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RareAcumen
Dec 28, 2012




Are you telling me "Emergent gameplay" is literally anything that isn't prompted by 'go activate this floating exclamation point?'

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RareAcumen
Dec 28, 2012




Who What Now posted:

How the gently caress do people not know what emergent gameplay is in TYOOL 2015? This poo poo's been around for almost two decades. :psyduck:

People probably do but they didn't know there was a term for it.

RareAcumen
Dec 28, 2012




poptart_fairy posted:

Hmm, yes, getting torn in half by angry Necromorphs certainly isn't as at all gory and doesn't ever happen when you're killed in Dead Space. Orr literally any game, ever. Lara Croft is the only protagonist to die violently.





Hmm, I dunno, seeing the second one's head or limbs missing from its body might freak people out more than the first.

muscles like this? posted:

Eh, Nathan Drake regularly gets the poo poo beat out of him up to and including getting gutshot and having to climb out of a train wreck.

That's kind of a bad comparison since that one time Nathan Drake got super hurt he looked his stomach was covered in paint. Uncharted is super fast and loose with the injuries in that game. For example, a grenade six feet away from the guy holding it: Not a whole lotta chunks there huh?

Tomb Raider is a lot more realistic than games like Dead Space or God of War or Mortal Kombat when it comes to injuries- (Especially considering that they'll remember things like 'hey she bandaged that cut on her shoulder from before. Hey remember that stuff that exploded before? Now she's got burns!) so people might wanna compare it to something that's a bit less over the top most of the time when they're arguing how it wasn't that bad you babies.

RareAcumen
Dec 28, 2012




Horrible Smutbeast posted:

The developers have also come out and said that they intended to make Lara weak and passive because they want players to protect her. It is disturbing, no matter how much Poptart Fairy wants to whine that it isn't inbetween their screaming matches about Gamergate poo poo.

In Uncharted or Deadspace they never do that - the characters may start weaker or with limited weapons but they're never crying and making sad pouty faces before getting skewered through the face. They never linger on the character weakly grimacing and groaning while pawing at a stake through their face, and half of them are almost comedic (ie Drake failing to hold on in the airplane sequences and just flying off into the sky). It's always matter of fact YOU DIED, most of the time without you even seeing the character's face or reaction before they bite the dust.

They also don't have an attempted rape scene where a man chokes them to death for trying to escape being raped and that becomes their catalyst for turning into a mass murderer or defending themselves. You might be able to argue that it isn't meant to be nauseating if they had not included that, or the fact that they plan for the sequel to be taken up by a large portion of Lara getting therapy for PTSD.

Hey, it wasn't rape, it was only sexual assault! I wouldn't care otherwise but eventually this is gonna turn into a bugbear for someone else soon.

Sleeveless posted:

It's a good game and I feel sorry for all the autists who can't enjoy it because they have no idea how to handle emotions other than a vague feeling of indignance towards whatever caused them to feel it.

Haha, yeah all those autists in the PYF thing dragging this game down thread mentioning that the death scenes struck a bit too realistic for them and they're calling that a point against the game. Why don't you just turn off your emotions while playing videogames like a true Klingon? It's all not real remember? :smuggo:

RareAcumen has a new favorite as of 16:36 on May 13, 2015

RareAcumen
Dec 28, 2012




Alouicious posted:

i don't think any of you know what the hell anyone else was saying anymore

Alouicious posted:

this is the *checks list on crumpled piece of poo poo paper* 7th time you've made this post, 3 more and you get a free Purple-rarity gun

Maybe you'll understand what I'm saying now! vv










You are a good poster, though I would be happy to see you make use of that shift key.

RareAcumen
Dec 28, 2012




Alouicious posted:

If it makes you happy, anything for you.

Shift key and punctuation at once?!

You're a gem. :)

RareAcumen
Dec 28, 2012




Mister Adequate posted:

THAT'S VULCANS YOU PLEBEIAN gently caress

Whoa hey sorry I affronted you, I've never watched any Star Trek or Star Wars stuff so I'm only guess/ assuming that they're the ones that don't have emotions.

