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kazil posted:I can't speak for it personally, but Valve is one of the few that really does well with playtesting and if the playtesters didn't like it it probably wasn't good. You listen to the director's commentary of a Valve game and you start wondering why they invite such rookies to their playtest and suspect them of dumbing down the game. Then you play other/older games and you note all the problems that those kind of folks would have solved. I remember playing Sin (the '98 FPS) and being completely stumped at a certain section. It was obvious that I needed to do do something with a pipeline so water would fill up the pit I was standing in, but I couldn't find out what. So I looked up a walkthrough. Turns out I needed to look ALL THE WAY up and shoot at some planks or crates being held up by a crane, so they would bust the pipe open. No visual cues, no audio cues.
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# ¿ Jul 7, 2014 10:22 |
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# ¿ May 10, 2024 10:15 |
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Elysiume posted:If at any point in a game you need to escort or walk next to NPCs they should move at one of your speeds. NPCs shouldn't move faster than your walk and slower than your run! It happens in too many games for me to list. The best (as in most terrible) example of this is in Hitman 2: Silent Assassin. Unless you can hide in a nook that a guard passes by on its patrol, you're not going to fiber wire/chloroform him. There is a level that take place in the snow where one section has just thin trees for cover. It took me half a minute of sneaking before I even got in range of the guard patrolling back and forth. I'm pretty sure he was a second away from turning around again too. Mierenneuker has a new favorite as of 09:03 on Jul 8, 2014 |
# ¿ Jul 8, 2014 08:54 |
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Getting everything is short term fun. Grinding and unlocking stuff is long term fun. I don't play Payday, but I guess it's that sense of progression, that carrot on the stick, that keeps people playing.
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# ¿ Jul 8, 2014 09:05 |
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The thread is in the PGS sub-forum.
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# ¿ Jul 8, 2014 09:56 |
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Doctor Bishop posted:Re: Saints Row character creator, while it's cool that you can edit to many details about your character's facial features, I honestly think there might actually be too many sliders, or at least the sliders could do with being given more intuitive names/indicators, since I find that if I want to fine-tune some certain facial detail that don't look quite as I want it to look, I have to cycle through tons of different sliders just for the region of the face I think that feature falls within, hoping to find the one that controls that specific feature I'm looking to change. I just finished Saints Row 2 and my first Boss looked decent in the character creator, but awful in motion. I think I messed so much with the jaw, cheek and mouth sliders (that alone is like fifty sliders) that she looked like Wes Studi's daughter whenever she talked. It was almost like a fleshy clipping error. Sometimes less is more.
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# ¿ Jul 9, 2014 10:48 |
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kazil posted:The thing dragging the game down are the dumb rear end rare monsters. In the middle of a dungeon, sometimes a rare creature will spawn. If you engage it at the level the dungeon is, you will just get wrecked, easily. They have like 20 times the HP, do tons of aoe effects, and are really loving strong. Now I can understand having your rare creatures be stronger, but what the gently caress is the point of putting them in a dungeon 20 levels before you can fight them? F.O.E. F!O!E! Mini-bosses like that are a staple of the Etrian Odyssey series. In those games they exist to keep you on your toes, challenge you to defeat them through skill... or to just come back at a later time when the odds are more equal.
