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Leal
Oct 2, 2009
Final Fantasy 14, the giant frog enemies. Most particularly the Nix. I hate when things are always hostile and always attack you and god dammit I just want to run past. What the giant frogs do is basically grab you with their tongues and pulls you towards them the second they aggro you. Nixes also inflict heavy on you, so not only do they yank you back as you run past them you are now moving half as fast for 10 seconds.


Also their faces annoy me.

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Leal
Oct 2, 2009
Its a small thing but I do agree it sucks you don't get some sort of bonus xp for being stealthy in Watch Dogs. One of the first few missions you have to hack into a ctos base, you could go in guns blazing but I actually managed to do it without even entering the base or killing anyone by swapping cameras, then after getting the code distracting the guard with a hidden camera to walk towards the thing you have to hack. Nothing to show for it :(

EDIT: Oh and when you first start driving in a car its like Aiden just floors it so the car barely moves while peeling out. gently caress man, ease on the gas you neanderthal.

Leal has a new favorite as of 19:02 on May 31, 2014

Leal
Oct 2, 2009
Planetside 2: The fact the entire playerbase only fights on Indar. The only time people move off is to try and basically run unopposed to a base on the other continents during an alert before the owners of the base all move to the other continent, smack them back and push them back enough to promptly run back to Indar, or during another continent alert where quite literally the second the alert ends everyone immediately redeploys to Indar. I was in a queue to go to another continent during an alert, right when the alert ended I watched as my 60'th spot in queue immediately jumped to first.

EDIT: But god knows its the only place you can actually get a fight, if you go to the other continents to fight the players there they immediately run off and go to another continent (probably Indar)

Double edit: Its made even worse for the fact Indar has really lovely resource gain compared to the other 2 continents.

Leal has a new favorite as of 03:33 on Jun 7, 2014

Leal
Oct 2, 2009
FF14, 2 things with the Arcanist class and its job the scholar:

1: If I put pet actions on one of my hotbars, like not the dedicated pet hotbar but one of my normal use hotbars cause I want to use the same hotkeys in other classes, the pet actions don't actually get removed from the hotbar if I switch to another class all the pet actions are still there. The game doesn't keep my arcanist abilities on my hotbars, hell items on my hotbars or commands for my chobo are cleared off the hotbars when I change classes. So why do the pet commands stay stuck in the hotbar when changing classes?

2: The scholar pets auto heal, its nice and all but it can cause issues where you'll try to heal something and your faerie will heal them right before your spell gets thrown out. I don't know if this is the case, but I think it also screws with this one spell where you give a shield to the person you heal with it that'll defend against the damage you heal. If you go to heal them when your target is at 50% life, and your faerie pops a heal on your target and now he is at 80% and now you heal less since you hit their HP cap and now your shield wouldn't be as powerful as it would be otherwise. I think thats how it work, unless SE decided to be cool and will say "Oh you would of healed 600 if he had 600 under his max HP, so we'll just let your shield defend against 600 damage".

Leal
Oct 2, 2009
Arma 3: The physic AI. Or AI with loving hawk sight. Maybe I am just really loving blind and bad at the game, but it borders on ridiculous on how well the AI can spot and immediately shoot me from several hundred meters out. In this one mission you take over a radio tower, and you use mortars to soften the base up so another squad can rush in while you attack after calling the targets to the mortar team. My squad charge in, the other squad is already in the base and shooting up people, the loving second I make it up the hill I immediately get popped in the head. I thought it was kinda funny actually in an :owned: sense, but still this guy was in a firefight with another squad and immediately turns to me the second I expose my dome?

It got even dumber later on when you have to defend against a counter attack, I saw 2 jeeps driving towards the base and ordered the mortar team to fire at a crossroad. Well lucky me, the jeeps stop right at the crossroads, all the men get out... form a line and look right at me as I'm peeking through my binocs from a large loving distance and I barely duck in time as every loving soldier fires at me. Then the mortars drop and killed all of them in a single blast. Thats pretty loving ridiculous, I should think that was awesome but all I can think of is that the only reason it happened was cause the entire AI force promptly zeroed in on me and started firing.

