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Taeke
Feb 2, 2010


Lotish posted:

Hell you don't even need to rush it. Black Gulch is one of my favorite zones for some perverse reason: it's full of hazards that will gently caress you right up if you're unprepared but can be neatly disposed of or avoided, and the Gutter has already warned you about the poison statues so you know what they do when you get there. I love setting the monsters on fire while they hide in their holes. It's also short so you don't drag things out and you get a fast turn around on boss fights, and it's got some nooks and crannies that all have stuff you really want to visit. Also Rotten is a pretty fun fight to melee.

I feel the same. I've only just collected the four important souls, and I'm already level 120 and many, many hours into it, so I'm not very good, but Black Gulch didn't give me any trouble at all. It was short, challenging, pretty and a lot of fun. It takes a little while if you want to do it right and not die but there's a definite sense of progress and achievement when you look behind you and you see all the statues you've busted so far.

Also, why is the first, smaller boss in Old Iron Keep so much harder than the second, more important boss?

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Taeke
Feb 2, 2010


Seriously, the handymen were tough, but nowhere as bad as you make them seem even without using crows. The fact that they can jump at you at any time and gently caress poo poo up just means you have to keep moving constantly and at high speed, and luckily there's this awesome rail system in place you can move around on, hop from place to place, and never even let him get near you.

Yeah, they're bulletspongy, but if you're playing it like a traditional FPS is playing it wrong. Use your surroundings, you didn't get that ralgrabber thingy just to brutally murder people with.

Taeke
Feb 2, 2010


Mikl posted:

The Sims 3: why is there no option to disable the opening cutscene? I don't mean the three unskippable ones (EA logo, Maxis logo, The Sims 3 logo), but the actual opening cutscene which can and will always be skipped. Right now, if I launch the game and go grab a drink or to the bathroom, when I come back it's still the middle of the opening cutscene, and then I have to manually skip it and wait until the main menu loads. It would be much better if I could just launch the game, go grab a drink, and come back to the already loaded main menu.

I just googled it thinking it might be as simple as it is for Sim City 4 (adding -intro:off to the shortcut path) but unfortunately, it's not. There are mods for it, though, apparently.

Taeke
Feb 2, 2010


BG2 was one of the first big games that I loved and played, and it's still one of my all time favourites. Never got far in BG1 though, and for exactly those reasons.

Honestly, my advice is to just read up a bit on the events of BG1, skip actually playing the game, and move on to BG2. It seems like all your complaints are fixed in BG2.

Taeke
Feb 2, 2010


Yeah, the first dungeon is a slog if you're replaying the game, but there's nothing with it for a first run through. It's interesting, fun, reveals a lot of the characters you start out with and the overall storyline and introduces you to a lot of the basics you need to know in the rest of the game.

Cheating for proper stats and a bag of holding is unnecessary to in my opinion, especially since with the Throne of Bhaal expansion there's containers for every type of ammo, scrolls, jewelry, etc that you can get a hold of easily and quickly after finishing the dungeon.

e:
Check this link out:
http://beforeiplay.com/index.php?title=Baldur%27s_Gate_2

Taeke
Feb 2, 2010


I remember that murder mystery being bugged to all hell, so the majority of people couldn't complete it regardless.

Taeke
Feb 2, 2010


SpookyLizard posted:

A random feature like that would be lovely but as part of the story, dealing with other chosen ones would be a neat sidequest/plotline.

It's been like a decade since I played the games properly, but isn't that basically the premise of the Baldur's Gate series? I seem to remember that BG1 and the BG2 Throne of Bhaal expansion were basically you going around meeting/saving/killing other 'chosen ones' that are just like you. I only remember it vaguely, but it seems like a good explanation as to why certain characters/bosses are as a powerful as you are, and helps to stay away from that "You and your antagonist are the only superpowerful people in the world"-thing.

