|
Last time I spotted this it looked like a pretty cool idea because Assassin's Creed is a decent series to start with and the hacking stuff from old gameplay videos seemed fun, what the gently caress happened to make everyone say it's bad?
|
# ¿ May 17, 2014 13:55 |
|
|
# ¿ May 22, 2024 13:29 |
|
Well gently caress that because that multiplayer invading looks really fun and I can live with a generic cyber-hacker plotline and whitebread protagonist if the game wrapping it up is good. VVV Ah. That's a much more reasonable concern, fair enough. Pierson fucked around with this message at 14:24 on May 17, 2014 |
# ¿ May 17, 2014 14:06 |
|
Wow this game seems to be really polarising, even for SA. The thing that's basically got me on the fence about getting it right now is invasions, which someone already posted as being cool and I really want to do because I'm finished with Dark Souls II already. Does anyone else have any opinions about 'em?
|
# ¿ May 27, 2014 07:49 |
|
Javes posted:ScienceandMusic has been making the Titanfall thread unbearable, guess he wants to make the Watch Dogs thread terrible as well.
|
# ¿ May 27, 2014 08:00 |
|
I know when you choose to initiate multiplayer you move over segments of the world map to choose what type of hacking to do. Is that purely cosmetic or will being in a certain part of the city affect what kind of invites/invaders you get?
|
# ¿ Jun 4, 2014 19:36 |
|
leidend posted:This game looks amazing on my new tv
|
# ¿ Jun 7, 2014 16:09 |
|
Has anyone put the files into the directory and had no change? I know the mod asks you to go into your GamerProfile.xml and change a setting (from '_runtime' to 'ultra' or whatever), but the setting is already on ultra and I get zero changes.
|
# ¿ Jun 16, 2014 22:43 |
|
Moartoast posted:Did you change Quality="_runtime" to Quality="ultra" or did you change id="_runtime" to id="ultra"? If you changed id, change it back to _runtime and change Quality to ultra. If not then I have no idea.
|
# ¿ Jun 16, 2014 23:33 |
|
|
# ¿ May 22, 2024 13:29 |
|
My only problem with the multiplayer is that the invadee attempting to start a mission or activity will instantly ruin the factor of surprise and immediately put you on the defensive. Also seriously is no-one else having trouble with this mod? I put the two files into the folder (they're not meant to overwrite any other files right? They just slot right in there?), make sure the render thing is set to 'ultra' (which it already is in my game), then it just works? I press '1' in-game but nothing happens. :\
|
# ¿ Jun 17, 2014 16:37 |