Also I swear to god if there is a "twist" here in campaign where this guy that is leader us is really actually a bad guy I'm going to rub magnets all over my hard drive in rage cause its so loving obvious

And whoever coded in the exhaustion can go gently caress themselves. Yeah I love it when the AI outruns me and I can't keep up unless I want to spend the next 10 second firefight with my aim being thrown all over the place or I can walk normal (Where I'll still have an asthma attack) and watch half my AI partners die cause they're pretty bad at defending themselves.

Leal
Oct 2, 2009
I hate how you cannot raze city states nor capitals. If they're in a lovely area you have a useless or inefficient city. I remember how much it ate away at me when I captured a city state that if it were just a single hex to the left it would of been the perfect spot fuuuuuck why couldn't it of been that one spot why can't I just raze this and build another city nearby god dammit.

Leal
Oct 2, 2009
Final Fantasy 14:



This little fucker right here. You get 3 daily quests from this one NPC, and almost every drat day I have to do this one where its a transportation quest. Transportation quests are you carrying something somewhere, you're timed and every time you're hit you lose time. For this particular one you lose 10 seconds out of 50, and you need to run to specific spots to get your time reset to 50.

And this little fucker right here, every time I do this quest I need to run past him. There is no way to sneak around him (and even then maybe I'm just getting lucky, I thought enemy detection is based on line of sight but I've been wrong many times running behind something just for it to instantly turn around and sucker punch me) and you can't fight back, you can't sprint. So this little fucker attacks you and you'll lose 10 seconds of your time. And he'll chase your rear end, and he throws lightning balls at you so he doesn't even need to be near you. Once he starts casting that spell is going to hit you unless the rng decides that you dodged the attack. He attacks like every 2 seconds and you wont be at a full 50 seconds when you get to him. So in like 6 seconds he can bring you from 30 seconds (if you're lucky to arrive with that much time) to 0 and you have to restart all over. If you kill him and run all the way back to pick back up the item you're transporting he would of respawned by the time you get back. You need to rely on another player to kill him/distract him to get past him without him loving up your quest.


I really loving hate this guy.

Leal
Oct 2, 2009

Elysiume posted:

If at any point in a game you need to escort or walk next to NPCs they should move at one of your speeds. NPCs shouldn't move faster than your walk and slower than your run! It happens in too many games for me to list.

This is irritating, though its kinda funny when someone is talking and walking and you walk too slow to keep up so you suddenly sprint after them then go back to walking. Repeat several times..

Leal
Oct 2, 2009

Pidmon posted:

I've only watched my roommate play GTAV but wasn't it billed as a heist game? And the main story had 4 total (one of which you don't even get money from), and it STILL hasn't been patched into multiplayer like Rockstar promised at launch?

Basically if I'm going to be forced to watch him play a boring multiplayer mode it might as well be a heist.

It really is a big letdown in that regard. The game opens up in a heist, the loading screens often stress "Hey heists are a thing!", about leveling up your henchmen and you can also unlock different henchmen by finding them around the city. And yeah, there is 4 heists. Only 2 of them you actually use a hacker for, and I think the driver henchmen only gets used twice as well. The leveling mechanic may as well not exist, it really seems like there would be some sort of crew management that rockstar decided to drop during development.

Leal
Oct 2, 2009

moosecow333 posted:

I think the worst part of GTAV for me was the fact that some missions were so loving boring and pointless and the only reward for doing them was to progress the story.

The mission where you have to do dock work as Trevor is the one that I remember the most. That missions is so slow, and so boring I kept trying to spice it up by doing things slightly different than the game wanted me to. Every time I tried something different I would instantly fail and have to do it over again. I get that if I simply followed the games instructions to a letter I would be done in 10 minutes instead of 20, but why the hell am I forced to do actual dock work in my game about shooting dudes?

The tow-truck missions were also miserable. Yeah, I get it, you want to inject some back story to this character, but for fucks sake don't have my character constantly bitch about not getting paid, and then have him turn around and do the same thing multiple times before I ever see any money. It doesn't make him an interesting character, it makes him a dumb one.

The kicker of the tow truck missions: You get the ability to buy the tow truck company... just so you can continue to tow even MORE cars :haw:

Most of the missions in GTA 5 really were like "Oh you want to get paid? Well gently caress you" and you sit there not really doing much until one of the 2 paying heists actually happen. Or you abuse the stock system and the assassination missions (see which ceo of a company you're about to assassinate, buy a bunch of stock beforehand cause of course you can't buy stocks during the mission, kill the guy and sell the stock).

