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This is insane. I did the tutorial thing and figured "Oh, okay, it's a decent resource management sim that'll probably get old pretty quickly" Then I played an actual game and saw the research tree.
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# ¿ May 4, 2014 02:08 |
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# ¿ Apr 28, 2024 00:26 |
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I definitely agree that the art direction is kind of bland. I really like it, because I grew up on Command and Conquer, Dark Reign, and other similar games with a really bleak, grimdark environment, and it definitely fits the setting and such of this, but it will really hurt sales in the long run because modern gamers are used to more color in everything that isn't FPS games. Or I could be wrong and there are hundreds of thousands of people just like me eagerly waiting to spend all their money on this. E: I have a gameplay question. Do biter spawners only send stuff after you if you have them shown on your map, or are they hostile based on distance from you automatically? Also, what's the point of Radar in either of those situations and why is it under the military tab? Fajita Queen fucked around with this message at 20:40 on May 4, 2014 |
# ¿ May 4, 2014 20:33 |
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One thing in particular I really like about this (and may need to be nerfed in future versions, honestly ) is that the power grid runs itself and automatically limits its production to exactly what I need. Even more than that, if I have solar panels and steam engines it will always draw the maximum amount from the solar panels before using the steam engines for power, and the boilers don't even turn on if the steam engines don't need them. Basically what this means is that it's really easy to manage pollution.
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# ¿ May 5, 2014 05:27 |
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That's the best way to do it, in my opinion, unless there's a space constraint in regards to your mining location. Here's how I do mine:
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# ¿ May 6, 2014 18:58 |
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How do refineries work? I have crude oil in a storage tank, and that tank is hooked up to a refinery, but the refinery isn't doing anything or outputting anything. Do I need pumps somewhere, or is there another facility that needs to go in between?
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# ¿ May 6, 2014 21:39 |
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So can solid fuel replace coal for recipes or just for furnaces?
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# ¿ May 7, 2014 00:19 |
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Ixjuvin posted:Anyone have an example of a refinery complex approaching cleanliness? Mine is a hideous slapdash affair (due mainly to figuring out systems on the go) and I'd like it to be neater next time I build one.
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# ¿ May 11, 2014 16:30 |
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Why can inserters not take pipes out of a box? I'm trying to set up a engine assembler and it doesn't take pipes out.
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# ¿ May 13, 2014 20:06 |
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Do you not have any power, or something?
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# ¿ May 16, 2014 06:40 |
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Bhodi posted:I'm not sure why anyone would ever use electric furnaces. They're bigger, suck power, and you've got more solid fuel than you know what to do with during plastic/lubricant refinement to shove into steel furnaces. The electricity savings alone are worth avoiding them. Because it saves on pollution. A Steel Furnace pollutes more than the electricity generation for an Electric Furnace, even if you're only using steam power.
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# ¿ May 17, 2014 17:15 |
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Deadmeat5150 posted:
You turned on autosaves every five minutes, right? ...right?
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# ¿ May 21, 2014 05:20 |
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Rapner posted:Explosives are always the answer. Unless the answer is bots. All this game needs is a third type of drone that drops primed explosives everywhere.
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# ¿ May 26, 2014 04:47 |
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It's funny because that setup runs out of red circuits in like five seconds or something. Looks nice, though.
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# ¿ Apr 10, 2015 05:33 |
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Oh god now I'm imagining factorio with multiple z-levels and my palms are sweaty
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# ¿ Mar 31, 2020 19:48 |
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Drone_Fragger posted:*shakes you by shoulders* My man have you heard of satisfactory???? Is that finally playable outside of the epic store?
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# ¿ Mar 31, 2020 20:43 |
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# ¿ Apr 28, 2024 00:26 |
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neat.
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# ¿ Mar 31, 2020 21:13 |