Yeah, I know :thejoke: :v: etc

RareAcumen
Dec 28, 2012




grittyreboot posted:

See Star Wars. You're posting on a thread about video games so don't act like you're too cool to see it.

Nah. I don't think I'm too cool to see it but boy howdy is it just not interesting to me.

Paper Mario the Thousand Year Door has a ten item limit for your inventory unless you go through half of the Pit of a 100 Trials and get a key item that doubles it.

RareAcumen
Dec 28, 2012




darkhand posted:

Are there any good jrpgs that don't make you go through a half dozen menus to do stuff? That kinda brings the whole genre down for me, going through the game fighting against dialog menus. Baten Kaitos was pretty interesting in that regard combat seemed really fast. But even a traditional RPG could benefit from using like more button combos for shortcuts.

I don't mean to poo poo on anyone's favorite game or claim to be a pro twitch player or something, but going through dialogs and then having to watch a move for 3s, or an unskippable summoning cinematic just slows everything down.

Xenoblade? I'd recommend something from Namco but I don't know what your tolerance is on JRPG outfits. If it's high http://i.imgur.com/8wRhvTw.png I'd suggest Tales of Xilia since it's all active combat.

RareAcumen
Dec 28, 2012




Who What Now posted:

A real sword doesn't become a wiffle bat after killing two dudes, though.

Hey don't worry. You can repair your sword and your bat for only 2,300 dollars!

RareAcumen
Dec 28, 2012




im pooping! posted:

The little thing dragging Golden Sun 2 down was they didn't release Golden Sun 3 on GBA and I leveled up my entire party to 99 for nothing aside from link battles, which are so retarded against another level 99 person that you have to intentionally gimp yourself by restricting the use of certain djinn or the battles last indefinitely.

The thing dragging Golden Sun down is that their JRPG characters and the obvious plot twists are somehow shocking to these incredible simpletons. I bought and enjoyed Dark Sun/Dawn whatever it's called. It would've been nice with a cutscene skip or fast forward button since they managed to make them five minutes longer than they need to be. And it's all just talking straight through with some characters occasionally nodding.

In the first 'dungeons' of the game, when they're still trying to introduce you to how magic works you can try and move things along by doing them before the triggers hit and you get the stuff explained but it's no use! they'll still go through the tutorial even if you say you're fine!

RareAcumen
Dec 28, 2012




DStecks posted:

I just wish games would make up their minds and either present sex in a de-sensationalized, legitimately mature context (Wolf TNO), pure shameless schlock (DOA) or just not do it at all. Just stop showing me Skinemax and telling me it's mature and adult. If you want to have titillation in your game, loving own it, don't hide behind pretension, and loving especially don't act like your wank fodder somehow makes the game more mature.

I think that's the specific combination that rubs so many people the wrong way: art is cool, and porn is cool, sexy art is cool and pretentious porn is pitiable, but art that thinks that adding porn makes it more artful is just juvenile. Literally juvenile. It's how a teenager thinks of sex, in games made by people mostly in their thirties.

quote:

I just kinda think: There's so much porn in this world, why do we have to sexualize even things that aren't porn while pretending it's definitely not porn and not to be masturbated to, what are you talking about, don't be silly. Y'know, like how there's a secret, plot-related justification that Quiet is dressed in a bikini for a war and that when we find out why this mute sex thing is the way she is we "will be ashamed of [our] words and deeds." Sure. Suuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuure. I will be incredibly surprised/impressed if there's a real, justifiable plot reason that Quiet has her titties hanging out, even though Kojima was quoted as designing her with cosplayers in mind, so he can see more sexy cosplayers. Surrrreeeeeeee. I'm sure the boobies will be a very important plot point.

It's just such a hilarious lie that people are pretending there's a reason for this all besides "I want my dick to like this videogame too."

Every game needs a little porn in it now unless it's a JRPG, made by Nintendo, or LEGO I guess.

