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Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


XP bonuses for stealth, diplomacy and hacking work better in open-world games where there is no limit to the XP you can gain, like Fallout. Having such bonuses in more structured games like DXHR is problematic, as XP is limited, and it conditions you to play a certain way even though you'll hardly need the extra XP.

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Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


Finished all the Tricky Treasure levels in Rayman Origins, only to be rewarded with the Land of the Livid Dead :argh:

https://www.youtube.com/watch?v=v7yPs0AvX8Q

I should of expected this, after the pure hell of the Tricky Treasure levels, and the game would have been far better with less collectibles to faff around with. Also, the penultimate level was pure hell and it took me 45 minutes to get right.

https://www.youtube.com/watch?v=Exq_-OjXfIs

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


So I'm guessing Murdered: Soul Suspect is just a lame version of Ghost Trick?

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


Vampire Bloodlines's fan-patch gets updated a dozen times a year, to help fix the bugs made because the product was rushed. It's too bad no patch or mod can stop the last third of gameplay being utter poo poo. I know a lot of games stumble a bit near the end, but I don't know any games outside this and System Shock 2 where the last act is so inexorably bad.

Inspector Gesicht has a new favorite as of 23:59 on Jun 15, 2014

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


Valve appear to have taken the George Lucas route and have removed the D3D renderer from the original Half-Life. Now you can only play the game in OpenGL, in a 640x480 window, or in software rendering where the game is in 16 bit colour and the graphics are as bad as System Shock.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


Action Tortoise posted:

Dishonored is a really great steampunk Deus Ex but there's one side quest in the Flooded District that's completely broken. You have to escort some npcs to the back of a building without alerting the patrols. Simple enough but when I finished the rest of the level I got a mission failed notice even though I got the dialogue telling me I passed. Looked it up and you have to find a random corpse in the building and leave it with the npcs to pass the mission. No explanation behind it, you just have to do that to pass it.

If it's any consolation that sidequest's reward I think is just lower Chaos. I do hope in the sequel that the makers opt for a faction or reputation system instead of the old good/evil dichotomy. If the sequel can pack in as much scenery, set-pieces and grotesque charm like the Dead Eels level it could stand to be the best Deus-Thief-Em-Up ever.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


It'd be good if a game like Dishonored was divided into missions that could freely be revisited. Let's say you finish a mission completely unseen and you get a badge for ghosting it. Achievements could hinge on getting every ghost badge. You could freely replay a mission until you get every possible badge in the one run.

In a game not strictly divided into missions, like DXHR, the player should be given a personal record detailing the number of people killed, alarms set off and shots fired. Basically the same thing like in Fallout 3, New Vegas and Skyrim.

I hear that for all the poo poo the Thief reboot got, it had a nifty custom difficulty system. You could choose to get a game-over if you are ever spotted by a hostile target, or should you accidentally kill someone.

Inspector Gesicht has a new favorite as of 14:25 on Jul 7, 2014

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


Mass Effect 2 had an especially horrible character-creator. I had to restart the prologue because Shepard's eyes clipped through her eyelids.

It should be a given that if a game has a solid character-creator, then you should be given the option to change your character's appearance at will, barring race and gender should they have a gameplay effect.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


FFXII would have been fantastic instead of crap if it cut out 90% of the grinding, made item-farming either non-existant or less time consuming, gave the main characters actual drama and development, and maybe tossed the player some actual pocket change every now-and-then. For three-quarters of the game I was so poor that the only weapons I used were those daggers with the high-evasion bonus.

It's okay for a game to hide a cool weapon in some corner of the world. It's not okay for a game to lock you out of finding that weapon because you flicked a light-switch in a house miles away from the weapon's hiding place. It's arbitrary poo poo like this that makes me think Square Enix obscures important poo poo to sell strategy guides, in this age of Wikis and Gamefaqs, or is this just a Japanese Thing? I wonder what other obtuse design decisions have been made by the game's director.

Also, why have all these exotic races in the game, like moogles, lizard-men and pig-men, if you only get to play as a gang of Aryan humans?

