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Oliver Madly posted:Has anyone ever liked mining in Harvest Moon games? It's always the same repetitive, time consuming bullshit over and over again. It's even worse in Sunshine Islands because there aren't better items that negate stamina usage, just the Wonderful Stone system that's impossible to predict unless you reload your save dozens of time. Also 255 floors? Are you loving kidding me? It sucks slightly less in Tale of Two Towns, and A New Beginning. It's still repetitive, but the mines are just one 'floor' with nodes that are pretty much "Push button, get prizes." The really tedious thing is savescumming for specific materials in ANB (which you will be doing, if you want to finish things in a timely fashion).
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# ¿ Jun 6, 2014 13:37 |
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# ¿ May 7, 2024 03:45 |
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Anatharon posted:Really are any of the Harvest Moon/Rune Factory games any good at all? If you don't like the base parts of it (farming, bribing people into liking you, etc.), then no, there's probably not any one would consider good.
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# ¿ Jun 7, 2014 00:59 |
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Anatharon posted:I can see why they'd be fun but everything seems so linear in the farm building and really repetitive. It is, but that's also kind of why I like them. For some people it'd be super annoying, but for me it's the perfect sit down and chill series.
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# ¿ Jun 7, 2014 15:58 |
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scarycave posted:I really don't like RPG games that use the "miss the best poo poo in the game" because you did something that you'd have no idea would lock you out of it, or stealing something from a boss. Like the Genji gear in 12. Square managed to realize the "Open a random unremarkable chest, no Zodiac Spear for you!" thing was bullshit at least, in the IZJS version. The rare drops, rare steals, pray the RNG likes you that day items? Not so much, unfortunately. That poo poo is still there. Annnnd that's what they made the Zodiac Spear, because they removed the guaranteed one.
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# ¿ Jul 13, 2014 00:44 |
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Any game that locks stuff behind multiplayer/connection to someone else with the game, especially if it uses StreetPass on the 3DS. Exclusive equipment in FF Tactics: War of the Lion, some of the trophies in Final Fantasy Theatrhythm, a million and one achievements in other games, etc. This poo poo is fine with stuff like Pokemon. That's sort of the point of the games, and the Global Trade Station makes things easy. But man, the local wi-fi style stuff, or stuff where you can't search for non-friended players over the internet just doesn't fly. There's also the point where if I buy a single-player game, I kind of want to play, shock and awe, a single player game. Not track down some other person who owns it just to unlock a sword or something.
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# ¿ Jul 17, 2014 07:58 |
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I would love it if Final Fantasy Theathrhythm made it so you didn't get crystal drops for crystals you don't need anymore. At least I'm pretty sure it is dropping them, since it fills in that slot on the boss' drop list with whatever now useless crystal I didn't need. I just want to unlock the last four characters I don't have without it taking a million years!
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# ¿ Jul 28, 2014 22:51 |
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Action Tortoise posted:I like unlocking cosmetic items. It depends on how games go about it. I still think Okami had a great idea with unlocks. Pretty much all of Okami's bonus unlocks were handled well. Except the String of Beads. Most of the beads were easy enough, just explore a bit and dig them up or find them in chests. And then there's Blockhead Grande. The first three Blockheads? Maybe a bit challenging, but no problem. Blockhead Grande though. 8 points to remember, in a fairly short time for them being shown. I have played through Okami several times since its initial release, and I still have never unlocked the String of Beads. AngryRobotsInc has a new favorite as of 06:38 on Jul 30, 2014 |
# ¿ Jul 30, 2014 06:36 |
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bilperkins2 posted:I never understand people who play console-centric games on PC and don't have a controller. Many console games are designed solely with controller in mind, some are downright unplayable on K&M. A wired Xbox controller is like $20. I for the life of me can't find an official wired controller anywhere near me at that price, or a decent third party one. My current third party one probably has the worst d-pad in the history of d-pads, and the sticks aren't much better. I pretty much just use a PS2 controller and a Super Joy Box 3 Pro for everything.
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# ¿ Jul 30, 2014 19:03 |
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The VII translation isn't that bad. Even the tutorial line is hurt more by having a line break, without a comma or an 'and' to connect the lines, making you take "Attack while its tail is up" as a standalone phrase. Taken altogether, it's obviously what to do.
