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dwarf74 posted:This just fulfilled: It's like someone played Rifts and said, "This setting is great, but I wish the system was more like PDQ." dwarf74 posted:I haven't delved into it too deeply. user name/post combo
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# ? May 30, 2014 02:34 |
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# ? May 3, 2024 13:31 |
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DalaranJ posted:It's like someone played Rifts and said, "This setting is great, but I wish the system was more like PDQ." This sounds like praise to me!
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# ? May 30, 2014 03:12 |
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DalaranJ posted:It's like someone played Rifts and said, "This setting is great, but I wish the system was more like PDQ." I'm pretty sure everyone's said that about Rifts at some point, just with a different system.
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# ? May 30, 2014 03:31 |
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As a recommendation for interesting local color without too much research check out atlas obscura. Great site that has a bunch of weird little known or out of the way places for any given area..
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# ? May 30, 2014 15:00 |
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Christ, this session started about two and a half hours ago and I think I've actually played for about 15 minutes.
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# ? May 31, 2014 02:41 |
Evil Mastermind posted:Christ, this session started about two and a half hours ago and I think I've actually played for about 15 minutes. I hope I've never run a session where someone could make a forums post in the middle of it.
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# ? May 31, 2014 02:47 |
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Two posts here and one on G+. One hour of the "session" was the GM setting up his brand new laptop that he literally just unboxed, getting him on the wifi, and him downloading the Dungeon World pdf even though he has the actual book. I know of this because I BOUGHT IT FOR HIM AS A GIFT.
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# ? May 31, 2014 02:52 |
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Evil Mastermind posted:Two posts here and one on G+. Jesus, this is a Dungeon World game? Eject, Mailman, eject.
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# ? May 31, 2014 03:35 |
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Evil Mastermind posted:...he has the actual book. I know of this because I BOUGHT IT FOR HIM AS A GIFT. Ya know, last week I had a conversation about why I spent $15 more to own the print copy instead of the PDF of Dungeon World. Glad to be proven right on my decision.
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# ? May 31, 2014 03:37 |
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Smack him with the actual book until he learns. Then sever.
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# ? May 31, 2014 03:43 |
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The GM admitted he's having a rough week (and I can respect that) and didn't really have anything planned, but a) he's not a good improvisational GM, and b) this is the only time I actually get to play anymore since my meetup group stopped doing Encounters, so I'm like "can we actually, you know, do something?". Like, I've logged triple digits in hours running DW, but I've only actually been able to play maybe half a dozen times. It doesn't help that we're doing a "you're all playing yourselves thrust into your characters" thing, which I really don't like. I play myself the rest of the goddamn week, thanks, this is Escapism Time now.
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# ? May 31, 2014 04:30 |
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I'm in a bit of a similar situation with my regular group. The GM is running a "you're playing as a group of roleplayers who have taken on the roles of their characters in the forgotten realms" type game. I love the guy but he's doing absolutely nothing with the concept. We've been magically whisked into a fantasy world in these new bodies and with strange powers...and we're doing a dungeon crawl featuring what are basically random encounters from the fiend folio converted to Pathfinder. There's been no exposition, no motivation, and we don't actually know where we are in the world. We're mostly just breaking things and insulting each other. It doesn't help that things have been dragging on and on mostly due to the guy's GMing style. He's a great roleplayer and when he runs a game he does a terrific job of coming up with interesting personalities and conversations (something sadly lacking as we have had no chance to do anything but stumble into a self-sealing dungeon). But he started playing in 2nd edition and he has a tendency I noticed of some 2e GMs to get really anal and detailed when it comes to describing in-character actions (probably as a result of the dungeon/trap design back then focusing heavily on "to find you must search area X using Y method"), but we're playing Pathfinder with a large group (about 7) so the combat drags as well...we've been bumbling around in that dungeon for months now!
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# ? May 31, 2014 05:21 |
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GimpInBlack posted:Jesus, this is a Dungeon World game? Eject, Mailman, eject. Get On With It!: When you actually get started, roll+Cha on a 10+ people get the message on a 7-9 describe your move and hope someome follows suit on a miss post on TG
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# ? May 31, 2014 05:42 |
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Evil Mastermind posted:It doesn't help that we're doing a "you're all playing yourselves thrust into your characters" thing, which I really don't like. I play myself the rest of the goddamn week, thanks, this is Escapism Time now. oriongates posted:I'm in a bit of a similar situation with my regular group. The GM is running a "you're playing as a group of roleplayers who have taken on the roles of their characters in the forgotten realms" type game. There's a current thread over in RPGnet's main roleplaying forum on the worst game concepts people have ever been pitched and easily a third of the thread is some variation of "so you're all playing yourselves as your characters."
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# ? May 31, 2014 06:50 |
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Kai Tave posted:There's a current thread over in RPGnet's main roleplaying forum on the worst game concepts people have ever been pitched and easily a third of the thread is some variation of "so you're all playing yourselves as your characters." You HAVE to link this.
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# ? May 31, 2014 07:21 |
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Ask and ye shall receive. I'd quote a sample from it but it might get mistaken for grogs.txt material.
