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Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Action Tortoise posted:

Re: God of War

The final Gozilla fight with Ares locked up on my PS2. Pissed me off since it's such a slog to get through.

This did it for me a lot too. Only with my friends PS2. It worked fine when I got home and tried it in mine. I assume his PS2 was just being janky and overheated because I hadn't turned it off since I started GoW from a new game.

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Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Thoughtless posted:

The Secret World is a cool game for an MMORPG. But in the new area/expansion pack/DLC thing they decided to add a completely unnecessary shield mechanic. Now you have a completely separate set of items to level and equip in order to do any real damage to enemies. Leveling this is extremely grindy, but you don't do it you can't kill anything, no matter how much time you spent getting every skill and amazing equipment before.

It's tedious. Every enemy has a shield that you have to deplete by grinding that system before you can fight them normally. There are three different types of shields (all of them are functionally identical) so you get to grind the system three times over. The mechanics of the game are not affected by this at all, other than pushing a button to switch your shieldbreaker to match their shields.

It's painfully obvious they're just trying to retain a playerbase by making everything take a painful amount of time, which is a shame, because I liked the game at some point.

Man TSW could end up in this thread a lot. The previous content DLC killed the interest of most of us goons. It added "dynamic content for end game players" in the forum of augments. To get augments you had to enter a scenario which as of right now, seven months later, is still just three different wave defense levels. Sure those have three difficulties and some random events but they're still just slogs of fighting through enemies while a timer ticks down.

After each wave there's a boss. Each boss has a chance to drop an augment, or you might get nothing.

There's three waves.

It takes I think 15 minutes to be over.

So you could spend 15 minutes dealing with this tedious bullshit just to get absolutely nothing useful and being locked from doing the content again for x amount of hours.

I think after launch they realized that's loving idiotic and patched in a random augment bag as a quest reward but hell if I know. I did them once and never looked back.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


The Moon Monster posted:

So Thi4f is apparantly down to $15 like 4 months after release. What was wrong with it?

It's a single player only game? Those usually tend to go on sale pretty quick.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Lord Lambeth posted:

Telltale makes great games but their tech is a little lacking.

You mean Walking Dead wasn't supposed to erase your game every time a new episode came out?

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


I liked Syndicate 2012 when I was still a part of the megacorporation running around delivering justice on the other lesser corps and innocent bystanders. Then they were like "nope. can't have you be a jackbooted thug forever" and you of course turn on your megacorp.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Alouicious posted:

Eurocorp doesn't betray you, you betray Eurocorp.

Because they're an awful, reprehensible corporation.

Um...isn't that the point? In the original Syndicate you played the thugs trying to make Eurocorp The Megacorp. Did you expect that to change for the FPS sequel?

I have Shadowrun Returns for fighting the megacorps. I thought Syndicate would let me be the megacorps thugs. Apparently not.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


WeaponGradeSadness posted:

I don't think his issue is with the fact that they're presenting EuroCorp as the bad guy, but rather that he was enjoying being the bad guy? It was pretty clear that EuroCorp was a bunch of assholes from the beginning, it didn't really need a hamfisted "ALSO THEY KILLED YOUR PARENTS" and betrayal plotline to hammer it home.

Yeah pretty much this. I went into the cyberpunk story knowing that I was working for a megacorp. I'm also fully aware that megacorps are the worst. But I didn't buy the game expecting to end up playing as a rebelling agent toppling the megacorp because of some hamfisted revenge plot.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


ArtIsResistance posted:

Did you write the story for this game or something? God drat dude

No see, I'm a bad person because I thought I was buying "Megacorporation Thug Simulator 2012" instead of "Generic Cyberpunk Plot 2012"

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Alouicious posted:

Yes actually you are, if you bought Syndicate thinking you were going to be a Eurocorp Agent the entire time, you are a lovely person, I completely unironically believe that.

