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Sardonik
Jul 1, 2005

if you like my dumb posts, you'll love my dumb youtube channel
I dislike how it's often hard to tell which way the objective is in Transistor. I do all my exploration in games on a wrong-way-first algorithm and it's already led to missed content when I stumbled into the next area with no way to go back and check a side street. :argh:

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Sardonik
Jul 1, 2005

if you like my dumb posts, you'll love my dumb youtube channel

Morpheus posted:

I have yet to play a videogame where the romantic writing isn't hamfisted, awkward, and embarrasing.
In an incredibly depressing way I always thought Alan Wake's interactions with his Wife came off as pretty believable and realistic if perhaps a little flat.

Sardonik
Jul 1, 2005

if you like my dumb posts, you'll love my dumb youtube channel
As cool as the dubstep gun is, it's really not that great a weapon. :smith:

Sardonik
Jul 1, 2005

if you like my dumb posts, you'll love my dumb youtube channel
I am playing through Anarchanox for the first time and it is an amazing experience, however, the inability to change out party members without going back to a specific spot on a single planet, is not. :argh:

Sardonik
Jul 1, 2005

if you like my dumb posts, you'll love my dumb youtube channel

Action Tortoise posted:

I don't like Syndicate's heavy class enemies. Usually you can hack a foe to stun them, attack their allies, or kill themselves but higher level enemies have an energy shield that you have to constantly hack to deactivate. Then you have a small window before the shield recharges to deal enough damage to keep their shields down so you can finally hack them to death. This would all be fine if you weren't confined to small arenas where you're just running laps around the place taking potshots at the enemy who's stalking you like Jason Voorhees.
I don't like Syndicate's lighting model, holy crap is everything blindingly blurry. It put me off playing after the second level. The edges of the screen being bloomed-out beyond all use was extremely annoying.

Sardonik
Jul 1, 2005

if you like my dumb posts, you'll love my dumb youtube channel

Mokinokaro posted:

Yeah I agree completely about New Order. The gameplay is excellent but the plot definitely takes itself way too seriously.

The tonal dissonance between the cut scenes and gameplay is baffling.
I think it took itself exactly the right amount of serious. :colbert:

I think I'm on the loving moon. :dukedog:

Stick Insect posted:

Some RTS games have a similar plot thing they do: As the story progresses, a new enemy is introduced and former enemies have to join hands to defeat it. Like in C&C: Tiberian Sun: Firestorm and Supreme Commander: Forged Alliance.
And again in RA2, C&C3, and again in RA3. :v:

Sardonik
Jul 1, 2005

if you like my dumb posts, you'll love my dumb youtube channel

JebanyPedal posted:

Max Payne 3 was mechanically fantastic, although hampered by a dogshit story, atrocious level design, and droll samey encounters, it proves that they can do something wonderful with the tools they have, they just need to learn how to execute
Max Payne 3 turned Max Payne, a wise-cracking new york ex-cop stuck in noir york city, to the logical conclusion of Joe Don Baker's Mitchell. Unlikeable, tragic, unable to achieve anything meaningful but shootin' a lot of dudes, the story was like eating glass. loving Alan Wake felt more like a sequel to Max Payne than Max Payne 3 did.

Sardonik
Jul 1, 2005

if you like my dumb posts, you'll love my dumb youtube channel
Going back to the Max Payne series discussion earlier, I recalled something that I think everyone, of all races, religions, political leanings, and ages can agree drags Max Payne down. Two words:

Blood. Maze.

Sardonik
Jul 1, 2005

if you like my dumb posts, you'll love my dumb youtube channel

Oxxidation posted:

I got Max Payne 3 for $5 a while back and finally gave it a spin. The first five to ten minutes was a "Max is sad and drinking" montage. The opening for the first stage was a "Max is sad and drinking" montage. Then I went through some bad, sluggish combat, and was greeted with a "Max is sad and drinking" montage. All of this laced with enough awful political commentary to choke a canvasser.

