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You know what game I'd want to play? Key to the kingdom. Now that'd be a great game to have on here. Folding board and all. Also objects you can write on, for blank white card, pictionary, or Tabletop RPG games, and also save them afterwards.
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# ? Apr 19, 2014 23:33 |
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# ? May 1, 2024 23:21 |
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Galaga Galaxian posted:I hope someone makes a Shadowfist module for it. Hell, images of all the cards are already online. This thing could be the MAME of forgotten CCGs.
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# ? Apr 20, 2014 00:13 |
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Evil Mastermind posted:Oh my god online Shadowfist would be amazing. Or Rage. Or Vampire: The Eternal Struggle. Well, when I pick it up, assuming card content is easy enough to make, I'll probably throw together the 6 pre-made decks from Combat in Kowloon and Back for Seconds.
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# ? Apr 20, 2014 00:39 |
This is pretty much the only way I will ever get to play warhams so I'm a little excited about that prospect
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# ? Apr 20, 2014 00:50 |
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Rocketlex posted:Forget your Mouse Traps, let's go all-in with this bad boy... Holy poo poo, thanks for the memories! Also, I have played Moue Trap by the legit rules - it sucks
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# ? Apr 20, 2014 01:20 |
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I like it so far. I sort of wish that the template they included for making new cards wasn't so lovely though. Is there an easy way to make a grid of the same dimensions that I can easily make into a layer in Photoshop without having big grey numbers over top?
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# ? Apr 20, 2014 02:23 |
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It is my desperate nerd hope that somebody recreates Omega Virus. But I kind of doubt it I see more likely hope for Grape Escape given the rear end in a top hat physics.
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# ? Apr 20, 2014 02:27 |
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Section Z posted:It is my desperate nerd hope that somebody recreates Omega Virus. But I kind of doubt it In theory it wouldn't be terribly hard to recreate, you'd just need pushable buttons, a way to randomize item placement, and a timer to count down to the end of the game; barring that a GM keeping track of everything and berating the players over voicechat
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# ? Apr 20, 2014 02:42 |
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Chard posted:This is pretty much the only way I will ever get to play warhams so I'm a little excited about that prospect Vassal Engine already exists. There is no way on earth this is going to be any more suitable than that - could you imagine picking up 40 dice one at a time every time you do any attack?
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# ? Apr 20, 2014 02:45 |
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Yeah, I don't see this as an improvement over Vassal in the slightest.
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# ? Apr 20, 2014 02:48 |
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Waldorf Sixpence posted:Holy poo poo, thanks for the memories! Also, I have played Moue Trap by the legit rules - it sucks I have, too, and I barely remember the rules. The way I recall, it's like any other board game where you collect cheese and race for the end, except at the end you all play russian roulette with the mouse trap to determine the winner which renders everything prior more or less meaningless. EDIT: Goofy Golf Machine really was the game you'd always wanted Mouse Trap to be. It's just a game of watching cool stuff happen, with loss or victory basically an afterthought. Rocketlex fucked around with this message at 03:02 on Apr 20, 2014 |
# ? Apr 20, 2014 03:00 |
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Section Z posted:It is my desperate nerd hope that somebody recreates Omega Virus. But I kind of doubt it About ten years ago I bought a copy of that at the Gencon auction in the morning and had to walk around all day with that giant box. I must have been stopped a dozen times because of it. MrBims posted:Vassal Engine already exists. There is no way on earth this is going to be any more suitable than that - could you imagine picking up 40 dice one at a time every time you do any attack? The thing about Vassal is that a lot of the games for it have interfaces clearly designed by programmers (I should know, I've done more than my share of programmer interfaces in the past). If Tabletop Simulator can provide a decent interface structure, or even just a natural one built around the same layout as playing a game around an actual table, then it could become something. I'm not seeing any sign of that yet, however.
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# ? Apr 20, 2014 03:21 |
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I was reading through the forums and it seems like they've already incorporated a lot of user requests. I feel like if they keep it up then the software can only get better. I'm just happy to have a cheap way to prototype games, to be honest.
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# ? Apr 20, 2014 03:27 |
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Mordaedil posted:I have no idea how much work will have to go into it to actually play a game of mahjong.
