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Kratos's whole deal, in every game, is killing a shitload of randos because he's a loser or because his son is a loser. Videogame Eliot Rodger, basically.
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# ¿ Jan 6, 2024 11:52 |
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# ¿ May 13, 2024 01:49 |
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Back in the nineties I remember my friend playing Marathon with a control scheme where movement was mapped to the mouse while look was mapped to KB, so he was constantly picking his mouse up just to move forward, weird poo poo.
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# ¿ Feb 18, 2024 13:56 |
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Kitfox88 posted:In Lies of P you have a meter called Fable that you use to do special moves on your weapons. This meter does not recharge when you use a Stargazer to rest, unlike your health and Legion meter (which is the meter to use your fancy gadget arms), you can only build it back with one time consumable items or beating up enemies in combat. There's even nodes in the skill tree thing to give you back some Fable meter when you die so you aren't back to zero. There's also those cube consumables you have to recharge by going to some tree that grows in real time as you play the game. They're even worded in a way that makes it look like they replenish when you go to a bonfire, but they don't! You have to go back to the hotel, walk over to the garden, gather poo poo from the tree (if enough time has passed), and then buy more from the npc. Also the tree can only grow so much at once so the game is encouraging you to go back every half hour or so to not waste tree growth. You can completely ignore this system and be fine, but that doesn't excuse putting such a poo poo system in your game. ToME 4 is like the only game I can think of that has fully realized that that kind of one-time use consumable just sucks.
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# ¿ Feb 20, 2024 12:22 |
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The obvious solution to the yellow paint thing is to not fill your game with terrible glorified QTE traversal sections. Of course then lovely third person AAA games would need to figure out something else to fill out 70% of their runtime. Was their anyone who wanted more climbing sections in an FF7 remake?
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# ¿ Feb 21, 2024 10:27 |
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Inspector Gesicht posted:Having played The Witcher 2 and Xenoblade 2, what other games have the absolute worst User Interface? How about the crafting in the PSP Tactics Ogre remake? Crafting a sword required you to refine various materials dozens of times, one at a time, and you had to watch this cauldron jiggle for a few seconds each time. I hope the redid this for the recent remake.
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# ¿ Feb 27, 2024 23:51 |