Which is something that often drags a game down for me: an inadequate explanation for why your character is special and capable of doing all the awesome stuff you do while everyone else is normal. Often games try to get around it by making you the chosen one or whatever, but sometimes there's not really a good explanation. Like, you're a wizard and you've reached level whatever, allowing you to tear open dimensions, summon powerful entities to do your bidding or just simply strike down your foes with a meteor you pulled from the sky.

Then you meet an old wizard who tells you about all his adventures when he was younger and just like you but now he's old, except that he can barely set fire to a squirrel, let alone level an entire town like you can. Apparently everybody just sucks at adventuring and never learn anything, except you.

Taeke
Feb 2, 2010


Tiggum posted:

I have no problem with minor stuff you can miss, but I hate when it's entire quests. The thing I absolutely hate about games like Deus Ex: Human Revolution or Vampire: The Masquerade - Bloodlines or Dragon Age: Origins (all games I otherwise love and have played multiple times) is that I have to go on the internet to find out where all the side quests are because I don't want to miss any of them. It annoys the poo poo out of me that there can be a quest you never even know exists because you didn't talk to this one NPC or didn't pick up this item. If I'm enjoying the game, why would I want there to be bits I didn't get to play?

Baldur's Gate 2: Shadows of Amn (and its sequel/expansion) sound like the perfect game for you.

Taeke
Feb 2, 2010


muscles like this? posted:

Its been a while since I played the game but I think the reason his fight fucks people up so much is that he's pretty much the only enemy that really requires you to use the various status stuff. Everyone else is pretty straightforward and you can beat them just by regular fighting.

This was it for me. I was so used to just coasting through every fight with that flamethrower spell (especially bullshit when you get even a minor mana gain per spell hit upgrade so you never, ever run out of mana) that actually having having to think about a fight surprised me pleasantly. It was the one actually challenging fight in a game where fighting became such a chore that I'd just bullshit my way through it as much as possible so I could finish the story.

Also, that goddamn fart mechanic. Not only was is pointless, it was also very, very poorly explained so it took me a while to understand what you actually had to do.

e:
I did adore the way they implemented magic in that game, though.

Taeke
Feb 2, 2010


Aren't you all massively overthinking this? Isn't emergent gameplay just unintended gameplay elements that emerge from bugs, exploits or unforeseen consequences of different systems working together, which may or may not be adopted by developers in future projects?

It seems like a pretty simple concept that some games actively encourage with open worlds, AI systems, factions, etc, while others are designed to minimize it through heavy scripting and stuff.

Taeke
Feb 2, 2010


I had one of my favourite multiplayer moments of all time playing L4D versus mode with a bunch of friends at a lan party. It was one of the earliest levels where the survivors have to get to the roof of an office building or hospital or something and early on there's this long hallway with offices to the left and windows opposite to the doors on the right. A friend had been giving me poo poo for being bad at games all day, and when I spawned as thw big guy that charges and grabs people in one of those offices I took my revenge. The moment he opened the door I took both of us right out the window. Never heard him swear that much before or since, it was glorious.

As for things dragging a game down, I'm recovering from minor surgery so I've been wasting time with roller coaster tycoon 3, which isn't as good as 2, probably because of the nostalgia factor, is a lot of fun now I've got the hang of landscaping and stuff. Still, the scenarios are too easy. Most of them are done without having to research new rides and stuff and often when I pass the lower requirements I get a useless boost to my research or more land available for purchase even though I've only used at most half the space I've started with. I'm halfway through the third expansion and so far only one or two levels have been mildly challenging.

Still the perfect activity while semi high on painkillers though.

Taeke
Feb 2, 2010


I always get the idea that westerners interpret anime being focused on teens and younger as a weird (sexualised) thing because they're adults watching what are basically cartoons, meant for kids and teens, you know, and they're unable to accept the juvenile nature of the thing they enjoy.

I mean, I don't watch a lot of anime although there's a couple of good ones I've seen (cowboy bebop, death note, whatever) and I'm sure there's a ton of weird poo poo but I always get the impression that the really weird poo poo is outside the norm, also by Japanese standards, and it's the equivalent of I don't know, bronies being bronies. Have you looked at porn sites lately? Weird poo poo isn't some Japanese/anime exclusive.

