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I think 10 engines/14 boilers/1 pump is 'optimal.'
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# ¿ May 13, 2014 20:05 |
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# ¿ May 5, 2024 15:16 |
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Is there any trick to keeping a steady supply of plastic and batteries? Is the logic system worth using? Trying to figure it out but I'm not sure if you just set it up based on what you want in a box or if whats in the box enables/disabled the smart movers?
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# ¿ May 13, 2014 21:34 |
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Decided to just use robot slaves to bus stuff in and out of the refinery. Thinking an alaskan pipeline back to the main base might be easiest for expansion? e: protip: Use multiple cars for armor and equip a rocket launcher to take out bases. Optiquest fucked around with this message at 22:17 on May 13, 2014 |
# ¿ May 13, 2014 22:12 |
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Stevefin posted:So I decided to pick this game up as it looked pretty cool. however Put 2 pipes at the end of your engine and see if there is hot water or water at all flowing through the engine. Optiquest fucked around with this message at 05:31 on May 14, 2014 |
# ¿ May 14, 2014 05:26 |
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Retro42 posted:Honestly not trying to self-promote here. But figured I would share. This is pretty neat. You should add water barrels.
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# ¿ May 15, 2014 09:19 |
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Started a new game with 6 or 7 mods; help. http://www.twitch.tv/optiqu
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# ¿ May 16, 2014 21:03 |
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Since we're postin bases:
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# ¿ May 19, 2014 11:46 |
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Take out worms with poison capsules and use combat shotgun with piercing shotgun rounds (these do like 150+ when upgraded).
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# ¿ May 20, 2014 04:24 |
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# ¿ May 5, 2024 15:16 |
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Anyone wanna try modded multiplayer? I'm using the pack at http://www.factorioforums.com/forum/viewtopic.php?f=14&t=6910 youll need to download the file in the op and overwrite with a fix at the last page. Steam: https://steamcommunity.com/id/optiquest
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# ¿ Dec 22, 2014 02:21 |