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azren
Feb 14, 2011


Okay, I'll give this idea a try.
It seems to be an int'resting concept,
with plenty of promise. It should be fun
to see where you take this. Watching this thread.

I am exited to see where this goes,
with battles harsh, compounding human woes.

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azren
Feb 14, 2011


Blind Sally posted:

This is interesting and dips into a point I was going to bring up in later videos. Guerrilla seems to be trying to say something about homogeneity. Specifically, that they're associating it with evil and bad things. As you say, the Helghast come across as very artificial, whereas the ISA seem far more organic. For all we know, the Helghast soldiers are clones stuck in identical suits of armour. They could literally be Storm Troopers mass produced for the Vektan invasion. The have no distinguishing marks from one another, they all have the same goggles, the same weaponry, and--though this may be more a limitation of the game's engine--they all have the same angry British voice. By contrast, the ISA are individuals. They do not wear helmets, or if they do, they do not cover their faces. You can see the people in the armour. You can see that they are human beings of different nationalities, with different hair-styles, with moles, scars, different voices, etc. etc. It's a same-y collective fighting a group of proud individuals.

Of course, this gets kind of turned on its head when you give it a closer examination. When you squint at the Helghast, you'll notice that they aren't all identical. Some of them wear berets instead of helmets. Some don't wear helmets at all, and you can see their faces. Some wear sleeveless uniforms. It's subtle, but it's there, and it suggests that they're just as individualistic as the ISA, but perhaps the ISA doesn't notice or care to notice because they find the Helghast so unrecognizable and inhuman. Again, to contrast that, when you peer closely at the ISA, they're all basically the same--much like the Helghast. Okay, so there's like, one woman, and two or three people of colour in the Vektan military, but otherwise it's predominantly youngish-to-middle-aged bald-to-short-haired white men. I swear, 98% of all ISA NPCs we meet in Killzone (and its sequels, frankly) are just those aforementioned white dudes. Though we can see the ISA soldier's faces and recognize them as individuals, being able to see them all also shows off just how homogenous the ISA/Vektan population is.

It also just generally references (and apparently subverts) the way movies and games frequently have the Bad Guys all wearing helmets that obscure the face and/or completely identical uniforms (like Starwars' Stormtroopers, for instance), thus dehumanizing the enemy because they become nameless, faceless, copy/paste soldiers.

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