Inspector Gesicht has a new favorite as of 13:14 on Jul 12, 2014

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


...of SCIENCE! posted:

The first R&C is kind of weak because it's basically Mario 64 With Guns, they really hit their groove with the 2nd one where they introduced the RPG elements and upgrades.

What makes the first game really hard (gently caress you Drek :argh:) compared to the sequels is the total absence of strafing. Also, grinding for bolts is a lot less fun.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


Have any of Crytek's games been good in the sense that people would play them for fun, and not just for the shiny graphics? They seem to have set up a lot of studios and bought up a lot of IPs for a company that hasn't made that many games.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


I love how Rogue Galaxy sabotages itself at every turn. In addition to the cliched plot, wasted characters, uneven combat, cut-and-paste level-design, a nauseating romance between a woman and a dog, there is the hilarious writing decision to ham-hand melodrama into every scene. Near the end of the game you learn the backstory of your Jack-Sparrow-ripoff companion. It turns out that he had a previously unmentioned girlfriend who was killed suddenly by an oversized bird in the middle of a completely ordinary city. I haven't bought another JRPG since.

https://www.youtube.com/watch?v=cZYUEMYFN1w

Inspector Gesicht has a new favorite as of 17:14 on Aug 2, 2014

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


FF9 had the best and most rewarding Chocobo sidequest.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


The DS version of FF3 is given credit for bringing the game into the third dimension, as well as making every flaw in the original a thousands times worse.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


I gave up early on The Witcher as Geralt was more interested in playing Michael Flatley rather than hitting enemies with his sword. And why does he need two swords anyway?

A game that has exploration, but does it very poorly, is the original Baldur's Gate. There's miles and miles of empty countryside with samey enemies and only two or three notable things per map. I've sunk thirty hours into the game over three runs and I've never even gotten into the titular city. The sequel is fantastic but the original feels like a bad Wheel of Time novel.

Inspector Gesicht has a new favorite as of 01:05 on Aug 5, 2014

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


Mass Effect 2 should have ended with Harbringer as the final boss, as he was the closest thing to a main villain in the game. It would have been fitting to kill him after his taunting you the entire time, especially since he appears in Mass Effect 3 with nothing to do.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


Mass Effect 2 seemed to flounder when it wasn't about the shooting. Mineral-scanning sucked and the hacking-minigame prompted many reloads. The vehicle sections were actually pretty fun though, and that Overlord mission, where you pilot the hovercraft in the pretty scenery between shootouts with the Geth, is probably the best part of the game.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


It would have been nice if you were given the option to sell minerals as money in the game is finite otherwise.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


Miyamoto seems to get a lot of flack for making the most recent Paper Mario bland and featureless. Had he any real input in the previous titles?

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


A word of note for Baldur's Gate 2 is that you're best off using mods and cheats to get around some of the crappy parts of the game. A mod to skip the first dungeon, and cheats to give you proper stats and a bag of holding early on.

Content: A minor thing in Avadon that's an annoyance is that when you press a button to open a window, pressing it again doesn't close it, nor does pressing a different button open a new window over the old one. It's such a minor thing but it could be so easily fixed.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


If there's one thing Fallout needs, it's trees. FO2 had the same murky-brown graphics as FO1, but adding trees gave the setting a little diversity. The addition of some flora to the ecosystem would really give the next game an aesthetic edge.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.




In the six minutes it took this PS2 game to load a single level, my wide-eyed innocence was lost, and I learned the harsh reality that Insomniac was in a better place, but Spyro was not.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


I stopped playing Skyrim when I finished my first Daedra quest, the Boethiah Meridia one. As I was in the air I came to the conclusion, "The other 16 Daedric Princes are all the loving same, aren't they?" One thing New Vegas had over Skyrim, was that while the dungeon quests were a pain in the arse (NcNamara :argh:), there were a lot less of them.

Inspector Gesicht has a new favorite as of 19:17 on Aug 12, 2014

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


How can Rockstar make a scathing critique of the "American Dream" by putting the message in the most expensive video-games ever made? Imagine if Team America: World Police cost 150 million to make; does Satire even work in the hands of the richest party?