Then I guess I'm a terrible lovely Hitler of a person.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Inco posted:

Dude, it's just a video game, it doesn't necessarily reflect on the person as a whole

Hey since he posted that I joined one of those paramilitary groups and am currently phone posting while beating someone to death with a baby (that was first beat to death by a cat)

Edit: Another thing dragging the game down is that I'm currently on my way to the top of the building to destroy the corp or some poo poo. And I'm currently in an arena with wave after wave of enemies. The game features respawning health and there's a box full of infinite bullets. I don't get why I have to slog through this.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Lotish posted:

I think Syndicate 2012 would have been better if we could have played Merit instead.

Merit was basically who I expected to be playing as. Instead I got Kilo the blank slate of a main character who just grew a conscious in chapter 17 of 20.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


counterfeitpinecone posted:

If you took away the 'deep' storyline Syndicate just pretty much was Unethical Jackbooted Thug Simulator 2012. I mean the story was ok, but Syndicate games are all about accidentally mowing down civilians with a minigun and not really being too bothered about it. In Syndicate Wars it was a core tactic to arm brainwashed civilians and use them as cannon fodder for god's sake

Well I guess my biggest complaint is that I wasn't quite an unethical enough Jackbooted Thug. Like I didn't get an option to throw Eurocorp civilians at walls of bullets from rebel scum or rival corps. Just because they aren't Jackbooted Thugs with combat training doesn't mean they can't die in service to their corporation.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


mind the walrus posted:

You mean my opinions aren't edgy anymore? Then clearly they're not worth having. Thanks for clearing that up.

No what he means is people tend to use this thread to go "I HATED BIOSHOCK INFINITE" whenever it gets brought up and that we as a people can move on.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


grittyreboot posted:

Bravely Default is pretty obnoxious about streetpass. The basic idea is that you have to rebuild the main character's home town. The more workers you have, the faster you can build and the more buildings you rebuild, the more gear you have access to.
But the only way to get builders is to use streetpass. So unless you happen to pass another person with a 3DS you're pretty much locked out of all the good stuff.

You can get new people daily through one of the menu options. It connects to wifi I think and pulls in people. So no you aren't pretty much locked out of all the good stuff. I finished the city and never streetpassed another person with the game.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Doctor Bishop posted:

God, gently caress Super Metroid's walljumping to hell and back. That game's walljumping mechanic has got to be the absolute worst I've seen in any platforming game I've ever played.

Also, as much poo poo as I'm sure to catch for this, the pretty much non-existent direction you get in Super Metroid will never not be annoying for me.

Really, Zero Mission did so well with just pointing you in the general direction you need to go to advance the plot and then leaving you to figure everything else out by yourself, but Super Metroid doesn't even have that much and it's like "Dammit, now I'm gonna have to look up a walkthrough again 'cuz I have absolutely no clue where I need to go next again."

First time I played Super Metroid I got to the room where you have to wall jump and the animals show you how. I gave up because I just couldn't figure it out.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


I played RE5 solo quite a few times and never had any problems with the AI. I really think people blew that whole thing out of proportion. I just gave her a gun that I wouldn't use and very few first aid sprays and she just went about her business being a mildly incompetent teammate. But then again in RE6 I was capable of climbing the rope so I might be broken enough that Capcoms bad decisions aren't that big a deal for me.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


J-Spot posted:

I recently played through Kingdom Hearts HD myself and thought it held up fairly well once I adjusted to the camera and platforming controls. What really drags that game down is the level and quest design.


Traverse Town: The game pretty much leaves you to wander around aimlessly looking for a way to advance the plot. The solution must be stumbled upon pretty much by accident.

This is such a common feature in RPGs and it's easily my least favorite. The party enters this big city and goes "Let's go talk to X" and then you have to wander around this place you've never been to until you find the NPC to talk to. Alternatively cutscene magic puts you in the kings chambers and then you have to go talk to all your party members that have scattered trough the town.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


PJOmega posted:

Okay that one I definitely didn't catch.

How did you miss "Spike with stereotypical gay lisp"?

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


El Cid posted:

I was playing Dawn of War 2 - Chaos Rising the other day and there was a scene with Steve Blum talking to Steve Blum. I believe they might have been having a conversation about another character voiced by Steve Blum. I am being entirely serious.

Yeah. He voices two space marine heroes and the chaos space marine guy.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


RonMexicosPitbull posted:

Skyrim is one of those awesome games where its worst detractors go "After 150 hours in this game is terrible because..."

