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Is it weird that I still really appreciate wet pavement done well? First Sleepy Dogs and now this. It's a minor thing but it's always been lovely before. Interesting that if you get to the caller in time the cops don't actually get to come out and play.
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# ? May 18, 2014 05:05 |
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# ? May 2, 2024 08:42 |
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Ataru13 posted:If it makes you feel any better they've revealed the spider mechs aren't real; they're part of an augmented reality minigame you play on you're in game phone. Noooo don't tell him. He's already decided long ago, you don't need to open that line of thinking again! I don't think Aiden's outfit is goony. He's not even wearing a fedora, OP!
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# ? May 18, 2014 05:06 |
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Moartoast posted:Someone finally leaked a bit of proper HD footage that shows off some car 'splosions and civilian reactions to Aiden going postal. Nothing too remarkable, but it's neat. (For posterity, here's a mirror if it gets taken down from DM) Judging from this video the civilians are more afraid of getting wet from the rain than from the maniac shotgunning people two feet away.
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# ? May 18, 2014 05:08 |
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CAPT. Rainbowbeard posted:Noooo don't tell him. He's already decided long ago, you don't need to open that line of thinking again! You joke but people in the previous thread were salivating over this outfit.
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# ? May 18, 2014 05:10 |
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I know in essence running into a shop and running back out to shoot up a city is nothing revolutionary but I still think this game looks amazing. I guess this is the ps4 version which looks tremendous. I can love without the glorious bullet holes in exchange for the smooth physics and pretty explosions.The Saddest Rhino posted:
Who wasn't salivating for the Darkman mod?
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# ? May 18, 2014 05:15 |
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What does someone whom has never played an Assassin's Creed game and has very briefly played a Far Cry game have to expect from Watch_Dogs?
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# ? May 18, 2014 05:38 |
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Charles Martel posted:What does someone whom has never played an Assassin's Creed game and has very briefly played a Far Cry game have to expect from Watch_Dogs? A thin line between hilarious AI exploitation and the entire game gibbering madly as it all falls apart, in between a trite story and rather enjoyable open world. Mix in a few (thousand) tailing missions for spice, some wanton murder and maybe some religious exposition.
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# ? May 18, 2014 05:40 |
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Charles Martel posted:What does someone whom has never played an Assassin's Creed game and has very briefly played a Far Cry game have to expect from Watch_Dogs? And a game that goes absolutely bonkshit crazy after the first half.
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# ? May 18, 2014 05:42 |
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Come on. This is a new IP. Maybe this game will not be defined by the idiosyncrasies and hilarious excesses of their own most well known franchises? ... Nah
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# ? May 18, 2014 05:49 |
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Unlucky7 posted:Come on. This is a new IP. Maybe this game will not be defined by the idiosyncrasies and hilarious excesses of their own most well known franchises? A story of betrayal conspiracy and redemption. A gripping tale that will have you on the edge of your seat all the way to the alien invasion that God sent as punishment for inventing anime. Are you an epic enough hacker to Occupy Heaven?
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# ? May 18, 2014 05:52 |
I for one expect it to be just as good as I thought it was when I saw the first preview end with Aidan pull a guy out of a car, before knowing Ubisoft made it.
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# ? May 18, 2014 05:54 |
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Unlucky7 posted:Come on. This is a new IP. Maybe this game will not be defined by the idiosyncrasies and hilarious excesses of their own most well known franchises? Joking or not, it probably will be. I'm looking at Watch Dogs as a sort of Assassin's Creed 1 situation. It may end up a complete mess, ultimately mediocre and not that great, but it'll probably have a lot of promise that will (hopefully) be borne out in Watch Dogs 2: All Of Our Internets. Orv fucked around with this message at 06:02 on May 18, 2014 |
# ? May 18, 2014 05:58 |
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Orv posted:Joking or not, it probably will be. I'm looking at Watch Dogs as a sort of Assassin's Creed 1 situation. It may end up a complete mess, ultimately mediocre and not that great, but it'll probably have a lot of promise that will (hopefully) be born out in Watch Dogs 2: All Of Our Internets. Excuse me, but AC1 was a pretty good game, with a tight story and good, progressing gameplay. And not loving around with worthless money.
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# ? May 18, 2014 06:00 |
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Orv posted:Interesting that if you get to the caller in time the cops don't actually get to come out and play. It looks like there was even a "Jam Coms" hack that he selected but didn't use, which is presumably used to interrupt calls in a more subtle manner than uh, slo-mo capping dudes in the face That whole thing kind of reminds me of Red Dead Redemption's witness system, just a whole lot more refined. And call me shallow, but reminding me of RDR in any way is basically the fast lane into my
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# ? May 18, 2014 06:01 |
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Michaellaneous posted:Excuse me, but AC1 was a pretty good game, with a tight story and good, progressing gameplay. On its own merits, it's a fine game, but compared to 2 it's basically the idiot kid brother.