I always knew MP3 was a mess, but this just takes my breath away. It's like everything bad about Rockstar condensed, under the skin of one of my favorite game series.
It helped me to not think of it as a Max Payne game, it plays better as a spiritual successor to Mitchell.

Sardonik
Jul 1, 2005

if you like my dumb posts, you'll love my dumb youtube channel

...of SCIENCE! posted:

It has a 24 GB file size and almost 20 of that is from the uncompressed FMVs.
AMVs*

Still a pretty drat good game though. Except the boss of the Jetstream Sam DLC, gently caress that fight.

Sardonik
Jul 1, 2005

if you like my dumb posts, you'll love my dumb youtube channel

Simply Simon posted:

And not only in a "this boss sucks holy poo poo" way (though it HAS THAT IN SPADES)

Yeah, it really did, it did however have something else that made up for it.

Count me in the camp that thought the Boost Guardian was terrible in MP2, I really liked the game overall though.

Sardonik
Jul 1, 2005

if you like my dumb posts, you'll love my dumb youtube channel

kazil posted:

This is silly the keyboard is such a poor tool for most types of video games.
Haha, nope.

The only games that are actually better with a controller are platformers, certain third person games, and rhytmn games. I will never get people who play FPS games with controllers, it's like trying to eat soup with a fork, so constraining. For most quality genres, the keyboard and mouse are vastly superior.

I've been playing a lot of War Thunder, and I dislike how annoyingly high cost the skilled gunners are in experience. It's probably one of those things deliberately high to push people to buy experience, but still, annoying. You have to have an equal number of skilled gunners as actual gunners on your plane or else you can't really level up their gunning above stormtrooper level accuracy, that I've seen anyway.

Sardonik
Jul 1, 2005

if you like my dumb posts, you'll love my dumb youtube channel

Inspector Gesicht posted:

I love how Rogue Galaxy sabotages itself at every turn. In addition to the cliched plot, wasted characters, uneven combat, cut-and-paste level-design, a nauseating romance between a woman and a dog, there is the hilarious writing decision to ham-hand melodrama into every scene. Near the end of the game you learn the backstory of your Jack-Sparrow-ripoff companion. It turns out that he had a previously unmentioned girlfriend who was killed suddenly by an oversized bird in the middle of a completely ordinary city. I haven't bought another JRPG since.

https://www.youtube.com/watch?v=cZYUEMYFN1w
Hamhanded JRPG melodrama aside holy poo poo some of the dungeons were absolutely miserable.

The last JRPG I played was Anarchonox, and I think I best keep it that way. :colbert:

Sardonik
Jul 1, 2005

if you like my dumb posts, you'll love my dumb youtube channel
ME2 does most things better than ME1, except the dialogue, plot and the whole not showing you the stats on the guns you're equipping thing. Though I can't knock the plot of 2 too much, it's not 2's fault that 3 rendered so many of its plotlines utterly irrelevant. Dark Energy and all.

Sardonik
Jul 1, 2005

if you like my dumb posts, you'll love my dumb youtube channel
I played Sleeping Dogs with KB+Mouse like god intended and didn't have any problems, other than the driving physics taking a little to get used to. :colbert:

Sardonik
Jul 1, 2005

if you like my dumb posts, you'll love my dumb youtube channel

muscles like this? posted:

A weird thing about Sleeping Dogs' story is that quite a bit of time was passing through the story but the game was really bad about conveying that to the player.
Assassin's Creed 2 did this, and it did it hard, apparently nothing interesting happened between gameplay segments in Venice for like 8 whole years if I recall correctly.

Sardonik
Jul 1, 2005

if you like my dumb posts, you'll love my dumb youtube channel

Rampant Dwickery posted:

I really wish there were a Jensen dialog option for the endgame where he just flips out and says "I KNOW, DAMMIT. I FIGURED IT OUT DAYS AGO."

Pretty much, it was dumb as heck that he had essentially no reaction to the things he read.

