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Ominous Jazz
Jun 15, 2011

Big D is chillin' over here
Wasteland style
So, I'm running a game for my friends and I'm looking for some advice for doing things that aren't combat. They've traveled to the abandoned casino of a powerful icon, the Diabolist, hoping to loot the treasure inside the vault. When they arrive, the casino's being run on autopilot by demons. Worse yet, the last session ended by a murder most foul! it's actually murder mystery game set up by the demons to entertain guests, loosely based on a real murder that happened in the casino
Do you guys have any idea on some things I could have the group do out of combat or advice for running a whodunit in 13a?

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Ominous Jazz
Jun 15, 2011

Big D is chillin' over here
Wasteland style
Edit: double post, sorry!

Ominous Jazz
Jun 15, 2011

Big D is chillin' over here
Wasteland style
How's the math on this adventure tier magic item for a level 1 ranger? Does this item work or should I stick to the book?
Cannon Ball Runners
Two cannon balls on the ends of long tonfas, use their momentum to crush your enemies
+1 to attack and damage
If your attack uses a d8, use 2d4 instead
Momentum: When you hit with an attack, gain +1 AC until you miss.

Ominous Jazz
Jun 15, 2011

Big D is chillin' over here
Wasteland style

PublicOpinion posted:

If you're playing in real life and not in a vtt, you're going to be rolling a poo poo ton of d4s as you level. A lot of melee rangers would be two-weapon fighting so they'd have d6s instead so you'd want to include a provision for what that does to the dice. "Momentum" is, generally, the specific name of a rogue class feature, and other than that the item is mostly just +damage (not bad +damage that scales more than most with level, too), so maybe make it an encounter power that you trigger after hitting someone.

The dude forgets he has the bonus AC every time, so I'm probably gonna swap his magic item out anyways.
I finally finished my first adventure! Usually the game falls apart before we finish a single one, but this time it didn't! They solved the murder mystery at the Diabolist's abandoned casino, the priest tainted his soul with necromancy like he wanted, and now they get to plunder the vault for treasure!
For the next adventure, I'm thinking Orc Bar Mitzvah

Ominous Jazz
Jun 15, 2011

Big D is chillin' over here
Wasteland style
How do recoveries work between combat? Can you spend as many as you want? Do you have to roll or does it assume you max off?
edit: also, I think using minis might help with keeping track of engagement and movement because I have a hard time remembering the intercept stuff. Do you keep going if you're unsuccessful in your disengage? Do they get a opportunity attack if you move anyways and then you're planted?

Ominous Jazz fucked around with this message at 20:41 on Dec 26, 2015

Ominous Jazz
Jun 15, 2011

Big D is chillin' over here
Wasteland style
I was thinking about temporary companions in the game I'm running, if only because having three players means I can't make the sick nasty combat encounters I want to. out of combat, you could probably make them something like a temporary background. Need a locked door opened quietly? Ricky the halfing background +4.
In combat? they're a monster of equal level to the PCs. But then the DM has to play with themselves and that's weird, so maybe it doesn't work out so great.

Ominous Jazz
Jun 15, 2011

Big D is chillin' over here
Wasteland style
The icon dice aren't just really boring, but they seem super under developed. I feel that way about the icon relationships in general, but I was really expecting that the icon dice would be the bridge into some kind of concrete mechanic or something, but they weren't. It's like there was a missing step after you roll the dice that never got brought up.

Ominous Jazz
Jun 15, 2011

Big D is chillin' over here
Wasteland style

Night10194 posted:

I feel that way about a lot of the 'improv' abilities. Though a bigger reason I feel that way is I feel like everyone should just have the ability to go 'I'm trying something crazy, is this possible to try' since that's what those powers amount to anyway, and I don't feel any one class should have a monopoly on it or that players should have to spend resources on something that can be GM vetoed.

Everyone should have Swashbuckle by default is what I'm saying, but then I run a swashbuckling setting.

Every elf game is swashbuckling until proven otherwise.

Ominous Jazz
Jun 15, 2011

Big D is chillin' over here
Wasteland style

Razorwired posted:

My DM uses montages and skill challenges 90% of the time the party isn't looking for leads or something more open ended. Backgrounds work 100% of the time for us. Are y'all using them against prepared challenges? What makes "+3 if you can justify it" less attractive than skill points/training?

My personal critique of Backgrounds is that the Batman vs. a literal bird post didn't adequately address how to deal with a party with both Batman and a bird. Still my favorite skill system but there's always That Guy in a group who writes "knows everything" and "sees everything" as his two Backgrounds and hates the entire concept of player niches or weird Backgrounds.

Tell the DM that's butt, and if the DM doesn't agree then that DM s butt. That whole thing could be dismantled with "well HOW does he know every everything?"

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Ominous Jazz
Jun 15, 2011

Big D is chillin' over here
Wasteland style
i don't know how i feel about it. the mcdm kickstarter and game definitely eats a lot of its lunch

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