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Okay, I'll give this idea a try. It seems to be an int'resting concept, with plenty of promise. It should be fun to see where you take this. Watching this thread. I am exited to see where this goes, with battles harsh, compounding human woes.
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# ¿ Apr 30, 2014 16:51 |
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# ¿ May 15, 2024 19:45 |
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Blind Sally posted:This is interesting and dips into a point I was going to bring up in later videos. Guerrilla seems to be trying to say something about homogeneity. Specifically, that they're associating it with evil and bad things. As you say, the Helghast come across as very artificial, whereas the ISA seem far more organic. For all we know, the Helghast soldiers are clones stuck in identical suits of armour. They could literally be Storm Troopers mass produced for the Vektan invasion. The have no distinguishing marks from one another, they all have the same goggles, the same weaponry, and--though this may be more a limitation of the game's engine--they all have the same angry British voice. By contrast, the ISA are individuals. They do not wear helmets, or if they do, they do not cover their faces. You can see the people in the armour. You can see that they are human beings of different nationalities, with different hair-styles, with moles, scars, different voices, etc. etc. It's a same-y collective fighting a group of proud individuals. It also just generally references (and apparently subverts) the way movies and games frequently have the Bad Guys all wearing helmets that obscure the face and/or completely identical uniforms (like Starwars' Stormtroopers, for instance), thus dehumanizing the enemy because they become nameless, faceless, copy/paste soldiers.
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# ¿ May 3, 2014 18:23 |