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# ¿ Aug 2, 2014 20:08 |
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Lord Chumley posted:It's bad because of a misplaced "!". Right. Been a while since I'd seen the actual line. VII's biggest issue with translation is it was (probably) translated in-house on the Japanese side of things. So it's overly literal in a bunch of spots, and the grammar and spelling can be quite spotty. For the most part though, it's not terribly hard to understand, and doesn't have any outright story changing mistakes like some games (Chrono Trigger is an example of that, sort of).
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# ¿ Aug 3, 2014 05:17 |
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WHAT A GOOD DOG posted:whats the chrono trigger mistake? It's pretty minor, and you have to actually be talking to NPCs to see it, but at one point in the original translation, Janus is called Schala's step-brother.
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# ¿ Aug 3, 2014 20:44 |
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Tunicate posted:That's the 'Lavos is splicing in DNA to force human evolution' nonsense, right? There's really a whole bunch of mistakes in the original translation like that. The Lavos influencing evolution and technology aspect is North American only. I thiiiink it was left out of the DS version, but I haven't played that one in a while. It's never anything major, that would completely change the plot. Just a bunch of stuff that changes small aspects of the story.
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# ¿ Aug 3, 2014 22:43 |
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They changed something about Wander's grip in the HD port of Shadow of the Colossus, so now when a Colossus even thinks about moving, he flops around entirely too much and entirely too long. It is REALLY annoying. Especially since certain ones, like the third Colossus, start thrashing around almost nonstop when you get over their weakpoint(s).
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# ¿ Aug 5, 2014 19:27 |
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RPG is kind of a very broad genre to try and pin down with being about this thing or that thing. Eastern RPGs started trending toward being about the story very early in their history, being heavily influenced by the visual novel genre that's pretty much always been around on PCs in Japan. The late 80s is when it started to really pick up speed. Just look at the shift between Final Fantasy I and II, released about a year apart. Final Fantasy I has the same sort of bare bones story as Dragon Quest. II has a much more involved story, though it's still pretty RPG on the NES weak (baby steps). By the time the SNES rolls around, story driven games are the norm rather than the exception. Western RPGs and Eastern RPGs might as well be completely different genres, especially when it comes to how and when stories started being important.
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# ¿ Aug 6, 2014 16:56 |
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I think a lot of the weird lore in the background is sort of a hold over from ES's origins in tabletop RPGs. It's very easy to have this weird, awesome stuff when you're just describing it. Like the planes in D&D. Not so easy when you're trying to bring it across in a game.
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# ¿ Aug 6, 2014 18:59 |
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Finally getting around to playing Nanashi no Game, and man is the control scheme complete rear end. And you walk slooooow. Great atmosphere, and the cursed game parts manage to actually be pretty unsettling even with NES style graphics, but I don't know if I can put up with the granny with a walker level speed you move at.
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# ¿ Aug 7, 2014 08:30 |
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The camera in Nier is rear end. Not rear end enough to make me ever stop playing (it is a crime the game did not do all that well), but juuuuust enough to cock things up at the exact wrong moment without fail.
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# ¿ Aug 19, 2014 06:31 |
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Xander77 posted:3. For some random reason you can barely scroll the screen from where you are, and your character AI is actually worse at navigating around obstacles than the Baldur's Gate AI. You basically have to babysit or waypoint for any significant run across the city as you fetch quest. If you're using the mods that increase resolution, run it with the command line '-scrolldist:0'. That'll give you infinite scrolling distance.
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# ¿ Sep 10, 2014 22:21 |
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StandardVC10 posted:Persona Q: The general aesthetic of the UI is abstract blue and yellow patterns, which makes it really confusing that the "exit" button for the help tips on the map is actually the corner of the screen that's colored blue instead of yellow and has no indication that it's a button whatsoever. I almost had to reset my game because of this, because I could not figure out how the hell to get out of the tips. I got lucky randomly pressing poo poo hoping it would magically go away.
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# ¿ Dec 8, 2014 01:10 |
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The Last Story has apparently a ton of poo poo (dyes, equipment, materials, etc.) locked behind multiplayer. I'm pretty sure I bitched about this before in this thread, but drat it, when I buy a JRPG I am looking for a single player experience. The Wii online play being no longer active is also slightly problematic in unlocking all that poo poo.