Unless... oh my god, he doesn't know how to read. :ohdear:

Sardonik
Jul 1, 2005

if you like my dumb posts, you'll love my dumb youtube channel

Whatev posted:

Haha, wow. Star Fox Command loving sucks. The core gameplay is just really goddamn bad.

Star Fox 64 is still a lot of fun. Sucks that Nintendo kept handing Star Fox projects to outside developers who kept loving up a simple formula.

Also sucks that Command's super ugly art lives on in Fox's Smash Bros. design.

All I remember from that game is shooting the same missle down over and over. It was not a fun gameplay mechanic.

Sardonik
Jul 1, 2005

if you like my dumb posts, you'll love my dumb youtube channel

Thoughtless posted:

Fallout New Vegas improves on a lot of Fallout 3 but also comes with one major thing dragging the game down: the environment. Yeah, I get that it's post-apocalyptic but combining that with a 99% desert environment is just too much, everything except the Strip looks the same and I can't find any desire to explore. Fallout 3 was goddamn vibrant in comparison.

edit: The DLC is much better about that, but it doesn't help the main game.

On the other hand, I think having things more spread out gave the game more a proper sense of scale. Everything was ridiculously cluttered in FO3. Also Fallout 3 forced you to use subways to explore certain areas.

Sardonik
Jul 1, 2005

if you like my dumb posts, you'll love my dumb youtube channel

Captain Lavender posted:

Steve Blum is a little thing that drags down about 90% of the games I play.

His performance was great in Bulletstorm. :colbert:

Sardonik
Jul 1, 2005

if you like my dumb posts, you'll love my dumb youtube channel

PJOmega posted:

"To the left Connor!"

They could have had it be a breakneck race ahead of Paul Revere to assassinate red coats lying in ambush. They could have had it be an escort where each attack has you engaging the red coats so Paul Revere can ride ahead, tasking you with disposing of the attack quickly in order to catch up to the next.

Instead it's playing hot or cold.

It was especially hilarious for me, because I bugged out somehow, and instead of anything useful, he just said "Get on the horse connoorrrrr." over and over again in the same tone a 9 year old child complains about their sibling getting a cookie before them.

Sardonik
Jul 1, 2005

if you like my dumb posts, you'll love my dumb youtube channel
Also what the heck is with the pointless crafting/fleet management mechanics from AC3/AC4 respectively? Is there a contractual obligation somewhere that each AC game has to have some sort of dumb management-lite system? AC3's didn't seem to do anything at all, and AC4's seemed broken to me, couldn't figure out how to get more of the goods required for missions.

Sardonik
Jul 1, 2005

if you like my dumb posts, you'll love my dumb youtube channel
Thing that drags all the post-brotherhood creeds down: Lack of 'The Truth' Puzzle segments. Those did a great job of detailing the present-day storyline, and a lot of them were pretty clever and well presented. They kind of brought that back in 4 with the whole computer hacking thing, but it didn't yield that much of interest compared to AC2 and Brotherhood.

Also count me in the camp of wanting a modern day assassin's creed. There's potential there.

Sardonik
Jul 1, 2005

if you like my dumb posts, you'll love my dumb youtube channel

Coolie Ghost posted:

I picked up Dungeon of the Endless recently and I love it, I can't find any problems with the mechanics. The gameplay is satisfying and forces adaptation in a really elegant way. I've sunk a lot of time on it and will sink much more in the future.

That said, I can't stand how every single character is a boring psycho version of Han Solo. The between-level dialogue on the elevators is so insipid, it makes me want to hand-gently caress my own rear end each time I beat a level just to get my mind off it.

"Huh, I haven't killed anything in a few minutes. Feels weird."
"I'm claustrophobic, sorry in advance if I fly into a psychotic rage."
"Whoever is humming that song. Stop it or I will kill you."
"So where's the button for the floor full of hot chicks?"