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# ¿ Jul 15, 2014 09:43 |
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Febreeze posted:Resident Evil 4 practically pioneered the over the shoulder camera 3rd person action game. It feels super clunky now but man when it came out everything felt so mobile. It feels weird to judge a game on current standards when it pioneered half of those standards. This is going to sound very pedantic, but I'd argue that it popularized the third person over-the-shoulder camera. I'd give the Splinter Cell series the pioneer status, since the first game and Pandora Tomorrow both came out before Resident Evil 4. I'm not aware of any games prior using that specific kind of camera. === Now for content, I've been replaying Hitman: Contracts and there have been things that made me reconsider recommending it to people who have just played Blood Money (it's sequel and generally considered the best game in the series). The game is pretty terrible at communicating why people suddenly start shooting at you sometimes. For example, in the mission with the biker gang they never explain that there is a difference between disguises. You have prospects and members, with the former not allowed to be in the clubhouse. Only if you kill someone, take their clothes and have their body be found you will get a message ("guards are now looking for a suspicious biker prospect") indicating that perhaps not all bikers are equal. There's also just plain dumb poo poo. For a while I struggled with a mission where you can place a bomb in a limousine. The only way to be able to place that bomb is by disguising as the chauffeur. But to obtain that disguise you need to take the chauffeur out. At that point there's no one to drive the limo... right? Turns out if you wait the limo will drive away automatically, even if nobody is behind the wheel! You can probably chill with the chauffeur disguise near the limo and get run over if you're in the way.
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# ¿ Jul 17, 2014 09:28 |
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MrJacobs posted:But that's not in-game? That's the pause menu as opposed to a big message over the mini-map or something that is actually intrusive. It also pops up when you buy clothes or cars. It doesn't check if you actually own the DLC that it's advertising, which is its greatest sin. And since they advertise the last released DLC (which is Year of the Snake) the ad also has slight spoilers for the main game itself.
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# ¿ Jul 29, 2014 08:26 |
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The first three Final Fantasy games are all very bland at this point. I think nostalgia is the only thing holding the first one up.
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# ¿ Aug 2, 2014 20:56 |
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Dungeon-Be-Gone is not something I'd recommend for people playing through Baldur's Gate 2 for the first time. Especially if you're skipping the first game.
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# ¿ Aug 6, 2014 11:21 |
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muscles like this? posted:A weird thing about Sleeping Dogs' story is that quite a bit of time was passing through the story but the game was really bad about conveying that to the player. Passage of time is always a funny thing in open world games, because the player has the possibility to spend hours on side-quests and activities between the story missions. Arkham City is a good example of that since it's supposed to take place during an entire night, but it's easy to invest half a dozen hours just doing Riddler trophies. Batman really needs a cure for this illness!..... but as long as he doesn't step into Wonder City he'll be alright.
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# ¿ Aug 13, 2014 13:16 |
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beato posted:Why yes , Agent 47, I would like to know the backstory story of Diana every time I load Hitman Absolution. It's skippable though. You can be at the main menu within 10 seconds of booting the game with two key presses. I wish all games were like that.
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# ¿ Aug 20, 2014 19:02 |
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beato posted:If it was skippable do you think I would have posted about it here. I'm playing the console version btw, if that makes a difference, perhaps its a bug? Perhaps they patched it in later, because that's how it is on PC. EmmyOk posted:I have the Missing Link DLC, I've only played an hour or so but it seemed fine tbh. Anything in particular bad about? That's great news about the DC Edition though. I guess some people don't like having their guns and augmentations taken away from them. I liked it because that added some tension back into the game. I also ended up using things I hadn't used before. Edit: Yeah, I guess the backtracking through the prison section gets a bit old. Mostly because it features an unskippable security scanner they put in to mask loading times.
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# ¿ Aug 20, 2014 21:15 |
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My Lovely Horse posted:At the end they give you back slightly less than what you had, because you gain a lot of levels during the DLC. You'd probably end up with a surplus otherwise. I think you still come out on top in the end. Especially if it's your first playthrough, because you probably put some points in augmentations you didn't end up liking. So when you do get those praxis points back you'll invest them more wisely.