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# ¿ Dec 27, 2014 09:00 |
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scarycave posted:I don't think it would be so bad if it had multiplayer that wasn't purely online. This too. One of my housemates and I were super excited for Dead Island, since we had a blast playing Left For Dead co-op and were looking for something similar to play together. Until we found out it didn't have local multiplayer, without getting into system linking stuff. Huge disappointment.
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# ¿ Dec 27, 2014 23:34 |
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Nuebot posted:Some JRPGs are specially bad about this. Like Okage: Shadow King. It was a fun, quirky game with some not so fun gameplay. See, if the main character died in battle it was game over, even if every other character had full health. It also had a gimmicky battle system where characters and enemies could attack at the same time. Ah, so they went with the SMT/Persona (some of them) method.
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# ¿ Dec 31, 2014 15:57 |
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Kugyou no Tenshi posted:I'm trying to remember - wasn't part of the problem that the fishing instructions in-game in NieR were flat-out wrong? Poorly explained, more than flat out wrong, as I recall.
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# ¿ Jan 7, 2015 05:27 |
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Thoughtless posted:The thing dragging Guild Wars 2 down for me was the storyline. It's fairly interesting stuff, if a bit generic, but your character is the central hero. Then at some point this incredibly bland Mary Sue NPCs character comes in, becomes the commander of all the armies and the story switches to focusing entirely on him, and you basically do chores to help this guy you don't care about at in the slightest. He doesn't do much either since you're still the one doing all the work, but all the other NPCs praise him. My friend I play with has had to listen to me bitching on Vent about this waaaay too much. I did all the work, why is that dude getting credit!?
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# ¿ Jan 30, 2015 01:15 |
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RotN has a lot of DNA from Aria and Dawn of Sorrow, and Order of Ecclesia. Which were very "Find the abilities you like and tear apart everything before you". I spent a large portion of one of the Sorrow games tossing screaming plant babies at everything, because they just destroyed poo poo.
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# ¿ Jun 30, 2019 14:27 |
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Captain Hygiene posted:I'm still working through the SMT Strange Journey remake, and while it's still overall fun, the dungeon design is hitting a point where aggravation is starting to overshadow the fun. I like the square-by-square automapping setup, and it makes sense that they'd have to get more convoluted as you progress. But then they start doing long autoscrolling floors, multilevel dungeons with blind pits dropping you down a floor, and substantial sections wandering in the dark where you can't see and your map doesn't work. The NG+ parts of the dungeons are even worse.
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# ¿ Jul 6, 2019 13:55 |
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Captain Hygiene posted:I can forgive it part of the way because I like the very old-school square-by-square vibe, but it certainly tested my patience sometimes with the convoluted layouts even before the stuff I was complaining about. Strange Journey is very much in line with the older games, SMT 1 and 2. It's got some QoL things those don't have, but the dungeon crawling is very similar. III/Nocturne, IV, and IVA are different, when it comes to dungeon crawling, in that it isn't first person, though they're still fairly grid based in the actual dungeon layouts. Other games of its era also tend to let you outright choose which skills you pass on, which SJ only does if you pass on more skills than the demon can hold. Otherwise, you get what you get, and have to reset otherwise. So, overall, gameplaywise, it's a throwback to the older games, but storywise, I'd say it's more in line with later in the series. The spin offs their own things. Persona is more typical JRPG in a lot of ways, at least starting with P3 (the earlier games still have more of their SMT roots). The Devil Survivor games are SRPGs. So on.
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# ¿ Jul 8, 2019 02:21 |
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StrixNebulosa posted:As someone who has played the SNES SMT games, which are basically Strange Journey but without QoL upgrades: SJ has the worst mazes out of all of them. Teleporter mazers! On the note of the SMT 1 translation, be sure to get the bug fix version, instead of the base Aeon Genesis one. Can be found here.
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# ¿ Jul 8, 2019 15:39 |
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The DLC for Breath of the Wild somehow decided to remove itself from my Switch, and now I have to redownload it. My internet is pretty crap, so this is way more annoying than it should me.
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# ¿ Jul 9, 2019 04:06 |
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Pets take an irritatingly long time to reach max level in Story of Seasons: Trio of Towns. The amount of exp you get for doing stuff is hilariously poorly balanced compared to how much exp is needed to reach level 10.
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# ¿ Jul 10, 2019 13:19 |
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I dig that song like whoa. https://www.youtube.com/watch?v=vX2lIadJIZ8 I like Luxurious Overture a whole bunch as well. Feels a lot like the music from the Castlevania games RotN inherited pretty much all its DNA from.