Really? You designed all these cool looking characters, a plethora of combinations for me to enjoy as part of my team of survivors and you're going to make them all spout the same wack vernacular, no significant dimensions of character to speak of?

Though I suppose it's rare for a video-game to actually be well-written.

Interestingly enough some of the heroes actually do have unique combinations if you use both of them. Like the Chef and the guy obsessed with pain (can't remember his name). That particular combination gives an actual passive skill for both after like 3 unique elevator conversations.

In general though yeah, some more elevator dialogue would have been good.

Sardonik
Jul 1, 2005

if you like my dumb posts, you'll love my dumb youtube channel
On the note of Rome: Total War, did anybody else think the building management system is the worst in the series? I don't see why they ditched Shogun 2's.

Sardonik
Jul 1, 2005

if you like my dumb posts, you'll love my dumb youtube channel

Hobo By Design posted:

Never bought NV because of that.
Don't make the mistake of falling into this mindset. New Vegas is the real Fallout 3, made by people who actually knew what the hell they were doing. It actually has a large overarching plot with a lot of interesting moving parts.

As far as samey goes, Fallout 3 was tolerable but holy gently caress Skyrim was dull, I apparently played 51 hours of it, and I don't remember anything. Terrible inventory system and skill trees too, terrible combat, I just don't see where the acclaim comes from unless standards for fantasy games are rock bottom.

Sardonik
Jul 1, 2005

if you like my dumb posts, you'll love my dumb youtube channel

Gestalt Intellect posted:

I've kept going in Alien past when you get the flamethrower and while parts of it are way less frustrating than others, the flamethrower really does not do much to make it any better. You would think that after the alien gets repeatedly lit on fire for going after you that it would maybe care about something besides you in the entire universe and go after easier prey. But none of the alien's reactions imply "gently caress I'm on fire I should go find something else that does not make me be on fire." It just says "oh no the mean woman put me in timeout and I now must leave for the requisite 10 seconds but then immediately return because I know I am invincible."

There's nothing you can do to keep the thing from always staying within 30 meters of you at all times and magically knowing which room you're in, even if you leave no evidence at all that you've moved from one end of the area to the other. Then if you do have to use the flamethrower it will be back as if nothing had happened within the minute to waste more of your fuel. If the developers were trying to make this be the first time it feels like you can actually hurt the alien and show it's vulnerable or something, they pretty much created the opposite effect. I suspect the intention was more of a get out of jail free card when you're about to get ganked, but the alien's reactions to it just do not make sense.

I've reached the point where the alien gets launched into space on the lab and it's been the most refreshing thing in the game yet because I can actually make use of the other 80% of the game mechanics, which never surface when half of the experience is sitting in a locker while I check my phone in real life because there's nothing to do but wait.

Yeah I was right there with you on this one when I plowed through the game last week after picking it up on the sale. I don't know who greenlighted the save system in that game but it's pretty terrible, having to do a whole first half of a level over and over again is not a fun engaging experience, it's just busywork. Amnesia had it right, there should be no progress penalty, the scare/death is enough of a 'penalty' for failure, anything further is just pissing in your eye.

I had to crank down the difficulty from Hard too, but even then the Alien is pretty much always there.

Also I disliked the random nature of some of the drops, if you get screwed on flamethrower fuel drops in some of the later segments, it makes the final bits a lot more difficult.

Sardonik
Jul 1, 2005

if you like my dumb posts, you'll love my dumb youtube channel

Thoughtless posted:

This sounds like every MMORPG, it's always better to sell raw materials rather than anything crafted.
EVE Online. :colbert:

If there's few barriers to getting the raw materials other than time, it makes sense that they would crash fast if there's a surplus of supply over demand.

Sardonik
Jul 1, 2005

if you like my dumb posts, you'll love my dumb youtube channel

moosecow333 posted:

Or you're playing GTA V. They made it really difficult to make money in that game unless you spend way too much time in the stock market.

