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RBA Starblade posted:I just finished going through NV again and I can confirm that New Vegas itself is still completely uninteresting and really annoying to wander around.
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# ¿ Apr 5, 2015 20:25 |
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# ¿ May 22, 2024 10:51 |
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Jastiger posted:The Fallout Games seem to be on the cusp of really being SUPER DUPER awesome and then they devolve into samey enemies, samey weapons, and repetative quests. The best time I have in any of the recent Fallouts has been the first few hours since everything is so new, and dangerous, and exciting!
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# ¿ Apr 5, 2015 20:45 |
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Sleeveless posted:after getting around the bug with a bunch of obscure console commands all character bonuses are lost forever because you double-clicked on your inventory- Also bugs/QA problems aren't really the same thing as dumb design decisions (which the NV soft gates certainly are) so I dunno why you're rambling about those.
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# ¿ Apr 6, 2015 01:58 |
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you guys make it sound like Skyrim has a dynamic gameworld where the available sidequests and content change every time depending on how the NPCs' own stories, lives and deaths play out, which would own. It does not
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# ¿ Apr 6, 2015 19:09 |
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Cleretic posted:I suppose what's getting me is that the way other roguelikes go, even a bad run is theoretically winnable. Being appropriately clever, cautious and strategic means that you're never in a no-win situation in a game like FTL, for example. This also means every failure is a learning experience; there's something to take from all of your failures, something you need to learn how to avoid.
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# ¿ Apr 9, 2015 14:45 |
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WickedHate posted:Actually, all the outrage has been over the removal of the limrick. Someone politely pointed it out to Obsidian and they were immediately like "Oh, our bad, we didn't notice". Then assholes like you threw a hissy fit, and are in fact still throwing a hissy fit.
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# ¿ Apr 11, 2015 22:13 |
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Heh, those goony goons and their goony ways. I bet they, haha, wear fedoras, and are fat, those goons. Me? Im one of the "good ones".
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# ¿ Apr 12, 2015 23:28 |
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I like the SMT alignment scale, where Lawful people want to turn everyone into a Dalek slave race, Chaotic people want to usher in a Hobbesian world of endless warfare, and Neutral people are normal and not retarded.
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# ¿ Apr 16, 2015 14:49 |
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Len posted:I love that complaint. "Using these abilities trivializes everything! Too easy!" Why use them then?
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# ¿ Apr 19, 2015 22:41 |
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Lead Psychiatry posted:Finally got around to playing Brutal DooM. Replacing the orbs of invisibility or whatever they're called with NPC allies that will murder half the level's enemies before you even start moving was fun for all of five minutes before realizing they're more trouble than they're worth and rob you of a good chunk of run and gunning.
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# ¿ Apr 21, 2015 12:09 |
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Jastiger posted:intentionally hard games
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# ¿ Apr 24, 2015 20:48 |
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the bottom shot looks absolutely terrible
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# ¿ May 10, 2015 19:50 |
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I'm playing The Darkness 1 and, clunky as it is, I'm really enjoying it. The story and characters have managed to sucker me in unexpectedly well, and the powers are really fun to use. Between this and Escape from Butcher Bay, Starbreeze do/did an amazing job at taking questionable licenses and making really good games out of them with incredibly relatable characters and dialogue. Things dragging it down now that I accidentally care about some broody 90s B-comic characters, in 2015: 1) I know the sequel ends on a cliffhanger and a third game does not seem to be happening 2) The comics based on it are apparently so utterly awful that they managed to sputter on readerless until like a month ago when they unceremoniously had the main character killed off pointlessly after 20 years in a side issue of Witchblade that nobody read because nobody still reads Top Cow
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# ¿ May 11, 2015 19:10 |
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I didn't even try particularly hard and I had 100 in all skills by the end of New Vegas. Plus, you can get cyber implants or whatever to raise your stats, so you only really need to start with 9 Int
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# ¿ May 16, 2015 21:49 |
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Poulpe posted:I'm only in the very early game, but:
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# ¿ May 20, 2015 03:26 |
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Welp. Was gonna pick it up despite what I've heard about the RNG, but not after reading that. What a moronic twist.
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# ¿ Jun 4, 2015 19:05 |
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FactsAreUseless posted:It's a pretty competent two-stick shooter with enough randomization to keep it replayable.
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# ¿ Jun 10, 2015 14:21 |
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lmao that's just a lazy texture mod of the Arkham Knight model isn't it? It still has dumb combat trousers even
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# ¿ Jun 24, 2015 16:20 |
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City was really good and if you don't enjoy perching on rooftops and swooping down to beat up random poors for loitering then you and I enjoy video games for very different reasons.
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# ¿ Jun 25, 2015 21:32 |
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Sleeveless posted:
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# ¿ Jun 29, 2015 14:27 |
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Sleeveless posted:The thing is that he's absolutely right, ever since Oblivion the hardcore fans have been complaining about the fact that in Bethesda games just about any kind of character can do every quest in the game with little conflict or repercussion and how they need to be more like Morrowind and New Vegas and have actual story consequences for your decisions and lock you off from content. I guess now that he's actually agreeing with them it's no longer the case?
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# ¿ Jun 30, 2015 02:19 |
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Alouicious posted:except judging by how much more Bethesda games sell than say Obsidian games, no it turns out people who play video games do want that
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# ¿ Jun 30, 2015 10:56 |
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SiKboy posted:People always complain about being able to be the head of the mages guild in Skyrim with pretty much no magic skills, but maybe the guild head position is mainly admin and bullshit politics. Its not like we expect the head of the UFC to also be the strongest fighter, or the head of the teamsters union to be the best driver.