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


; Double-Post.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


Cleretic posted:


An unrelated thing that I'm realizing after picking it up for the first time recently: Wow, Baldur's Gate feels old beyond its years. It might've been made in 1998, but the fact it's based on D&D 2e rules combines with the slightly archaic interface to make a game that, instead, feels like a really good mid-80s game to me. It's honestly a bit impressive that it's managed to make Nethack feel modern in comparison; at least Nethack is more streamlined.

Baldur's Gate: EE fixes most of technical shortcomings of the originals although the inherent design problems of 2e remain: inns are useless, rolling for stats is dumb, alignment is nothing more than good and evil, early-game is utter hell and there's too much trash combat. When people praise Baldur's Gate they mean the sequel, which is excellent despite being based on the same ruleset. The reason people are excited for Obsidan's Pillars of Eternity is it's billed as a call-back to the Infinity games, but it fixes all the bullshit in all the old tropes and conventions.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


...of SCIENCE! posted:

I agree, though considering the original Deus Ex opened with your bosses monologuing about their plans for world domination and then proceeded to spend the next 10-20 hours having JC Denton uncritically working for them it's a step up for the franchise.

Warren Spector apparently hated the opening after the fact, and it was removed in one of the console ports.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


Gone Home is a game I had sequence-break to finish so I could add it to the finished-favourites tab in Steam. The reason being is that it's so badly optimised you'd need a Crysis 3 computer worthy enough to play a game where you explore a single, empty house.

The entirety of LIMBO once you leave the woods. When you hit the city you leave behind the lost boys and giant spiders and instead face up with timed-jumps over buzz-saws and goddamn block-puzzles. Also, at no point do they ever mention that the premise is about a boy looking for his sister. I had no real connection with events and I couldn't give a drat about the ending. Just because a story is monochrome and minimalist, it doesn't mean it can substitute emotional groundwork with stylish ambience.

Braid may have been up its own rear end with its story, but it was completely separate from its fun design.

Inspector Gesicht has a new favorite as of 02:35 on Aug 29, 2014

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


I got Magrunner: Dark Pulse (Why do first installments have colons in their names? ) for free in a GOG sale and I gave up 45 minutes in for as it's really insipid. It turns out that a high-tech glove that push and pulls coloured boxes is a lot less sexy and rewarding than a gun that shoots portals. What killed the game for me early on was that between each level you're herded back in to the room you started in so a holographic NPC can blather inane exposition at you. Unskippable crap like this happening so frequently early on that the pacing is killed entirely.

Inspector Gesicht has a new favorite as of 18:35 on Sep 13, 2014

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


They are listed as having five projects going at once (Broken Age, Hack'N'Slash, Massive Chalice, Costume Quest 2, Spacebase DF-9) in 2014. Who does that? Who could act all lassez-faire and make all these niche products at the same time if they're not filthy-rich like Valve?

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


Good lord, the character models in Wasteland 2 are hideous. I can't make a female character who doesn't resemble a jaded heroin-addict. It's not the Unity engine that's responsible, as the Pillars of Eternity Beta is also running on it and their models look fetching rather than haggard.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


Are there any Ubisoft games (Rayman excluded) that aren't incestuously made? It seems their every major release has the same DNA: skill trees that hardly impact gameplay, a non-customisable DudeBro protagonist in a shallow sandbox that barely lets you influence the story, mandatory Uplay, egregious amounts of DLC and collectibles coming out of your ears. It really isn't necessary to ram so much optional content onto a disc as most players get bored of open-world box-ticking by the three-quarter mark.

I don't know whether to eat this or roll it at the seven-pin.

Inspector Gesicht has a new favorite as of 00:15 on Nov 16, 2014

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


...of SCIENCE! posted:

This seems to be a problem that games that rely heavily on unlocks are really susceptible to, where the beginning of the game is unnecessarily restricting and full of bullshit to give you more rewards to unlock and the end game is a cakewalk for anybody who does any optional content.

