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Demiurge4
Aug 10, 2011

Yeah I'm pretty excited for this game, I wish they'd release more than a feature list though. I want a video showcase that shows off how the dynasty stuff works, as it is I'm not optimistic they've done any of the new stuff well.

My ideal timeline for the game would be that you start in colonial times and stay in power in the relative lawlessness with the help of violent thugs. Then as the political situation improves and expands you can use more subtle means, or just employ teams of violent thugs to beat up everyone as usual.

Demiurge4 fucked around with this message at 10:13 on Apr 26, 2014

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Demiurge4
Aug 10, 2011

Vivian Darkbloom posted:

I always felt that the citizens were the coolest element of Tropico, and I hope they can do some additional interesting stuff with them this time around. They worked well for the economic and social sim aspect, but it seemed like they didn't have any special personality, besides a few random variables determining how they felt about you.

Citizens are the best thing, agent systems aren't that great but it's worked well in Tropico because at least they aren't shackled to roads like they are in other games (looking at you SimCity). My only issue with them has always been that travel times in games like this are the worst, the implementation of a day/night cycle where people work 8 hours and then go home would be beneficial so my gold miners aren't always walking back to the city and starving on the way.

I'm really not sure about the dynasty system though, it's either going to be amazing or a complete wash. If they model them on the map and let them be the target of assassinations and rebel attacks that will be good. But I have the feeling they'll be abstracted and the best thing we can hope for is a Medieval 2: Total War style family tree where you get to click on a guy and assign him a job or whatever, I hope I'm wrong though.

Plus if they can work in other powerful families and oligarchs that will be really cool. Someone owning a plantation on the edge of your city with a big mansion, forcing you to use bribes and agents to keep them happy or under your thumb. This would be a cool way to model politics as well, your closest ally's son is a communist, and if he inherits he's going to bring a lot of money and power to their faction. So you can deal with that or risk angering his dad, your closest ally, by assassinating him.

Demiurge4
Aug 10, 2011

I'll do a 4-pack, sure.

http://steamcommunity.com/id/Demiurge

Demiurge4
Aug 10, 2011

Got my copy from Dr. Arbitrary, cheers. The EU pricing is really goddamn ridiculous and it seems to be getting worse. $27 in the 4-pack versus €40 if I bought it myself means I got it 50% off. If I bought the 4-pack myself I'd still be paying $41 a pop at the current exchange rate.

Looking forward to it though, I had planned to wait it out because of the pricing but I'm quite happy with this and now I can't wait to be a fascist dickhole.

Demiurge4
Aug 10, 2011

Stalins Moustache posted:

Looks like a normal Tropico game for me. Which means that I'll buy it and spend ungodly amounts of hours making the best city the Caribbean has ever seen :(
I hope they've made new music. Seeing the old portrait of Penultimo and the soundtrack from Tropico 4 in the background has made me kind of worried that they have ignored that during this game's production.

If you ignore the building models and UI it looks 100% like Tropico 4 with a dynasty model hacked on top of it. That's a bit disappointing.

Demiurge4
Aug 10, 2011

I noticed the video had a dynasty related event, wherein you could pay $5000 for a new dynasty member. They didn't pull up any interface for it but I suspect it's very abstracted and there's no actual family tree or ways to get your members married or anything like that. It will probably be a list of characters, their traits and whatever minister positions you can give them.

Demiurge4
Aug 10, 2011

Things I'd like the new game to do to improve the political simulation.

Make factions actually organize, they should hold meeting, vigils, random protests and a strong communist faction should be able to push up wages. If a faction member watches another member get assassinated or the faction leader gets arrested this should trigger immediate protests.

Importing goods and specialists should increase the liberty pushback. Specialists should be prone to leaving if they don't like it on your island, if you prevent them from leaving with no emigration policies this should lower your relations with the powers.

Make living standards affect the birth rate. Dirt poor farmers should have more kids and a richer society should have a lower birth rate.

Allow schools and other underground services to pop up similar to shacks. If your healthcare sucks don't be surprised if witch doctors become a thing.

Make the day/night cycle actually matter. People should work on a goddamn schedule.

Demiurge4 fucked around with this message at 06:27 on May 6, 2014

Demiurge4
Aug 10, 2011

Deadmeat5150 posted:

Nonsense, this is Tropico! El Presidente built those with his own two hands in defense of our glorious country!

And professional soldiers are using molotov cocktails.

Demiurge4
Aug 10, 2011

It's pretty good so far. A few things I like are the way they structured up wealth levels as broke, poor, well-off, rich and filthy rich. This lets you control to some extent where people live, for example by creating a cluster of houses and increasing the budget to set the wealth requirement to rich. This lets me create quarters where the wealthy übermenschen live, with their collges and luxury entertainment, while the poories live in farm towns with a clinic and a bar. This actually works because you can set it so that only the wealthy vote and this way you'll only have to worry about their happiness (and beat down the poor rebels with your middle class soldiers).

This game is fun :D

Demiurge4
Aug 10, 2011

Good Citizen posted:

What forces the ability to declare independence? I researched constitution and have extended the colonial era a bunch of times now but I still have a gently caress ton of loyalists annoying me. Now I'm down to a year left until the crown replaces me and I'm swimming in cash and happy citizens but I can't figure out how to declare independence.

You need 50% approval. The way to do it is to do quests that increase your revolutionary support and the amount of revolutionaries since royalists all have a very low opinion of you and revolutionaries have a very high opinion.

Demiurge4
Aug 10, 2011

Jack Trades posted:

Seriously? They have the same amount of maps as Tropico 4 and the Campaign uses only 2 of them? Jeez.

It's for continuity reasons. Your campaign maps save, so when you come back to your island in a new era you keep everything you built already. If they let you play the campaign on 10 maps you would end up starting pretty much over or skipping entire era's on some maps.

Demiurge4
Aug 10, 2011

Jack Trades posted:

What's wrong with skipping an era? Modern Times started different missions at different dates, it was fine.
If they wanted continuity they could've switched the island every 4 missions or so.
The way they done it right now I see no reason to play the campaign anymore. I'm already sick of those islands.

Well, there's Sandbox and Multiplayer.

The way it works is that there are two missions per era. You build on the islands and get past the colonial era on both, then you pick which one you want to play on first in the great wars era and you continue your old island with all the stuff you've already built. If you skipped era's then you'd start the modern era on a lovely island with a couple of farms, some guard towers and a fort that you used to beat off the king, but with none of the infrastructure you'd expect to have like highschools, factories etc.

Demiurge4
Aug 10, 2011

Playing with politics set to very hard is actually pretty challenging. I've lost a sandbox twice in a row now because I was unable to get my revolution off, I'm not sure what the key is yet but I noticed that killing off royalists with 1 standing towards you can help a lot.

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Demiurge4
Aug 10, 2011

jBrereton posted:

I wish the DLC was more like "hugely expand the Colonial stage, which is kind of the best bit of the game in terms of cash balance, aesthetics, and overall challenge" than "you can buy a really good computer to do your research if you feel like that's a really pressing thing ever, which it isn't".

I wish I could stay in the colonial era forever, it's really fun but the mandate mechanic is terrible.

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