RareAcumen
Dec 28, 2012




A White Guy posted:

I'm fine with sex in video games. Witcher isa little really extremely gratuitous with it, but trying to flesh out your characters are fully-fledged people generally requires that you have some boning involved.

The thing that annoys the poo poo out of me is the 'armor' that allows for giant gratuitous cleavage. I mean, :goonsay: and all but loving really? What the gently caress is the point of a piece of armor if it doesn't actually cover the vital areas of your body, like your heart or lungs? I'm really waiting for a video game to make a running gag out of cleavage armor backfiring.

The only place cleavage windows have in clothing is when you're trying to be fashionable or a Jojo.



And that's kinda the same thing at most times. But yeah, armor that ever seems to cover less depending on who's supposed to be wearing it irks me too.

What'd make the Souls series amazing but impossible to have PVP would be if there were a tool that let you transfer stats from different armors so you can just wear whatever you want without having to sacrifice defense to do it.

RareAcumen
Dec 28, 2012




Alouicious posted:

it'll probably be fine

And it'll stay fine till it hits PC and becomes amazing via being modifiable as well then.

RareAcumen
Dec 28, 2012




EmmyOk posted:

The idea is that they would have had extravagant characters if they could have graphically represented them back then. It wasn't a case that the game makers were more aesthetically ascetic back in the day.

And all Lizard Wizard is saying is that you could be forgiven for not realizing how extravagent the designs were intended to be when they just look like this




Vs

RareAcumen
Dec 28, 2012




In a lot of games it feels less like my character is walking somewhere and more like the entire world is just sliding around.

RareAcumen
Dec 28, 2012




GOTTA STAY FAI posted:

The fact that you're getting your poo poo wrecked is the indication that you probably shouldn't be there.

With the infinite ability of nothing to be truly idiot proof and all the surrounding info behind Dark Souls being 'game hard, get gud' it's not impossible for someone to go through the intro with the broken shortsword not knowing any better that they should be doing more damage than 1-2 a hit.

RareAcumen
Dec 28, 2012




EmmyOk posted:

Like a previous poster said one of the hardest things about the Souls games I found was finding it hard to tell if an enemy was just "Dark Souls Hard" or a "You're not supposed to go here yet". For Bloodborne I have been assuming if I can do good damage to an enemy that's the right way even if they can kill me in a few hits. Currently rats are wrecking me but I can kill them with a strike or two

Are you still just starting out the game in Yarnham? I can't think of any rats anywhere else so I may not be too helpful unfortunately.

RareAcumen
Dec 28, 2012




EmmyOk posted:

Yeah! I do not get to game very much during the weeks with my research work so I only get to play an occasional evening so I have not progressed far. I went into the sewers after unlocking a shortcut to the Central Yarnham bonfire. I can beat the two big hulking creatures and the monsters in the sewer but as soon as I dropped down the first time a rat leapt on me from behind. The second time I approached two from the front and barely had a chance to attack before they both blasted forward and killed me in seconds.

You're going in mostly the correct way so don't worry about it. That sewer area has an... Eh, I can't think of the word so I'll call it an awning- up way at the top. It's all beams and such and there's a body on a chain with an item that you'll have to take a swing at. In general, I'd advise you to not forget two things: 1) remember to look up while inside of structures and buildings. 2) Don't forget that you've got a torch when you're in dark areas.

If you're still using the starting armor and haven't been able to level up yet, you're close. That sewer area has a little channel with some wrecked lifeboats and an item that'll let you level up in the Hunter's Dream. It gives you Insight. And if that stuff I just posted is true that's why those rats are hitting so hard.

RareAcumen
Dec 28, 2012




EmmyOk posted:

I went back and got some new armour at the Hunter's Dream a while ago, a leather longcoat looking thing and pirate hat. I have never levelled up though. Yeah I was on those beams and chopped down two bodies that had white glowing parts. The rats are tricky because I am in a tight area and they rush in so quickly and then kill me. Also they are a bit of a trek to get to so I don't get to practise on them frequently. Glad to hear I am heading right.

