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  • Locked thread
JetpackJeezus
Jul 27, 2011

Heaven Can Wait
Stop spoiling everything! I'm still waiting for the official reveal.

http://www.callofduty.com/new-era

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JetpackJeezus
Jul 27, 2011

Heaven Can Wait
I can only hope he was running a Chainsaw build.

JetpackJeezus
Jul 27, 2011

Heaven Can Wait
Game will have three different special editions:

Atlas Limited Edition ($80)
- Atlas Gorge (Pipeline Remake) Bonus Map
- Digital Content Pack (Two extra weapons, exoskeleton skin, helmet skin, player card, five "supply drops" [various in-game unlocks], campaign exoskeleton upgrade)
- Soldier Manual (Concept art book, soundtrack, steel case)

Digital Pro Edition ($100)
- Season Pass
- Atlas Gorge Bonus Map
- Digital Content Pack

Atlas Pro Edition ($120)
- Season Pass
- Atlas Gorge Bonus Map
- Digital Content Pack
- Soldier Manual

Happy Noodle Boy posted:

Which map was pipeline?

:frogout:

JetpackJeezus fucked around with this message at 00:31 on Jul 30, 2014

JetpackJeezus
Jul 27, 2011

Heaven Can Wait

Javes posted:

-9x9 is now the standard mode in Next Gen playlists (at least). Old Gen is unsure.

-Any exo-suit abilities or movement, such as dashing or jumping will make you visible on the minimap, and there are perks/upgrades that might silence them, like a silencer on a weapon (This would be one of the upgrades that would be used in place of a second grenade).

If you go back and look at the minimap from the last trailer you do see icons representing 8-9 people on the same team.



The enemy doesn't appear on the minimap when they use their jetpack/double jump, but it is possible they are running that stealth movement perk/upgrade.

JetpackJeezus fucked around with this message at 16:00 on Aug 10, 2014

JetpackJeezus
Jul 27, 2011

Heaven Can Wait
Looks like it is time for a xXxTeAM SNyPEzxXx reunion. :gibs:

http://www.charlieintel.com/2014/08/20/advanced-warfares-hardcore-mode-penalties-will-be-based-on-number-of-team-kills-not-ricochet/

JetpackJeezus
Jul 27, 2011

Heaven Can Wait
People in the US who have pre-ordered the digital version will now be able to play at 12am EST instead of 12am PST.

JetpackJeezus fucked around with this message at 03:28 on Oct 25, 2014

JetpackJeezus
Jul 27, 2011

Heaven Can Wait

Knifegrab posted:

Hey spread sheets are my jam.

Same!

https://docs.google.com/spreadsheets/d/1HzWvI3Vlrq2Ratq2KmNA5HI4EfhKRWiMs3p6FXxMzGs/edit?usp=sharing

This year featuring a form so you can submit your own!

https://docs.google.com/forms/d/1EFXnaSaLDfq-6v4Wnfe3lGTF0KNAFNOqSyEgs0HaLks/viewform

JetpackJeezus
Jul 27, 2011

Heaven Can Wait

Gordon Shumway posted:

You should save yourself some time and just add me, Ty, and ven to that now.

Done. I'm kind of disappointed that when you lock the sheet other people can't read the notes.

The Merry Marauder posted:

Why, posterity might never know how much verticality was involved with the TK!

The most important scientific research. Society can thank me later.

JetpackJeezus
Jul 27, 2011

Heaven Can Wait
Also got screwed by preloading bug. loving sucks.

Beauyaka posted:

Same here, went from Day Zero Edition to Maybe Day Two? Edition. An incredible 400KB/s.

One thing to try if you are on an Xbone is go into Settings > Network > Advanced Settings > Alternate MAC Address > Clear. It will prompt you to restart. Got me from a couple hundred KB/s to ~5.5 MB/s.

JetpackJeezus
Jul 27, 2011

Heaven Can Wait
Is the emblem appreciation station open yet? I want to start posting all the dumb emblems I make.

My first submission:

JetpackJeezus
Jul 27, 2011

Heaven Can Wait

wintrrmute posted:

gently caress this. We can't even get a game to load without locking up in the searching for games screen. I'm out for the night.

Nighthand posted:

Same. Game froze three times in the span of half an hour, and the final time actually locked up my controller too, only the Xbox button worked.

Game of the year!

Looks like it's an issue with Xbox Live, not A&W itself.

http://support.xbox.com/en-US/xbox-live-status

But yeah, I'm giving up for the night as well.

EDIT: Since I'm here, might as well post my latest emblem. Had to rip it from the A&W app since Beachhead doesn't support any emblem export feature.

JetpackJeezus fucked around with this message at 03:47 on Nov 13, 2014

JetpackJeezus
Jul 27, 2011

Heaven Can Wait

penis bandana posted:

E: also jetpack fix your loving game. what's your twitter so I can rage

@TopHolyTrinity (or my alt).

Make sure to use the #patchthepatch hashtag.