Leal
Oct 2, 2009

Lord Lambeth posted:

Also, The Lost and The Damned's Congressman Stubbs :nws:

Pretty sure Rockstar got around that because Lost and The Damned counted as DLC.

GTA5 you see the tip of Trevor's dick when he shows it off to his henchman's cousin and he bends down to pull his pants back up. Also I swore there was a time I ran across a guy trying to rape a woman and he was full on bottomless, willy dangling in the breeze and flopping about when I popped him in the head. I actually stopped, looked down and yep, that was a penis alright.

Does the playerbase of a game count? Though this isn't like "I played dota and was called a human being", but a feature that was put into ff14 that in theory would help the lower leveled players but mostly its just high level players wanting to get their rewards and pissing all over the lower leveled players. There is a system where players at level 50 can be put in a roulette and join a random dungeon that other players are queuing for. The idea is that people who know how dungeons work will be able to help the lower leveled players, but in reality are higher leveled players who wont explain anything and just want to speedrun the dungeon for their reward at the end. Doesn't really help lower leveled players and makes the higher leveled players even more toxic smug elitists.

Leal
Oct 2, 2009
Client side hit detection, I know it'll be a strain on the servers for serverside hit detection blah blah, but I can still bitch about it. Its especially bad in Planetside 2 where you can get hit, duck for cover and like 2 seconds later hear 4 pings of being headshotted and die and 100% of the damage is done by the guy who originally shot you cause on his side he were standing around like a turkey with their mouth open. Or see a grenade land next to you, run off and still die despite being 2 buildings away cause on the throwers client you sat still and was hit by the explosion. Today it was really bad when I saw 4 players peek into a building, then dive for cover and still died a few seconds later. This also has stupid poo poo where you kill a guy and actually see him fall down and see the "killed" message pop up just to die yourself to him a second later.

Its also bad when you drop 2 c4 on a tank, blow it and only one or even better none of the c4 does damage. On the flip side, being in an air vehicle, get locked onto, go "see ya later shitlords" and fly off, only to not still have someone locking onto you but actually hitting you cause on his screen you sat still while he locked onto you.

Leal
Oct 2, 2009
Isn't there a legit bug in Sleeping Dogs where it played the same 3 songs all the time?

Leal
Oct 2, 2009

spudsbuckley posted:

R* are bad at satire.

Literally all of their jokes are "this modern/popular thing is stupid! Also, COCKS!"

A hell of a lot of the satire too is "Hey people are really shallow. Did we get that point across yet?"

Yes, I know people are shallow, if I wanted to be reminded of that fact I would go to the nearest area where people congregate and experience it.

Leal
Oct 2, 2009
In X3: Albion Prelude, the lack of some hotkeys (funny in a game full of them), the inability to set up some hotkeys yourself and the inability to set where some commands are in the menu.

For example, I can use hotkeys to command my wingmen to attack my target or to protect me, and thats it. I have to go into the menus to tell them to dock somewhere or return home. And hell, if I want to command wings there are not hotkeys for them minus having to mod a game (but mods shouldn't excuse anything in a game).

For the inability to set where some commands are in menus, I mean if I want to command a ship to return home just off hotkeys I have to open the command menu (C), go into the navigation menu (1), then select "return home", which is key 8. Keys 1-8 are standby, idle, dock at my target, dock at..., fly to sector, follow me and follow... The first 2 are basically the same command, just one has them move around, so thats wasted. The "target" and "..." commands should just be merged and have the player be defaulted as the first selection so if I REALLY need to quickly make them follow me or dock at me its just one enter key away, instead of having to differentiate between 3 and 4. If they just merged idle and follow to 1, dock at to 2, follow to 3 and fly to sector that moves "return home" to 5 which is much more reachable then 8.

And likewise I really would prefer if there was some simple system for me to set up a hotkey that will open command>navigation>return home.


I just really want a one push key to tell my drat ships to return home ok?

Leal
Oct 2, 2009
Final Fantasy 14:



A party member has withdrawn from the duty.

Edit: And instead of just keeping this party of 2/2/3 and finding a 4th dps it just clears up the entire party and starts back from scratch forming an entirely different one.

Leal has a new favorite as of 01:23 on Aug 22, 2014

Leal
Oct 2, 2009
You can make a game all about dying without mandating that you absolutely cannot pause when real life takes over.

