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The Moon Monster posted:I'm starting to get fed up with metroidvanias (horrible word, is there a better one?). I'm pretty sure they used to use the genre "Action-Adventure" to classify the games that involve both action (platforming and combat) and adventure (exploration, discovery of new abilities and items). My beef is with Lost Odyssey, an RPG I played a bit a few years ago and picked up used very recently. I've played a lot of console RPGs, and it's one of the last few I'm interested in but haven't played to boredom. I was interested because it follows a grown man who's lived for 1000 years, which is a blissfully mature concept in a field dominated by teenage orphans and untested heroes. But this game has some of the most grating voice-acting and worst writing (general dialogue, not necessarily the dream side-stories) I've experienced in recent memory. It could be a result of a localization team trying to fit the original "acting" with the new voice actors, but it's deep in the uncanny valley. I'm not sure if a general screaming about keeping peace through power while an immortal queen moans her displease so much she faints is a parody of the genre, or if it's designed to compliment the story of a soldier who can't die on his quest for revenge. Also, see how "Immortal warrior seeking revenge" is a more engaging hook than "Immortal warrior and dofus companions help babysit his grandchildren"? I wish I had more of the first hook. I'm only on disk 2 of 4, but I have a hard time picking the control up to play when I feel like the next story beat will be some more inane nonsense. I half expect the gang to pick up instruments in disk 3 for a jam session, considering how seriously the game seems to be taking itself. tl;dr, Why can't RPGs be better?
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# ¿ May 27, 2014 22:03 |
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# ¿ May 7, 2024 17:19 |