Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Moola
Aug 16, 2006

Chill la Chill posted:

I retconned my tau's background to be sobs who have seen the light of Allah/greater good. They have battle hardened lingerie future armor and helmets. Check out their t&a high heeled action



Nice.

Adbot
ADBOT LOVES YOU

Moola
Aug 16, 2006
A cool way to deal with price chat if you don't like reading it or talking about it, is to not read it and scroll past it.

But I dunno maybe some peoples scroll wheels are broken and they have a compulsion to respond to every point they don't like???

I dunno I'm not gonna judge. WAAAAAAAGH!

Moola
Aug 16, 2006

Esser-Z posted:

What you quoted had... nothing to do with my potentially-bad idea? Yeah, it might look bad! I recognize that, but I figure there's no harm in dry-fitting it if I can get cheap parts, to see just how bad, or not, it looks.

I mean, it's not like all Orks have the same proportions anyway! I've got heads I'm not using, so I figure if I can get a cheap enough body I might like it!

I'm getting my Warboss next week when I get paid, and I'll definitely post pictures when he's painted. I just thought it'd be fun to share my ideas, y'know? I don't HAVE some of my minis quite yet, so I can't start painting 'em, and the ones I DO have so far are not actually Warhams, so I didn't post 'em in this thread. :v:

Personally I'd rather see potentially dumb ideas posted than more arugments about GW-as-a-company!

Ugh, excuse me could you please stop posting about your interesting and enthusiastic ideas about this hobby? Cheers.

The thread would like to get back to endless discussions over which units are cost effective for their points, and the delicate critiques of army lists, ugh.

*shits pants*

Moola
Aug 16, 2006
You REALLY should just be buying this if you want combi-weapons.

http://www.anvilindustry.co.uk/index.php?route=product/product&path=60_87&product_id=277

Cheap, fantastic quality, holes for magnetizing, extra bits.

Moola
Aug 16, 2006
Well maybe Gazghkull is a Lord of War because he's actually one of the lost Primarchs.

Turns out the expunged II and XI legions are actually just the Orks.

Makes you think...

Moola
Aug 16, 2006
Warhammer 40k 7th Edition - Hatred (Games Workshop)

Moola
Aug 16, 2006
Warhammer 40k 7th Edition - It Will Not Die!

Moola
Aug 16, 2006
On 40k or life in general?

Moola
Aug 16, 2006
I hear some people are saying the Ork codex is kinda bad, but others are saying it's not so bad.

I don't know what to believe any more.

Moola
Aug 16, 2006
What are some better game systems I could try to use my 40k models with?

Did Mantic ever put out those skirmish game rules?

Moola
Aug 16, 2006

Lungboy posted:

Necromunda.

Indolent Bastard posted:

Mantic skirmish rules are on the way in the near future. So is the third edition of Infinity, with tighter rules and better translations. For that matter you could use the community edition Necromunda rules if you want a skirmish level game.

Not really interested in Necorumda, campaign games don't do it for me. I'll play that heralds of war Kill Team game with maybe a themed mission made up, but that's as far as I'll go.

I really want something on the 1000pt equivalent scale. But you know, with good rules not like 40k.

Moola
Aug 16, 2006

krushgroove posted:

Try this? http://onepagerules.wordpress.com/

I have no idea if the rules are 'good' but they're different.

Literally the first line:

quote:

The Most Important Rule: Whenever a rule is unclear or does not seem quite right, use common sense and personal preference.

Already approximately 1000% better than 7th edition.

e; Holy poo poo!

Moola fucked around with this message at 15:54 on Jun 21, 2014

Moola
Aug 16, 2006
Those are some cool orks.

I like orks.

Moola
Aug 16, 2006
I really want an Ork army, I used to have one in 2nd/early 3rd edition and it was rad.

But I feel like even a 750 point list would cost like one million dollars now.

Guess I'll stick to kill team.

Well that's my Ork story, thanks for reading.

Moola
Aug 16, 2006
Add some neon green in there.

Really jazz that poo poo up!!

Moola
Aug 16, 2006
Yeah 40k would be great if it wasn't terrible.

Moola
Aug 16, 2006

mmj posted:

I feel like the exact opposite is true for me regarding the codex. The whole thing makes games into bland-at-best slogs for me and I just don't have fun playing the game anymore. The last two editions of the game haven't done me any favors but that's not because they're terrible, it's because I liked throwing a ton of models on the board and turning the 41st millennium into a bar brawl as fast as possible and that style of play isn't very usable anymore. I think at this point I've either got to find a beerhammer group in San Diego or just take a break for a while. No gaming is better than bad gaming etc etc.