Leal
Oct 2, 2009

Dr Snofeld posted:

I don't know why "shut up about Dark Souls" was removed from the thread title but it's very tempting to put it back.

Can't we just do a catch all and put in the title "Stop defending your favorite game"? Its kinda dumb to restrict a topic cause some nerds REALLY have to come out the woodwork defend their favorite game.

Leal
Oct 2, 2009
Planetside 2: Infiltrators get a sensor that you place on the ground. For whatever reason :soe: in their infinite wisdom decided that after you throw one down, in the time it takes to drop it and reequip your weapon your character moves at like 25% speed. It is really annoying at best and at worst those 2 seconds of me almost running in place allows an enemy to get to me and kill me.

Leal
Oct 2, 2009
Planetside 2: Spawn camping is a big problem in the game. Now to try and help with it SOE added secondary spawn rooms that the defenders can access through the teleporters. So it gives defenders a second spot to jump out of and requires the attackers to cover more ground


Sometimes though they have the secondary spawn room... like 5 feet from the primary one.

Leal
Oct 2, 2009
X3 Albion Prelude: The Rapid Response fleets. I call them the anti fun police

Doing a combat mission? They will jump in and destroy the targets which denies you extra cash then jump out like nothing has happened.

Xenon incursions rarely happen cause they just jump in and wreck them all

Maybe you're picking on a single race. Well after a point be ready to contend with 4+ capital ships with an escort of bombers every single time you just enter a sector. You don't even have to do anything hostile, just be in the sector. Bam, instant fleet ready to bomb your poo poo.

They're overly aggressive and respond with far too much force. Its like responding to a kid who got caught shoplifting by sending an entire SWAT squad to pick up the kid and contact his mother.

Leal
Oct 2, 2009

Pancho Jueves posted:

Admittedly, character creation may as well be an afterthought in a game where you spend 90% of your time in a full helmet.

In FF14 if you're either of the 2 tank classes and its your first class this is pretty much an issue. You spend maybe half of your time being fully encased in armor, you either have the choice of wearing armor that isn't optimized for tanking or wearing older armor until you hit the next step in gear progression if you want to show everyone your pretty face. And since its your first class you can't use the glamor system to change how the armor looks since that unlocks at level 50.


Another thing in ff14: You can't use the glamor system till you hit level 50.

Another thing: When you hit level 30 as an arcanist you become either a scholar or a summoner. Scholar immediately loses the carbuncle, summoners eventually phase out the carbuncles for "egis" which are like mini versions of the 3 primals. Carbuncles look cooler then the egis and the faeries :saddowns:

Leal
Oct 2, 2009

Dr Snofeld posted:

You can freely toggle displaying your helmet in FF14.

There is some armor that covers both the body and head and the toggle doesn't effect those.

Leal
Oct 2, 2009

scarycave posted:

My biggest beef about Lightning Returns, is the lack of a party system. I never played the first one - only the second and well, and their isn't really much to get invested story-wise in with Lightning here. At least with a party, you'd have people sort of bouncing off each other and interacting and sort of getting you drawn in a bit more but Lightning is just cold and brooding most of the time and just generally kind of boring.

Also, still think the NG+ thing where you unlock upgrading weapon customization is dumb and should have been in the game the whole time.

But if you have party members that will detract from that one SE employee's waifu Lightning. Recently FF14 had an event where Lightning appears and my god, the dialogue for it just reeks like Yoshi P was slipped some yen to make Lightning sound like this super ultra cool character.

I was surprised there wasn't some weird sweaty Lightning armpit money shots that FF13 loved so much.

Leal
Oct 2, 2009
Let me tell you about my story about being in the military and suffering from asthma in Arma 3. Doing one of the showcase missions where you attack a camp and move up. When I finally got to the fight I dove behind a blown up tank and waited. Just sat there, waiting for my asthma attacks to finally stop so I can do stuff like "aim my gun without randomly bobbing it". By the time I finally recovered from my asthma attack all the enemies on the outer area of the camp were dead and I would have to get closer to flush out the remaining enemies. So I make a run towards the base and duck behind a shed, once again sitting there to recover from my asthma attack. By the time I finally recovered the battle was over. Oh I was given a objective that only I could do and not my AI teammates who did not share my breathing issues, setting a bomb on a hostile emplaced gun. So I did so. OK now we are ready to move out, gotta run over to my teammates moving in formation... oh, I can't sprint anymore towards them and they're quickly outrunning me. Cause I have asthma and can't keep up.