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# ¿ Aug 20, 2014 21:46 |
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Inspector Gesicht posted:Warren Spector apparently hated the opening after the fact, and it was removed in one of the console ports. The PS2 version replaced it with a CGI intro. Are there any other ports? https://www.youtube.com/watch?v=qJegc9eEG8M
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# ¿ Aug 21, 2014 16:41 |
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I just started playing Oblivion thinking that if I didn't play it now I would never get around to it. It took about 10 hours to get fun (especially since half of that involves reading up on character creation and setting up mods) but I'm enjoying it right now. I just played through the entirety of the Knights of the Nine DLC/plug-in since I read that it gave you some decent armor and weapons as a reward. And they're pretty awesome items since you can repair/recharge/upgrade them by simply putting them on the armor stand in the KotN priory. What I didn't know was that you can't use the items if you have Infamy. So much for my plans to the Thieves Guild or Dark Brotherhood quests next. You can reset your Infamy by doing the Pilgrimage quest, but that involves visiting nine different shrines that are not marked on the map so you can't fast travel to them. gently caress it, guess I'm installing a mod to remove that Infamy check. I don't care that a suit of Heavy Armor is terrible for being a sneaky thief.
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# ¿ Sep 9, 2014 13:09 |
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Action Tortoise posted:Does that chair glitch still happen? After KotN you couldn't sit on a chair without the game acting like it crashed. Doesn't seem like a thing you'd miss but then you play Shivering Isles.... I'm sure if I look it up on UESP.net it'll have a note saying it's fixed by the Unofficial Patches. That seems to be a recurring theme whenever I look up a quest on there. Edit: Yup. After returning to the Priory from the final battle with Umaril, the player may encounter a bug where they lose the ability to sit; either no sitting animation plays and the player appears to be standing but can't move, or the player sits on nothing beside the chair/bench. The cause of this is an idle animation with bad conditions that "sticks" to the player. There is no known way of fixing this with console commands, but it may go away by itself after extended gameplay when many other animations have been applied to the player. The player is required to sit at the beginning of the Shivering Isles expansion, but the game recognizes when the player is seated even though it does not appear visually. The player is also required to sit at the end of the quest The Ultimate Heist. This bug can make it possible for the cutscene to freeze at this point and therefore the player never receives the scroll. The bug also changes the way vampires feed because they are standing up and there is no animation but the message still goes on. This might halt the Main quest. PC Only This bug is fixed by the Unofficial Official Mods Patch. At this point I really can't imagine playing a Bethesda RPGs without: - A GotY edition with all the DLC. - Console commands (even though I rarely need to use them). - Mods. - A Wiki. - Comedy "Hi-Res Nude Anime Male Slave Companion" option. ...so come next Christmas is probably the right time for me to buy Skyrim Mierenneuker has a new favorite as of 17:53 on Sep 9, 2014 |
# ¿ Sep 9, 2014 17:43 |
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The very first quest of Knights of the Nine is the Pilgrimage (the visit nine shrines thing I mentioned earlier) which resets your Infamy. After that you get a warning at 1 Infamy, you can no longer wear the armor at 2. An early Thief guild quest gave me 2 Infamy for completing it, so I went from being a chivalrous crusader to a half-naked Orc bum in the span of seconds.
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# ¿ Sep 9, 2014 18:04 |
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Oh, I'm very well aware that suchs...*things* exist. It's a comedy option because I'll be damned if I ever pursue one.
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# ¿ Sep 9, 2014 18:08 |
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Such morality is wasted on a game where you'll probably become the Hero of Kvatch Fighter Grandmaster Arch-Mage Grey Fox Arena Champion Assassin Vampire Savior of Cyrodill. Also the former Knights of the Nine make a point that they never should have started using the Crusader artifacts, that not just safeguarding them is what lead to the events of their downfall. Now guess who's running around with ALL of them.
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# ¿ Sep 9, 2014 22:43 |
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Tiggum posted:Also tried out Serious Sam Classics: Revolution which I assume I must have got in a bundle or something because I knew absolutely nothing about it. It's like someone set out to modernise Doom II, but for some reason they felt that one thing that had been missing was pointless infodumps delivered every time you see a new weapon or monster. It's a user maintained version of the first two Serious Sam games. You got if for free if you owned both of them.