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# ? Apr 20, 2014 03:32 |
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Random Stranger posted:a decent interface structure Right now it just seems to be that surgeon simulation but with cards and dice. poo poo is unintuitive like gently caress.
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# ? Apr 20, 2014 04:40 |
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Allen Wren posted:Right now it just seems to be that surgeon simulation but with cards and dice. Well I think it's obvious what needs to happen now.
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# ? Apr 20, 2014 04:50 |
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gently caress, I'd play it.
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# ? Apr 20, 2014 05:01 |
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This has so much potential. Some nerds are already making decks from MtG, and that's only scratching the surface of what this is capable of.
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# ? Apr 20, 2014 05:06 |
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Played 2 hours in UNO and CAH, had the absolute time of my life. I cannot wait till there is a full Yu-Gi-Oh, custom game with the game mat and everything
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# ? Apr 20, 2014 06:18 |
MrBims posted:Vassal Engine already exists. There is no way on earth this is going to be any more suitable than that - could you imagine picking up 40 dice one at a time every time you do any attack? Hey, I didn't know about this! Looks cool, is there a thread somewhere? Section Z posted:It is my desperate nerd hope that somebody recreates Omega Virus. But I kind of doubt it Played the hell out of this as a kid then forgot about it. So many games to be (re)made.
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# ? Apr 20, 2014 06:52 |
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Chard posted:Hey, I didn't know about this! Looks cool, is there a thread somewhere? Nope. As far as I know, there's not, like, a Vassal "community"; People use Vassal to play games that specifically interest them, so you'll see people in board game, TCG, and wargaming threads talk about Vassal but only as it relates to their game(s). I use it pretty often for board games, and modules range anywhere from "basically just a shell where you can move cards around and have to enforce your own rules" to "completely automated experience and basically works like an official online client". If you went to the board gaming thread in the traditional games subforum I'm sure people could answer any questions you had, or the wargaming thread or whatever.
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# ? Apr 20, 2014 06:58 |
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MrBims posted:Vassal Engine already exists. There is no way on earth this is going to be any more suitable than that - could you imagine picking up 40 dice one at a time every time you do any attack? Make a tower of 40 dice and then smash it with the ceremonial Rolling Stick. EDIT: Alternately, you could probably just spawn 40 dice above the table and let 'em fall.
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# ? Apr 20, 2014 07:28 |
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Well, people seem to be putting out poo poo for this at a decent clip. So far some things worth mentioning I see on that nexus are: Android Netrunner LCG Base Set Game of Thrones LCG Base Set King of Tokyo Coup Catan Dominions Base set Munchkin A single Magic deck People definitely latching onto card games as the easiest stuff to do, it seems.
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# ? Apr 20, 2014 07:40 |
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I still have yet to see what this has over VASSAL, other than random shitheads flipping the table.
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# ? Apr 20, 2014 09:28 |
So, making a deck of cards is just a matter of having a properly sized image, right? Of individual cards? So could you use an irfanview script or something to compile a bunch of appropriately sized cards into a single deck image? Like, you have a library of cards, and you drag the ones you want in your deck into a folder. Run the thing, bing bang boom an appropriately formatted deck for use with Tabletop Simulator?
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# ? Apr 20, 2014 09:51 |
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Broken Loose posted:I still have yet to see what this has over VASSAL, other than random shitheads flipping the table. It is 3D, and has physics. That is literally the only thing it has over something like Vassal right now. They will never implement rule enforcing, which is the only place left to go. That is a thing decade old board and card game systems haven't been able to do, because trying to implement rule systems that can encompass thousands of different games is just way out of scope for anyone who isn't a big studio.
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# ? Apr 20, 2014 09:54 |
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Broken Loose posted:I still have yet to see what this has over VASSAL, other than random shitheads flipping the table. Uh, if you want to use this for super serious game playing you're kind of missing the point of it, I feel. I mean, just looking at the video for it on Steam gives you a good idea of what you're actually supposed to do with it, mostly. Which is attempt playing for a turn or two, then start cheating like crazy or throwing pieces around, or stuff like that. At no point does it ever seem like anything but a silly physics-based real life tabletop gaming simulator. Vassal is good for serious play, but it doesn't let me cheat at Monopoly as the banker, or flip the board in Risk, or play Jenga online.