The fatigue mechanic is the worst thing about Arma 3, the all knowing AI wouldn't be such an issue if I could loving AIM at them. Its a great simulator about having asthma and being in the military. I feel like loving baggage that lags behind as my AI teammates kill everyone as I'm coughing and wheezing 50 feet behind and spending any firefight I do manage to catch up to hiding behind a rock puffing my inhaler so I can actually aim my gun instead of impotently waggling my gun and spraying gun fire everywhere. I must of missed reading about the tactical 5 minute breaks real life militaries make every time they jog 100 feet.


I really want to like this game but the loving fatigue mechanic :smith:

EDIT: gently caress, continuing on I walked up a hill which of course exhausted my guy so much he can barely even walk up the hill, almost walked right into an enemy and loving died cause I couldn't aim my loving gun and sprayed my shots all around him.

Leal has a new favorite as of 04:59 on Sep 25, 2014

Leal
Oct 2, 2009
Planetside 2: The inability to go to VR training while in a queue. If you access the continent terminal it promptly flashes your queue status and your option is "Continue playing" or "Leave queue" When I'm in an 18 loving minute queue (which in reality is like 40 minutes) and the majority of players have hosed off to the continent I'm trying to get on or are just sitting in their warpgates doing nothing while waiting for their queues I want to actually do something. But no, if I want to go to VR I have to leave the queue, lose my spot, enter VR, then renter the queue at the very end of the list.

Even better? If you use the redeploy mechanic to deploy from one continent to another without using the terminal it promptly kicks you out of the queue. There is no way to get around this. Your rear end is in that queue and you are stuck in your current continent unless you want to forfeit your spot in line.

Leal
Oct 2, 2009
APB: The restrictions of clothing for both genders and factions. I dunno, maybe I can understand faction clothing, but why is there gender restrictions? It has customization on par with saints row, and there are a few articles of clothing that would work great for my outfit, but can't cause I'm the wrong gender. I mean, I can have a dude run around in a thong and top hat, but I can't make him wear a skirt or let a woman wear a certain pair of shorts?

I'm sure the answer is cause they'll need to make secondary models for the opposite gender, to which I respond with "Get to work assholes, stop throwing out more overpowered weapons that one can only get with real life money"

Leal
Oct 2, 2009
Planetside 2: My dubmass teammates who stand in my line of fire and block the shots as I'm currently shooting someone, or about to shoot someone. I'm not asking you to look both ways before crossing the battlefield (actually, I am) but if you're going to block my shot do me a loving favor and SHOOT THE GUY I WAS TRYING TO KILL BEFORE YOU GOT IN THE WAY.

You walk right in front of me, deny me killing someone, and loving die without even killing someone else and the guy I was shooting ran for cover. Thanks, jackass. You're probably the same guy who watches as an enemy jumps into a group of friendlies and knifes everyone and don't make an attempt to kill him.

EDIT: Also people who just sit outside of a point room and don't actually push. Hey jackass, even if you do kill someone who in the building from the outside there is an exact 100% chance there is a medic also in the building that you cannot kill from the outside who can just bring the guy back to life in a few seconds and can do this an infinite number of times.

Leal has a new favorite as of 01:33 on Oct 20, 2014

Leal
Oct 2, 2009
Planetside 2's "resource" system. Its still a work in progress but they changed it so instead of resources being between infantry, land vehicles and air vehicles its all condensed to one system. First off the old system: You only gained resources depending on what bases you owned and if they were connected to your warpgate that was deposited every 5 minutes. In theory one side could not be able to pull aircraft cause they didn't have any bases that supplied air resources. There was also a cooldown system where you couldn't immediately chain pull vehicles and max suits (unless you certed into it but at the very least there was a 5 minute period of waiting at max rank).

