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GIANT OUIJA BOARD posted:Wasn't really planning on it. Also holy gently caress what is the point of playing an archer if all of the enemies just focus in on the archer. What's the point of playing anything other than a mage? Mages are just the best. Do the mage tower ASAP and get yourself a three-mage party. Do the elf one next so you can specialise one as an arcane warrior. The fourth member should be a rogue so you can open locks.
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# ¿ May 17, 2014 05:11 |
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# ¿ Apr 29, 2024 13:51 |
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Going on a rampage in Saints Row IV just isn't as fun as it should be. Your notoriety goes up way too fast and the enemies who show up at higher notoriety levels are kind of a pain to deal with. The police are the most fun to fight since they just have ordinary cars and guns and can really only rely on outnumbering you, which means that you can take out groups of them together. But you barely notice they exist because they almost instantly get replaced by aliens, and the on-foot and ground-vehicle aliens don't last long either. As soon as the portals start showing up you start getting smaller numbers of more powerful enemies and a whole lot of flying vehicles. And even if you're enjoying that, it takes hardly any time for a warden to show up. During actual quests it all works very nicely and the different enemy types add some variety, but outside of them they just don't work very well.
Tiggum has a new favorite as of 18:28 on May 18, 2014 |
# ¿ May 18, 2014 18:24 |
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ChaosArgate posted:If they just had the police show up for like 3-4 notoriety levels instead of the first one or two, maybe it'd feel a little more satisfying. Also Marauders are the worst things to fight and they kind of kill any rampage momentum for me the minute they show up. I've levelled up enough that I can just ignore them, but yeah, unless you have the abduction gun those things are just tiresome to deal with. ChaosArgate posted:It might just be my rig (I doubt it), but Sleeping Dogs has been a nightmare for me to run. It started off crashing without any kind of message after the introductory level and the fix for that is running in Win 98/ME compatibility mode, and now it's incredibly stuttery whenever I'm driving or even walking through town sometimes. I haven't had this problem myself but some people on the Steam forums suggest creating a shortcut to the exe file and running it that way solved it for them. WEEDLORD CHEETO posted:Jedi Outcast. You're about to board the big evil dude's capital spaceship to stop him before he destroys... whatever it is he wants to do! You fight swarms of dark Jedi side-by-side with Luke Skywalker himself! You get ready to storm the craft... If that's the bit I'm thinking of, there is a super easy way to get past that bit, which is to place proximity mines at certain locations, then get spotted. Because what actually happens when you get spotted is that NPCs will go for the alarms, you only lose when the alarm is triggered. If they get blown up on their way to the alarm then you're in the clear. I only got through that bit by looking up a walkthrough that told me where to put the mines.
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# ¿ May 20, 2014 03:19 |
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Celery Face posted:Another thing I don't like about Mass Effect 2: Miranda is terrible and I hate her. She's kind of like Morrigan from Dragon Age in that there is nothing to like about her and if you bring her along, she'll just bitch at you for helping people. But at least Morrigan actually had a pretty crappy past. Miranda's tragic backstory, from what I can remember, is "Oh boo-hoo, my dad genetically engineered me to be perfect!" I liked Morrigan, but that may just be because I like Claudia Black. It was kind of annoying that she complained about helping people though, because it's not like I was even really being altruistic. I was helping people so they'd give me stuff. On the other hand, it is pretty ridiculous that with the world in danger you can safely take time out to help every random person you meet with some trivial task and she does kind of have a point in saying that you have better things to do.
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# ¿ May 26, 2014 08:17 |
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RBA Starblade posted:On the other hand I agreed with her in the mage tower without really paying attention and ended up killing the healer npc, so you should probably only occasionally agree with her. Also, that conversation in the mage tower is terrible. I had to reload a save and do it again because I was tying to go for the middle option of "Well, let's not decide what to do until we actually see what the situation is." but that doesn't seem to be an option. You're either with Wynne or against her, and once you pass a certain point in the conversation, even though the argument continues, you seem to be locked into whichever choice it thinks you made.
