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Gestalt Intellect posted:Which items? Everything from the covenants can be gained offline but it's very slow and grindy. Well i meant online like the super powerful spells and stuff that wouldn't have been found except by walk throughs and stuff. Stuff SO far off the beaten path the only way to get it is to kind of cheat it a bit. And then yeah, can't you trade items from high level characters to low level through the online mode?
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# ¿ Aug 13, 2015 03:43 |
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# ¿ May 19, 2024 12:12 |
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Zaphod42 posted:Nah lots of QTF and TFC turned into snipers v snipers. This is correct. I played hunted SO much. Not having it drags it down.
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# ¿ Aug 13, 2015 16:48 |
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I only play Payload and certain CP maps. Most maps are unbalanced poo poo storms in favor of ZANY antics. gently caress that. SKill-Git gud or git out
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# ¿ Aug 13, 2015 17:19 |
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Thats too bad about Planetside 2, it was actaully really fun. I feel like they just didn't' support it properly to make the game really unique and it just led to it getting stale. It was a blast when it worked though.
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# ¿ Aug 20, 2015 14:27 |
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Simply Simon posted:Hahahahahaha Yeah I was the one talking about it before. I did finally beat it, but the writing is terrible. The combat is actually pretty fun though (excluding the bullshit huge shield guys you talked about, they can gently caress off to hell) Once you start to Rune up your stuff the game can pretty much be trivialized though. Also, I'm pretty sure the studio that did it is German, so the translation may not be 100% perfect, and I think that would explain some of the dialogue. But that excuses the dialogue, not the bullshit story lol.
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# ¿ Sep 1, 2015 19:27 |
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The Wavebird was the best. But the other controllers were poo poo. I remember being younger and everyone always wanted the actual Nintendo/Sega/Microsoft controllers over the Mad Catz bullshit. First party controllers for lyfe. Dragging down TF2: All the servers immediately get SUPER Full and its a spam fest. Servers should be capped at like 18, and no limit on any class or combination. And all the fukin' servers have norespawn or some stupid gimmick in it. Babby's want no penalty for dying with instant respawn, and that should be outlawed forever by valve.
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# ¿ Sep 16, 2015 21:16 |
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I met a kid in college who played L4D. He and his 2 buds invited me in and I didn't IMMEDIATELY start moving becasue I was taking a drink or something, so they killed me. Never talked to that guy again, even though we had the rest of the semester. L4D literally ended a friendship lol.
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# ¿ Sep 19, 2015 17:20 |
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Esroc posted:I quit L4D after getting thrown into a game with a girl playing who goofed off the entire time. She'd intentionally alert special zombies, shoot other players, and laughed and talked poo poo over the mic to everyone the whole time. Us other players took it in stride and laughed along with her and started goofing off ourselves, just having a good time. Finally she threw a molotov at me and laughed about it, so I shot her in the head. The atmosphere was one of us all just goofing off so I didn't think anything of this friendly retaliation, but she took it personally for some reason I will never understand and flipped her poo poo. She started cussing me out and then as we kept going she started shotgunning me every time we spawned. So I quit the session and she decided to spam my steam profile with nasty comments for the rest of the night. So....did you get any or..? I know its not the greifing thing, but the fact that some people are so EASILY greifed brings some games down. MOBAs are infamous for this, but it works in almost any setting. OH this guy isn't playing the way I want, *game implodes due to their efforts*. Ugh. Only now are they really figuring out ways to get around this, but drat does it suck when a game is built like that.
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# ¿ Sep 19, 2015 18:25 |
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Judge Tesla posted:As a game build around teamwork and co-operation, L4D 1 and 2 are really, really prone to trolls screwing everyone over, all is takes is just to suicide yourself or kill a teammate since friendly fire is a thing and you may as well call it quits, especially on higher difficulties. The ai was way op though. It was omniscient and could see in the dark. Where a player wouldn't be able to see you, the ai would start plinking you away from a huge distance completely ruining the game. And they never missed so if you were the zombies they'd just quickly pick you off/shove you off immediately. If it was 3 humans and an ai, you would lose as infected since the ai was the perfect overwatch.
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# ¿ Sep 20, 2015 15:19 |
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Ryoshi posted:Destiny was actually pretty solid at launch and it got terrible reviews because it didn't suck you off while you played and it wasn't as supposedly earth shattering as balding middle aged reviewers misremembered the original Halo. Destiny, like Halo, was and is garbage. Everything it does has been done better somewhere else and with less multi million dollar marketing in your face. Grawr. Hearthstone: God drat the game is fun, but I wish it wasn't so card dependent. I go in to play some of these matches and people are whipping out cards I have never SEEN before that just shut down my standard-deck-having rear end.