Aaaaaaanyway, as for a thing dragging a game down, Roller Coaster Tycoon 3 is way too easy. After beating the campaign and expansions I tries to make it hard for myself in a custom scenario but all you need is one good coaster and you've basically got unlimited finances. I wish there was some way to amke it actually challenging without a time limit. Maybe having to get 5k visitors will do the trick.

Taeke
Feb 2, 2010


I've been replaying Dragon Age: Origins because I felt like a good RPG and it's been long enough for me to play it. After that I'll do DA2 (which I never really played) and DA:I once I have a computer that can actually run it.

It's great. I'm enjoying it a lot, even though it's a bit easy even on Nightmare difficulty. So far only the dragons and maybe one or two other fights have been giving me trouble, although that might have to do with the fact that I'm pretty efficient in my builds now that I know what to look for. I'm also not averse to looking up things like good items for my character, pitfalls and quests I might miss, etc, because I just want to have fun. There's only one thing really dragging this game down.

Random unique drops in single player games you only get one chance to get. For example, the Fade Wall is apparently the best shield for my build (Arcane Warrior) which has a chance to drop from a single (challenging) encounter. If it doesn't drop you either have to deal with it or reload. After two tries I said gently caress it and used to console command to get it.

I just don't understand why they'd put in a mechanic like for a unique item that you only have one chance to get. Do the latter games still do this?

Taeke has a new favorite as of 15:22 on Oct 11, 2015

Taeke
Feb 2, 2010


Yup, Arcane Warriors are basically just tanks that are even more unkillable and have a lot of versatility. I went Redcliffe > Mages Circle > Forest > part of Denerim and now I'm doing Orzimmar.

This was very useful: http://beforeiplay.com/index.php?title=Dragon_Age:_Origins
As was this for playing Arcane Warrior: http://forum.bioware.com/topic/65293-the-ultimate-guide-to-arcane-warriors/

Taeke
Feb 2, 2010


I liked getting good karma for cleaning out a prison taken over by an evil murderous gang that made blowing poo poo up their thing, but getting bad karma for touching their stuff.

Taeke
Feb 2, 2010


Back when I still played LoL, years ago, /ignore all at the startbof every match worked pretty well.

Taeke
Feb 2, 2010


2house2fly posted:

Some of the decisions in Fallout 4 don't drag the game down so much as just completely baffle me. Like, you have a voiced character and dialogue wheels. ok whatever. It's not what I think Fallout should have but we never got fun games by being married to convention. The game starts in the 50s-esque dystopia which was in the series purely to be backstory for a post-nuclear adventure. Fine I suppose. It can start wherever, and the fact that I don't care about the pre-war world or want to play as someone from there is just being married to convention again probably. The intro is narrated by the main character and is a bit gloomy for Fallout, but CONVENTION never mind. He starts by saying "war never changes" and ends by saying "war never changes" then it fades into character creation which is the main character looking in a bathroom mirror saying "war never changes" again, and you can change at this point to not playing as the main character any more but as his wife and not be the main character for the whole rest of the game, but if you stay as the main character you look at your old army uniform and say "heh, I guess war never changes" AGAIN and you wander around your suburban house muttering to yourself the whole time, "Nuka Cola ice cold, 100% value of sugar, the robot was a good thing to buy, god bless america spin the mobile the baby loves it" and then speak with the vault tec guy and when you skip dialogue the main character SAYS OUT LOUD "uh huh, mm-hmm, yeah" like he's hurrying them on, and then the bombs drop and you run to the vault, with a crowd of people trying to get in and you say "my family's on the list let us in" and if you're playing a hero you can't like, try convincing them to let more people in and if you're playing an rear end in a top hat you can't go "suck it losers you're gonna die and I'm not" the other people are just props that exist and you ignore them completely, then you get frozen and you wake up to your wife's corpse and you tearfully go "I'm going to get the people who did this to you" and then you see a locked container with a cryo gun and you say "nice, I'm gonna come back for you" all of this being dialogue that gets activated when you look at something rather than something you choose to say, and then you take a pip boy off a skeleton and put it on your wrist for no reason and leave the vault, and it's already spiralled into completely nonsensical insanity and the actual game hasn't even started yet! It just blows my mind not only that they made this intro and thought "yes, people will love this" but that people actually DID love it! Occam's Razor would dictate that it must be me who has the mental illness.