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# ¿ May 26, 2014 11:01 |
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Trine 2 is mostly pretty fun, even if a lot of it is made fairly trivial by just using the wizard to build towers and bridges, but there are parts where it just gets incredibly frustrating. I just got past a section where there's an icy slope (so you can't stop or slow down on it) with several bottomless pits in it, and stalactites falling in seemingly at random. As far as I can tell, there is no puzzle to solve, not even any timing to learn (since you can only see the first section of it until you start moving and then you can't stop), you just have to keep repeating it until you get lucky. And then when you get to the other side, before the checkpoint, a bunch of goblins spawn, so I died and had to do it again.
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# ¿ May 27, 2014 13:57 |
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Henchman of Santa posted:This reminds me of the playlist feature in the Saint's Row series. You can customize your radio station, but you have to manually adjust the order that the songs play in, which is annoying. I just want to listen to my music on shuffle, Saint's Row! (maybe they fixed this in IV. I haven't played it.) The radio in SR4 feels very repetitive anyway because it's no longer limited to vehicles, since vehicles are much less important when you have super powers. I generally play with the radio off, just because I've heard it all so many times.
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# ¿ Jun 4, 2014 03:38 |
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Just Offscreen posted:God, that was by far the unfun-est part of SR4. It was super easy though, so it could have been worse.
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# ¿ Jun 10, 2014 06:24 |
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...of SCIENCE! posted:Open world games in general seem to have a problem with in-game economies. Even Just Cause 2, which avoids a lot of bullshit that other open-world games fall to, still has weapon drops and vehicle deliveries that cost more than most missions pay out. The cache (money) in Saints Row IV is really annoying because of how little of it you get compared with what upgrades cost. Experience points (unlocking higher level upgrades) and clusters (upgrading super powers) are fine, but there are a lot of weapons and they're all basically useless without upgrades, so if you want to try out a variety of them (which you do) then you're stuck waiting for cache.
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# ¿ Jun 15, 2014 08:57 |
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SpookyLizard posted:Why are you guys using guns? You have super powers. I never remember ammo ever being a concern in that game. Because literal super powers. Action Tortoise posted:Worst thing about SR4 is that you can't fire your weapons while in mid-air. That and that Death From Above is kinda redundant when you can do Stomp in mid-air. I know that DFA can clear the area if you do it high enough, but why not just make that a secondary effect for Stomp?
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# ¿ Jun 16, 2014 12:57 |
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Action Tortoise posted:The other thing I didn't like was how the alerts spike from cops to aliens after like two levels. It should either go gang members (a random pool between all the gangs from past games) > cops > aliens or cops > gangs > aliens.
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# ¿ Jun 16, 2014 16:55 |
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SpookyLizard posted:I would've really liked for the Wardens to be either new gangs or take on the personas of the old gang/bosses and/or an amalgamation of both. The wardens are really the one thing in the game that I think didn't work at all, in both a gameplay and a story sense. In gameplay they're tedious and don't even present a real challenge. Even on the highest difficulty they're hard to beat maybe the first couple of times you see them, but after that you've upgraded enough to be able to blow them away with ease. In story terms, Zinyak tells them "The world is yours to toy with. Ravage it, indulge in your basest desire, it makes no difference to me... just leave the prisoner alive." but literally the only thing they do is try to kill you.
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# ¿ Jun 17, 2014 04:45 |
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Alteisen posted:This is a very minor nitpick and I wouldn't say its dragging the game down for me but, the x-rays in Mortal Kombat sometimes seem more brutal and violent than fatalities. Every Mortal Kombat game has had stuff like this though. Scorpion regularly throws a harpoon through his opponent's chests mid-fight, Sub-Zero freezes people solid, Rain causes people to be struck by lightning, Stryker shoots people with his gun, Nightwolf hits people with an axe. Mortal Kombat is just not very realistic.
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# ¿ Jun 18, 2014 03:02 |
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muscles like this? posted:I think the point about the recharging was just how effective the melee was kind of makes the game super easy if you just abuse that. I was amazed when I discovered that those heavily armoured dudes that can take a million bullets to the face are knocked out cold by one punch, just like everyone else.