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# ¿ Sep 25, 2015 21:24 |
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Screaming Idiot posted:I picked up Shadow of Mordor for the 360 the other day, and while I've grown to really enjoy it, there's a lot of technical stuff that's bogging it down for me. Seconding Away all goats. I intentionally got it for PC once I heard they dumbed down the Nemesis system for the 360, and I only have a 360. They said they had to strip it a bit due to tech limitations.
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# ¿ Sep 27, 2015 03:14 |
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I always thought achievements were just light hearted and fun. Then they added them to World of Warcraft and it clicked for me as to why they were so "important". People who had quit the game literally came back, paid $15 a month just so they could max out all of the achievements. I then knew that the achievements werent' for the players, they were for the developers.
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# ¿ Sep 28, 2015 16:43 |
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Tiggum is wrong to not understand how Dragonrend works. Like....its in the description. But he's right that Skyrim does kind of fall flat. I thought it was great, I had a ton of fun with it. But about 80% through the game I was like "ok lets get this over with. Yes another dragon, oh noes. Whatever. Oh a bandit that does more damage than the dragon, thats nice...." The game is GOOD, its just too FORMULAIC. Once you're about 50% through the game and discover dragons and the mage college you've pretty much done everything there is to do that is unique and cool. Which is honestly too bad because the game is a lot of fun before it wears off.
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# ¿ Oct 17, 2015 15:15 |
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The dungeons aren't bad. The lack of theming and enemies made them suck. If i stumble upon a crypt on this far away mountain it shouldn't be generic. It should have a cool theme or puzzle. Certainly new enemies. Also level scaling is mostly garbage. I can see certain encounters being scaled, but it should definitely matter if you're in an area a you shouldn't be in
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# ¿ Oct 18, 2015 07:34 |
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Lizard Wizard posted:What, if not the enemies, makes an area one that you shouldn't be in? I'm saying enemies SHOULD do that, as the other poster mentioned. You shouldn't wander into an area that is the Headquarters of Major Evil Faction and be able to go toe to toe because of level scaling. This is the HQ, you're gonna get rocked unless you're high level. Same with a lot of other involved quests and stuff like that. Enemies shouldn't' scale, things should just stay where they are. I think Fallout 4 is going to do this where things scale in a certain range, so if instead of having the area enemies scale down to your level 5, it'll go from level 15 to 13, and no lower.
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# ¿ Oct 18, 2015 15:03 |
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It'd make more sense if you could do something about it after letting them in and punish those responsible without being called "evil". I mean the guy literally lied to you about his intentions, you should totally get to kick his rear end for that.
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# ¿ Oct 19, 2015 11:55 |
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Strategic Tea posted:Bourgeoise spotted Nah I remember I really wanted to let the ghouls in because gently caress the 1%. But that wasn't' carte blanche to just murder everyone. I mean I would have expected Tenpenny to get flung off the balcony, but the people that didn't know any better didn't deserve to get murdered. Plus they just let a bunch of feral ghouls run around, what is the point of that? You may be a ghoul, but you're not THAT, why would you want that in your society? In every other part of the game those ferals need to be put down the same as deathclaws, but here they are your buds? Nah. Was bad design imo and left a bad taste in your mouth after trying to do the right thing. Edit^^^^^^ Post above this: I think FO 3was written when Good was obviously good, and Evil was Murderous Psychopath. I think Mass Effect did it much better. "Evil" wasnt' RAH RAH KILL EVERYONE, but more "This is the shortest and most direct path to my goals" which makes a lot more sense. In FO 3 the options are "Sure let me endanger my life for the 50th time" is good and "No thanks" is evil somehow. Jastiger has a new favorite as of 12:28 on Oct 19, 2015 |
# ¿ Oct 19, 2015 12:25 |
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Woolie Wool posted:
Baldurs Gate did this. If you didn't complete certain quests, or kept two characters together for too long, they'd fight each other and/or leave. It'd suck if you were power gaming and wanted to keep your Uber Wizard of Death, but sorry, shoulda thought about that before having the person he was contracted to kill as your backup character. You should play Baldurs Gate. Horrible Smutbeast posted:Female character designs in Mobas. I think Windranger is relatively normal looking. I mean she's got boobs etc, but its a tunic and a weird hat with not a lot of skin showing. Sorry I"m just trying to help and stretch to get it to fit your definition lol.
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# ¿ Oct 20, 2015 13:30 |
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Alaois posted:I've never really understood the absolute undying hatred some people have for Little Lamplight but I'm not a socially crippled weirdo with an intense desire to murder children so maybe that has something to do with it Well its pretty game jarring. Everything is hell in the wasteland. Bugs are huge, raiders are everywhere, and slavery is a thing. And here is a known location with little defenses, but a good defensible position, full of rear end in a top hat kids. Why are they there? Why can't you kill or at least disrupt them? Why do you have to take their poo poo? Why can't I open this chest high door that they have? Its just video gamey and silly and completely out of place in a world ravaged by nuclear holocaust that the player is just rail roaded through.