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# ¿ Sep 17, 2014 18:33 |
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Mr. Kurtz posted:Been playing New Vegas on PS3 and I'm wondering why they released this game if it crashes every two hours. I like Bethesda so I'm pretty used to games crashing but it just happens way too periodically on PS3. Maybe there's a fix that I don't know about The fix is playing the PC version. I like Bethesda RPGs as well, but I couldn't imagine playing them without unofficial fixes, console commands and mods.
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# ¿ Oct 3, 2014 18:17 |
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im pooping! posted:I decided early on I'd use my PS3 for exclusives only. The one exception is GTA 5. Fallout 3 uses GFWL. New Vegas uses Steam. That and F3 has issues with multi-core CPUs (easily fixed) that NV doesn't have because those were way more common when it came out.
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# ¿ Oct 4, 2014 09:50 |
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I liked Bully's approach of making the collectibles visible on the map by doing a certain activity. And since that activity was Geography class it was educational too. Can you point out Chad on a globe? Well, I can now. And yet Rockstar Games also is responsible for Grand Theft Auto IV which has hard to find collectibles, a shitload of them and there's a crappy reward for getting them all to top it off. Sure, you can find a map showing them with the in-game internet, but since you can't access that on the go it is pretty much useless.
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# ¿ Oct 23, 2014 17:34 |
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Rick_Hunter posted:GTA 3,Vice City, and San Andreas' collectibles were, although hard to find, worth it because it gave you an armory in case you died to something stupid like drowning. Water being poison is another story all on its own though. Yeah, not only were the rewards better, it handed them out at intervals. So even if you never got more than 20 packages you at least got something in return. Beyond an achievement you just could get an attack chopper in GTA IV. A reward that I quote "hardly ever spawns" and "there are other spawn points for the Annihilator which are easily accessible without the need to kill the Flying Rats, effectively rendering the helicopter as a reward useless".
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# ¿ Oct 23, 2014 19:20 |
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The main thing about Riddler trophies in Arkham Asylum is that it's better to just leave them alone until you have all the gadgets, which isn't until you are very close to the end of the game. I remember it being the exact same in Darksiders with chests/collectables, although they actually gave you a reason to backtrack as part of the plot near the end. If you backtracked earlier on in the game you pretty much wasted your time.
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# ¿ Nov 10, 2014 15:13 |
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Alteisen posted:Aren't those usually F2P though? Yeah, but they're definitely mimicking a freemium game. They have the whole multiple currencies thing going on. Apparently you have a generic currency, one for upgrading equipment and then you have the premium funbux that can be used as a replacement for the former two. It's all very scummy in freemium games, so I can't imagine what made anyone think it would be a good fit in a paid game. If the equipment carries over to a PvP mode, it'll also turn the first weeks of multiplayer in a "pay2win game".
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# ¿ Nov 13, 2014 09:32 |
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And then Sweet gets out of jail and says "gently caress your money, the hood is all that matters". And CJ ends up agreeing instead of saying "no, gently caress YOU" and living lavish in Las Venturas.
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# ¿ Nov 16, 2014 14:42 |
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kazil posted:It's a timer to see how long you can drive at max speed without crashing. It's super easy to abuse if you just hit the highway that runs all around the city. Someone on my friends list had the record at about 6 minutes. It took me more than a dozen of tries and an entire journey around the map to beat it. The tunnels in North Point are the trickiest part, since there are a lot of areas under construction so you have to deal with single lanes and you can't bump into someone or slow down all that much. I really hope no one after me attempts to beat it. Not because that would knock me off the throne, but because I added nearly 90 seconds to the record and that's going to lead to a lot of frustration on their end.