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# ? May 31, 2014 07:36 |
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That is incredibly disappointing to hear, given that I have literally never played in a "you are playing yourselves!" campaign that was anything but a definitive highlight of my gaming experiences. And we are talking almost a half-dozen campaigns and a few one-shots. All the stranger, the groups I have played such games with love talking about them because it is ... like ... how do you mess this concept up? How CAN you mess it up? I am sure I am about to find out by skimming this thread.
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# ? May 31, 2014 07:49 |
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I can see how it could get kind of awkward/vicariously embarrassing to watch people try to stat themselves in an RPG or have to do it yourself. The average RPG player, being remarkably similar to the average person, isn't really what most RPGs are designed with in mind. Add to that the fact that things which probably don't merit a second glance in a typical gaming session might acquire a drastically different context when you realize that the characters involved are, y'know, you and the other people at the table, and I can't honestly say I'd jump at the chance myself.
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# ? May 31, 2014 08:11 |
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I'm a really lovely person and I have no interest in being myself.
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# ? May 31, 2014 08:22 |
Making up new characters is fun; I don't want to skip that. When I'm running the game, getting players to do the worldbuilding by embedding character hooks into the history is useful and I don't want to lose that.
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# ? May 31, 2014 08:28 |
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Quarex posted:That is incredibly disappointing to hear, given that I have literally never played in a "you are playing yourselves!" campaign that was anything but a definitive highlight of my gaming experiences. And we are talking almost a half-dozen campaigns and a few one-shots. You decide to play Wraith.
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# ? May 31, 2014 09:42 |
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stoutfish posted:I'm a really lovely person and I have no interest in being myself. I play affably loony characters to unwind after a long day of being an unmitigated rear end in a top hat.
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# ? May 31, 2014 09:49 |
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Kai Tave posted:The average RPG player, being remarkably similar to the average person,
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# ? May 31, 2014 14:31 |
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Kai Tave posted:There's a current thread over in RPGnet's main roleplaying forum on the worst game concepts people have ever been pitched and easily a third of the thread is some variation of "so you're all playing yourselves as your characters." I once ran a game of Nobilis 3e with that concept and I got warm fuzzy feelings when my friends elected not to sell one of our (in the game, still human) friend's soul to Hell for a plot shortcut. That could have easily gone to creep town considering the premise was "you're all Nobles, the city we live in is your chancel and the inhabitants are now the chancel denizens and yes I know that means they're now your minions but work with me here". Part of what helped as far as statting ourselves up went is that Nobilis doesn't distinguish between Skills and Passions, so everyone just statted up how much they liked their various interests and used those. At one point during the game someone had the bright idea of going down to the FLGS and getting a copy of the Nobilis rulebook in the game and he got mad use out of his "Roleplaying Games +4" passion for the rest of the session.
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# ? May 31, 2014 14:55 |
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Kai Tave posted:There's a current thread over in RPGnet's main roleplaying forum on the worst game concepts people have ever been pitched and easily a third of the thread is some variation of "so you're all playing yourselves as your characters." We did that once and it was fun, but mainly because it was a zombie apocalypse game that began with the premise "a bunch of nerds are playing D&D when the zombie apocalypse happens." The GM killed "himself" off in the first attack, then told us that our equipment list consisted of anything we had in our pockets, in our cars, or that we could find in his house. The rest of the game involved using Google Earth to track our escape from the suburbs of LA into the central valley. That game worked because the premise supported the game and the GM did some interesting stuff with it, like the equipment scavenger hunt. I can absolutely see it being terrible in a "you've been teleported to the Forgotten Realms and also are a fighter now OH NOES" type of game.
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# ? May 31, 2014 15:45 |
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stoutfish posted:I'm a really lovely person and I have no interest in being myself. I play as parts of my personality shattered by the prodromal schizophrenia I have...
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# ? May 31, 2014 16:16 |
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In our case, it's bad because one of our players is taking the "I'm not doing anything dangerous because I, not my character, could get killed" route which turns everything into a struggle to actually do anything, and it's not helping that the GM is also playing himself zapped into the setting as an NPC. e: 3 hour "session", we started with avoiding a boss fight thanks to my clever use of Artificer gizmos, and went to find an elven glade so one player could have a decent bath after messing around in Daelkyr-infested sewers. That's it. Evil Mastermind fucked around with this message at 16:26 on May 31, 2014 |
# ? May 31, 2014 16:24 |
GimpInBlack posted:We did that once and it was fun, but mainly because it was a zombie apocalypse game that began with the premise "a bunch of nerds are playing D&D when the zombie apocalypse happens." The GM killed "himself" off in the first attack, then told us that our equipment list consisted of anything we had in our pockets, in our cars, or that we could find in his house. The rest of the game involved using Google Earth to track our escape from the suburbs of LA into the central valley. One of my group's did a Vampire campaign in a similar fashion. The GM died in the intro while the rest of the group became vampires. It went really well with the group, using pictures and floor plans of local buildings as combat maps, researching local firearm possession/carry laws, players making use of their actual work connections, etc. It got increasingly crazy once the group kind of split into two factions that weren't always in cooperation.
