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Well, this looks interesting. Plus, I just noticed this on my Steam Friends Activity feed:
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# ¿ Apr 19, 2014 02:51 |
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# ¿ May 22, 2024 13:36 |
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Random Stranger posted:And the Internet living up to its high standard made one of the first mods available that Japanese card game that turns Nazis into sexy underaged girls. And you download it from The Nexus. Of course.
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# ¿ Apr 19, 2014 03:10 |
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Remb posted:So are people going to recreate TCGs in this? What's the legality behind it? I hope someone makes a Shadowfist module for it. Hell, images of all the cards are already online. Though actually I imagine making decks could be a hassle. Galaga Galaxian fucked around with this message at 04:21 on Apr 19, 2014 |
# ¿ Apr 19, 2014 04:06 |
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Just to make sure, all this does is simulate the physical part of the games, right? It has no rules integration?
Galaga Galaxian fucked around with this message at 20:17 on Apr 19, 2014 |
# ¿ Apr 19, 2014 17:12 |
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Dre2Dee2 posted:I would play the poo poo out of Twilight Imperium on this Got a set? Got scanner (or perhaps a really good digital camera)? Be the change you want to see in the world. When I get the game I might do the six premade decks for Shadowfist's Combat in Kowloon/Back for Seconds, I'll probably never actually play it, but I'll make it!
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# ¿ Apr 19, 2014 20:19 |
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Would you even be able to do something like that? I wonder how complex the 3d stuff can get.
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# ¿ Apr 19, 2014 20:40 |
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I'm surprised they still make this.
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# ¿ Apr 19, 2014 21:34 |
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Chard posted:Countdown to the first CG porn total conversion mod... Well, its not technically explicit, but the creepos are already ahead of you: Random Stranger posted:And the Internet living up to its high standard made one of the first mods available that Japanese card game that turns Nazis into sexy underaged girls.
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# ¿ Apr 19, 2014 21:41 |
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Evil Mastermind posted:Oh my god online Shadowfist would be amazing. Or Rage. Or Vampire: The Eternal Struggle. Well, when I pick it up, assuming card content is easy enough to make, I'll probably throw together the 6 pre-made decks from Combat in Kowloon and Back for Seconds.
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# ¿ Apr 20, 2014 00:39 |
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Well, people seem to be putting out poo poo for this at a decent clip. So far some things worth mentioning I see on that nexus are: Android Netrunner LCG Base Set Game of Thrones LCG Base Set King of Tokyo Coup Catan Dominions Base set Munchkin A single Magic deck People definitely latching onto card games as the easiest stuff to do, it seems.
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# ¿ Apr 20, 2014 07:40 |
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Actually, I'm pretty sure it is possibly to play this seriously without flipping the table every other turn so the host is forced to push the undo button.
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# ¿ Apr 20, 2014 10:16 |
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Lizard Wizard posted:...gently caress. Is that an actual game, or just redone stuff from something else? Also, why does this stuff surprise people anymore?
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# ¿ Apr 21, 2014 20:26 |
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Or you could roll away from the playing pieces, like in real life. The dice don't seem to scatter too badly anyways. Plus if something gets knocked over the host can push the undo button.
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# ¿ Apr 22, 2014 18:13 |
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Those are pretty good ideas, Prokhor, might be worth suggesting them on the steam forums or somewhere the devs are likely to see. Finally caved and bought this, tried to make a Shadowfist deck as a test case. The deck editor Daidoji mentioned is a BIG help. However imgur takes the 3mb jpg I upload and compresses it into a 1mb jpg. The cards end up pretty hard to read. Not sure what I can do about this. I guess I need to find another image host.
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# ¿ Apr 26, 2014 21:01 |
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Putting Shadowfist aside for the time being, I made a thing to help me get used to making stuff: Escape of the Dead is a neat simplistic solitaire game I found while poking through the "Print and Play" stuff on Board Game Geek. I've played it a few times, and apparently I suck at it!
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# ¿ Apr 27, 2014 03:19 |
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I hope they add in better support for tile-based games. I've experimented with using custom cards for tiles, but most games don't fit their rectangular shape plus trying to put pieces on card-tiles frequently picks them up unless you just drop them on it. In addition, there is some weird behavior with piece resizing. If you pick up an object while holding another piece, the object picked up immediately resizes itself to the same size setting of the object you were holding.
