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So, the Microsoft DLC exclusivity period will be intact through CoD:AWe, and here's a piece on movement and such. quote:boost-dodge toward cover, perform super-jumps to elevated positions, climb buildings with magnetic gloves, cloak themselves with optic campoflauge, and hover in mid-air. "across all modes," so possibly MP will feature this eclectic mix of abilities as well.
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# ¿ May 7, 2014 20:51 |
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# ¿ May 15, 2024 15:44 |
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It is (or was) a [sic]. Editorial standards on CoD-centric websites are not of the highest quality. Though that's a good point. SMG rushing invisibly might also be a thing. Or re-enact your Predator fetish.
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# ¿ May 7, 2014 22:11 |
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Who better to consult? No one ever mentions the first mission where you charge side by side with Jonas Savimbi. There's a pretty clear message in these setpieces.
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# ¿ Jul 17, 2014 00:56 |
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Mister Macys posted:The singularity calling the kettle black. :growing: I mean, technically, I-C was defunding a sponsor of terror....
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# ¿ Jul 17, 2014 02:07 |
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Mister Macys posted:Are we counting maps where you can mortar certain cap points non-stop? That is not a problem with the map.
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# ¿ Jul 30, 2014 02:07 |
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It was a pretty loving awesome map to get an AC-130 on, that's true. Otherwise, the idyllic radioactive scenery, Interventions spinning and SNAPing in the pubbie's mating display, the bunker constantly exploding...what's not to like?
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# ¿ Jul 30, 2014 02:19 |
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That's true about the dead zones on Wasteland, but pounding the spawns by the chopper pad, etc were sufficiently rewarding. But yeah, putting a 105 on the doorway of the Afghan big bunker was the best. Maybe they'll just reskin the '130 for this game; we can hope.
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# ¿ Jul 30, 2014 02:30 |
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"introduces verticality," hahahaha.
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# ¿ Aug 11, 2014 18:18 |
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Shield looks to be deployable from the exo-suit, but with a battery time-limit?
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# ¿ Aug 11, 2014 18:19 |
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"Directed Energy Weapons," there's your fuckin' lasers.
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# ¿ Aug 11, 2014 18:22 |
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Create a Class looks very similar to Blops 2, yeah. And the 0 to 4 scorestreaks thing confirmed.
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# ¿ Aug 11, 2014 18:25 |
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It's awful. (the banter) Oh, God, Co-op streaks, I foresee one poor bastard actually capping points halfway through the game and everyone else up in the sky.
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# ¿ Aug 11, 2014 18:28 |
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Hey, something to do during the Advanced Lobby Simulator! Although I don't particularly want to have pubbies looking at my class setup?
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# ¿ Aug 11, 2014 18:34 |
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Hardpoint? And something based on War from WaW? OK, yeah, that's pretty great. And, uh, Aztec Deathball?
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# ¿ Aug 11, 2014 18:41 |
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Wazzit posted:Round based Domination. Sounded like just for E-Sports playlists, but who knows.
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# ¿ Aug 11, 2014 18:45 |
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I didn't quite get that. "The release date is now effectively Monday the 3rd"
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# ¿ Aug 11, 2014 18:50 |
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FallinInTheBlak posted:Not again... In the same paragraph as Ranked MLG playlists and customizable rules sets. Don't panic.
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# ¿ Aug 11, 2014 18:54 |
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Nah, you still gotta pay for the Wildcards like in Blops 2. I guess you could get to 6 perks without giving away your gun and hoppy suit that way.
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# ¿ Aug 11, 2014 19:00 |
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/\ Uh, one of them!versus posted:Danger Close was in BO2 and Ghosts. It's different in each one.
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# ¿ Aug 11, 2014 19:01 |
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Re: the hoppy suit, in one video the guy runs his cloak for the full 10 seconds, and in the ~25 seconds he stays alive thereafter, it doesn't recharge at all, not one bar.
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# ¿ Aug 11, 2014 20:59 |
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venutolo posted:What the gently caress, there's a It's just a Jugg.