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# ¿ Jul 12, 2019 13:10 |
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Casey Finnigan posted:I thought the rest of the non-classic Castlevania games had pretty crap music, honestly. Some of the melodies sound good when they're remixed and played with different instruments, but the tinny sound out of the GBA/DS always ruined everything. Even decent sound capabilities don't save Harmony of Dissonance. I love the game, and it actually doesn't look bad once you remove the Dayglo outlines from Juste and some other things. But looooord, that music is awful.
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# ¿ Jul 12, 2019 15:36 |
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food court bailiff posted:I still have never beaten SotN because I play it and end up thinking "this is nowhere near as cool as Dawn of Sorrow". Yesssss. I came in way late on SotN. I'd already played all the GBA games, and very soon after played Dawn of Sorrow. SotN is an important game to the genre. But it shows its age in a lot of ways, and every game of its sort after took on it and built on the formula.
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# ¿ Jul 12, 2019 16:35 |
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Necrothatcher posted:I'm playing the original NES Ninja Gaiden and gently caress me this is some bullshit. Getting to Act 5 wasn't too hard, but after that I have no idea how anyone ever completed this on original hardware. We mostly didn't! Honestly, though, if we did it was because that was the only god drat game we had that was any good and we played the hell out of it, because they were not cheap and reviews were not as thick on the ground as they are these days.
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# ¿ Jul 26, 2019 13:12 |
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Len posted:Was the dualshock out by then? The DualShock came out in Japan about a year before, and about five months before in the US, Ocarina of Time.
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# ¿ Jul 26, 2019 21:25 |
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Dragon Warrior II on the GBC Great game if you like Dragon Quest, but the zoomed in field of vision makes it pretty trying to get anywhere without a world map pulled up from somewhere.
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# ¿ Jul 31, 2019 18:19 |
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Samuringa posted:The niche FFXV that recouped its production costs on Day 1 and the fall of FFXIV, the only MMORPG left still worth playing Seriously. I know people like to rag on XIII and XV, but the series is far from dead. XIII-2 has sold something like 10 million copies. Lightning Returns didn't sell a whole bunch, but it met sale expectations Square set for it. XIV has somewhere around 16 million subscribers. XV has sold over 8 million copies. World of Final Fantasy has sold well, for being a spin off. Also a spin off, Brave Exvius has been downloaded almost 40 million times worldwide. Etc. etc. Those numbers are insane for a JRPG, especially the sequel and spin off numbers. Final Fantasy is doing just fine.
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# ¿ Aug 5, 2019 18:42 |
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Just about every FF game starting with VIII has been "the downfall of FF". I was just starting high school when VIII dropped. I remember it well. And I remember the hate each title got following that. VIII was the downfall for the janky story, the poorly done love story, the junction system. IX was the downfall because it went back to the roots, for the AP system, for the slow rear end battles. X was the downfall because Tidus, Sphere Grid, laughing scene. Etc. People act like "FF IS OVER" is some new thing. This poo poo has been going on since the late 90s, and yet here the series still is, still going strong.
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# ¿ Aug 6, 2019 21:20 |
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Poulpe posted:I think you're describing negatively received traits of the individual titles, which are fair, but those don't necessarily remark on the series. I know plenty of people that loved and love the crap out of 8, 9, X, because their mechanics and characters were engaging despite the problems. I replay XIII somewhat regularly. I've played XV three times so far, with a fourth probably coming soon. Crisis Core was alright. And so was TAY. I'm that one person. Also I don't like VI and IX. My favorite title is IV, with VIII, X, and XV in a constantly rotating slap fight for second depending on which I've most recently played. It's almost like different people have different taste in games, and those ones you think are unrepentant junk have fans out there. Astounding.
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# ¿ Aug 6, 2019 21:32 |
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# ¿ May 7, 2024 03:45 |
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XIII, voted the best game of 2009 by reader poll in Dengeki. Got a 39 out of 40 from Famitsu. Received good reviews almost across the board in the West. Sold over 7 million copies worldwide. XV, 38 out of 40 from Famitsu. Generally good reviews across the board. Has sold over 8 million copies worldwide. Has been acknowledged as saving the series as a whole. I think we have very different definitions of poorly received.
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# ¿ Aug 6, 2019 21:58 |