I've always liked how on these forums it seems like the only way to have fun with Skyrim is with mods.

"It's a great game, after you install 20 or so mods that change how everything works."

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Thoughtless posted:

I love Skyrim, it's just that it has a lot of things dragging it down and you need to use the console or mods a fair bit for the best experience.

For example, leveled loot. This means you can't proceed through the game naturally unless you want to be stuck with a legendary sword that barely hits for more than a wooden stick. It's easily fixed by console or mods though. The leveling system is a pain too, because the scaling only stops at level 60, and it's almost impossible to get there naturally, i.e. without grinding your skills. It's another easy fix.

See? Very next post details how you need to mod it to make it fun.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


M.Ciaster posted:

You do know that exploration and discovering stuff is actually supposed to be a part of the game right

+ getting everything spoon fed to you makes it so that you don't actually feel like you're working to achieve anything and that just feels hollow as hell IMO

Yes but it's your opinion. Basically what y'all are saying is "How dare you not enjoy your videogames in the exact same way I do? I demand you enjoy them the same way I do!"

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


2house2fly posted:

The world is the game. You explore the world and talk to NPCs and you get given quests as a result. You'll also miss a lot of content in Mario Galaxy if you refuse to press the jump button.
a video game can't be everything to everyone. There are already plenty of games that don't have optional side quests, someone who doesn't like optional side quests can just play those instead of suggesting that the entire concept of optional side quests be eradicated.

Except that isn't what Tiggum was suggesting? I read that as asking for optional side quests to be included on a list in game so that you could easily see what you have/haven't done.

Rather than getting online to check a wiki to see if you needed to pick up the golden button from the Caverns of Mount Everdie which triggers the spawning of the NPC Sir Archibald Nantucket in the Town of the New Player that gives you a quest to collect bear asses and return to him for a golden +5 sword.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


RyokoTK posted:

You realize he's complaining about video games in the thread about complaining about video games?

I really don't get why people are jumping down Tiggum's throat about this. It's a legitimate complaint, he's got a reasonable viewpoint behind it, you don't have to agree with it but it's certainly not invalid.

Because Tiggum frequently gets bitched at in this thread for having opinions against the norm. How dare he have opinions in things!?

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


DStecks posted:

Tiggum is getting bitched at because he's saying that broadly employed design concepts, which for many people in the thread are a big part of why they enjoy video games, are lovely because he personally does not want to play a video game more than once or use GameFAQs.

He's complaining about a broadly employed design concept in a thread where people regularly bitch about tutorials. Which I would consider tutorials
a broadly employed design concept. But I guess since Tiggum has an opinion different from everyone else it's okay to dogpile him.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


I'm playing Bayonetta 2 and it's got an example of what I swear games do. I'm trying to do one of the Muspelheim levels where things only take damage in witch time. Moving around I tend to gently caress up and not dodge right to trigger witch time but standing perfectly still I swear the enemies just walk back and forth and don't attack timely at all. It's like they know I'm waiting.

I swear Demons/Dark Souls do the same thing. When I give up and just say gently caress it and put down the controller enemies back away instead of just killing me right away.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Son of Thunderbeast posted:

You ain't kidding. this made me check rule34 to see how much FNaF porn there was ("how much" rather than "if," since it's really a foregone conclusion)

I knew there'd be some, but not 11 loving pages.

It's a game about animatronic animals forcing you into a fursuit. I'm surprised it's only 11 pages.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Elfface posted:

We'll, I've found the most annoying credits sequence ever created. It's in Infamous: Second Son.

Not only are the credits unskippable (But they are pausable!) if you quit the game during them, when you next start it up, it starts them from the top. Once you've hit the credits, if you want to do literally anything else in the game, including starting a new game, you have to watch them or delete your save.

So turn them on and walk away?

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


10 Beers posted:

Yeah, I have no idea where he was going with those complaints either. None of those things happen.

Tapping the pistol button is an arcane key. Granted I played it on PS3 but it told me clearly what button to quickly shoot was. Maybe they took that out of the PC version.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


effervescible posted:

Black Flag has skippable credits.