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# ¿ Aug 11, 2014 22:01 |
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sunday at work posted:Depending on range 3 to 4 hit kills are nothing new. TTK in CoD has always been just north of instentaneous. 'Cause, man, that TAR-21 SP was a slow killer.
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# ¿ Aug 12, 2014 16:42 |
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There's a great opportunity for team co-ordination here - rather than a bunch of overlapping UAVs, if people within a lobby specialize, you could have UAV with: CUAV AUAV Oracle Fast Sweep etc. All for a relatively low cost.
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# ¿ Aug 12, 2014 23:36 |
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They seem largely self-explanatory, but here is a gallery with a few more streaks' modules.
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# ¿ Aug 13, 2014 00:41 |
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The SIG MPX is in as some random name. I expect you'll see a fair amount of throwbacks.
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# ¿ Aug 13, 2014 00:51 |
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Fibby Boy posted:Edit: OH MY GOD THERE IS A TOMMY GUN IN THIS GAME! Yeah, uh, people concerned about TTK should probably watch this (on mute) and put their fears to rest.
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# ¿ Aug 14, 2014 04:15 |
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When you use your exo dash or double jump, your arrow is outlined, too. And yeah, it's a pulse like Oracle. It's that streaky red outline you may have seen, like tracker rounds or the grenade.
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# ¿ Aug 14, 2014 16:40 |
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There's just no placed equipment period, isn't that right? Which is a shame, because using Shock-Clays with Scav when I was forced to play TDM was great fun.
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# ¿ Aug 16, 2014 21:04 |
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A Dire Weresloth posted:Those spike drone things look like they might be a claymore-IED sort of thing, maybe? They kill on impact, but the icon when they're sitting on the map made me think so. I thought they were just not-Tomahawks, but who knows. I could get behind the Dune Hunter-Seeker drone thingy, if I hafta.
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# ¿ Aug 16, 2014 22:27 |
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You missed the most important news today, which is that a 105mm howitzer is an upgrade module on the Paladin.
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# ¿ Aug 17, 2014 20:34 |
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A campfire legend that the plainsmen spin. Of a man with a gun, a man called...Palllladinnn It's a space AC-130.
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# ¿ Aug 17, 2014 21:36 |
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Ohh, that's where the "Power" Kevin SpAC keeps talking about comes from
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# ¿ Aug 18, 2014 16:07 |
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Eh, I only want to hover long enough to fire my tubes and rockets and arm grenades at the objective.
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# ¿ Aug 24, 2014 19:28 |
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Around 0:38 he does attachments.
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# ¿ Aug 24, 2014 20:16 |
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Oh yes. This is the very reason APS are...unpopular with cooperating infantry.
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# ¿ Aug 24, 2014 21:03 |
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They daren't change too much too soon! Else MLG will storm the Sledgehammer offices! After restricting the tactics and weapons to be used, of course.
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# ¿ Aug 25, 2014 02:31 |
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A Dire Weresloth posted:I'm wondering if the manual-detonation frag is meant to be the replacement for a C4 airburst. No doubt. It's just as well, it being hard to huck C4 60 feet straight up. I look forward to playing Missile Command with Frags.
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# ¿ Sep 25, 2014 16:54 |
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Gameplay shows manual det frags.
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# ¿ Sep 25, 2014 17:06 |
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e: wrong video, blarg
The Merry Marauder fucked around with this message at 17:21 on Sep 25, 2014 |
# ¿ Sep 25, 2014 17:18 |
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# ¿ May 15, 2024 15:44 |
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Weakening the UAV was a good choice from a balance perspective. It really does offer excellent value, and I never took it off in previous games when I had a choice. Moreover, since it's a common complaint that "pubbies always run Ghost/Assassin," disincentivizing them from doing so, by making the consequences for not doing so less dire, without opening the SP/Jugg can o' worms, was a wise choice.
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# ¿ Oct 4, 2014 00:53 |