In a similar boat to you, have you tried Kill Team or Necromunda or one of the other cool specialist games? It's really scratching the itch that 40k proper doesn't seem to anymore since the lovely nid codex and 7th (Kill Team is my favourite).

Moola
Aug 16, 2006

mmj posted:

I've tried kill team and it's pretty fun, but I've never even seen anyone playing Necromunda. I hear it's really great but I just don't know how to even find a game. Is there something like Vassal for it?

I think Necromunda vassal would be pretty tough, what with the focus on multi-level 3D terrain and all.

I'm really lucky in that I have a friend who will try pretty much any TT game I suggest. I feel like Necromunda is probably one of those games you have to convince your 40k friends to have a go at.

Moola
Aug 16, 2006

Sistergodiva posted:

How horrible are X25 stealth suits for the Tau? I found 2 boxes unopened really cheap.

I think they're pretty rad tbh.

Sure they're waaaay over costed compared to crisis suits, but a 3+ cover save in open ground, improved to 2+ in any cover is pretty great.

Having the option to infiltrate, deep strike or outflank as the mission demands is also pretty useful, and even a 3 man squad puts out a surprising amount of anti infantry fire. Don't forget JSJ too!

I have one squad in my army and I basically use them to flush troops off of objectives and then camp some ruins while JSJing and generally being a nuisance.

Moola
Aug 16, 2006

Sistergodiva posted:

Nice, I bought two packs 3 since they where like 60% off.

Do you have any tips for a hq? Currently I've only got fire warriors, not sure what kind of army I want but I really have no idea what kind of hq is viable.

Wow not sure where to start with HQ. there are dozens of articles covering the Tau HQ choices, almost all of them are not just viable but totally awesome.

You can't go wrong with a Battlesuit Commander, he can cover pretty much any role you want; full support, full firepower, a mixture of shooting and support. You can stick him with other suits or drones and tool him up to support them appropriately.

I like Darkstrider as a second HQ choice if you're running lots of fire warriors. Outflanking 10 or so Fire Warriors into rapid fire range and unloading like 20 str 5 shots into a dug in unit is pretty nasty. Then you unload some more over watch shots as they try to assault you and you laugh as your guys run away thanks to the running away from charges rule.

Tau HQ owns. Just don't get the Ethereal with the spear, he's poo poo.

Moola
Aug 16, 2006

SRM posted:

Yakromunda

The interactive gang maker they have is incredible!

Such an awesome easy way to keep track of things.

Moola
Aug 16, 2006

Baron Bifford posted:

So how many tabletop Marines do you think it would take to equal the fighting power of one novel Marine?

Like a whole army's worth dude.

Novel marines are really powerful, and cool and awesome!

Moola
Aug 16, 2006
I'm excited to buy this supplement that let's me buy more expensive big things for my army.

Moola
Aug 16, 2006

SUPER NEAT TOY posted:

why would you use terms like 'pay-only' to describe anything in this game if you're not going to use it to describe everything

Can't quote this enough.

Warhammer 40pay2win.

Moola
Aug 16, 2006

Raphus C posted:

Imagine turning up to play against them with bare plastic.

I think you would end up outside, battered and bruised in a dumpster if you tried this.

You may or may not wake up with the word POOR scrolled across your forehead too.

Moola
Aug 16, 2006
For Kill Team my group uses the HoR special rules for stuff like hiding, falling off ledges, catching on fire, all that cool stuff!

But we also just use the normal pick 200 points worth of whatever you want as long as its a minimum sized squad and not a HQ choice.

We don't bother with the weird restrictions like no 2+ saves and limited FoC. (Because gently caress you I want to take 5 wolf scouts and 2 lone wolves).

poo poo's fun, but I am finding Necromunda even more fun at the moment.

Karandras posted:

The Heralds of Ruin one seems fine but list creation is a lot more Necromunda and complex than the dataslate rules.

edit: Yeah, all the KTs I've seen in this thread would be illegal via the HoR rules, since they have 0-3 restrictions not allowing you to just take A Sternguard Squad as your army. You also can't field all bikes or all jump packs or whatever, which might make for a more balanced game but come on guys a sternguard squad is a perfect Kill-Team, that should be legal.

Yeah we tried using the HoR list creation and it just didn't seem that fun. Having to take a Deathwatch team to make an approximation of a Sternguard team sucks.

Moola
Aug 16, 2006

Karandras posted:

I can get the 2+ save restriction wanting stuff to not be super tough but uh you can still field Nurgle marked bikers so pretty sure that's tougher. In fact, bikes in general are ridic amazing in KT.

Yeah its a classic case of GW still thinking 2+ is as good as it was in 2nd edition and needs to be heavily restricted!

