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Hyedum
Jun 12, 2010

Adult Sword Owner posted:

He gave it to me

I've been poking at it but it's

A Lot

I can probably eat the cost of hosting if I can get this poo poo running

Any luck so far? It'd be really cool to see Goontopia back, even if it's only a few people.

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Hyedum
Jun 12, 2010

dis astranagant posted:

Now that I think about it, ES doesn't support full merc equipment by default because of mac compatibility (there's no plugy for mac, or wasn't back when ES was relevant). Pretty sure all you have to do is add a line for it to your plugy.ini.

This is pretty much exactly what you need to do, but for mercmod.ini. (found in your ES directory)

Find the commented out lines for the allowed equipment and remove the semicolon. Sometimes switching between patches messes with the ini file so make sure your mercs all have the correct allowances. To be able to equip ring/amulet/gloves/boots/belts the allow line should include the numbers 47,56,10,12,50 after the standard equips. Make sure to add this to each merc though. (merc2 merc3 merc4 merc5)

Hope this solves your problem duder.

Hyedum
Jun 12, 2010
You uncommented the wrong line. It's the allow line under each merc that needs to be uncommented. After that, add the numbers from the line that you accidentally uncommented to each merc allow line in addition to the numbers that are already there. Make sure to recomment that first line you removed the semicolons from just in case that messes with stuff.

Hyedum
Jun 12, 2010

Target Practice posted:

Well I made the changes that I think I needed to make, based off the last post. Still not working. I really think the reason is that I'm using MB's stuff and it will only load stuff with D2HackIt.dll, and the custom launcher is reflective of that. D2HackIt only loads .d2h files, and renaming the .dll files to .d2h obviously doesn't work.

I mean I'd rather have the autostocker stuff, pick, ammoguard, etc. than a fully kitted-out merc and the larger inventory space I guess but it's still kind of a bummer.

gently caress it, I have at least one more try in me. Does your current mercmod file look like this?


code:
;; mercmod.dll settings
;; This file comes commented out - the commented options are the default
;; settings.  Uncomment and change, or add a new uncommented line.

[mercmod]
;; Controls loading of mercmod.mpq, which contains the inventory graphics.
;loadmpq=1

;; inv1 and inv2 override the specified inventory.txt records, which control
;; where and if the inventory graphics are drawn
;; record number, then the data from inventory.txt (separated by commas, spaces, or tabs)
;inv1=19 -1,-1,-1,-1,0,0,-1,-1,-1,-1,29,29,20,75,4,116,55,112,136,191,64,147,55,83,251,307,4,116,56,112,136,191,3,59,55,56,208,233,32,58,25,26,93,118,121,147,25,26,208,233,122,148,25,26,136,191,154,178,55,24,251,306,122,178,55,56,20,75,121,178,55,57
;inv2=23 -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,29,29,100,155,64,176,55,112,216,271,124,207,55,83,331,387,64,176,56,112,216,271,63,119,55,56,288,313,92,118,25,26,173,198,181,207,25,26,288,313,182,208,25,26,216,271,214,238,55,24,331,386,182,238,55,56,100,155,181,238,55,57

[merc1]
;; The class to override
;class=271

;; classes to allow for class-specific items, comma/space/tab separated
;allow_class=0

;; allow 2-handed weapons to be equipped
;allow_2h=0

;; item types to allow dual wielding with, comma/space/tab separated
;dual=

;; item types to disallow completely
;except=2

;; Item types to allow if they pass the basic checks.
;;
;; Items not listed here will still be allowed if there were allowed before,
;; unless they are denied in 'except' or 'deny'.
;;
;; Note that you must include ring/amulet/glove/boot/belt if you want mercs
;; to be able to equip them.
;allow=47,56,10,12,50

;; Item types to deny if they don't pass the other checks
;deny=45

[merc2]
;class=338
;allow_class=3
;allow_2h=1
;dual=
;except=2
allow=34,33,10,12,50,47,56,10,12,50
;deny=45

[merc3]
;class=359
;allow_class=1
;allow_2h=0
;dual=
;except=
allow=30,10,12,50,47,56,10,12,50
;deny=45

[merc4]
;class=561
;allow_class=4
;allow_2h=1
;dual=28
;except=2
allow=46,10,12,50,47,56,10,12,50
;deny=45

[merc5]
;class=560
;allow_class=4
;allow_2h=1
;dual=30
;except=2
allow=46,10,12,50,47,56,10,12,50
;deny=45

[merc6]
[merc7]
[merc8]
[merc9]
[merc10]
[merc11]
[merc12]
Full disclosure, this is basically my mercmod.ini settings for mercmod.dll copy/pasted. If your file matches this exactly then the problem might be the conflicting mods like you were saying.

Fake Edit: Isn't madbrahmin's d2hackit included in the download of es300r? It would be really weird if it conflicted with mercmod after being included with eastern sun by default.

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