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# ? May 18, 2014 06:01 |
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I said come in! posted:Everything about this game looks really great, and I can't wait to play it. Now just wait a loving minute here. The Established Internet Circlejerk (EIC™)is that this game will be terrible because it lacks a Pulitzer winning plot (not actually confirmed), is developed and published by Ubisoft (Lol those big publishers are pretty poo poo guys, rite? Also Uplay is satan because reasons!) and because it doesn't completely revolutionise the open world or cyberpunk genre(also not actually confirmed). Games can't be good unless they are really high-minded wankfests. So I advise you to pull your head out of your arse and jump on the bandwagon.
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# ? May 18, 2014 06:03 |
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Orv posted:On its own merits, it's a fine game, but compared to 2 it's basically the idiot kid brother. I would honestly say that 2 is worse than one but that is probably just me. I like the concept of "Go stab that dude for that reason. Done? Good, here is some stuff to stab the next dude even better."
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# ? May 18, 2014 06:03 |
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Moartoast posted:It looks like there was even a "Jam Coms" hack that he selected but didn't use, which is presumably used to interrupt calls in a more subtle manner than uh, slo-mo capping dudes in the face You can snatch phones out of peoples hands too.
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# ? May 18, 2014 06:04 |
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Michaellaneous posted:I would honestly say that 2 is worse than one but that is probably just me. Give me 1 with interesting missions instead of "do three minigames" and you've got my vote.
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# ? May 18, 2014 06:05 |
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Mr Scumbag posted:Now just wait a loving minute here. The Established Internet Circlejerk (EIC™)is that this game will be terrible because it lacks a Pulitzer winning plot (not actually confirmed), is developed and published by Ubisoft (Lol those big publishers are pretty poo poo guys, rite? Also Uplay is satan because reasons!) and because it doesn't completely revolutionise the open world or cyberpunk genre(also not actually confirmed). Games can't be good unless they are really high-minded wankfests. So I advise you to pull your head out of your arse and jump on the bandwagon. I'd just rather it have meaningful gameplay that plays well. The best sandbox game released in years, if you ask me, was Gravity Rush, because falling your way through a floating city is basically the best possible way to use your time. If running around and hacking is as fun and engaging as falling is in Gravity Rush, the game will be awesome. It really depends on how they implement their core mechanics, and how well thought out the game's challenges and movement is.
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# ? May 18, 2014 06:06 |
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Orv posted:Give me 1 with interesting missions instead of "do three minigames" and you've got my vote. The seven (or nine?) assassinations that are led up to? e: Look, I am not saying it's a perfect game. The side missions are on the boring side, yes. But it is just a much more smooth and progressing experience than getting distracted with literally everything else. Michaellaneous fucked around with this message at 06:10 on May 18, 2014 |
# ? May 18, 2014 06:07 |
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Michaellaneous posted:The seven (or nine?) assassinations that are led up to? I mean instead of the dumb investigation stuff being the same every time. The assassinations themselves were great, but instead of tailing two dudes, picking a pocket of some randomly picked NPC and beating up a guy, give me a mission where I infiltrate the second targets organisation in some way. If I remember correctly the second target was the weapon smuggler, have me take down a convoy of his and interrogate one of the guards or something. E: I might just go play AC1 through again on the wait. Orv fucked around with this message at 06:12 on May 18, 2014 |
# ? May 18, 2014 06:09 |
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Mr Scumbag posted:Now just wait a loving minute here. The Established Internet Circlejerk (EIC™)is that this game will be terrible because it lacks a Pulitzer winning plot (not actually confirmed), is developed and published by Ubisoft (Lol those big publishers are pretty poo poo guys, rite? Also Uplay is satan because reasons!) and because it doesn't completely revolutionise the open world or cyberpunk genre(also not actually confirmed). Games can't be good unless they are really high-minded wankfests. So I advise you to pull your head out of your arse and jump on the bandwagon. I think it looks bad, actually.
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# ? May 18, 2014 06:22 |
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Orv posted:A thin line between hilarious AI exploitation and the entire game gibbering madly as it all falls apart, in between a trite story and rather enjoyable open world. Mix in a few (thousand) tailing missions for spice, some wanton murder and maybe some religious exposition. Michaellaneous posted:And a game that goes absolutely bonkshit crazy after the first half. Sedisp posted:A story of betrayal conspiracy and redemption. A gripping tale that will have you on the edge of your seat all the way to the alien invasion that God sent as punishment for inventing anime. Are you an epic enough hacker to Occupy Heaven? So if I understand this correctly: A game that suffers from an originality paradox where it's best to just strap in and enjoy the ride of madness?