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# ¿ Jun 23, 2014 05:05 |
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I've been replaying Saints Row IV lately, and I've reached Asha's rescue mission and just lost all desire to continue. The best parts of the game are mostly done, and though there are some good bits after that I just don't feel the motivation to get through this awful mission to get to them. The mission is basically just a parody of stealth games and they stretch the joke pretty thin, so it's funny once, but on the replay that aspect is lost and all you're left with is how tedious and difficult it is. And all for the sake of rescuing a character who isn't in the previous games and is barely in this one, so you have absolutely no reason to care about her. I don't think she even does anything of value once you do rescue her. I probably wouldn't have bothered playing the final mission again either though, as that one was kind of a chore the first time.
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# ¿ Jun 27, 2014 09:36 |
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Jastiger posted:Also, once you get a hold on a city state its very difficult to hold on to them because of the pay-for-loyalty aspect. Why make a game so dynamic with all of the diplomacy, but have City States pledge allegiance to whoever pays them the most? We have alliances for 300 years and someone builds Big Ben and whoa, we love YOU now, have all our troops! They could have done a lot more with it with not a lot of effort and thats kind of a bummer. Jastiger posted:Also, ideologies. I've got Gods and Kings and Brave New World and I'm not sure what specifically is added by each of them and what's in the base game, but religion and culture seem pretty weird to me as well. Any time I've come close to a culture victory I've been even closer to a diplomatic victory, even when I was specifically aiming for a culture victory. Diplomatic is just easier. In fact, it seems to be the easiest victory option of all (unless you count time, which I see more as not losing rather than actually winning). And I can't really tell what the point of spreading your religion is. Depending on your choices when you create it you get certain things for having more followers, but it feels like there should be some inherent point to converting another nation to your religion, but there don't seem to be. In fact, having other nations share your religion just gives them more world council votes if you make it the world religion. I like the world council though, that's pretty cool. And the ban on unit stacking is fantastic, since it means AI civs don't just send a billion units to attack you any more. In fact, the AIs seem a lot less aggressive in general than they were in the older games. You no longer get to the point where everyone just turns hostile and attacks you all the time for no reason. My main complaint with it though is that it still takes forever to play. A tiny world, 4 civs, the quick game mode and it still takes me almost eight hours to finish a game. And if I play for a couple of hours then leave it for a week, by the time I get back I've forgotten what's going on and it takes more effort to get back into it.
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# ¿ Jun 28, 2014 16:48 |
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Dwarf posted:When I set up games, I just make no City-states. Bullshit little cities that just hog a resource spot I could've used ! Cleretic posted:I find that City-states are rarely too bad an issue unless the game includes a civ that really goes for them. It's very easy for Greece especially to go runaway with city-state support (Venice can probably do it well too, I've never played against an AI Venice), and once they get rolling it's very hard to stop them.
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# ¿ Jun 29, 2014 07:19 |
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Just played Gone Home, and though I don't see what the big deal is supposed to be, I finished it so it can't have been that bad. But my god, the lights. Why are the ceiling lights so bad that every room needs two lamps as well? Was that really necessary?
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# ¿ Jul 2, 2014 14:27 |
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Just started playing Journey of a Roach and it seems pretty good, except that it does that thing a lot of old adventure games would do where you try to do something and it tells you "you're too far away". Most adventure games these days just have the character move to whatever you click then interact with it, and I can't see any reason why that's "most" and not "all".
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# ¿ Jul 2, 2014 17:31 |
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A HUNGRY MOUTH posted:To use your melee attack, press the [tiny icon of a fist] button. How does this even happen? What is the supposed point of those tutorial tips that convey no information? It can't be a left-over console tutorial thing as far as I can see, since gamepads don't have a "fist" button either.
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# ¿ Jul 3, 2014 04:12 |
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2house2fly posted:The opening chapter of The Witcher 2 gets dragged down by assuming a LOT of familiarity with the previous games/books.
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# ¿ Jul 5, 2014 04:55 |
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moosecow333 posted:Also, why did you wait until the end-game to give us the wing suit? That thing is sweet as hell and I would have loved to play with it for longer. This applies to so many games. There's a really awesome thing, but you get it so late that it ends up just being disappointing because you feel like you never got a chance to play with it. Two examples: In Saints Row IV you have to finish the game to get to use the mech suit outside of its specific missions and activities. Right near the end of Hydrophobia: Prophecy you suddenly get this water-manipulation power. It's not even that good, I just don't understand why the left it for so late in the game.