GTA 4 was pretty funny when it came to money, your entire motivation for most of the horrific crimes you do is that you 'need more maahney'. Then like, halfway or 3/4 of the way through the game you rob a bank, and get away with that, and suddenly here you are with a third a million sitting in your account, still whacking thugs.

GTA 4 was dragged down so much by these kinds of things. I'm glad the Saints Row series filled the gap and took it to its logical conclusion.

Sardonik
Jul 1, 2005

if you like my dumb posts, you'll love my dumb youtube channel

Rigged Death Trap posted:

Because Borderlands is an FPS Diablo.
And everyone looks back on waiting and grinding for hours for gear for their class and build so they can start being effective in higher difficulties.


NO, NO ONE WANTS THAT EXCEPT ASSHOLES.
At least real Diablo fixed its drop rates to be fun and reasonable. :colbert:

So Far Cry 4 is a very great game to be sure, and inarguably better than Far Cry 3 in its more nuanced storytelling and mostly improved gameplay, but it ends its story about 1-3 chapters too soon.

To be specific, the final three campaign missions of the game should have been you seizing control of The Golden Path by taking out the obviously corrupt leader still alive, and becoming capital K King of Kyrat. That they left that plot thread dangling seemed like such a drat shame. I will say they handled Pagan Min very well, especially in the ending though. A much more satisfying ending than 3, and many other games.

E: Oh also, they were way too inconsistent with how they pronounced Ajay Ghale.

Sardonik has a new favorite as of 17:59 on Jan 12, 2015

Sardonik
Jul 1, 2005

if you like my dumb posts, you'll love my dumb youtube channel

DStecks posted:

I thought this was believable enough: he pronounces it Ay-Jay, since that is an American name and he's spent his entire lucid life as an American, but the locals pronounce it how it's "meant" to be pronounced. Same goes for his last name. And it's not like his mom would insist on the Kyrati pronunciation, since she'd presumably be keeping a low profile.
Right, but it's not even consistent among how the locals says it. It's like half 'Gale' (Rhymes with 'Dale') and half 'Gah-lay'. I'm pretty sure Amita pronounced it 'Gale' in some lines at least. Maybe I'm misremembering but I'm pretty sure plenty of locals used the American pronunciation of it.

Oxxidation posted:

Ajay makes me miss Jason Brody as a protagonist.

I didn't think that was possible. I'm not sure it's even legal.

It's not, I'm going to have to write you a ticket.

I agree with Willis' take on him.

Sardonik
Jul 1, 2005

if you like my dumb posts, you'll love my dumb youtube channel

poptart_fairy posted:

On this one if you spare Pagan Min he'll officially declare you King, or at least as officially as he can given the circumstances, and if you wander around in post game you can find the surviving Golden Path leader and kill them after a short cutscene. Sabal is hanging around the temple though I'm not sure where Amita is.

Right, I got all that ending, but I would have liked a more drawn out sequence. killing them after the cutscene feels more like an easter egg than anything, when you kill the leaders, it gives you the same karma penalty for killing an 'innocent' civilian :v:. I would have liked having to storm a secret golden path base or something to take out the leader in a dramatic fashion. Then after that, making some kind of grand speech over the PA system, and having the golden path explicitly be following you from that point. After that, who knows, a fancy coronation complete with last ditch assassination attempt from Willis or something.

Don't get me wrong, the ending and ending secrets of Far Cry 4 were excellent, but it was tantalizingly close to being perfect.

Sardonik
Jul 1, 2005

if you like my dumb posts, you'll love my dumb youtube channel
I don't know what it is about my setup but something about certain fullscreen games makes it that whenever they start, the movie/youtube/etc in my other window stops updating the visual parts. :argh:

From there I have to alt-tab repeatedly to hope that I roll a lucky 7 and one of the alt tabs gets the video to continue.

Borderless windowed fixes this problem nicely, though some games don't seem to have problems at all.

