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marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

I just got Soul Calibur V for cheap a while back, and the discovery that unlocking most of the weapons and character creation option are locked behind grinding up levels is bringing me down.

Not to mention that my favorite mode in any Soul Calibur game, Chronicle of the Sword, still hasn't made a comeback. :mad:

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marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

J-Spot posted:

Bound By Flame is a budget RPG that has no shortage of things dragging it down, but it's the terrible combat that really stands out. You can quickly toggle between warrior and ranger style combat, the former being a more methodical style based around properly timed parrying and counterattacking while the latter is based more around getting in quick attacks and dodging effectively. Warrior style is effectively useless because it's pretty much only appropriate for 1-on-1 battles but every encounter in the game is a mob of 4-5 enemies and there's usually no way to lure them away from each other. Your best bet is to stick with the ranger style and try to eliminate enemies as quickly as possible, which is never all that quick thanks to the absurd amount of HP the normal enemies always seem to have.

To make matters worse, leveling up your character and improving your equipment provide no noticeable sense of progression. You pretty much have access to all of the skills in the game from the start so your skill tree choices are all minor upgrades to the skills you already have. Finding better armor never makes your character any more durable than a wet bar napkin and better weapons never seem to chisel enemy health down any faster. You fight the same enemies throughout most of the game but they scale up considerably so you end up feeling like you're growing weaker as you advance.

This is a pretty consistent complaint I keep hearing. It makes me wonder what the devs were thinking. Did none of them actually play their own game? Do they know something we don't?

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Still, gently caress the clams. I just started skipping them altogether on my way to Seath.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Hell you don't even need to rush it. Black Gulch is one of my favorite zones for some perverse reason: it's full of hazards that will gently caress you right up if you're unprepared but can be neatly disposed of or avoided, and the Gutter has already warned you about the poison statues so you know what they do when you get there. I love setting the monsters on fire while they hide in their holes. It's also short so you don't drag things out and you get a fast turn around on boss fights, and it's got some nooks and crannies that all have stuff you really want to visit. Also Rotten is a pretty fun fight to melee.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

oldpainless posted:

The first smaller boss actually killed the guy who became the big 2nd boss.

Tying in with this, I think big 2nd boss would be better received if, after you beat him, he reverted back to whatever he was that the first, smaller boss beat. Something like a flaming Garl of Vinland duel over a firepit could be pretty cool, and might make the overall fight more on par with Smelter.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

I think Syndicate 2012 would have been better if we could have played Merit instead.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

The Low Chaos ending goes on about a "golden age" and and how wonderful and enlightened Emily is while the high chaos ending harps about "mountains of corpses", so people can be forgiven for thinking it's a morality system when it comes off as something out of Fable.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

I will never forget escorting that loving turtle.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Hannibal Smith posted:

The talk about awkward walk speeds reminds me of something that I see in countless games: being forced to stand still to avoid missing or accidentally skipping dialogue. When, for example, a couple of characters start chatting when the player enters a hallway entering a hallway, but opening the door at the end throws up a loading screen that cuts it off. The only way to hear all of the dialogue is to just come to a stop (or walk excruciatingly slowly) any time anybody starts talking about anything.

This is especially bad in any game that uses audiologs, but I hate those things anyway.

This reminds me of one of DA2's many little problems: You enter a zone and trigger a banter hotspot, and your companions start talking. This can lead to the problem you mentioned, but if a random, nameless npc walks by and triggers their own chatter that one of your companions can respond to, the companion banter is cut off for that. And there's no limit to that NPC interruption; if you bring the same companion into the same zone, banter triggers and that same NPC walks by, they can spout their same exchange with your companion again, cutting off another set of banter. The problem is companion banter doesn't repeat, unlike NPC barks, so if you cut it off, you miss it for that playthrough.


Mokinokaro posted:

Yes. If you go back to the camp you fought the first hydra at there's a guy there now who will sell you an item that let's you into the character editor from the main menu.

Initially the item he sells is one use, but when you hit the "post-game" he'll sell an infinite use version.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

...of SCIENCE! posted:

One little thing dragging Bioshock 2 down for me is the way that they completely abandoned the rad cobbled-together guns of the first game in favor of...a shotgun. And a machine gun. :effort:

Did you never get any upgrades? They cobbled tons of stuff onto them. In Bioshock 1 you have a totally mundane pump action and tommy gun until you upgrade them; it's the same in 2.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Well I mean the police station is directly attached to the sewage treatment plant or whatever, so just pop on downstairs by blowing up a wall and relieve yourself without need of a toilet for a middle-man!