I've been playing Rogue Legacy and the fact that you get almost no invincibility after getting hit until you unlock an expensive late-stage upgrade is bullshit, doubly so when most enemies can hurt you just by touching you. In general the game's controls don't feel nearly tight enough for the kind of precision and difficulty the game demands.

I'm reminded of the game Mars: War Logs which is a cross between the Witcher and Dune and mixed with utter dogshit. Like the Witcher you can block and dodge roll, but for some reason blocking is completely useless unless you invest points into the skill. It seems counter-productive to expect players to invest in a useless skill in the promise that it will reach a point of actual usefulness. Another bad idea is locking off a third of the skill tree until the player finishes Act 1 of 3. The whole game feels like a mish-mash of every modern RPG mechanic made by people who don't understand how to make an RPG within their budget.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


Len posted:

That is the essential Walking Dead trait right there. Robert Kirkman is kind of a poo poo writer and walking dead follows this basic plotline of 1) Nothing happening 2) Zombies out of nowhere kill people 3) New location where the survivors meet more survivors, 4) Repeat steps 1-3 until the money stops.

The Walking Dead Issues 1-48 Volume is the worst sixty-euro I ever spent. Yes, I am an idiot.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


Finally finished all 31 main and side quests in Fallout 3. I found the game engaging enough to complete, but not enough to try all the DLC or replay differently.

3 takes much longer to finish than 1 or 2, but it feels too way too short as most of the map is untouched by any quests. Character development is anaemic since you can get every worthwhile perk in the one playthrough and nearly every quest has a dungeon shoehorned into it; a mission to find someone's violin means killing a whole load of crab monsters underground.

The game is paced like an Elder Scrolls title in that you spend most of your time killing or exploring, which gets boring as there's only so many enemy-types and most of the game-world is samey. The plot is bungled in that they introduce this big conflict out of nowhere at the midpoint and then try to tell this epic story in the space of five measly missions. I guess my real problem with the game is that it's fun to play as an Elder Scrolls hiking-simulator but it only makes token attempts at what makes Fallout novel like moral-dilemmas, open-ended missions and diverse character-builds.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


Something they never tell you in the modern Fallout games: Press E to drink water. Hold E to continuely drink water

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


Got the game Closure off the Steam sale for a buck and I feel it would be a worthwhile game if the makers had opted to use anything but Flash. The game is choppy as hell on integrated cards and the makers haven't issued a worthwhile fix. What's the point of having 3 guys make a game if the music doesn't play, negating the composer's effort?

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


If there's one thing KOTOR 2 did right, it was putting the group scenes and banter inside the Ebon Hawke.

Both games have a problem with scaling. By level 10 there's no point chucking a grenade at someone when a lightsaber does the job twice as well with no cost, the alignment penalty for force-powers scarcely matters when you're rolling in FP, Heal magic renders Treat Injury useless, Intelligence is miscalculated in that it gives you SFA in skill points, and Flurry and Rapid Shot work wonders on every single foe.

I like the idea of a greatly streamlined D&D that's console-friendly but the KOTOR system really falls apart the more you play.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


I can scarcely remember Kotor 2 except for that really dark bit where it turns out the resident Han-Solo type Atton Rand (Har har) used to torture and murder people. The other companions blended in together: Kreia, Visas and Handmaiden all wore hoods and the first two are both blind, Goto was redundant since we had no need for another evil Droid, and the Female Exile had to make do with some loser companion called Disciple instead of Handmaiden. The first and last dungeons are boring, rushed slogs with little catharsis and yet I still finished the (modded) game, compared to Kotor 1 which I'll never complete. I wonder what other games there are where the head-writer hates the source material.

Inspector Gesicht has a new favorite as of 19:01 on Jan 21, 2015

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Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


I can't believe the Polygon that does those great behind-the-scenes article is the same Polygon that hired Ben Kuchera. Wasn't there some goon who acts like a parody version of Kuchera, if such a thing is possible. I forget his name.

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