EmmyOk posted:

What is an insight? I've not met any bosses no

That area with the brutally tough rats with that little channel in the middle with the boats has an item called Madman's Knowledge. Using that works the same as encountering a boss and will let you level up by talking to the doll like she's Willson.

The reason why you want to upgrade your stats is that no matter what you put your points into- don't put a lot of that into Arcane or Bloodtinge right now btw- is that your defense also gets increased.

RareAcumen
Dec 28, 2012




EmmyOk posted:

Ok cool thank you! Lucky I went and opened the shortcut first then I guess! I will go find the Bloodborne thread when I get home as I am starting to get addicted to the game!

And one really big tip for the future: If you feel squeamish about continuing because you've got 6/7/9/10 thousand echoes on you, don't be afraid to call it a run and use a Bold Hunter's Mark to warp yourself back to the Hunter's Dream so you can level up. Never feel bad about saying 'I'm so spooked right now, I'm gonna just go cash this stuff in right now because otherwise I'm gonna die, lose it, and be angry at myself for not doing so.'

RareAcumen
Dec 28, 2012




Mazerunner posted:

Ignore Zaphod, he says correct things stupidly.

Oh man that really drags down other threads for me. I hate when people make answers overwrought and drawn out when they can be easily summed up.

RareAcumen
Dec 28, 2012




The Moon Monster posted:

You could do this if the game just dropped the gear instead of recipes, though.

Thing dragging games down, lack of Social slots so you can be fashionable with impunity and not sacrificing stats.

RareAcumen
Dec 28, 2012




PubicMice posted:

People who like [game] are dumb. Wait, no, people who don't like [game] are dumb.

Anyway, I keep starting JRPGs, and then dropping them because the absolute worst convention of the genre is random encounters with no way to avoid them. Earthbound, Pokemon, and Bravely Default are the only ones I've seen that acknowledge how loving tedious it can be to try and get back to a town only to stop every five seconds and hit 'Run'.

https://en.wikipedia.org/wiki/Tales_(series)

Holy Bottles repel encounters but every fight that isn't a boss is represented on the overworld so you can run around them most of the time if you want.

RareAcumen
Dec 28, 2012




My Lovely Horse posted:

Lufia II kind of went in that direction. It had a separate battle screen of the simplest kind and random encounters on the world map, but in dungeons you could see enemies walking around and avoid them. You even got some items to interact with them (like an arrow that'd stun them so you could sneak past) and there were a few puzzles that revolved around luring them onto switches and such.

Does Suikoden count?

RareAcumen
Dec 28, 2012




Esroc posted:

Wasn't it used as an excuse to separate Joel and Ellen Page for the hospital sequence?

Nah, a bus falls and Ellen Page can't swim.

RareAcumen
Dec 28, 2012




Kaubocks posted:

I'm under the impression that doing quests from people with Actual Names and not stuff like "Colony 9 Resident" are the quests that raise affinity with the area the most, and having higher affinity unlocks more sidequests to do. I could be wrong, that's just how I had it explained to me and I'm trying not to look up too much stuff about the game.

As boring as I find this particular quest, if it's technically gating me from other more interesting sidequests then I'd like to get it done at least eventually.

Do not try to do every single sidequest as soon as they appear, you will burn out eventually.

RareAcumen
Dec 28, 2012




Kaubocks posted:

I don't like SR3 that much because the story felt like a total mess. I spent about half the story thinking we were trying to save Johnny. Since all three gangs were essentially working together, the story felt like it was three gangs pushing and shoving over each other vying for attention rather than three separate, detailed stories.

Sounds like Arkham City.

RareAcumen
Dec 28, 2012




Three games into the series and you still can't knock people off of stuff- like buildings or ledges- in the Batman Arkham games. Batman doesn't kill, okay fine. So just say no one dies like you have been for the last games when you scan them, whatever. Plus the stock reactions to getting hit are starting to bug me, since I gave one dude an uppercut and it looked like he was going to do a complete backflip but then he just stopped and went into his 'ground rolling in pain' animation instead.