EDIT: Also while you're customising your character both the main character and his wife are complimenting each other's looks the whole time. There's so much lunacy packed into the opening 15 minutes that I can't remember it all. And yes, I am melting down.

Bolded the two important bits.

e:

To add something about FO4 of my own. I went into it having avoided any and all media about it, and I'm loving it so far. Thing is, I had two settlements (Red Rocket Truckshop and Sanctuary) and on my way to the third I came across a really, really awesome location that was looking forward to gearing out after clearing it of the raiders that build their poo poo there. It's the bit on the upper two decks of the raised highway, with two huge windmills. It looks absolutely perfect for an early setup.

That's when I learned that you can only settle predefined locations. :smith:

Taeke has a new favorite as of 20:58 on Nov 16, 2015

Taeke
Feb 2, 2010


I was thinking, maybe someone should start a PYF thing ruining this game thread. That way we can keep this thread about relatively minor complaints about otherwise enjoyable games, as the title suggests, and we won't have endless back and forths like "lol, why did you even buy/play it?" and "you're still playing it so stop whining"

A thing dragging a game down and a thing preventing you from enjoying it are two entirely separate things, after all, and I think the latter provides enough material for its own thread.

Taeke
Feb 2, 2010


Action Tortoise posted:

if you wanna make the thread, go for it. i kinda made it so this thread covers major and minor issues ("no matter how big or small"). i dunno how anyone else sees this thread, but i use it as a dumping ground for whatever issues i have with the games i play. people here are gonna start slapfights and defend games no matter what, because no one backs down unless they're dogpiled on hard enough or put in kitty jail. i've been saying it like a mantra now: agree to disagree. we're talking about video games in a subforum that should foster discourse in the same way a vh1 clip show does.

if someone's complaint gets you riled up, then click that link i put up last page.

Tenchu: Wrath of Heaven
this is probably really common in ps2 games but the camera can only rotate on one axis. i can't tilt it up or down despite verticality being a factor in the gameplay. also, i wish this series got updated for modern gaming.

I'm not even that bothered, and I can't handle the responsibility of having my own thread to take care off, but I thought someone more qualified might be interested/willing.

Besides, I can't think of a single thing legitimately preventing me from playing a game that isn't either hardware related (I have a lovely laptop and a slightly less lovely desktop at my disposal) or personal taste, but maybe I'm more casual/relaxed/easy going than a lot of posters here.

As for a minor complaint about FO4 (the only game I'm playing right now besides the occasional Big Pharma while watching TV) is the lack of a proper interface to see which settler is assigned to what. I'm still early in the game (haven't even made it to Diamond City yet) but it's kind of annoying that there's no clear way to see how many people (or better yet,which) are assigned to what tasks. I'm thinking of just using a hat system or something to keep track of them.

Maybe a mod will come up that will allow me to craft a computer or something to keep track of basic stuff like that.

Also, sometimes a settlement will have an alert at their happiness while everything else is taken care off and I think I've got enough decorations to keep them happy, so I don't know what gives.

Taeke
Feb 2, 2010


Trick Question posted:

Speaking of obsidian games, I've been playing Pillars of Eternity.

I'm pretty sure when people asked them to bring back the classic gameplay they'd have been fine if they left out the traps on random chests and in the middle of random hallways, or at least made it so your dudes avoided them when you'd already detected them. I guess you just have to stealthscout everywhere or go gently caress yourself.