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# ? Apr 20, 2014 10:11 |
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Actually, I'm pretty sure it is possibly to play this seriously without flipping the table every other turn so the host is forced to push the undo button.
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# ? Apr 20, 2014 10:16 |
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I hope the whole thing won't get a takedown notice once someone scans in all the MtG cards or something. Also this seems really cool for stuff you've wanted to play but can't be assed to go through all the hoops of playing boardgames.
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# ? Apr 20, 2014 10:58 |
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Nyaa posted:We will be half way there if someone can recreate auto shuffle and stacking function of an auto mahjong table. That or cheat it with programming magic after the tiles disappear into the table. Player should only need to pick/discard/move pieces from there on. That'd be half-way there, a problem I noticed was that you can't put the tiles on their sides, so it's either face-down so nobody can see them or face-up so everyone can.
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# ? Apr 20, 2014 11:03 |
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Funso Banjo posted:They will never implement rule enforcing, which is the only place left to go. That is a thing decade old board and card game systems haven't been able to do, because trying to implement rule systems that can encompass thousands of different games is just way out of scope for anyone who isn't a big studio. What? I've played a shitload of custom ruleset games on OCTGN years ago. Magic the gathering all the way down to obscure board games my friend scanned and made rules for.
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# ? Apr 20, 2014 12:05 |
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I played catan on this last night, I can confirm that it plays about as smoothly as one could hope for. Still waiting for some upgrades to the system and full-blown workshop integration though. Until then the most fun to be had involves marbles and playing skill games with your friends.
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# ? Apr 20, 2014 12:27 |
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Evil Mastermind posted:Oh my god online Shadowfist would be amazing. Or Rage. Or Vampire: The Eternal Struggle. I miss the gently caress out of V:TES
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# ? Apr 20, 2014 12:31 |
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adamantium|wang posted:I miss the gently caress out of V:TES Ah, the good old days of insanely brutal Tremere Zip-Gun decks.
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# ? Apr 20, 2014 15:14 |
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Nyaa posted:We will be half way there if someone can recreate auto shuffle and stacking function of an auto mahjong table. That or cheat it with programming magic after the tiles disappear into the table. Player should only need to pick/discard/move pieces from there on. Pfft that table isn't half as fast as Hong Kong street players https://www.youtube.com/watch?v=qzcmCvOM2KY Kikka posted:I hope the whole thing won't get a takedown notice once someone scans in all the MtG cards or something. Someone already made a much better system for playing Magic Cards. It even enforces rules and has an AI; they have never been bothered with take down notices: http://www.slightlymagic.net/wiki/Forge Rutibex fucked around with this message at 18:52 on Apr 20, 2014 |
# ? Apr 20, 2014 18:46 |
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This might be a dumb question, but where do I put the nexus files to load them into the game?
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# ? Apr 20, 2014 18:59 |
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Rutibex posted:Pfft that table isn't half as fast as Hong Kong street players Well, the automatic table has two sets of tablets, so one just pops right up and is ready to play while the other set is being shuffled by the table. The table they were playing with looks really cramped and uncomfortable.
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# ? Apr 20, 2014 19:00 |
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Mordaedil posted:That'd be half-way there, a problem I noticed was that you can't put the tiles on their sides, so it's either face-down so nobody can see them or face-up so everyone can. It shouldn't be that hard to implement Z-axis position function on a 3d game anyway.
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# ? Apr 20, 2014 19:21 |
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Beast Pussy posted:This might be a dumb question, but where do I put the nexus files to load them into the game? Save files should go into Documents->My Games->Tabletop Simulator->Saves and renamed if necessary to meet the naming format of "TS_Save_#".
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# ? Apr 20, 2014 19:39 |
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# ? May 1, 2024 23:21 |
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Nyaa posted:Who would play mahjong sideway? No, I mean, putting upright, so that the backside faces away and only you can see them. Was kinda weird that it wasn't already in the game, I assume the one they put in is meant for the solitaire version.
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# ? Apr 20, 2014 19:53 |