Dual-channel entertainment. :pcgaming:

Sardonik
Jul 1, 2005

if you like my dumb posts, you'll love my dumb youtube channel

Strategic Tea posted:

Well one of the bigger letdowns of ME3's writing imo was the transformation of Cerberus into a vast evil superpower with truckloads of cannon fodder. Basically space COBRA :moreevil:

Before that, they kind of had tons of cells that probablyt ran the whole spectrum of pro-human-ness. They only reported to TIM himself, so he was the only one who really knew where the group as a whole fell (:turianass::shrek::eng99::moreevil:)

Pretty much nothing Cerberus did in ME3 made much sense either. For example, going after the data in the first act on the crucible. Cerberus obviously didn't go out and start making their own Crucible, and seemed to take no efforts in stealing the crucible while it was under construction/ being deployed. The endgame for Cerberus should have had them trying to steal the crucible, with the Illusive man being forced by his indoctrination to activate the self-destruct sequence instead of stealing it at the last minute. From there, renegadeing/paragonning him to death, and having him admit how much of a colossal failure he's been, or just shooting him. That would have been a much more fitting end for Cerberus.

Sardonik
Jul 1, 2005

if you like my dumb posts, you'll love my dumb youtube channel
A thing dragging down ME3: they turned Ashley's model from the reasonable ME1 and ME2 one to a horrible realdoll like thing in ME3. :stare:

Sardonik
Jul 1, 2005

if you like my dumb posts, you'll love my dumb youtube channel
Transistor is pretty great.

It's desire to explain next to nothing about the world, and actively ridicule you for wanting to know more however, is not.

Sardonik
Jul 1, 2005

if you like my dumb posts, you'll love my dumb youtube channel

Esroc posted:

Finally decided top give Dark Souls 2 a try and I don't get the appeal. Everyone gushes over the "difficulty" of the series and how high stakes the game is, but the difficulty doesn't stem from brilliant game design or amazing balance. The difficulty is solely based on the fact that the game has the most horrendous control scheme and button response I've ever seen and making your character perform the simplest of actions is an exercise in futility.

I guess gimping the player with a nightmare of a control scheme is a kind of difficulty, but it's not the kind I was expecting.
Everyone's piling on this guy but I'm gonna second what he's saying. Metal Gear Rising: Revengeance, it ain't. The controls feel sluggish and unresponsive, on KB+M or a controller.

Still might give both of them another shot sometime though. They are interesting, even if they both control and explain their gameplay functions about as well as Deadly Premonition.

Sardonik
Jul 1, 2005

if you like my dumb posts, you'll love my dumb youtube channel
It's a minor complaint, but I wish the route planner had no range limitations in elite: dangerous. 1K LY is very generous, but if it can do 1K, I don't see why it couldn't do 10. Also being able to select objects from the system map screen would be nice.

Austrian mook posted:

You havent actually played the game

~Actually I did.~

Austrian mook posted:

"Metal gear rising this ain't"

Except its got a way, way better combat system than rising. Hell, rising has the worst combat system out of all of Platinums recent games. Im tired of listening to idiots who dont know what theyre talking about on this goddamn forum.
Actually metal gear rising owns, it must be frustrating to be so consistently wrong about video games.

Sardonik
Jul 1, 2005

if you like my dumb posts, you'll love my dumb youtube channel

ElGroucho posted:

I also think that HR is too pretty in general. Even though I'm supposed to feel like society is on the downswing, the whole time I'm playing the game, I'm just thinking, "Man, the future is bad rear end."
Actually, HR is set in the cyber-renaissance, where mankind is approaching a kind of peak. The collapse that leads to the shittification of the world in DX1 has yet to happen.

e;f;b.

Sardonik has a new favorite as of 19:36 on Apr 10, 2015

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Sardonik
Jul 1, 2005

if you like my dumb posts, you'll love my dumb youtube channel

Mokinokaro posted:

Send Thane! He's good in vents!
"Send Grunt, he's good in tubes because he was born in one!"

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