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# ? May 31, 2014 16:49 |
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My first actually decent RPG experience was in a game where we played as ourselves as the characters playing in the city we lived in. The plot was that some group of dumbass goth kids got a hold of some supernatural elixir/mutagen/ooze stuff that was infused with pure chaos power or some poo poo like that, and decided to inject people with it to see what would happen. (why? because "come on, you know the goths around here; they'd do some dumbass thing like this.") The chargen was almost entirely random; you'd roll on an assortment of charts three times to see what you turn into and what powers you get and pick one. I ended up turning into a cyborg half-copper dragon with a set of powers that had almost no cohesion whatsoever (I think I rolled an ice beam, slow gas breath weapon, armored scales, super strength, minor shapeshifting, and voice emulation) along with a godly katana (unbreakable and dealt a huge amount of damage) that just spawned in my hand when I got injected. It was really fun because staying in character was pretty easy to start with and character development actually happened in a fairly reasonable way most of the time. It's one of those things you really need a good group and a good GM for, but if you have it then it can be amazing.
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# ? May 31, 2014 17:11 |
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I think there's a zombie apocalypse game that provides a pretty good mechanic for making a 'you' in the game. It might have been All Flesh Must Be Eaten, but I can't recall. I think a lot of it is tone and... well, power level. It's one thing to do things in the vein of the D&D cartoon, where the characters are competent despite not having spent years accruing XP, and there's little clear and present danger, and another to dump them into an AD&D-style meat grinder without reinforcing the fact that they do have this weirdly reflexive facility with their newly-gained class abilities-- or worse, not giving them any such facility at all.
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# ? May 31, 2014 17:23 |
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I ran a game of D20 Modern and had everyone play as themselves. Some gun fights and other hijinks ensued and at the end of the 1st session they found out they were really in The Matrix. I had hoped to get a few sessions out of the concept, my friends told me to gently caress off.
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# ? May 31, 2014 17:45 |
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The only way I could play myself with any sort of honesty would be a GURPS game with unlimited disadvantages and 0 points.
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# ? May 31, 2014 17:48 |
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Throw a curveball - everyone plays themselves, and then Final Fantasy Tactics: Advanced happens. "Stat yourself as what you would choose to be if you could become a fantasy D&D character."
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# ? May 31, 2014 18:56 |
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I think you mean All Flesh Must Be Eaten ; there's at least one sample adventure that's like that and wasn't terrible looking. But it was more geared towards "O god o gently caress we're all gonna die", so stats were basically You're hosed Anyway Who Cares. With the whole idea of the meta-RPG suddenly you're in Faerun thing, an interesting spin might be making your base RPG player and then having their D&D class going on top of that. So you're a Fighter but you're also still a Chemical Engineer or whatever and can start going all Army of Darkness on that poo poo. Still probably awful and gently caress if I have a good idea how to do it mechanically.
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# ? May 31, 2014 19:01 |
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I mean exactly what I said. Ok I guess you can go with your idea that you even state yourself is awful, or you just have a goofy and light hearted adventure where you and your buds become elves and knights and wizards and have cool adventures in <FANTASY WORLD> and get to be heroes. Because I mean, that's an option too. "Hey your idea is fine, but what if it was really awful and lovely???" Why the gently caress would you do that?
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# ? May 31, 2014 19:13 |
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ProfessorCirno posted:Throw a curveball - everyone plays themselves, and then Final Fantasy Tactics: Advanced happens. That'd have some...interesting implications for how the players stat themselves out. Or rather, how they choose to stat out everybody else.
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# ? May 31, 2014 19:18 |
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ProfessorCirno posted:I mean exactly what I said. Ok I guess you can go with your idea that you even state yourself is awful, or you just have a goofy and light hearted adventure where you and your buds become elves and knights and wizards and have cool adventures in <FANTASY WORLD> and get to be heroes. Because I mean, that's an option too. it's what table top roleplayers deserve
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# ? May 31, 2014 19:20 |
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ProfessorCirno posted:I mean exactly what I said. Ok I guess you can go with your idea that you even state yourself is awful, or you just have a goofy and light hearted adventure where you and your buds become elves and knights and wizards and have cool adventures in <FANTASY WORLD> and get to be heroes. Because I mean, that's an option too. Calm your tits, hoss ; I was typing when you posted that and didn't hit preview.
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# ? May 31, 2014 19:22 |
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Davin Valkri posted:The only way I could play myself with any sort of honesty would be a GURPS game with unlimited disadvantages and 0 points.
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# ? May 31, 2014 19:38 |
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# ? May 3, 2024 13:31 |
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BTRC's Timelords has you stat up and play yourself. The game starts with the players and everything in an x foot radius being dumped into another time. It was entertaining inventorying what was in that radius and trying to figure what would help us survive in 5th century Britain vs what would get us pegged as witches or something. Also humbling because one of the other players was ex-military and hunted all his life and I'm a fat goon who can kind of read Latin but not speak it.
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# ? May 31, 2014 19:45 |