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sigma 6
Nov 27, 2004

the mirror would do well to reflect further

quite the fucker posted:

do you realize that you're one of the dumbest faggots alive, a talentless autistic nineties kid andy warhol wh othinks if he puts his clumsy paintings of cartridges someone else designed on bright solid color backgrounds they become art

(USER WAS BANNED FOR THIS POST)

Is this another FYAD "leak"? I can never tell anymore.


Oh - if anyone lives in Vegas, my friend just opened a branch of Dr. Sketchy's there.

http://www.drsketchy.com/
http://www.artsvegas.com/event/dr-sketchys-boulder-city-night-of-film-noir/

Remember kids... DRAW EVERY GOD DAMNED DAY!

sigma 6 fucked around with this message at 08:27 on May 7, 2014

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sigma 6
Nov 27, 2004

the mirror would do well to reflect further

viscous wolves posted:

They have a negative post count and acted like an rear end in a top hat, what do you think?

Zing!

sigma 6
Nov 27, 2004

the mirror would do well to reflect further

Another zbrush WIP based on a Gris Grimly design.

"Smells Like Teen Anarchy"



Fibremesh can be a pain, but using fibremesh with a mouse is nearly impossible.

EDIT:

A little color.



GreatJob: What is a plumb line?

Triangle posted:

ping pong


Thanks for the new wallpaper! :)

sigma 6 fucked around with this message at 05:11 on May 12, 2014

sigma 6
Nov 27, 2004

the mirror would do well to reflect further

GreatJob posted:

Here is an example I found through Google: http://www.web-books.com/Classics/Books/B0/B872/MAIN/images/plate18.jpg Look at the straight lines that kind of 'hang' off the human form, there. Those are plumb lines, they were used to construct that figure.

The plumb line is what an artist sees by holding a straight edge up to something they're observing from life, and helps them transform the 3D object to the 2D plane of a paper. The straight edge must be held straight out at arm's length, at a 90-degree angle to the ground, then tilted left or right to capture the true angles of the observed subject. Then, without bending the arm, the observer places the straight edge on their paper and hashes in a straight line with their pencil.

Plumb lines can be used to hash out the outline of a 3D subject, and they can be used to measure the angle and distance of key anatomical features within the drawing of the subject. For instance, if I wanted to ensure that the negative space between someone's outstretched, cocked arm and knee was accurate, I might make a plumb line from the hand to the knee, as well as from the elbow to the knee, and finally from the armpit to the knee. Then I know for sure that my idiot brain isn't overriding what I'm actually observing.

That's also why photographs aren't as good (but still okay) for studying drawing...You can plumb line from a photograph but it's not the same challenge as resolving the 3D form to a 2D surface. It's just copying 2D to 2D. But, yeah, drawing's not all just whimsical freehanding and brute force fine motor control, there's all kinds of charlatan tricks to instantly make things look more accurate and believable, most of them having to do with appropriate angle.

Thank you. That was a great explanation. I had always wondered what those lines were for in old drawings. Seems to me, it also helps keep things planar. Very cool stuff.

I don't have any content to add, sadly, but would like to add these two fine tutorials I watched recently.

Marc Brunet. Blizzard concept artist and all around badass. His youtube page "cube brush" is full of amazing stuff. This timelapse is pretty amazing and is actually one of his lesser ones IMO. However it takes you through the whole process in just a few minutes.
https://www.youtube.com/watch?v=r1TwNwTJFwg
Danny Williams "Pointpusher". Dreamworks / PDI artist. This one is incredibly useful if you want to see the 3d equivalent of what Marc is doing. I love the idea of starting out with 3 spheres to rough in the pose / forms.
http://vimeo.com/93876078 (skip to the 15 min mark since that is where the demo starts)

Currently out of state and don't have access to a tablet. Also - lately, drawing has been taking a back seat to 3d stuff. I know, I know . . . excuses are lame. Would like to be able to seamlessly meld my 3d into 2d (or vice versa) as easily as these guys can. Everytime I try painting over my 3d, it looks gawdawful. :(

sigma 6 fucked around with this message at 05:54 on May 14, 2014

sigma 6
Nov 27, 2004

the mirror would do well to reflect further

"The Laughing Buddha"

Drawing

Image modeling

Zbrush model from image modeling. Used a better camera for this one.


Drawing is obviously old but I just made the 3d model last night.

sigma 6 fucked around with this message at 01:36 on May 15, 2014

sigma 6
Nov 27, 2004

the mirror would do well to reflect further

rocketpig: Thank you. I am really enjoying seeing the process.

sigma 6
Nov 27, 2004

the mirror would do well to reflect further

Typical posted:


Im going back to work on monday! getting pumped for that!



Are you working on Rick and Morty?!?! If so....

:worship:

sigma 6
Nov 27, 2004

the mirror would do well to reflect further

Crossposted from the 3d thread.

"Smells Like Teen Anarchy" - design by Gris Grimly.



Almost done I think.

sigma 6
Nov 27, 2004

the mirror would do well to reflect further

Das Boo posted:

WIP from a class:


Think I'm finally getting how to use india ink.

Fantastic work. I hope your teacher grades you well.

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sigma 6
Nov 27, 2004

the mirror would do well to reflect further

Jewel posted:

Hey this is figure month but a friend (who posts in this thread! gonna let them out themselves if they decide to do it) showed me a neat thing going around, and I think it's worth sharing.

So there's a facebook group about it but I'll sum it up here using their banner and some info:



So the gist is as it says, go to a random street view place and paint it. Sometimes nice scenic photographic views are great but if you do it maybe try to force yourself to do some mundane pictures. Someone in the group did a painting of the inside of a train and it looks rad as heck.

A good helper tool for this is a thing called MapCrunch which takes you to a random streetview location (though the main page has a really gorgeous View Of The Day right now).

It could be a fun activity! I don't know if I'll be able to do it for a while but I'm sure some of you would have fun. Maybe it could even be next month's theme, who knows!

That is very cool. Been meaning to do more landscape stuff anyways.

Saw this posted today by Marc Brunet.
https://www.youtube.com/watch?v=-dMO5HnRYMc

Don't think I have ever seen software handle viscosity like this one does and it is FREE.
http://www.taron.de/forum/viewtopic.php?f=4&t=4

Pretty crazy use of what looks like fluid dynamics to emulate paint. GPU powered too.

sigma 6 fucked around with this message at 01:57 on May 28, 2014

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