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

The Moon Monster posted:

Everyone always complains about the stupid way to get the Zodiac Spear in FF12. They're totally justified, it is really dumb. But, it's actually way more player friendly than every other ultimate weapon in the game. The vast majority are just found through stealing from enemies or looting chests that have a low chance to spawn, and if spawned have a low chance to actually carry the weapon. So it's just as much of a guide required situation unless you somehow psychically ascertain that that chest that dropped 3 phoenix downs will drop an Excalibur or whatever if you just farm it an average of 50 times.

I didn't have any problems with PC port bugs in Revengeance myself, but the horrible camera really drags down an otherwise amazing game.

Yeah, I'm one of those people that actually like FFXII, but I can't imagine why anyone would ever think poo poo like that is a good idea in any game ever.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Sad lions posted:

Is it required for beating a super boss or something? Honestly that whole thing sounds like way more trouble than it could ever be worth (see also: beating super bosses).

Maybe. I know I never beat Zodiark, even with a few ultimate weapons on my side. And I never tried Yazmat, and he's designed to be fought over multiple encounters, so an ultimate weapon would definitely make that a more bearable affair.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

...of SCIENCE! posted:

Really any game that aggressively markets its DLC in-game is awful. Sleeping Dogs having every pause screen and menu have a big animated ad for their DLC with a button to buy them was tacky as hell.

I will never forget Bioware's integration in Dragon Age Origins. They put this fully voiced NPC with a quest marker in your camp, and his dialogue leads to an in-game purchase menu. It's been too long since I first played, but I'm pretty sure that until you actually buy the DLC, he will always be there, because he only leaves once you start the quest.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

If actions I take after starting the game bring up ads, I call that an in-game ad.

I don't mind ads on the start menu, though. The ticker on the Mass Effect games saying such and such pack is available is totally cool.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

I was most disappointed in the latest soul calibur's way of unlocking stuff, by putting everything behind levels. To unlock costume and weapon pieces, you have to grind up to level 53. I much preferred the method in soul calibur 3 where you unlocked pieces by beating characters wearing those pieces in the chronicles of the sword mode (still my favorite sc game mode).

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

...of SCIENCE! posted:

Unlocking is a hugely important aspect of game design, not just in terms of motivation and reward but as a fairly organic way of teaching people new mechanics without overwhelming them. Unlocks being objectively terrible is another one of those "rules" made up by people with no qualifications and zero idea what they're talking about.

This is a good point, which is why stuff that has nothing to do with mechanics should be unlocked outright, like vanity costume pieces. If that stuff has mechanical applications, sure, hold on to it, but I want to look my best now dammit so if it makes no game play difference let me have it.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Tiggum posted:

I hate costume pieces that have mechanical effects. It forces you to choose between customising the character the way you want to and whatever the benefit of looking dumb is. Like in Dragon Age: Origins, I wanted to wear a cool helmet with wings on, but instead I had to wear a dumb hood thing.

You may be happy to know that the crafting system in Dragon Age Inquisition is supposed to solve this very problem. If you want a winged plate helm on your mage, make one and rock it.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

U.T. Raptor posted:

My favorite was the generic greatsword, which had some double overhead swing that the AI just couldn't deal with. It was wonderful :allears:

Word. That's the only way I beat some of the cheaper set ups. I'd try them fair a few times, but if they proved to be truly bullshit (I think there was one where the most damage you could do to the badguy was chip damage), I'd bust out the generic greatsword and lock him down until it was over.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

poptart_fairy posted:

Yeah, Amana's a terrible slog that is completely trivalized by a single weapon you're never encouraged to use again. It's such a misstep.

I remember before I got to Amana I was expecting a nightmare crypt of deep water and tight hallways with blue wizards shooting homing bolts from atop pillars while my one path was blocked by hordes of black knights based on how people described it, so the actual thing was pretty tame compared to what I'd built up in my head. It seemed pretty easy to me then, even before the patch, but I was playing with a faith build and then a strength clubs build, so I guess they weren't strong against my weapons and spells. I probably died less in the Shrine than any other single place in the game. The bog monsters are easy to target before they activate so you know they're there and go down really quick; you can roll around the priestesses's bolts; and lightning does extra damage in the water. The water doesn't even slow you down that much if you stay close to cover or the critical path of interconnected islands. And since the patch the homing projectiles track so slowly you're only getting hit if you're asleep.

Though the drop offs hidden in the deep water did make me super anxious. And there's a piece of loot off to one side of the map that I never found a way to reach, which continues to haunt me.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

GOTTA STAY FAI posted:

That game was such a goddamn disappointment :(

All the promotional material promised a space pirate adventure and all it delivered was Steve Blum and Crispin Freeman sometimes in space but usually on a jungle planet or in Stock RPG Town or Cliched Plot Exposition Zone.

