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I worry about the accessibility of all those resources when the old thread slips to archives. I'll try to make screen cap images for some of that stuff and host them on imgur.
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# ¿ May 13, 2014 21:44 |
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# ¿ May 22, 2024 17:02 |
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I got the quoted pieces of text as jpg images. I'm gonna dump em, and if you want to link them in the OP that's cool. You could also use the images, just drop the t from my timg tags. Backgrounds (Bird or Batman) Escalation Die Macros This was a big one with the images, so I cut it into three. Attribute Macros Filthy Bribes I just wish I could have done more. Great OP! Dr. Lunchables fucked around with this message at 08:27 on May 14, 2014 |
# ¿ May 14, 2014 00:17 |
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Are Bestiary preorders arriving for folks? I think they were shipping around now.
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# ¿ Jun 14, 2014 17:51 |
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I'm looking through the free rpg day adventure, and I noticed that the pregen wizard has blur: 20% chance to miss attacks against target of blur. How is the best way to handle this? -4 to attack? Should I roll % after attack? Why wasn't this just written as -4 to attack?
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# ¿ Jun 23, 2014 00:11 |
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So you roll twice to determine if it hits? That seems... Clunky at best. I roll first to see if it misses, then a second time to see if it hits?
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# ¿ Jun 23, 2014 00:40 |
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Illvillainy posted:I'd rather just have new class bloat than class feature bloat. At least then it's somewhat managable and forces designers to think for a bit. I feel there is definite design room within some classes for more options, notably the fighter and barbarian. I trust the design team enough to not overstuff the turkey. Rob Heinsoo reacted favorably to the idea of expanding fighter options when asked about it in the "ask Rob and Jonathan" thread we had some time last year, so I hope there's some kind of first party support for fight guys in the future.
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# ¿ Jul 11, 2014 02:19 |
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PublicOpinion posted:I just realized my proposed trap system is missing the most important part of traps from 4e, which was forcing enemies into them. Now I need to figure out good DCs or requirements for making traps target everyone instead of just enemies, making traps target their allies instead of everyone, and making that change permanent instead of for its next attack. Ideas? Are you asking for how the PCs could use discovered traps to their advantage, effectively trapping the battlefield against their enemies? I feel like the easiest is to have them attack anything that triggers it, regardless of ally/enemy. Obviously magebane trap would need an npc alternative, but it looks like most could swing both ways. Could you clarify a little on what you're asking for ideas about?
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# ¿ Jul 16, 2014 21:46 |
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I'm in America's mitten and got the book yesterday. I hadn't looked at the bestiary since the hatchling edition, so I hadn't seen any of the art until I cracked the pages. This art is loving amazing. It's evocative and stylish. You can tell Rich Longmore had some fun drawing this stuff, just look at the Haunted Skull illustration. This book is awesome, and I'm even more thankful for being introduced to Longmore's art. I really dig his style. Hey Wade, pass along some compliments from me, this poo poo's top notch.
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# ¿ Jul 18, 2014 01:30 |
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Preorder backer. Just got my copy of 13 TW. There must be distribution hubs across the country, cause mine was mailed in state.
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# ¿ Aug 9, 2014 17:14 |
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It's gorgeous. The inside cover is matte, not glossy, but the pages are that same thick glossy that I love. The art is spectacular too. It's much closer to the bestiary in terms of visual design, with big full pages. A good book, in terms of book quality.
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# ¿ Aug 10, 2014 00:10 |
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Mine was shipped in state, so less exposure to careless hands. Did everybody else's come from Michigan too?
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# ¿ Aug 13, 2014 02:42 |
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You can probably use all of it save the monsters. Find/reskin the appropriate monster for each suggested encounter. Apart from that I can't really think of much you'd need to change. Maybe hot swap some magic items?
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# ¿ Aug 15, 2014 13:21 |
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Dr. Clockwork posted:Any idea when non-kickstarter preorders of 13 True Ways will ship? I'm late to the party and pre-ordered a few weeks ago but reading PDFs makes my brains hurt. I need to smell the ink and hear the binding crack. Send an email. They should have gone out by now
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# ¿ Aug 26, 2014 16:07 |
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PublicOpinion posted:Threw all the person-scale maps I've done in an imgur album. The style varies a bunch across them, only a few are in RPG perspective, and several have very specific uses. Most of them are 1750x1750, Roll20's default size, and the rest are 2800x2800, a 40x40 map in Roll20 with the default grid. This should be linked on the front page. PO, these are awesome.
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# ¿ Sep 6, 2014 20:02 |
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Covok posted:Theruge.
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# ¿ Sep 7, 2014 22:33 |
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Isn't this the immediate aftermath of the Free RPG Day adventure?
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# ¿ Nov 30, 2014 03:27 |
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You're gonna regret choosing any ammo bookkeeping. Do you make players track crossbow bolts?
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# ¿ Jan 6, 2015 16:01 |
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Night10194 posted:The basic idea behind the living dungeons is that they're manifestations of Chaos that are trying to spread themselves and that put out the gold and magic items as lures to draw people in to destroy them, yes? And that there's a central heart somewhere in there you need to kill to shut the dungeon down? They're much like a Walmart, yes.
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# ¿ Feb 9, 2015 01:39 |
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# ¿ May 22, 2024 17:02 |
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After doing a full run, I'd probably use the player characters or maybe the whole party is an icon for the next campaign.
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# ¿ Oct 11, 2015 02:05 |