Well with this new system you get 50 nanites every single minute. Every 60 seconds, and there is no way to deny your enemy the resources cause base ownership doesn't matter at all. With that income it is enough to buy a single grenade, which is my main beef with this new system. Every single minute you can throw a grenade and not run out of resources. With a max grenade bandolier you can toss 4 before having to resupply. 4 minutes time and you got your resources back. You can stock up 750 nanites, that is enough for 15 grenades before you just run out. Most fights in room holds devolve into a bunch of jagoffs running towards the building, throwing 4 grenades inside, running back to a terminal and resupplying, running back and throwing MORE grenades, lather rinse and loving repeat. Over and over and over. It makes the nearly 2 thousand certs I dumped into flak armor really loving pointless cause no one throws just a single grenade, they throw 2 at least (in fact the first rank of grenade bandolier is now free... on a class that also gets a rocket launcher that every jackass just fires into a building and hopes for the best) and max flak armor only saves you against one. Its pretty hard to "run from the grenade" in an enclosed building and 10 of the loving things come bouncing in and most rooms are small enough that if the explosion radius doesn't take up a quarter of the room its not difficult to bounce grenades into the deepest corner.

Leal
Oct 2, 2009

FredMSloniker posted:

That little thing dragging Dark Souls down: the 'learn to play, noob' fanbase. :rolleyes:

What about the "My game is loving PERFECT" fanbase :v:

Leal
Oct 2, 2009

WeaponGradeSadness posted:

I still chuckle when I think of the guy who insisted that Spec Ops: The Line had bad gameplay on purpose because it was a metaphor for how war is also bad.

What have you done. Dark Souls:This thread::Spec Ops:Favorite thing thread.

Leal
Oct 2, 2009
In Guild Wars 2 the ranger was really gimped with Anet justifying it as "Well you got a pet so we have to gimp you to make up for it!" Then Anet said that the pet commands are just a simple "attack" and "don't attack" cause they didn't want to make it too complicated. The pet will have exactly 1 ability you have control over, yeah cause I didn't want to command when my pet can use its ability to turn itself invincible, just let it decide to do it whenever.

Also the pets were fragile as gently caress. If they died you had to wait 60 seconds to get it back out. Provided you do have a second pet you can swap to at the push of a button, then you have to wait 20 seconds to swap them. Say pet 1 was about to die, so you swap it. THen pet 2 immediately dies, welp you still gotta wait your 20 seconds and swap out, and just hope pet 1 doesn't die in a full minute. Oh and pets often die if an aoe as much as looks at them. I don't know what Anet's reason for just giving pets an aoe reduction is but I'm sure its stupid and dumb.

EDIT: Its especially aggravating if you wanted to play World vs World cause every fight devolves into everyone just mashing their aoe skill over and over and your pet is a permanent non factor cause gently caress if you can keep it alive.

Leal has a new favorite as of 04:58 on Nov 10, 2014

Leal
Oct 2, 2009

LumpyGumby posted:

Peace Walker and Ground Zeroes/Phantom Pain have it.

I'm sure the updated version of MGS3 also had crouch walking added to it. efb

Leal
Oct 2, 2009

Who What Now posted:

Jesus Christ, Five Nights at Freddy's 2, could you maybe give me a little bit of time to get acquainted with you before Zerg rushing me with 11 killer robots?

The game really does just throw robots at you like crazy. You may as well pretend the other rooms don't exist, just your office and the room with the music box. Check right vent, check left vent, flash your light down the hall, wind music box. That isn't creepy, the only fear is the jumpscares when you die and after a point you just stop being scared by it.

Leal
Oct 2, 2009

mysterious loyall Y posted:

Mentions Dark Souls has downsides

What have you done.

Tropico 5: The removal of the avatar system. I can't make my presidente yell at people to build faster or lead my military in shooting filthy rebels. Now its some dynasty system that I barely even use. I can have someone else in my dynasty be a manager, or sometimes a random event will happen where I can send someone from my dynasty to do a thing. Woop de doo.

Leal
Oct 2, 2009
Rome 2: Total War. No ingame skill tree? Really? I have to use this wiki and the wiki doesn't let me highlight the skills, I have to look at the tree, note which picture is down the line, then scroll down the page till I find the same picture and read what stats it has.

Shogun 2 had a skill tree, why remove that feature?

