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Internet Janitor posted:That's really cool, Scaevolus- I particularly like the trick you use with worm-dirtab to load offsets and then have i left at just the right place for the necessary sprite data. Very playable, even at 15 cycles/frame. When I was testing at one point the high score value seemed to display wrong but I can't reproduce it and and I don't see anything obviously wrong in the code. I'm reproducing the high score thing. Seems to me whenever the score is over 10 but below 100, it glitches out. Moving i := hex v1 below the : nohundred fixes it.
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# ¿ Aug 10, 2014 18:32 |
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# ¿ May 11, 2024 17:38 |