JetpackJeezus
Jul 27, 2011

Heaven Can Wait

Freaquency posted:

xXxSnipez4lyfexXx. (2014, Nov 23). 24 HOUR TITANFALL STREAM --- LIKE AND SUBSCRIBE. Respawn Games.

I majored in Verticality Theory with a minor in Weapon Ripology. This source would never be accepted since everyone knows that Titanfall gameplay hasn't been streamed since September.

JetpackJeezus
Jul 27, 2011

Heaven Can Wait
More leaked information:

http://charlieintel.com/2015/04/24/first-black-ops-3-in-game-image-leaked/

- Co-op Campaign (Up to 4 Players)
- "Momentum-based chained-movement system" using "thrust jumps, slides, and mantling abilities"
- "Specialist character system"
- Zombies - New Narrative and XP Progression System

JetpackJeezus
Jul 27, 2011

Heaven Can Wait
Blops 3 reveal trailer to be out later today, but CharlieIntel is providing some information early via twiter:

Platforms
- Current gen only (PS4, Xbone, PC)

Monvement/Map Design
- "You can run along a wall, jetpack through the air, switch directions mid-jump and land with a lengthy power-slide."
- “But there's good news for existing fans: you're free to keep both feet on the ground.”
- "The new maps are designed to let either style work, creating a wonderful feeling of flexibility not present in the series before."

Specialists
- "9 specialists total, each with 2 abilities, a special weapon and a move or other perk, for a total of 18 choices"
- Many forms, like a robot whose arm can transform into a gatling gun,or a futuristic hunter who can see through walls

Plus a few new screenshots.

JetpackJeezus
Jul 27, 2011

Heaven Can Wait

Looks like they were strongly inspired by Destiny's PvP. Hell, the name of the bow is called a Sparrow. Sounds like there will be a little more balance between these class specific powers than Destiny's at least.

quote:

Its special ability, Glitch, lets players "flashback" to a previous position — sort of a time travel/teleportation move, and similar to another hero-based shooter character, Overwatch's Tracer.

I can almost hear the pubbie rage of them confusing this with network lag.

JetpackJeezus
Jul 27, 2011

Heaven Can Wait

Roman posted:

Dom will not be time based. First half will be the first team to get to 100 points, second half will be the first to get to 200.

I'd prefer they didn't have a break at all, but basing the end of the round on score is a good compromise that should allow last minute 3-cap wins again.

Roman posted:

You can go from multi to zombies without breaking up and reforming a party, it's unified this time.

I assume this will be the same for co-op campaign as well (not that I see co-op campaign as popular as the other two). It's a relatively small detail, but I can appreciate the unification of the modes from technical perspective.

JetpackJeezus
Jul 27, 2011

Heaven Can Wait

beaner69 posted:

Specialist better not mean classes like in battlefield. That is some stupid poo poo if I can't use the gun I want because I chose a certain class.

There aren't entire weapon classes limited to a specialist character (i.e. AR for Assault and SMGs for Engineer) a la Battlefield. Each specialist has a special weapon or power they can activate. Again, think of it like Destiny where you chose your primary/secondary weapon which isn't class specific but had a class specific ability.

That being said, there are specialist/weapon combos that will probably work well together. For example, I could see Ruin being a good base for a shotgun class since his ability is to have a speed boost.

JetpackJeezus
Jul 27, 2011

Heaven Can Wait

Gordon Shumway posted:

- Two new powerups: Explosive Touch, which kills anything that touches you, and Open Fire, which gives you unlimited ammo for a short time (even on weapons you have that may have been out of ammo before the powerup, although they will go back to being empty once its over)
To clarify - Open Fire only gives you infinite ammo for your guns, NOT grenades/equipment. Explosive Touch is fun new power-up, but I'm not sure if it is a good replacement for Hyper Damage. Feels like it would lead you run into a group just to have it run out and you get mauled.

Gordon Shumway posted:

- The survivor escort rounds have been replaced by bomb defusing. Guys with guns will attempt to plant bombs and you have to avoid both them and the zombies and defuse the bomb. Doing so will award a random powerup, not sure what happens if you fail.
If you fail to defuse the bomb it fills the area the bomb was in with gas that makes you infected (similar to the gas leaks on Infection, but you can actively prevent it). Later rounds can have multiple bombs planted during a given round and also have Goliaths instead of normal troopers. I didn't immediately notice it, but it does say the area where the bomb is planted on the right side of the screen.

Gordon Shumway posted:

I was a bit annoyed that the maps you can see in the level don't show you which 3D printer is currently working.
What? I'm pretty sure they work like the others where it displays the active 3D printer as a box with a ? in it. Unless you managed to glitch out the 3D printer entirely, or something.


The best I've done was a 22 solo run that I was mostly trying to unlock achievements (stupid grenade plinko game). My strategy has been to work my way to Cargo through Bio Lab (leaving the Lift door closed) then use the death zamboni trap to distract zombies while I train the rest around the outer perimeter of the room. The zamboni trap is also a decent distraction trap so you can work your way to the bombs as well.

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JetpackJeezus
Jul 27, 2011

Heaven Can Wait

xyigx posted:

All you have to do is play...

Not worth it.

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