available for Overlord. Slugger only showed up by September.

Best you got is the Wolverine and Achilles IIC (which swapped the 3 inch with a QF17)

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

Panzeh posted:

The m18 had the same gun as the m10, it was just faster.

The Wolverine had the old M7 gun while the Hellcat had the new M1 gun, but yeah they were functionally the same. I thought the M10 had a 75mm for some reason.

Enjoy
Apr 18, 2009

NoNotTheMindProbe posted:

The Wolverine had the old M7 gun while the Hellcat had the new M1 gun, but yeah they were functionally the same. I thought the M10 had a 75mm for some reason.

Why did American hardware have such confusing names. How many M1s were there

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
M was short for Model, so everything from guns to tanks to helmets would be an M-something.

Enjoy
Apr 18, 2009

NoNotTheMindProbe posted:

M was short for Model, so everything from guns to tanks to helmets would be an M-something.

I figured

Murgos
Oct 21, 2010

Enjoy posted:

Why did American hardware have such confusing names. How many M1s were there

Everything can be the first model of that item. Be happy they never did an M1 light tank, m1 medium tank, m1 heavy tank, m1 apc, etc....

Phrosphor
Feb 25, 2007

Urbanisation

I am starting to really like hedgerow fighting now that I can get the hang of it. I realised to my surprise earlier that units can shoot through hedgerows if they have another unit granting them line of sight.

Orv
May 4, 2011

Phrosphor posted:

I am starting to really like hedgerow fighting now that I can get the hang of it. I realised to my surprise earlier that units can shoot through hedgerows if they have another unit granting them line of sight.

This is vital to good AT gun play I'm finding. AT guns might have the same range as most tanks, but if they're another hedge row back while that Panther creeps around the one in front of it, that Panther has a bad time.

Tythas
Oct 3, 2013

Never felt at home in reality
Always hiding behind avatars


Murgos posted:

Everything can be the first model of that item. Be happy they never did an M1 light tank, m1 medium tank, m1 heavy tank, m1 apc, etc....

yea the only did that with tanks nicknames :psyduck: three different tanks named after patton (The M47, M48, and M60 were all named Patton)

Plan Z
May 6, 2012

Enjoy posted:

Why did American hardware have such confusing names. How many M1s were there

A bunch. They didn't really consider it until it had become a problem. One of the reasons why Americans got their tanks named after Civil War generals was because the Mx names were confusing the British, Churchill in particular.

NoNotTheMindProbe posted:

The Wolverine had the old M7 gun while the Hellcat had the new M1 gun, but yeah they were functionally the same. I thought the M10 had a 75mm for some reason.

Technically the same mm, though I'm not pedantically correcting you. The 76 and 75 had the exact same bore width, but they just wanted to differentiate them in some way, so they called the new gun a 76mm (they did the same thing with the 105mm and 106mm recoilless rfiles). You're still right, I just thought it'd be something to throw on the Fun Factz pile.

Plan Z fucked around with this message at 15:17 on Apr 9, 2017

Deptfordx
Dec 23, 2013

Speaking of names, did the earlier Panzers like the III and IV ever have names, even informal or semi-official ones, like the later Panther/Tiger etc's did?

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Deptfordx
Dec 23, 2013

Plan Z posted:

The 76 and 75 had the exact same bore width, but they just wanted to differentiate them in some way, so they called the new gun a 76mm (they did the same thing with the 105mm and 106mm recoilless rfiles). Y

I think the Russians deliberately did the same thing with some of their cold war equipment so that ammunition wouldn't get mixed up.

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