That game was so bad I returned it to the rental store early because I just could not stand it. The guy behind the counter said it was the best RPG he'd played in years. I just couldn't comprehend it.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Inspector Gesicht posted:

Mass Effect 2 should have ended with Harbringer as the final boss, as he was the closest thing to a main villain in the game. It would have been fitting to kill him after his taunting you the entire time, especially since he appears in Mass Effect 3 with nothing to do.

I've read that Harbinger's almost complete absence from ME3 was executive meddling; like, "we don't want people who didn't buy the first two games to be confused, so don't use the villain you introduced in part two in any big way because it might alienate them." Not to say I believe it, but the game was such a mess I could see it as a plausible possibility.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

...of SCIENCE! posted:

So this proves that all the people saying that Legion only shows up later in the game due to console limitations are full of poo poo?

I'm presuming from all this that you still have to swap out disks for various story missions. The split for recruitments and story missions being on disk 1 or 2 was reportedly done to minimizing disk swapping, but the animations and recordings were already made before that decision was handed down. So if you unlock Legion before you do his recruitment mission (which was designated a major plot event later in development), you'll get to use him in earlier stuff that they made before they decided to split stuff between the disks.

edit: Basically, they might have put stuff for Tali to say in Jack's recruitment mission (or whatever, I haven't checked this stuff myself), but then later decided to have Jack's recruitment on disk one and Tali's on disk two, and then set a requirement that anything on disk two had to wait until all the stuff on disk one was finished, so while the content is on the disk you can't access it normally. They could have let you do Tali's mission first and then Jack's, but then you'd have to start with disk one, swap to disk two to get Tali, then swap to disk one to get Jack, etc. They decided they didn't want that.

marshmallow creep has a new favorite as of 02:34 on Aug 6, 2014

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

You know what brings me down about New Vegas? Not enough people to shoot guilt free. In 3 there were loving slavers and raiders every god drat place, but if all I want to do is roam through the desert getting into gunfights there are only a few places in the Mojave I can really do that without potentially offending someone I want to work for. So I have to mod the game to have more dudes to shoot.

Though I suppose I could just go to Big MT; I remember there was a lot of stuff to shoot there. So much I never actually finished it.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Oh yeah, but sadly there's only so many of them and their assassination squads are a bit underwhelming. If places like the Cove regularly repopulated with reinforcements, I could stay there all day.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Overweight Shark posted:

State of Decay

This thing bringing SoD down for me was how after the release of Lifeline they tuned survivor...survivability down so low that as soon as you clap eyes on them fighting zombies, they go down. It makes rescuing people an absolute nightmare because they'll often go down twice before you can fight off the initial wave that got them, so if you encounter any zombies after that you may as well write them off because getting so much as grazed is going to be the end of them.

I haven't played in a while so maybe they dialed it back up a notch. Survivors were pretty beastly before, but I think they went too far in the other direction.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

That stuff isn't as bad as you'd think. Most construction projects take a real time hour or less, and the amount of time that can progress while you have the game turned off is close to the same. You can still come back to a situation that's pretty hosed up based on what you left behind, though, but it generally won't be unsalvageable--you may have a couple people who have run off and need rescuing, a few supplies will be low, but it mostly just means when you jump into the game you have something to do.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

...of SCIENCE! posted:

San Andreas had that exacy same bullshit too. CJ talks about not wanting to get back into a life of crime and is blackmailed with a handgun that killed a single cop, and then slaughters hundreds of rival gang members and policemen to change the color of that area on the hud and them steals a tank just for laughs. The gameplay was just fun enough to make up for it and the story wasn't as heavily in the forefront as it would be in later games.

I think the games should have a sanity check that makes [protagonist] say, "I'm not down with killing folks." if you haven't been going on any shooting sprees between missions, and say "When do we start?" if you have. Stuff like that. Don't change the gameplay or the missions if you don't want to, but don't expect me to believe that my avatar with a hundred-plus body count is afraid of killing.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

I thought Tommy was hilarious, but I thought the controls in the Vice City era were too janky so I never finished it.

I keep trying out GTA games but never really like them, really. I disliked the controls in Vice City, felt directionless in San Andreas, hated the driving and the characters in 4. I came the closest to really like GTA with 5, but I never finished it and my friends have moved on from the multiplayer, the only part of which we were interested in being the indefinitely delayed multiplayer heists which are probably vaporware at this point.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

The Iron Rose posted:

If I lost my actual arm sure, if I hadn't than hell no because I imagine my girlfriend would be incredibly disappointed.