I don't think there's been an obsidian game without annoying traps, actually. At least in New Vegas they weren't invisible.

This was really annoying in the Baldurs Gate series until I realised you can set a thief's behaviour to always detect traps in their scripts. Maybe you can do something similar in Pillars of Eternity?

Taeke
Feb 2, 2010


Jastiger posted:

Can you explain how you'd like the answers to be if they don't agree? This sounds like everything is working as intended.

I was (pleasantly) surprised when that happened the first time too. I think it trips people up because they're used to the old system where there's a party leader that has the ultimate say, so they imagine one of the two to be superior over the other, instead of both being equal.

Taeke
Feb 2, 2010


Josef bugman posted:

X-com 2 wonderful game that I would probably really enjoy if it actually loving started on my system because it seems to be really poorly constructed.

Weird, because it runs better than it should on my crappy desktop that doesn't even have a proper graphics card yet. I gave it a shot expecting it to either not run at all or have a horrible frame rate, but surprisingly enough it's good enough to be both playable and enjoyable.

Taeke
Feb 2, 2010


RyokoTK posted:

Having boss HP scale to your damage output is the worst idea I've heard in a really long goddamn time.

Especially because having a lot of attack power often means you don't have a lot of health.

Taeke
Feb 2, 2010


Deified Data posted:

TES has it's own Joan of Arc expy in Saint Alessia who liberated slaves from the elves the same way Andraste liberated slaves from the Tevinter Imperium in Dragon Age. They're basically the same character, though Alessia is never really a big deal compared to folks like Tiber Septim.

TES is good at navigating fantasy tropes, embracing them where effective and inverting the tired ones. Orcs are civilized, High Elves are evil, Dwarves are loving bearded elves, Daedra are alien and unknowable as opposed to outright evil, etc.

There's also the whole acknowledgement of the player as a player, complete with (semi-religious?) explanations for save-scumming, cheating, and everything that goes with it. I remember reading a novel in the game about an Argonian I think that keeps getting more and more hosed up because he's the only one aware that the player character is constantly reloading the game. Like, he remembers every iteration and can't handle it because no one else has any idea of what's going on but he's in this groundhog day kind of loop.

Isn't the whole Morrowind lore the result of one of the writers going on a legit coke/alcohol fuelled writing-binge?

Taeke
Feb 2, 2010


Tiggum posted:

That's kind of the point I'm making? It's overly complicated and there's really no good reason for that.

Those games just aren't your thing, and that's fine. Like, you're talking about a specific type of RPG that caters to the type of player (like me) that enjoys figuring that stuff out, because it offers me the freedom to try out different builds. It's not just choosing to play a fighter, archer or mage, but then deciding what kind of mage you want to play and choose the skills and equipment that match that. There's tons of RPGs that do the opposite, which might be more your cup of tea. Just pick a class and maybe what way to go in the skill tree and level up while killing baddies.

Taeke
Feb 2, 2010


RareAcumen posted:

Health potions? Health Potion?! There no health potions, you silly fool, there are only skills.

And some of those do actually screw you over sometimes. :v: IIRC, there's one dude who can heal 0 to whatever hp at the cost of giving a bleeding debuff, so it's entirely possible for him to heal for nothing and make your character bleed to death, only making matters worse.

Taeke
Feb 2, 2010


Earlier today I started playing Tyranny. I only had 30 mins, so basically enough for character creation, the prologue faction roleplaying thing and the first area, but it did remind me of an annoyance with those types of games:

I hate it when it's impossible to match the available portraits with your actual character. The hairstyles or facial hair rarely match up. That was fine in the early days with Baldur's Gate and the like because the level of detail was low enough that it didn't matter, but when I choose the smug handlebar moustache portrait in Tyranny I'd like my character's model to match that, you know, and not just have a generic moustache.