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# ¿ Apr 27, 2014 19:39 |
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BKPR posted:I'd like to play this, but there aren't any files on the Nexus page. Wait, what?! Well, this would explain why no one has downloaded the two things I did. Can you tell I've never used Nexus before? I'll fix them shortly. I'm just finishing up my third project, Machi Koro. Before anyone gets their hopes up too much, however, I didn't use the original card art. I created new cards for it.
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# ¿ Apr 29, 2014 01:06 |
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I can't believe I just spent literally all day making this. Oh well, at least I'll finally get a chance to try out Machi Koro Plus.
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# ¿ Apr 29, 2014 10:12 |
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Version 1.2 came out today. The loot bag is a great idea and makes a few piecepack games I've looked into viable. The gameboard also stretches to accommodate non-square images. [edit] Well, I knew the save/load function broke the loot bags, thats not too terrible. Unfortuantely it seems undoing breaks them as well! Hopefully they'll get them running better for 1.3. Galaga Galaxian fucked around with this message at 09:35 on May 3, 2014 |
# ¿ May 3, 2014 07:59 |
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Yeah, but I think they also mentioned that in previous updates. Anyways, the current version unfortunately has some weird bugs with custom card decks and saves. The save for the conversion of Friday I was working on won't load the images until I import something new, and the cards in my Machi Koro deck suffer from strange distortion when the camera is far away from them, some kind of scaling and/or LOD issue.
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# ¿ May 3, 2014 20:52 |
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There isn't a huge player base right now, unfortunately, and most of the online servers I've seen are locked/private. Haven't actually played TTS online yet though. So far most of the time I've spent "playing" TTS has actually been converting content, with the rest of it being playing a few solo games.
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# ¿ May 4, 2014 08:55 |
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The weirdest thing is, all those WWE things are being put up by different users.
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# ¿ May 4, 2014 22:46 |
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Its not too bad right now, the best way to do that would be to pick up a die, copy it, then hover over a tile and paste in a duplicate, which should make it fall nice and clear (dropped dice usually automatically spin themselves to roll). Once down you can hover of a die and push the number keys to turn to whatever facing you want. Turning the Gravity up to x3 (the max) should help prevent(?) weird physics as well, and if anything does go wrong, you can just hit the undo button. That said, the game doesn't support tile-based games at all right now, really. The only "tiles" you can import right now are repurposed standard playing cards.
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# ¿ May 5, 2014 17:18 |
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This got another update a few days back.quote:Tabletop Simulator
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# ¿ May 15, 2014 20:36 |
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There has been another update to this, with some nice inclusions. We now have square cards!quote:Massive Custom Table Added! Update v1.5
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# ¿ May 23, 2014 21:40 |
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Galaga Galaxian posted:I can't believe I just spent literally all day making this. Can someone download this and tell me if this is still working? [edit] Finished up my module for Friday, a solitaire game, and threw it up on the workshop. Hopefully I can get Machi Koro up as well. Then I'll probably dig through Board Game Geeks for some interesting looking free "print and play" games to convert. Galaga Galaxian fucked around with this message at 07:03 on Jun 4, 2014 |
# ¿ Jun 4, 2014 05:39 |
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Awww yeah. Now if only I could figure out why the modules I'm trying to create/upload to steam workshop keep trying to draw their card images from my computer's local storage (on someone else's computer!) instead of the online images.
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# ¿ Jun 7, 2014 00:57 |
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You'd have to obtain images of all the cards and arrange them into a deck image. For example, here is a shadowfist deck (not playable quality):
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# ¿ Jun 27, 2014 05:27 |
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# ¿ May 22, 2024 13:36 |
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That doesn't sound very convenient though, there are a few utilities that will automatically arrange images of the cards and properly format them and even do duplicates. Also, regardless of if your deck has 1 or 69 cards, the deck importer still interprets an image as if its a 10x7 arrangement. So a small deck just ends up with a lot of black space: Which reminds me I should try to figure out why my Machi Koro deck isn't working on Steam Workshop, I spent enough time making original cards for it afterall.
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# ¿ Jun 27, 2014 15:56 |