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jusion posted:Nowhere nearly as impressive as F8Z, but I threw together a little sample platformer today: You can jump infinitely in midair, I notice.
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# ¿ May 16, 2014 21:52 |
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# ¿ May 9, 2024 23:19 |
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I think I'm misusing while loops, but I can't figure out what I'm doing wrong. Wondering if someone can spot it. I can do the following: : subroutine i := memorylocation i += vA load v0 ; : routine vA := 0 subroutine vA := 1 subroutine vA := 2 subroutine vA := 3 subroutine ; but this seems broken: : subroutine i := memorylocation i += vA load v0 vA += 1 ; : routine vA := 0 while vA != 4 subroutine ; AFAIKT they should be the same, but they are behaving differently. Any idea what I'm doing wrong?
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# ¿ May 18, 2014 02:26 |
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Thanks guys. I did see it could be used to break out of a loop in the example, but I thought that was just a common way to use it rather than the only way. Also drat IJ, that FPS looks great. That is seriously pushing the (hypothetical) hardware. HottiePippen fucked around with this message at 03:26 on May 18, 2014 |
# ¿ May 18, 2014 02:41 |
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I was traveling around on trains much of this weekend, and used the time (productively?) porting Minesweeper to Chip8. You can play it here: Minesweep8r on Octo. WASD to move, Q to click, E to flag, R to restart. Or get the code here: Github I'll probably write up my thoughts and a few of the techniques later, since it's a little unintuitive. I'll post that here once I write it. HottiePippen fucked around with this message at 21:24 on May 19, 2014 |
# ¿ May 19, 2014 21:21 |