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# ¿ Oct 21, 2015 17:56 |
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Kandak Sayaqa posted:
This is why you play hard core only.
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# ¿ Oct 22, 2015 06:04 |
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I played the game and I don't feel it felt forced at all. I can totally see that kind of thing happening, and I'm sure it has happened in warfare and military operations. Hell, wasnt' there a story of an American trans person fooling their way through something back in like the civil war or something? I dunno, I could be wrong, but it didnt' seem out of place in that realm. I think people were just looking for something to bitch about.
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# ¿ Oct 25, 2015 21:07 |
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Well I thought it made sense in DA:I because they were a mercenary group specifically because the Templars and regular military wouldn't have had Krem. That's why the story comes out the way it does, because they weren't accepted anywhere else. Ashley pissed me off because she was a bigot and she still believed in Jesus. It makes me sad to think that Space Republicans were still a thing.
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# ¿ Oct 25, 2015 21:32 |
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I actually square up the racism thing because of her history, that I get. The problem is the way they execute it in her dialogue. The fact that she saw them beneath humanity instead of enemies of humanity is what bothered me. As Shepards line in that conversation shows, most people understand WHY her grandfather had to surrender and most agreed that it was the right thing to do. The way she goes into saying that the aliens were just not up to human standards is what was stupid. They DEFEATED your grandfather. They helped build the ship. They were in space first. She sounds like a stupid conservative rear end in a top hat in the conversation. And then yeah the religion thing took me out of the game a bit as well since..I mean its pretty clear that you're fighting aliens, malicious AI, and clearly have broken every rule that the bible said exists about the world...but no, we're going to talk about how real Jesus is on a ship floating in the darkness of space, light years away from where that myth originated, possible on through the use of unknown ancient technology, and we're going to say it with a straight face. Then we're going to talk about the best way to approach an alien planet with a monster infestation in the next breath. Riiiiiigght.
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# ¿ Oct 25, 2015 23:50 |
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I missed the Jecht shot in FF-X because I wasn't paying attention. I thought it was a silly cutscene then missed the prompts. Only later did I find out it was a devastating move in combat AND in blitzball. Curses.Polaron posted:It's worth pointing out that Ashley's predictions about how the Council would treat humanity were almost 100% correct: they did indeed throw humanity at the first big threat that reared its head and then ran away, thinking only of their races first. I didn't know about the context of the pet thing, thats interesting. But she was right for the wrong reasons. She wasn't right because she was a good contributing member of the team with a chip on her shoulder,. She was just hateful and silly with her head in the sand regarding how the universe worked. And yeah it IS weird to not even have been born on Earth (she was born on a separate planet, I thought) and still taking that stuff seriously.
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# ¿ Oct 26, 2015 16:28 |
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RBA Starblade posted:Is Mass Effect really the first story you've read where the writer tries to deal with religion in the context of space or another unexplored frontier or the (idea of the) existence of alien life? How? Its the first one where they weren't the villain/laughed out of existence/feared for their dangerous religious ways. I mean poo poo, in Alpha Centauri, they were NOT nice people. Suitaru posted:Pretty sure the Jecht shot isn't missable. After you get the airship, if you take the boat ride from Kilika again, the cutscene replays. Ah see, I didn't know that. I was playing it blind and never even figured you could get it then, and of course you're right. YOu miss it for most of the game.
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# ¿ Oct 26, 2015 21:33 |
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Dragging down for me is that I haven't seen a sequel to THE World.Ends With You. Game Owned.
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# ¿ Dec 26, 2015 05:30 |
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WeaponGradeSadness posted:I'm playing Divinity: Original Sin for the first time now that there's the enhanced edition or whatever on PS4. At the start you create two characters instead of just one, and you can set one (or maybe both?) to have an AI personality during conversations, but if you choose not to, which is the default, you control both during conversations with each other. Which is great, and not at all what I'm complaining about. Can you explain how you'd like the answers to be if they don't agree? This sounds like everything is working as intended. Did they really give obama a copy of The Witcher?
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# ¿ Dec 26, 2015 23:54 |
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It is kind of front loaded in difficulty and gets easier as you go along and learn more things about how it works. You really should do the initial town quests and then move on from there. The key to remember is that you are SUPPOSED TO CHEESE THE FIGHTS. If it seems lame, its by intention. You have to use your head and exercise some lateral thinking to get further in the game.
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# ¿ Dec 29, 2015 21:12 |
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# ¿ May 19, 2024 12:12 |
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Assassins Creed Syndicate: I can't install it because uPlay is loving dumb and won't let me in the account, nor send me a password reset link. gently caress uPlay.
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# ¿ Jan 11, 2016 16:18 |