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Tijuana-A-Go-Go
Aug 2, 2019

Doggles Aficionado


K8.0 posted:

It may be necessary to have your trains hide near a protector during lightning storms.

Stop please I can't get any more excited for the expansion

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Tijuana-A-Go-Go
Aug 2, 2019

Doggles Aficionado


Nea posted:

'at least a year' frrom when they started doing dev diaries, which was 25 weeks ago.

So we're at least half way there!

Tijuana-A-Go-Go
Aug 2, 2019

Doggles Aficionado



They said you can still switch back to the old terrain generator so maybe there's some hope

Tijuana-A-Go-Go
Aug 2, 2019

Doggles Aficionado


K8.0 posted:

Today's FFF : wireless signal transmission and turbocrafting

The wireless signal network is really cool. The best thing here is probably being able to cut and paste bits of a circuit contraption without it breaking. Very useful for compacting things after design. The crafting thing, I mean it's not super impactful but it's kind of cool that they made it possible to get more than one craft per tick.

I can't stop watching the gif of the ridiculously fast foundry just blasting out stacks of gears

Tijuana-A-Go-Go
Aug 2, 2019

Doggles Aficionado


As someone who's spent a lot of time fiddling with grid alignment in blue-prints, holy crap!

Every update gets better, for me. I've been struggling to get into Factorio recently and I think a lot of that is just wishing I had all these 2.0 features!

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Tijuana-A-Go-Go
Aug 2, 2019

Doggles Aficionado


Slashrat posted:

shouldn't be hard to mod in a reverse water pump that takes any fluid from the connected pipe and dumps it into a body of water (optionally cosmetically making the water looking increasingly polluted if you stuff other than water into it)

connect one of those reverse pumps to a pumpjack and fill the starter lake with thousands of gallons of crude oil

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