Pillars of Eternity almost had it right. You could play this sort of semi-god elemental race (fire, death, nature, moonlight I think?) which had very unique looks. The problem was that out of the 3 very distinct heads you could choose from there was only one portrait for each of the types, so you either had to pick the one head they bothered to make a portrait for, or have a mismatch the entire game.

As much as I love actual portraits, if I can't make a character model to match them I'd much rather have a system like Dragon Age's, where the portrait is generated from the model.

But that's just me sperging out. Like I said, minor annoyance.

Taeke
Feb 2, 2010


Or there's a great match face and hair wise, but you want to play a mage character and the portrait is showing their rogue knifes or huge two-handed sword... :argh: Worst is when there's cool options that don't have a portrait option at all, or vice versa.

Posting about this really made me appreciate Dragon Age's system, where the portrait was just your character's model and you used sliders to determine their expression, the way they were facing and what background and lighting you wanted to use. They really nailed that, at least.

Taeke
Feb 2, 2010


SiKboy posted:

I'm also not a great fan of fighting against the clock in games, but I love turn based strategy and I've been eyeing up Xcom 2 on the PS4. Is it a timer that is running on your turns or is it a "You have X turns to do this thing?" because I can deal with the "get to the place within 4 turns" much easier than "you have 60 seconds to do all your planning and scrolling through menus!". The exact moment the final fantasy games lost me was when they switched from turn based gameplay to real time/menu gased hybrid mechanics, because that means I rarely use any ability more than 2 menus deep because I feel under time pressure.

It's a "You have X turns to do this" so you can think about your turns as long as you want to.

I totally get the complaint, and there's a reason why many people mod it out, but at the same time it's very obviously balanced around it so taking the timer out completely isn't a great solution either. A fairly well known XCOM streamer called Beaglerush messes with his games a lot, trying to find the right spot between difficulty and fun, and I think one his favourite solutions was to only start the timer once you're discovered. You could set yourself up strategically at your leisure, but once poo poo went down you did get the sense of urgency appropriate to the game. They're also pretty generous, giving you plenty of turns to complete the objective, so Beagle did shave off some turns to account for the advantage of being able to set up your strategy.

Taeke
Feb 2, 2010


Some spells are only useful in very specific situations, and there's plenty of spells I've never used even once, but generally it's a lot of fun to try different builds and approaches. I remember being stuck in the keep that's been overrun by trolls and snakepeople. There's one enemy spellcaster in a tiny library, really close quarters, that would constantly mind control and confuse my guys and just wreck my poo poo. It felt like a real eureka moment when I figured out I should just keep my guys out of line of sight from it, cast web into the room and summon some spiders so that it'd blow its load on them, before finishing the job myself.

The thing about the combat system is you shouldn't play it like an action rpg or rts style game trying to do everything real time. You have to make liberal use of the space bar to pause, which changes the tempo and feeling of the game but once you get the hang of it makes it a ton of fun. (At least for me.) I used to pause nearly every time something happened on screen. My caster finished a spell? Pause to give them a new order. Enemy mage started casting? Pause to get my archer on it, or to have my mage fire off a magic missiles to interrupt it. Character took damage? Pause to have them use a potion. Etc.

Taeke
Feb 2, 2010


Strom Cuzewon posted:

I really wanted to like Amalur, but the enemies hit like wet tissue paper. I was playing on hard and running round naked and still never felt remotely threatened by their attacks.

Which is a shame, because the actual feel of the combat was pretty sweet.

Yeah, this exactly. I tries getting back into the game a couple of moths ago after finally getting a controller for my pc and while I love the mechanics and it was great I could pick and choose which side quests were interesting enough for me to so, the game simply too easy to hold my interest.

Taeke
Feb 2, 2010


Somfin posted:

I am fine with item durability if that's the point of the game and there's lots of systems around maintaining your poo poo, or ways to exploit that it breaks. See Breath of the Wild for how to correctly have items run out.

I am less enthusiastic if it just means that the item gets worse after a while or, worse, gets worse gradually until it's poo poo but not gone.