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# ¿ Jul 7, 2014 03:54 |
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DrNutt posted:Here's a better idea: if you have a sequence in your game where the PC has to walk along while a character walks beside him while rattling off lovely expository dialogue, cut that poo poo out. If you need to make a cutscene, make a cutscene for goodness sake, but don't piss in my ear and tell me it's gameplay. Hannibal Smith posted:The talk about awkward walk speeds reminds me of something that I see in countless games: being forced to stand still to avoid missing or accidentally skipping dialogue. When, for example, a couple of characters start chatting when the player enters a hallway entering a hallway, but opening the door at the end throws up a loading screen that cuts it off. The only way to hear all of the dialogue is to just come to a stop (or walk excruciatingly slowly) any time anybody starts talking about anything. Doctor Bishop posted:Re: Saints Row character creator, while it's cool that you can edit to many details about your character's facial features, I honestly think there might actually be too many sliders, or at least the sliders could do with being given more intuitive names/indicators, since I find that if I want to fine-tune some certain facial detail that don't look quite as I want it to look, I have to cycle through tons of different sliders just for the region of the face I think that feature falls within, hoping to find the one that controls that specific feature I'm looking to change. Tiggum has a new favorite as of 05:35 on Jul 9, 2014 |
# ¿ Jul 9, 2014 05:06 |
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Leal posted:Or you abuse the stock system and the assassination missions (see which ceo of a company you're about to assassinate, buy a bunch of stock beforehand cause of course you can't buy stocks during the mission, kill the guy and sell the stock). Wait, killing the CEO sends the stock price up? How does that work?
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# ¿ Jul 12, 2014 05:43 |
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PlaygroundPrimer posted:Little Inferno is a great game about buying stuff and burning it, and the engine for doing so makes a lot of interesting reactions. Wood crackles, Batteries burst, pictures fade, and a whole lot of other minituae make a pretty in-depth simulation of combustion. Plus, lighting poo poo on fire is always cool.
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# ¿ Jul 13, 2014 04:30 |
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Walton Simons posted:Civilization V I must have missed some tutorial message or something about what luxury resources are for, and I never managed to work it out, other than that sometimes one of your cities (or a city state) would go "we want silk" or whatever, and if you get it then they're happy. But you only need to have it for one turn, and the AI civs seemed to want gold and silver permanently. Also, how dumb is it that money is called "gold" but there's also a luxury resource that's gold? Don't use the same word for two entirely separate things. And it doesn't make sense that everyone is using gold as a currency when one nation controls the entire world's supply.
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# ¿ Jul 14, 2014 09:57 |
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RyokoTK posted:That's probably because Civ has always referred to money as gold long before luxury resources were a thing, and what else are you going to call a generic unit of money that any nation can have? "Gold" is generic video game speak for money. Taerkar posted:Luxury resources provide global happiness. +4 for every unique resource you have. Mouse over the smile/frown at the top of the GUI to see the breakdown.
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# ¿ Jul 14, 2014 16:29 |
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Tiberius Thyben posted:A civilization game with splitting civilizations might almost be kinda interesting, though.
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# ¿ Jul 20, 2014 03:52 |
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Mister Adequate posted:Look if the Chief of Police can go take a crap without risk of decapitation, it's a bad Police HQ. The whole game is bad, but that just stood out to me as one of the most bizarre and inexplicable things in it.
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# ¿ Jul 23, 2014 05:41 |
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Away all Goats posted:I'm guessing its the same reason Civ 5 Vanilla had an unskippable cutscene: They're trying to hide a loading bar behind the cutscene. Which is stupid. Just show me the bar so I can see how long I have to wait, instead of forcing me to mash the spacebar or escape key the entire time. Alteisen posted:Thanks for giving me my main as the last unlocked racer MK8. The WWE games are the worst for this. My brother owned one game which advertised on the packaging that you could play as these five "legendary" wrestlers, but it's only once you actually start playing that you find out they have to be unlocked in story mode first. And when you created customised characters they started out incredibly weak and could only be improved by playing as them in story mode. To get a single custom character up to a usable level would mean playing through about two thirds of the story. If you want more than one or two custom characters that you can use against the built-in ones, forget it.