We already figured out he's playing some mystic special edition. I bet it was hidden under an arcane button press.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


MeatwadIsGod posted:

I have to wonder if the godawful AI companion in RE5 was due to all the negative backlash against a white Buff McSquareJaw genociding large swaths of Africa in the early footage of the game. I don't recall seeing Sheva in any of the early promo material, and it wouldn't surprise me if Capcom shoehorned her in just to give themselves a fig-leaf from which to say, "See, guys?! We aren't racist!"

Yet noone said a thing about Buff McSquareJaw genociding large amounts of Chinese people or Leon murdering the entire population of Not-Spain.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


RBA Starblade posted:

My favorite part about Gwynevere (Amazing Chest Ahead) in Dark Souls is how for a while everyone thought it was supposed to signify another character's gender and self-body issues because of his backstory, then in an interview it just turned out that one of the artists just really likes breasts.

That sounds par the course for the internet. Tumblr hassled one of the writers of Pacific Rim because they wanted to know if there were any GLBT pilots. And then got hostile when all he said was yes. They wanted full back stories of these people who weren't involved with the movie in any way.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Inco posted:

Yeah, okay, I got it to work now. The shaking's gone, but I still can't hit her because the crosshair is slow as poo poo until it moves uncontrollably fast, so it's really easy to overshoot, and I don't have enough time to correct it before she shoots me. It's frustrating as hell.

First fight or second? Because if the second it's way easier to use Nikita Missiles.

You can use stingers for the first but I'm pretty sure you aren't supposed to have them there and only get them if you cheat but I might be remembering wrong.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


I installed Fallout New Vegas finally because I need something to play and goons are always gushing about it. I haven't played long but why is the move speed so atrociously slow?

Edit: I just started so I shouldn't be encumbered or anything.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Something about Rising never clicked for me. I can play DMC and Bayonetta but for some reason I never got good at rising. That's what's dragging the game down for me.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Szurumbur posted:

- the zombies often appear literally out of the thin air in order to create drama and a sense of urgency, and sometimes to get rid of excessive party members

That is the essential Walking Dead trait right there. Robert Kirkman is kind of a poo poo writer and walking dead follows this basic plotline of 1) Nothing happening 2) Zombies out of nowhere kill people 3) New location where the survivors meet more survivors, 4) Repeat steps 1-3 until the money stops.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


melon cat posted:

The Final Fantasy series seems to be quite bad with this sort of thing. I still remember the unskippable Summon spell animations in FF7 (is that what they were called? It has been a while). I don't know if it was an oversight from Square Enix, or an intentional (and self-indulgent) feature that they decided to keep. But it got really irritating really quickly. If I recall correctly, FF9's Eidolons were similarly repetitive.

FF9 would play the full summon once and then randomly after that. FF8 made you sit through entire animations but added in the ability to boost the GF by button mashing.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Nuebot posted:

This is a pretty big one dragging games down. I donated to Chroma Squad's kickstarter ages ago, they had planned the release for december 2013 according to their kickstarter.

A year later and they're still just occasionally chucking out a beta and stopped updating their supporters about the game at all. I fondly remember back when indie games first started becoming a huge thing on steam everyone was saying they'd become the best thing about gaming, the way of the future and all that but I've yet to play one that wasn't terrible, and steam has taught me to be wary of anything that embraces the early access tag.

It's almost as if trusting nerds who have no higher force making them meet deadlines is a bad thing.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


The Moon Monster posted:

Nah, the beach that was visible from the guy who gave you the rod and told you to fish at the beach was the pro-fisher beach. The correct beach was across town through some tunnel. I actually didn't even know there were quest markers up until that point. The game wasn't that big so if you were told go to the lighthouse or go to the tavern you could find the thing pretty easily just wandering around. In addition to that NPC being placed in a stupid location the fishing minigame also sucked pretty hard (surprise!).

I didn't get very far in Nier but I distinctly remember a popup saying "If you don't know where to go follow the red X marker on the minimap."

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Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Byzantine posted:

Why would you go on facebook while playing a game, though?

When I still played MMOs I'd bounce to Facebook or the forums while I waited for people to load or stop being the worst.

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