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DeathBySpoon posted:I love reading this thread even if I don't have time to contribute. Maybe I'll try to hammer together a Chip8 game next time I join a jam. Just wanted to pop in and say I enjoy your updates IJ, keep on talking to yourself. Every now and then I hack a bit on homebrew Atari VCS, so it's awesome to see what you're doing with another machine from the era.
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# ¿ Sep 22, 2014 02:10 |
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# ¿ May 11, 2024 20:29 |
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yeah, likewise, I'm pretty envious of your being able to write surprisingly-high level code for the Chip8, though chasing the beam is half the fun of the VCS Certainly, the most infuriating part of the VCS is the variable number of cycles certain reads take depending on whether the source address is on the zero page or not. I've been bitten by not paying close enough attention to where my ROM's high water address mark is and have everything go to poo poo if I have to read past 00FFh
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# ¿ Sep 23, 2014 02:00 |
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Internet Janitor posted:I'm speaking with only second-hand VCS programming experience here, but how much do you think it would help to have an assembler that could check timing constraints for you? I should probably clean it up and throw it up on my public repo sometime.
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# ¿ Sep 23, 2014 21:33 |
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I assume this is one of y'all's doing
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# ¿ Sep 25, 2014 05:31 |