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Filthy Monkey posted:It is weird that after playing this for a few days, this is now the game I am most excited about seeing updates for. The game just scratches some sort of itch for order that I have. Yeah, I'd like to see more more resources and difference between planet in addition to a bigger tech tree so you'll have to use different paths depending on how it generates. RTS-mode for sandbox play would also be great, most of the fun for me currently is building enormous production chains not replenishing turret ammo or walking around buildings
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# ¿ May 13, 2014 04:46 |
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# ¿ May 5, 2024 20:56 |
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EvilMike posted:Is there any reason to actually do this? Not really, your factory must be a real clusterfuck if you can't make things work with underground pipes.
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# ¿ May 20, 2014 19:47 |
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RiotGearEpsilon posted:Well they're not wrong. Sweet sweet candied autism Considering how dumb some steam tags are, I'm surprised factorio isn't autism tagged. Yet.
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# ¿ Mar 24, 2016 03:56 |
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I've always thought the best fit for combat in factorio would be some kind of tower defense. Launching a rocket gets you one shot at a tower defense map, your factory makes the towers. Scaling difficulty that gets harder the longer you survive, rewards could be something like unique mods or buildings or consumables that boost production or renew/spawn resources. E: higher level maps could cost more to launch into and towers would be more expensive in some way to give bigger factories a meaning. Klaus Kinski fucked around with this message at 00:14 on May 29, 2016 |
# ¿ May 29, 2016 00:11 |
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Are there any mods to make stuff like balancing across multiple belts less of a pain in the rear end?
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# ¿ Oct 3, 2016 19:57 |