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# ¿ Jun 30, 2015 17:52 |
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That's my default appearance anyway.
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# ¿ Jul 17, 2015 09:06 |
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Lord Lambeth posted:I think I got to the last two missions before I went "gently caress it" and watched the ending on youtube. I feel the difficulty shot up weirdly in the last couple missions.
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# ¿ Jul 29, 2015 09:18 |
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Gestalt Intellect posted:I've continued in the witcher 3 and the writing/story presentation are still great, but it's really becoming hard to ignore how janky the combat is. It kind of just doesn't work sometimes. Maybe the souls games have spoiled me.
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# ¿ Jul 30, 2015 12:28 |
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Dead Money owned.
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# ¿ Aug 4, 2015 18:06 |
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MrJacobs posted:The gently caress? ALL COMPANIES IN ALL EXISTENCE WANT MORE MONEY! It's kind of why they exist in the first place. Plus.
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# ¿ Aug 8, 2015 03:11 |
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EmmyOk posted:I thought the first Bioshock had a great story because the entire plotline worked based on the fact that players will do whatever they're told to do in a video game. That's something no other medium can do and I thought Bioshock did it very well. In a game that's 100% linear, I don't think it really worked because... you're not even so much doing as you're told as literally doing the only thing it's possible for you to do in the game. Ryan might as well have put you at the end of one short, empty corridor, said "heh, bet you're going to walk down my corridor" and then when you shuffle down it he goes "my JOKE corridor... that I built for a CLOWN at the CIRCUS!" and gives you a swirly. I don't think commenting on player agency works in a game that, by design, puts heavy limitations on player agency and offers no real opportunities for divergent gameplay.
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# ¿ Aug 9, 2015 13:08 |
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khwarezm posted:SS2 is quite overatted and has the single dumbest ending I have ever seen in a video-game. It still baffles me that nobody ever brings it up when that game is mentioned which makes me suspect that quite a few people(particularly those who claim its the best thing ever) never bothered to actually finish the game. Personally I find the actual ending absolutely hilarious but the last third of the game kind of sucks as a whole. The first two thirds are absolutely incredible though, so it's still up there with the best things ever.
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# ¿ Aug 10, 2015 15:52 |
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I really liked the moral lesson that being nice to the homeless and helping them get shelter will result in mass, indiscriminate murder.
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# ¿ Aug 12, 2015 15:03 |
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RagnarokAngel posted:The bitter and downtrodden underclass sometimes will murder the decadent bourgeois. A good lesson imo.
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# ¿ Aug 12, 2015 15:09 |
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poptart_fairy posted:I'm half-wondering if this is actually the point given BB's origin story. Getting thrown aside when he stopped being useful and all that.
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# ¿ Sep 6, 2015 12:52 |
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Alteisen posted:Supposedly the epilogue of MGSV was going to be a remake of the original Metal Gear I'm reserving judgement until I get to the end. I'm expecting Kojima to pull the rug out from under us in more than a few ways that piss off a lot of people who can’t handle postmodern/quirky/flawed but ambitious narratives, just like he did in… not in MGS1, in MGS2, not in MGS3, in MGS4, not in Peace Walker. So it’s probably time for it again. I mean part of me really wants the game to end with Big Boss having a naked fistfight in a thunderstorm with Zero/Skullface/whoever on top of the new Metal Gear while Push it to the Limit plays before snarling “looks like your plans are about to… take off” and Fultoning them into space, before cutting to a young Solid Snake infiltrating Outer Heaven, but the dude writes unconventional narratives and I’m glad someone in the industry does even if he’s far from perfect and often kind of bad. Triarii posted:I haven't actually tried it yet, but can't you play a lot of the game as any of the dudes in your combat unit? Might explain why they didn't have your character talk much. Lunchmeat Larry has a new favorite as of 09:33 on Sep 9, 2015 |
# ¿ Sep 9, 2015 09:29 |
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Tiberius Thyben posted:That's a lie, though. I won't say anything more.
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# ¿ Sep 10, 2015 10:45 |
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Morglon posted:Gonna be frank here but even when people do explain things I have no idea what the gently caress is going on. At this point the story is so dense and nonsensical that you're either on board and have your own road map or you're flat out not welcome.
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# ¿ Sep 10, 2015 11:11 |
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muscles like this? posted:I though the MGSV mission "Lingua Franca" was pretty poorly designed. The premise is that you get hired to extract a prisoner but don't know where they're keeping him so you have to follow an interpreter to find out where he is. On the surface it doesn't sound too bad but in practice it becomes a huge time sink as you just kind of sit around watching the guy through your scope waiting for him to slowly walk somewhere. It's made worse by the fact that he doesn't just go straight from objective to objective and instead will just kind of wander around the mission area.
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# ¿ Sep 10, 2015 12:40 |
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At least spoiler it yourself when you quote it on a new page instead of sharing it with anyone who might have missed it.
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# ¿ Sep 17, 2015 08:11 |
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muscles like this? posted:Well, to be fair, it's not supposed to be a long term solution. I just find it annoying that for some reason they decided to put that stuff off in a different area and not actually attached to Mother Base.
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# ¿ Sep 21, 2015 12:52 |
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# ¿ May 22, 2024 10:51 |
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The Huey stuff ends perfectly and it would have been thematically idiotic to do anything else with it. More than anyone else in the game, between his own actions and Ocelot’s musing that he’s going to see through his own self-deception one day and realise how big a piece of poo poo he is, it ties a neat knot on the story of the dude who eventually drowns himself in a swimming people because his son hosed his wife.
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# ¿ Sep 22, 2015 16:13 |