RareAcumen
Dec 28, 2012




Aphrodite posted:

You can knock people off, he even has an animation where he ties them to the ledge if you do. It's just not easy.

I've only ever seen it with ledge takedowns, otherwise they just bump up against an invisible wall.

RareAcumen
Dec 28, 2012




Games don't start with subtitles turned on.

How has this not become standard within the last five years at the least?

RareAcumen
Dec 28, 2012




So basically Mario Maker is just Super Meat Boy with a lower rating?

RareAcumen
Dec 28, 2012




Evilreaver posted:

Now that I've finished the game, a final assessment:

Don't 100% the game for fucks sake.

What games would anyone even suggest you should 100% anyway?

RareAcumen
Dec 28, 2012




Alteisen posted:

Why is it that 90% of levels made by americans in mario maker feel like they where ripped straight out of Kaizo Mario, just straight up, unfun horseshit.

Because people have been doing romhacks for like two decades at this point and of course they're going to make more romhacks now that there's an official toolkit to use that they can pay money to use.

You didn't expect this after watching the Nintendo World Championship?


https://www.youtube.com/watch?v=HkzyQJrROtk&t=9650s

RareAcumen
Dec 28, 2012




Instead of screaming 'OH MY GOD SPOIL THAT YOU gently caress' you could instead make up stupid additions to it as well to make it look like random bullshit.

RareAcumen
Dec 28, 2012




Nuebot posted:

Or, and bear with me here this is pretty rough, people could just use the spoiler tags.

And if they gently caress up and don't maybe don't rush in to quote and verify that that's absolutely a fact and not just trolling?

RareAcumen
Dec 28, 2012




It's Doctor Who all over again. Don't ever buy a product because people are excited about it.

RareAcumen
Dec 28, 2012




Heavy Lobster posted:

If you were playing the game when "beating it" was still a thing that people did then you should give it another try, it got a pretty intensive overhaul to make it a Good Game.

Wasn't Destiny also really poo poo at launch? I'm amazed people kept playing that one, after Titanfall overstayed its welcome I would've thought it'd disappear too.

RareAcumen
Dec 28, 2012




Why are costumes hidden behind gameplay anyway? I don't mean different armors and poo poo that actually has an effect on stats or anything, but actual costumes. What's it gonna hurt if I can just wear the stuff as soon as gameplay starts?

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RareAcumen
Dec 28, 2012




Alteisen posted:

In a series where you fight a fat man on roller skates, a roaring metal gear, a man that makes weapons out of bees, a homosexual vampire, in a game where you fight a man on fire, see a giant fire whale eat a helicopter, fight a poorly made metal gear controlled by a red headed psychic child.

Its the sniper in the bikini and gendering code names that some of you have trouble with, that's what breaks your immersion and drags the game down for you. :ughh:

I also remember the boss who photosynthesized, a robotic dinosaur that roared, walking tanks with bleeding legs that pooed and mooed, a psychic that broke the fourth wall and a guy with a minigun that you beat by throwing grenades into his tank or shooting him in the back with like sixteen guided rockets.

Strangely enough, I don't remember any of these characters spending the game in a bikini and torn panyhose. Unless you count Vulcan Raven, actually.

I mean, we could talk about other things that drag the game down instead. The Skulls aren't too memorable a boss fight in reality compared to any of the people you listed and there's not really any special locations that're memorable either like Shadow Moses or Groznyj Grad. I mean, we have angry astronaut who survived a catastrophic re-entry and became obsessed with fire, a guy who made rifles out of bees, a dude with nanomachines so powerful he was basically Wolverine with how quickly he regenerated- also he could pin your shadow to the ground with knives somehow- now we're just at enemies that're fast and resilient. They feel like they'd be more at home in an Infamous game with how they're implemented.

The most interesting bosses in the game are basically retreads of ones we've already fought. 'What if Volgin shot fire instead of lightning? What if Psycho Mantis was a child instead? So they couldn't even do something interesting on that front without just pulling better stuff out of the box that's already been done.

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