I'm playing Divinity Original Sin now and it's got item durability but also if you have a repair hammer you can always fix it in a few seconds? Like, infinite reusability for the hammer, so there's no point to durability at all. Why even bother?

Taeke
Feb 2, 2010


As someone who hasn't played any other Assassin's Creed games and doesn't know anything about the lore and stuff, I was glad the contemporary (or is it future) stuff so far has been like a 10 second cutscene at the start in which they mention a name I didn't recognize and could forget as soon as the actual game started.

Loving it so far. Maybe if it holds my attention long enough I'll try some of the other games as well.

Taeke
Feb 2, 2010


Jesus christ. Aliens, sun exploding, making a new body? Sounds loving awful. Are the previous games worth playing if I ignore/skip all that poo poo? I just like killing dudes, sneaking around and doing vaguely political scheming in a historical setting.

Also Oddysey is gorgeous and it's the first time I've actually got a computer capable of rendering all that beauty.

Taeke
Feb 2, 2010


Deified Data posted:

No, Far Harbor is probably the best story content in Fallout 4 (not a huge endorsement but it's honestly pretty good) and it's really fun to explore. Nuka World just felt like a shoehorned campaign as an excuse to cram more junk into the settlement builder

Yeah, I loved Far Harbor and couldn't wait to get home from work to continue playing it. Then after I finished it I went to Nuka World and the first bit was okay but then it opens up and I just couldn't be bothered. Maybe I'll puck it up again some day.

Taeke
Feb 2, 2010


Professor Wayne posted:

Spider-Man PS4 quicktime events:

Press square! Good job!
Press triangle! Great!
Press L2! I didn't mean press L2 when it appeared like you do for every other button, you're supposed to wait!

Also getting shot off cars if you don't hold the right direction while pressing the dodge button. Pretty sure that had never been a mechanic until that point.

I don't know know about the car thing, but you can turn off the QTEs and have the option to auto-solve the puzzles in the menu.

Taeke
Feb 2, 2010


Baldurs Gate talk (yeah, I picked it up as well in anticipation of BG3) reminds me of one of my biggest gripes in BG2.

There's no evil thief companion, which sucks. You can choose, iirc, between Imoen, Jan Jansen, that Imoen replacement nobelwoman and... that's it?

All the other roles have both evil and good options, except the one you absolutely need.

Taeke
Feb 2, 2010


Vic posted:

More

Intruders

Have entered

The complex

Master
They act sooner than we had anticipated. No matter, they will only prove a slight delay.

Woosh. WAAAAAAH!!!!

Wake up. Wake up, you. We have to get out of here.

I can still quote the opening line by line and it's been... 19 years already holy loving shitballs I'm getting old.

Still my favourite game of all time, though.

Taeke
Feb 2, 2010


Phlegmish posted:

Oh, they went for the Borderlands tone? I'm suddenly much less interested in Outer Worlds.

Nah, because Borderlands isn't really satirical and more 'lol look at how funny we are' with cheesy jokes and puns, whereas TOW feels more like akin to something written by Douglas Adams or Terry Pratchett.

e: Like, the prevalence and attitude towards death feels like Pratchett's Patrician's worldview and how people living in Ankh Morpork deal with it, and all the corporate stuff reminds me of Going Postal and Making Money. Having to pay the fine for your colleague's suicide because you were literally nearest next-of-kin on account of you finding the body reads like it was lifted straight from one of his stories.

Taeke has a new favorite as of 15:36 on Nov 7, 2019

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Taeke
Feb 2, 2010


Screaming Idiot posted:

Don't insult Pratchett or Adams by comparing TOW to them. TOW is what happens when you mash Firefly with Borderlands with a sprinkling of centrist twat. It's the Joss Whedon of lovely RPGs.

Next time I'll add the disclaimer that while discussing the tone of TOW as compared to Borderlands, I'm obviously not saying that the writing of a sci-fi video game is on par with that of two of the most celebrated sci-fi and fantasy authors of all time, because apparently that's necessary.

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