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To reinforce what IJ said, if you haven't started on Octojam, there's still plenty of time. Games, by necessity, are very simple in Chip8. You could have a passable game done in a couple hours.
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# ¿ Oct 20, 2014 21:16 |
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# ¿ May 10, 2024 20:54 |
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I also finished my game. There was a game I was working on for a while but then I abandoned that to make this one over two days instead: Turnover 77
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# ¿ Oct 26, 2014 21:42 |
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4 colors is pretty cool http://johnearnest.github.io/Octo/index.html?gist=306e51072134d6793f99
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# ¿ Sep 30, 2015 00:32 |
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To load, you do something like this:code:
To save: code:
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# ¿ Oct 18, 2015 21:56 |
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Hey if anyone wants to make a game, Octojam is still open for another 5 seconds.
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# ¿ Nov 1, 2015 08:00 |
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I saw this thread was bumped so I had to make a program. Like all good programs, it's a modified version of the sample person program http://johnearnest.github.io/Octo/index.html?gist=6a3642baee4a53f8c6b2484eaa0fd3df WASD - move cursor V - draw C - erase 1 2 3 - choose brush Z X - choose layer
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# ¿ Jun 13, 2016 03:09 |
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The t8nks intro is a photograph of a tank downsampled to 4 colors. Also, the physics are as physically based as most games. It's adding acceleration to velocity and velocity to position once per tick. It's not a smooth curve, but it's good enough for games of all sorts, not just 8 bit ones. What you're doing looks very different and I'm interested to learn how it works.
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# ¿ Jun 17, 2016 23:32 |
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48 bytes http://johnearnest.github.io/Octo/index.html?gist=ec9f2c2303a1144aafcca587725e06d7 44 bytes, no quirks mode http://johnearnest.github.io/Octo/index.html?gist=9952e56f1b163bc0ac1b6e739531c76f 40 seems easily doable, but I'll leave that for someone else or another time.
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# ¿ Jul 28, 2016 09:25 |
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Oh, I missed the v0 incrementing thing. That should have been obvious. Here's 35 bytes. It's shaving the 4 bytes I was thinking of, plus another one I just found now. press e to fly. http://johnearnest.github.io/Octo/index.html?gist=20292b2d6200aa515ddf43631605c816
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# ¿ Jul 28, 2016 20:14 |
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26 bytes. x flaps. game doesn't reset on a game over. This is a pretty bad game. I think I'd rather just type a couple more bytes. http://johnearnest.github.io/Octo/index.html?gist=2d130a9fd75da183196e3aadbba3f81c also, unlike the 29 byte version, this one probably won't do so hot on hardware.
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# ¿ Aug 1, 2016 16:43 |
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I'm having a bit of a problem with audio sync. http://johnearnest.github.io/Octo/index.html?gist=e5626b6bfc50473d98ff8d13824e0419 For me, this stays in sync as long as it never lags or pauses. If I wait 1 minute, then pause, a whole bunch of sound will play while it is paused. It seems like as long as sound is continuous, the time at which I tell a sound to play and the time at which it actually gets played drift further and further apart as more sounds are queued to play.
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# ¿ Oct 5, 2016 21:35 |
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I did a little more work on my jubeat clone to give it some polish. http://johnearnest.github.io/Octo/index.html?gist=864826f7382ba01aef51a426df058871 nearly ready for submission.
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# ¿ Oct 29, 2016 21:27 |
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lookin good http://johnearnest.github.io/Octo/index.html?gist=3d9cf05648af4aa6f8fa1d0f97d77d71
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# ¿ Aug 13, 2017 19:58 |
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# ¿ May 10, 2024 20:54 |
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I made a little spaceship http://johnearnest.github.io/Octo/index.html?gist=6be5db905087c99cca632e40575dc4f8
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# ¿ Oct 4, 2017 00:52 |