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Not sure if anyone else is still playing this (I'm getting around to the campaign) but had just one question. Organic Edict + Old Farms vs. Factory Farms and... Housing: I one time had a poo poo ton of country homes set up and I'm ASSUMING they were supplying food to the citizens (I had very few groceries) So I saved up $100k and did a mass upgrade of all country homes to homes. Next thing... approval goes from 70% to 30% in, literally, 2 months. Is this a food shortage thing or ... how do you guys do housing? Malek fucked around with this message at 16:53 on Jul 16, 2014 |
# ¿ Jul 16, 2014 16:40 |
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# ¿ May 15, 2024 22:43 |
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Darkhold posted:Did tons of people get thrown out of their houses when the upgrade raised rent above the wage level of a good portion of your populous? If they did, I didn't notice the shacks... but if that's the case, holy poo poo that's hilarious. That would explain why when I hit modern times I start tearing down country homes for modern apartments.
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# ¿ Jul 16, 2014 16:51 |
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Darkhold posted:Well if that's the problem you can help out by activating Mortgage Subsidies and if you still have homeless lower the upkeep until it lets the poor in (though that lowers the house quality terribly and should only be a temp fix while you get up some new cheap housing). I'll give this a shot. However Housing is my weakest point at about 40 (I build missions in the middle) until i get to apartments so I think this is really a minor thing. My approval has capped at 85% at times. (EDIT) Thank you for the advice btw Also, I REALLY REALLY want to try a co-op multiplayer game of this sometime.
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# ¿ Jul 16, 2014 18:42 |
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Catalina posted:Country Homes do provide food directly to the residents living there. That's why they have gardens! I booted up my game to double-check on this, and the description for Country houses reads: "Provides housing for 4 families. Provides food for the residents." When you upgraded, that messed up enough food being produced and/or the food getting to the residents. Right I was doing that and that's what I thought (granted I forgot to check the Almanac when poo poo hit the fan.) I also normally avoid apartments because square per square, it's more efficient to go with country homes I think. Country Homes are 2 squares and provide for 4 families. The apartment and tenements are 10 families for 6 squares. The quality of housing is lower, yes, but it supplies the food and you can boost with landlords in churches with community aid program enabled.
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# ¿ Jul 16, 2014 20:03 |
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Tulip posted:Another thing about country houses - the food happiness they provide is equal to the housing happiness. Which is actually pretty drat high considering. Country homes OP. I think it's higher if you provide Extra Rations. I usually have a few grocery stores next to country homes and my food happiness is up by 15 over housing normally. If only I could keep these fuckers entertained. Jesus Christ.
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# ¿ Jul 16, 2014 20:20 |
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JuffoWup posted:...and a chef's hat for your president to wear. This DLC missed an oppurtunity
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# ¿ Jul 24, 2014 20:19 |
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RichardGamingo posted:Is the DLC mission epic? It's pretty cheesy.
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# ¿ Aug 7, 2014 19:32 |
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# ¿ May 15, 2024 22:43 |
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My issues tend to constantly stem in Modern Times where I'm getting citizens leaving constantly with good health care, entertainment, etc. BUT when they start emmigrating, the healthcare naturally drops and before that, it was a food issue when I went to Hydroponics as no one with a high-school level wanted to work in a supermarket.
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# ¿ Aug 7, 2014 19:44 |