EDIT: Also, close proximity cities have to each other. Feels like field battles rarely happen cause anyone can just blitz across territory. Hell I conquered an entire providence in one turn cause all the cities were just that close to one another

Leal has a new favorite as of 02:14 on Dec 1, 2014

Leal
Oct 2, 2009
More of Rome 2: Total War:

Navies seem to be worthless, when you can just move your armies onto the sea and they'll become transports. When boarding happens it uses the combat strength of the people on the transport ship, so you say buy a ship explicitly for the navy that apprently maxes out at tier 2 units, or you can recruit a bunch of tier 3+ units, throw them on a transport and just board everyone and everything. I guess transport ships have weaker hulls so they are destroyed easier by ramming and artillery, but who cares when you can just use the faster rowing ability and catch up to units and board them? gently caress, the worst of it was when my trained navy dudes rammed and sunk a transport ship and loving ROUTED cause the troops on the transport were sufficiently scary enough to cause them to route just off proximity. What the gently caress.

The game seems to decide that all of my agents will die of old age at the exact same time. Also this is always timed in such a way that when my agents are finally getting good they roll over and die. Surely you can find a someone to be a spy that is younger then 35?

Then the diplomacy system... man. You know I wasn't hoping for something like Civ or Crusader Kings, but why the gently caress can I not trade provinces with people? Why can I try and convince people to war with one another, break their alliances and loving non aggression pacts, yet I can't tell them to actually STOP fighting one another? Its a real pain in the rear end when I have a good ally (I have to give the devs some credit here, the AI isn't so betrayal happy for a change) and specifically need them to secure a flank of mine, some rear end in a top hat rampages through their territory and its up to me to actually recapture them, and I can't loving hand them back. I don't want to take the responsibility of defending this place or rebuilding it dammit! And after kicking in the teeth of aggressors against my allies, having to game the system (fortify myself outside a city, tell the AI to attack it, hope they listen and wait for them to attack it while I provide back up) and they ask for peace I can't tell them "Sure, if you ask for peace with my ally as well". I step out of the war, in the 10 turns it takes before I can declare war again without losing reputation the guy already recaptured everything I just helped my ally take from him and with interest.

Also I dislike that I can't suggest someone to defend a settlement, this combined with the places being really close to one another problem and suddenly your AI ally will lose 4 settlements cause he has his stacks in bumblefuck nowhere. I can't count the times I've had an ally lose territory while loving about in my own territory.

EDIT: OH! And losing diplomatic relationships cause of agent actions. I thought these guys were supposed to be stealthy, how the gently caress do they know its me? I'm not even participating in this one war, but I want one party to win so I'm trying to subtly arrange the outcome by poisoning the other side's armies and suddenly they're pissed at me cause they somehow know I'm doing it.

Leal has a new favorite as of 09:13 on Dec 2, 2014

Leal
Oct 2, 2009
FF14: There is status effects that you can dispel, then there are status effects you cannot dispel. There is no icon to differentiate the 2 from eachother. I could dispel a petrify effect in one dungeon, then do another dungeon where petrify happens, its the exact same icon yet I can't dispel it for some reason. Just pallet swap the icons, reds are bad that I can dispel and purples are bad effects that I can't dispel.

Leal
Oct 2, 2009

Kimmalah posted:

I don't think it pisses most people off, it's more like "Oh, it's that again." :geno: Similar to the feeling I get when I see the 5 million "Praise the sun" messages on the way into town.

So if one wants to piss off Dark Souls spergs, all you have to do is leave a message that a game mechanic is poo poo, if this thread and the title of the last one is anything to go by :v:

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Leal
Oct 2, 2009
FF14: How basic the macro system is. I'm not asking for the ability to make a macro that allows me to activate it and walk away from the pc for a few hours. I just want 2 things:

1: Conditional macros, as a healer I want to know if my "oh poo poo" button went through, I make it make a sound so I at least know I pushed it and the game registered it, but did it actually hit or was I too far away? There is a message that'll tell me my target is too far away, but its out of the way, hardly noticeable and the sound it makes is really subdued. I'd just like it to make a different sound and put a message in my chat box that I am too far away

2: You can set the macro to wait before doing the next line in the macro, but the game only limits you to 1 wait time. Also I may be wrong, but I swear that if you use one macro with a timer, then use another macro that doesn't have a timer it nullifies the timer of the first one. So I use my macro that beeps me at 30 seconds to let me know I can cast another skill, then I use another macro that just says "Skill used on X" with no timers attached to it. Then 30 seconds later and I don't get beeped and told about my other macro telling me I can use another skill that I was to wait 30 seconds for.

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