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# ? May 18, 2014 06:28 |
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Charles Martel posted:So if I understand this correctly: A game that suffers from an originality paradox where it's best to just strap in and enjoy the ride of madness? Strap in tight son, because where you are going, crazy gets a new meaning.
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# ? May 18, 2014 06:31 |
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Charles Martel posted:So if I understand this correctly: A game that suffers from an originality paradox where it's best to just strap in and enjoy the ride of madness? Where we're going, we don't need a writing staff.
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# ? May 18, 2014 06:38 |
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Ppl who've been following this: Does the hacking seem to meet expectations? Like, volume, unique marks, etc.
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# ? May 18, 2014 06:43 |
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Blue Raider posted:Does the hacking seem to meet expectations? Like, volume, unique marks, etc. I imagine there will be a dozen or so really impressive and heavily scripted hacking sequences in the main mission arc, then some standard "push x repeatedly to hack!!!" garbage that you'll have to slog through the rest of the time.
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# ? May 18, 2014 07:26 |
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Azurrat posted:
Thankfully it seems everything that is available to hack is a single button press or a hold.
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# ? May 18, 2014 07:39 |
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Azurrat posted:I imagine there will be a dozen or so really impressive and heavily scripted hacking sequences in the main mission arc, then some standard "push x repeatedly to hack!!!" garbage that you'll have to slog through the rest of the time. There are a couple of different kinds of hack. With Aiden's phone, you can push a button to take control of various connected devices throughout the city as long as you have a direct line of sight to them, because he's got access to backdoors programmed into the operating system. That's just point and click: cameras, doors, gates, transformer vaults, etc. You also run into "hotspots," which are routers and terminals that have firewalls protecting them. These are solved by means of a particular kind of puzzle. There are several puzzles of the latter sort scattered throughout the main game, and several in the side missions. A lot of Aiden's "hacks" in the main game are done by means of social engineering rather than outright computer wizardry, as Aiden is a proficient enough hacker but it isn't where his real skills lie.
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# ? May 18, 2014 09:21 |
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so basically exactly what I said. Gotcha.
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# ? May 18, 2014 10:22 |
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Hopefully this carries on the tradition of AC's fine storytelling and ends with you having a duel with the CyberPope in some alien ruins.
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# ? May 18, 2014 10:42 |
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How many reward points will I need for the wallpaper?
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# ? May 18, 2014 11:04 |
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Seeing that video, I guess my going a non-lethal route just isn't going to be an option Then again I shouldn't jump to conclusions, seeing a video entirely devoted to violence was the only thing on offer.
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# ? May 18, 2014 11:15 |
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I like how you can just walk into an Even 'super serious' GTA4 put the gun stores in basements and back-alleys.
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# ? May 18, 2014 11:21 |
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I feel like the description of how multiplayer can work in this game has changed over and over. What's the final status of roaming around with friends in a non-competitive way?
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# ? May 18, 2014 12:17 |
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CAPT. Rainbowbeard posted:Noooo don't tell him. He's already decided long ago, you don't need to open that line of thinking again! Mr Scumbag posted:Games can't be good unless they are really high-minded wankfests. When people criticize Ubisoft's open world games (aside from Blood Dragon) it's because they're essentially Dan Brown or low end Michael Crichton in video game form. It's schlock that takes itself seriously and expects your mind to be blown. The framing device in AC4 was playful and conceptually cool, but even that was squandered when it came time to have the player do something within it and progress the story. If Watch Dogs can do something equally ridiculous but pull it off that would be great.
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# ? May 18, 2014 12:46 |
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Judakel posted:How many reward points will I need for the wallpaper? 10
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# ? May 18, 2014 12:48 |
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Moartoast posted:Someone finally leaked a bit of proper HD footage that shows off some car 'splosions and civilian reactions to Aiden going postal. Nothing too remarkable, but it's neat. (For posterity, here's a mirror if it gets taken down from DM) I've yet to see a video game car explosion look that nice
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# ? May 18, 2014 13:22 |
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# ? May 2, 2024 08:42 |
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Corin Tucker's Stalker posted:Honestly, I want all games to be awesome. I've just played enough titles from this studio tag team to know that ridiculous things might show up and be played straight. I'll be happy if it turns out to be truly different and interesting, but they have a formula and it's been working for them sales-wise. While I found Sleeping dogs to be really fun, the story felt incredibly disjointed near the mid-end. I've got a feeling they were forced to cut out a lot of stuff. I would also say it never really focused on being "funny". A lot of the open world activities also felt like an afterthought, and it felt kinda pointless trying to hunt them down after a while. And don't get me started on SR4, it was one of my biggest disappointments that year. What I'm trying to say is to each their own. Also, is it the same team that worked on the AC games that are working on this game? Broken Cog fucked around with this message at 15:04 on May 18, 2014 |
# ? May 18, 2014 14:59 |