Not to mention that most people aren't going to get the super augmentations of private mercenaries. The typical augmented thug you meet in that game is indistinguishable from an unmodified human. If being augmented only really means basically the same level of capable but made of metal, I'm not really keen to part with my bits and bobs.

The Moon Monster posted:

Killing him also gives you points for the Bellkeeper covenant.

Which is good because I have absolutely poo poo luck/skill with PvP in that game.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

muscles like this? posted:

One thing I find annoying about DE:HR is just how long the game takes to reveal that Megan is still alive when it's super obvious from early on that she didn't die.

A lot of games have a problem with playing coy about their plot twists when they're really obvious hours in advance.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Personally, while I might not just chop off a whole arm and replace it, you can bet I would bionic the gently caress out of my bones and joints. If it meant I'd never have scoliosis issues or knee problems again, sign me up.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

I'm trying out Just Cause 2 for the first time, and holy gently caress the cinematics are loud as hell. I turned the game volume down to a tenth of what it was, and now the gameplay is quiet, but the cinematics are still insanely loud. Do the volume settings seriously not impact the cinematics in that game, or is there another option I'm missing?

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Someone was praising Last of Us in the other thread, and it reminded me of a gripe I have: I like that NG+ lets you keep your upgrades, but I would have preferred it if it let me keep the weapons, too, because there's stuff you get towards the middle or end of the game I wanted to play with much earlier.

Specifically I want to murder people with the Shorty all game long.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Sociopastry posted:

So I just picked up State of Decay, and while I'm really enjoying it, the AI is so loving dumb that it's really throwing me off. My allies just cannot figure out basic pathing. At all. It's like, dude you just watched how I climbed up this thing, get up here. But instead they run back and forth like idiots.

I don't know if they've changed it, but when Lifeline came out they made survivors so fragile that often they'd drop as soon as a zombie came near them, which honestly turns them into a serious liability.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Alteisen posted:

I'd like to add that WS has also been plagued by numerous bugs, everytime the devs "fix" something they break like 10 others, my favorite so far is guild leaders(just the leader) having their entire attunemment wiped, Carbine's answer to this lovely bug? "Roll and alt and do it again".

And holy poo poo that TBC chart, is that for real?

I didn't start raiding until after TBC launched, and it made me quit the game forever, thank god.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

U.T. Raptor posted:

This is a longstanding problem with various Warriors games, and it's always annoying.

This is a problem, I think, with an offshoot of the Warriors games called Bladestorm. I like the premise--it's the Hundred Years War and you aren't as super human as a Dynasty/Samurai warrior, so you need to attach yourself to a squad of dudes and lead them to victory--but if you try to pursue engagements or capture forts and your ally NPC squads aren't trying the same thing, you are going to get your poo poo wrecked. So you often have to follow what the computer is doing, and if your squad is whittled down you need to hope there's a replacement nearby (or that you bought an item to replenish your numbers). And even if you do everything right and kick all the rear end, with a score thousands of points higher than everyone on the field, your side can still lose because the guys on your side hosed up.

They're re-releasing Bladestorm with added content (monsters!) on PS4 this year or early next, so I'm curious if it's been improved at all.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Tiggum posted:

Every other character is voiced though. All the dialogue options you can choose result in context-appropriate, fully-voiced dialogue from whatever NPC(s) you're talking to. Obviously those don't all need to be unique, sometimes the same response will work either way, but compared with all that, how much extra is it to give the player character a voice?

Well yes, they are. But adding an avatar, each with a specific "personality," to then inflect on every line of dialogue those characters respond to is adding a fuckton of actors who all have the exact same lines. That's 30 actors with a full games worth of dialogue to read, and they're paid by the word. Dragon Age already reused a ton of actors to play major and minor characters; Cullen and the original Anders are the same dude. If you added dialogue for every single bark set you have to take whatever they paid Mark Meer and Jennifer Hale to do Mass Effect and multiply it by 15. At minimum.

If it's any consolation, Dragon Age Inquistion will let you pick Male/Female + American/British.

marshmallow creep has a new favorite as of 03:27 on Oct 8, 2014

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Tiggum posted:

I was just talking about having one male and one female player character voice, not 30 actors. :confused:

Sorry, I thought when you said picking a voice didn't then lead to all that character's lines being voiced you meant you wanted the voice you picked to be the one voicing all the lines, which would mean 30 actors for all the voices between all races, genders and personalities available at character creation.

marshmallow creep has a new favorite as of 22:30 on Oct 8, 2014

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marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

I've been told the blue sentinels are really a ng+ covenant, and that has a huge impact on your blue invasion rates. Doesn't make the 500 rating thing any less bullshit.

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