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# ¿ Nov 18, 2014 10:58 |
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I played through New Vegas and the DLC during the summer and I barely touched the crafting system. I just bought ammo en masse from vendors and I found enough supplies while exploring/looting to keep me going. The main thing I did end up crafting was something to remove poison, because Cazadores sting like hell. Having said that, a lot of the supplies needed to craft ammo are weightless by default. I remember just holding on to them instead of dumping them in the Novac motel room or a Mojave Express dropbox because it was less effort. RenegadeStyle1 posted:Yeah I've put hundreds of hours in fallout in sure and never once used the reloading bench. I just couldn't understand where to get the stuff like primer and lead. You do find them occasionally, but mostly you obtain them by breaking down the ammo you don't want to use. Think of it not so much as creating ammo from scratch, but converting it. Mierenneuker has a new favorite as of 18:49 on Dec 2, 2014 |
# ¿ Dec 2, 2014 18:45 |
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Kimmalah posted:Back to the days when they gave you blank lined pages in the manuals. They just did that because they had space left. After all, a manual is a bound set of paper printed on both sides, one sheet being 4 pages. In the old days they didn't even put the credits in the manual.
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# ¿ Dec 15, 2014 10:55 |
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You have to use Diazepam to stop the shaking when using the sniper rifle.
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# ¿ Dec 17, 2014 12:41 |
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Walton Simons posted:It kind of reminds me of how Tekken has to keep coming up with reasons to have everyone fight each other every few years, but Tekken is a beat em up so who cares. Don't they just keep introducing new members of the Mishima family who all want to kill each other? How old is Heihachi even these days? But really. it seems to be something that every fighting game series struggles with. Even Virtua Fighter couldn't settle for "this is character X and he/she represents Y fighting style. the end."
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# ¿ Feb 2, 2015 16:00 |
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LoonShia posted:A choice between a potato-person and a twelve-year-old anime princess is no choice at all. I just played an Orc because they're ugly and dumb-looking sons-of-bitches anyway. I believe their lore is that they resemble their god after he was eaten up and crapped out by a different god. No poo poo!
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# ¿ Feb 4, 2015 10:51 |
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I had somebody on my friends list who had a 6 minute record in the "drive fast without hitting something" stat. It took me a bit more than an entire lap around the map to beat 6 minutes so I made sure I didn't have to go through there twice.
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# ¿ Apr 18, 2015 20:56 |
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MindlessHavok posted:Don't gently caress up going down the water slide thing. That grossed me the hell out when she got impaled on a tree through the bottom of her jaw. https://www.youtube.com/watch?v=xCe8-1dbXZc&t=358s Should automatically start about 6 minutes in.
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# ¿ May 12, 2015 15:09 |
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Daedo posted:I don't mind the Riddler stuff so much in this game since they've dialled it way back from City and its 440 Riddler collectibles. You couldn't move in City without seeing green Riddler poo poo everywhere so it's refreshing that they didn't go bigger city-->more collectibles again. It was ridiculous but at the same time it gave some flavor to the game. The whole reason the Riddler is in Arkham City is because he can't stand that Hugo Strange knows the Batman's identity while he doesn't. The sheer amount of Riddler collectibles is a sign he really, really wants to find out by constantly being in his face and reminding him about the hostages he's taken (in the hopes of trapping him in one of his chambers). He's a needy villain.
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# ¿ Jun 26, 2015 11:46 |
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Byzantine posted:Who? You must mean the Joker. No, I mean Hugo Strange. Or is this an Arkham Knight reference? What I was referring to is part of the Riddler's tapes in Arkham City. Relevant parts start 2:40 in. https://www.youtube.com/watch?v=4vFs-aYGvmU
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# ¿ Jun 26, 2015 15:55 |
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Krinkle posted:Every time I get up to the lava world where you get to put bugs into another bug to make bug magic I give up. I don't care. Someone find me a lets play that skips all the battle scenes so I can finally find out the ending. https://archive.org/details/JakeHughesAnachronoxTheMovie or https://www.youtube.com/watch?v=gNcgitxaGDc
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# ¿ Jun 28, 2015 10:13 |
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# ¿ May 10, 2024 10:15 |
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Krinkle posted:Nice! Keep in mind that it was made over a decade ago so those aren't glorious HD videos of those wonderful Quake 2 engine graphics.
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# ¿ Jun 28, 2015 19:47 |