*dies to three lasgun shots*

Moola
Aug 16, 2006

AbusePuppy posted:

It's also hilarious because most versions of Kill Team include restrictions that make it functionally or literally impossible to field a Tyranid army, with the possible exception of "as many Genestealers as I have points for I guess."

Because who cares about armies that aren't Space Marines? Those aren't even a thing.

Yeah that's another good reason we ignore the 0-1 restrictions.

A single Zoanthrope + 10 Gants does not make a fun Kill Team.

GW's hatred for nids knows no bounds!

Moola
Aug 16, 2006

Master Twig posted:

Would simply removing synapse and instinctive behavior fix nids for kill team? No fearless, but at least you have control of units.

Well I suppose it would 'fix' being able to take loads of gaunts or gants as a Kill Team that won't kill themselves.

Personally I don't know anyone who wants to take a gaunt/gant team as that sounds really boring and un-fun.

IMO Kill Team is more about taking your armies cool/fun elite units, which is really hard for nids, as all their elites choices are loving expensive to fit into a 200 point list.

Genestealer Kill Team might be fun though...

Moola
Aug 16, 2006
No Dreadnought/Landspeeder/Tank lol.

Moola
Aug 16, 2006
I'm a fan of Mantic but I've found the casting quality pretty terrible.

Just look at those loving mould lines!

Moola
Aug 16, 2006

Fix posted:

Oh good, glad we don't have to worry about radical inquisitors anymore.

Why would they let you use Codex: Inquisition to represent radical Inquisitors, when they can just sell you Codex: Inquisitor Radical Inquisitors supplement.

Haha just kidding GW will never sell a cool Chaos supplement.

Moola
Aug 16, 2006
Did 7th edition make melee better? I haven't played it at all. :confused:

Moola
Aug 16, 2006

AbusePuppy posted:

The main big improvement is that assaulting through terrain is -2" to your charge distance, but that can be mitigated by Move Through Cover (whereas in 6E the "3d6 take the lowest" couldn't be changed at all.) That change alone is actually a significant boon, although there are certainly lots of other factors at play as well in 7E. I think it's too early to really make a call as to how melee will fare because there are some really huge strategic factors that I think haven't sunk in for a lot of people yet- for example, the way objectives are placed.

Like what?

You guys keep talking about 6th edition in the past tense like its this ancient old game and 7th edition really changed things up, so I'm curious what other changes have made assault in 7th different.

I havent read 7th edition at all (because lol I aint buying that turd) so I really am curious.

From second hand knowledge all I know is move through cover is better, and FMC have to wait before charging now (lol).

Moola
Aug 16, 2006

Power Player posted:

Petition to have Basilisks models removed from GW's site and from the game as artillery pieces should NOT be that close to the front line.

This grinds my spergy rear end gears, they should just be a points thing you pay for, or like you just take a spotter dude to represent you have one off the board.

poo poo's dumb, and not cool 40k dumb.

Moola
Aug 16, 2006

Post 9-11 User posted:

Went to the nerd shop today in the Murda Mitten. Friend of mine, Jesse, had an entire army of 30k Iron Hands. I asked him where he got the money for it all, he said they were from China Forge.

The casting quality was better than Forgeworld, significantly better. :smith:

Place is Shoreline Minis, or Shoreline Gaming, pretty great group of folks. Everyone there actually showers. Gradiosity is great, too, not sure if they're still around.

Yeah I don't get why Forgeworld casting quality is so poo poo, I mean its not Finecast bad, but the few kits I've ordered have all had pretty obvious defects.

poo poo's hosed.

Haven't tried any glorious Chinaforge (yet), but both Anvil and Puppetswar have been better quality than FW in my experience.

Moola
Aug 16, 2006

Lungboy posted:

Did I wake up in some alternate universe where it's ok to discuss Chinese recasts?

Zoolooman posted:

Warez, Emulation, and Grey Areas:

Don't link to or distribute illegal or shady stuff on SA. Easy.

Nobody is linking to or providing information, we're just talking about the quality.

BULBASAUR posted:

Here's one from one of the terrible low quality websites everybody knows about :


:eyepop:

Moola
Aug 16, 2006

Hollismason posted:

Forgeworld just needs to make a Doom of Malatai or whatever drop the mic and be all "Whats up now Bro?".

If FW could just add back in the units GW seems to be randomly removing from codexes for no reason (Doom, Pods :qq:Marbo:qq:), that would be greaaaaaat.

Moola
Aug 16, 2006
I imagine those meetings ending something like this:

Adbot
ADBOT LOVES YOU

Moola
Aug 16, 2006

AgentF posted:

You probably shouldn't have followed this guide for model building then.

Pro loving click right there.

  • Locked thread