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I picked this up the other day and what little I have played has been a blast. Although I dont know how to finish the first train mission. I have produced all the required items but I can't hold them all at once. The objective says in broken english that you can use your car inventory but that's not working for me. Ive killed all the enemies on the map and am stuck. I might just ignore it and generate a new map next time I play.
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# ¿ May 12, 2014 21:19 |
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# ¿ May 5, 2024 13:04 |
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Yes I think their plan is to make an actual tech tree showing you how you can progress, not just a research screen.
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# ¿ May 13, 2014 22:12 |
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Joda posted:Picked this game up after my inner sperg got annoyed over watching Sips being exceedingly inefficient at running his base. THis is what got me to buy it too after he had made 2 episodes. I knew of the game before from this thread and another video and well, he is terrible at the basics of games. I mean, I still watch his videos sometimes because they can be amusing but stuff like Prison Architect, read the tooltips! you are playing the game all wrong. Anyway, his videos seem to be helping the game a bit because I've seen a few people on these and other forums talking about it now.
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# ¿ May 14, 2014 13:33 |
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Hagop posted:
I'd just get rid of the loops and make double ended trains vOv far more compact. Edit: Unless you are making this layout to run multiple trains per line (can you even do that?) drunkill fucked around with this message at 11:12 on May 20, 2014 |
# ¿ May 20, 2014 11:04 |
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I haven't played in a bit over a year. Is the multiplayer just 2 player co-op or can you have more players in the current build? I'll probably get back into it a bit after seeing the additions and new graphics for some items. That space tileset he teased looks awesome.
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# ¿ Sep 14, 2015 21:43 |
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That level crossing in the friday facts is great
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# ¿ May 28, 2016 11:14 |
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The train is just the right touch of Mad Max. Although I'll miss the old design too.
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# ¿ Jun 3, 2016 19:48 |
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DmitriX posted:Well, since 0.13 ain't happenin for a while i restarted my server in a new game. It already has a bit of infra setup from the get-go to avoid that whole mining phase. Neat! "Version mismatch, you are running 12.33 server is running 12.35" Oh.
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# ¿ Jun 4, 2016 09:57 |
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Loader is now a crane? That'd be cool.
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# ¿ Jun 10, 2016 21:24 |
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QoL improvements will make this a glorious patch to play for the next few months. That change list is great.
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# ¿ Jun 27, 2016 20:40 |
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Not my gif, but I'm excited for flamethrower turrets now. Just about ready to research flammables. https://gfycat.com/PessimisticQuarterlyBird drunkill fucked around with this message at 12:57 on Jun 28, 2016 |
# ¿ Jun 28, 2016 12:54 |
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Sad that the cooling towers got cut. Sure there are/will always be mods but it isn't the same.
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# ¿ Jan 13, 2017 18:12 |
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Some good Tiberium right there.
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# ¿ Feb 25, 2017 06:40 |
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Map overlays/filters, map markers and other stuff in the new blog. All quality of life improvements.
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# ¿ Mar 3, 2017 16:49 |
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No but I go read the Friday factorio blog thinking I've missed one.
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# ¿ Mar 10, 2017 17:38 |
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They're fixing that somewhat. New biomes/tilesets/assets will add some colour to the landscape and they're redoing assets for higher resolution which should change the aesthetic and colour palette a bit going into the future.
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# ¿ Mar 15, 2017 13:12 |
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androo posted:The closed alpha for Satisfactory just went live. I've got limited time to play it, and the alpha only allows the lower tiers of tech research, but I'm hoping it proves a worthy competitor. Some footage: https://youtu.be/tNGVu7iu-Ik Factorio still seems like the game for me although that does look pretty good.
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# ¿ Mar 8, 2019 18:46 |
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# ¿ May 5, 2024 13:04 |
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Elon tweeting about factorio, hope the devs get some sales at least
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# ¿ Sep 17, 2020 08:17 |