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Chard posted:Hey, I didn't know about this! Looks cool, is there a thread somewhere? Nope. As far as I know, there's not, like, a Vassal "community"; People use Vassal to play games that specifically interest them, so you'll see people in board game, TCG, and wargaming threads talk about Vassal but only as it relates to their game(s). I use it pretty often for board games, and modules range anywhere from "basically just a shell where you can move cards around and have to enforce your own rules" to "completely automated experience and basically works like an official online client". If you went to the board gaming thread in the traditional games subforum I'm sure people could answer any questions you had, or the wargaming thread or whatever.
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# ¿ Apr 20, 2014 06:58 |
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# ¿ May 22, 2024 04:54 |
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Famethrowa posted:Other then Jenga, what exactly does a physics engine add? Don't get me wrong, it looks hilarious to gently caress around with, but, I can't see it working for real game play. Games like Catacombs could work, I guess.
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# ¿ Apr 22, 2014 03:41 |
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Does this game have any sort of "snap" feature or a sort of grid, or do you have to drag cubes and meeple around in a completely free 3D space and just sort of hope that the edges don't get stuck on a tile, sending it hurdling off the table at breakneck speeds.
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# ¿ Apr 24, 2014 02:24 |