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# ¿ Jul 29, 2014 05:02 |
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gamingCaffeinator posted:Replaying Saints Row IV, and holy poo poo is the escape from Zinyak's ship mission the most annoying thing. ...of SCIENCE! posted:Unlocking is a hugely important aspect of game design, not just in terms of motivation and reward but as a fairly organic way of teaching people new mechanics without overwhelming them. Unlocks being objectively terrible is another one of those "rules" made up by people with no qualifications and zero idea what they're talking about. MrJacobs posted:Using an xbox controller removes all of these problems, since it was designed for a controller in mind. Lotish posted:This is a good point, which is why stuff that has nothing to do with mechanics should be unlocked outright, like vanity costume pieces. If that stuff has mechanical applications, sure, hold on to it, but I want to look my best now dammit so if it makes no game play difference let me have it.
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# ¿ Jul 30, 2014 06:56 |
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I don't remember a bright green one, but yeah, that looks like the sort of thing.gamingCaffeinator posted:Also, the rescue missions were a snap on my first run, so hopefully I'll do okay this time. I've breezed through everything else since the part I was complaining about
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# ¿ Jul 30, 2014 09:00 |
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bilperkins2 posted:I never understand people who play console-centric games on PC and don't have a controller. That's why I'm playing it on PC.
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# ¿ Jul 31, 2014 04:52 |
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DStecks posted:It's almost like a device designed specifically for playing games is better for playing games than a text-entry device and a menu-navigation device.
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# ¿ Jul 31, 2014 08:55 |
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DStecks posted:Just move your mouse around a bit, noticing how dependent you really are on your thumb to move it. How do you use a mouse? My thumb just sort of rests on the side, but it makes no difference if I hold it away from the mouse. It's not involved.
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# ¿ Aug 1, 2014 04:41 |
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...of SCIENCE! posted:If games in general tried to use mythology other than Greek, Norse, Egyptian, and Japanese would just be great. https://en.wikipedia.org/wiki/Garshasp:_The_Monster_Slayer
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# ¿ Aug 10, 2014 06:36 |
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Leal posted:Isn't there a legit bug in Sleeping Dogs where it played the same 3 songs all the time?
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# ¿ Aug 13, 2014 09:22 |
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ninjahedgehog posted:This reminds me of a TDTGD in GTAV. But yeah, how difficult is it really to get someone who is from the country the character is from to look over the script and pull out those dumb mistakes?
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# ¿ Aug 14, 2014 06:24 |
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Cleretic posted:I still feel like Rockster just don't understand the sandbox genre, which would be an understandable flaw if it weren't for the fact they invented it. I think that's why it is understandable. They had this great idea that they didn't really know what to do with, but once they'd put it out there a bunch of other people looked at and thought "Oh, this has possibilities." Just because you had the idea doesn't mean you're any good at actually executing it.
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# ¿ Aug 15, 2014 16:53 |
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# ¿ Apr 29, 2024 13:51 |
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EmmyOk posted:The boss fights and ending of Deus Ex: Human Revolution are quite a let down. Without spoiling the ending/s, the game just ushers you into a room with four buttons. Whichever button you press gives a different ending. The endings themselves are stock footage with Adam Jensen talking over them. The only redeeming feature is that his dialogue changes based on how many people you killed throughout the game. Mierenneuker posted:I guess some people don't like having their guns and augmentations taken away from them. I liked it because that added some tension back into the game. I also ended up using things I hadn't used before. EmmyOk posted:One thing I will say annoys me about the game is that Adam is kind of a tool. I wish he'd slide his shades away more often when he's talking to people in cutscenes. EmmyOk posted:Another thing that annoyed me storywise in the game was how they revealed Darrow was a baddie way before the big reveal. The first time Jensen meets him in Sarif's office he comes off shady as heck and later the very first guard you meet in Omega Ranch basically says "I wish our good buddy Hugh Darrow was still here". Later when Megan mentions Darrow Adam responds as if it's brand new information. poo poo son I heard those guards talking about it, which means you did too.
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# ¿ Aug 21, 2014 06:31 |