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Chill la Chill posted:I retconned my tau's background to be sobs who have seen the light of Allah/greater good. They have battle hardened lingerie future armor and helmets. Check out their t&a high heeled action Nice.
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# ¿ Jun 9, 2014 01:57 |
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# ¿ May 14, 2024 00:40 |
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A cool way to deal with price chat if you don't like reading it or talking about it, is to not read it and scroll past it. But I dunno maybe some peoples scroll wheels are broken and they have a compulsion to respond to every point they don't like??? I dunno I'm not gonna judge. WAAAAAAAGH!
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# ¿ Jun 14, 2014 11:02 |
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Esser-Z posted:What you quoted had... nothing to do with my potentially-bad idea? Yeah, it might look bad! I recognize that, but I figure there's no harm in dry-fitting it if I can get cheap parts, to see just how bad, or not, it looks. Ugh, excuse me could you please stop posting about your interesting and enthusiastic ideas about this hobby? Cheers. The thread would like to get back to endless discussions over which units are cost effective for their points, and the delicate critiques of army lists, ugh. *shits pants*
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# ¿ Jun 19, 2014 19:17 |
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You REALLY should just be buying this if you want combi-weapons. http://www.anvilindustry.co.uk/index.php?route=product/product&path=60_87&product_id=277 Cheap, fantastic quality, holes for magnetizing, extra bits.
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# ¿ Jun 19, 2014 23:47 |
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Well maybe Gazghkull is a Lord of War because he's actually one of the lost Primarchs. Turns out the expunged II and XI legions are actually just the Orks. Makes you think...
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# ¿ Jun 20, 2014 23:30 |
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Warhammer 40k 7th Edition - Hatred (Games Workshop)
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# ¿ Jun 21, 2014 10:48 |
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Warhammer 40k 7th Edition - It Will Not Die!
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# ¿ Jun 21, 2014 11:00 |
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On 40k or life in general?
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# ¿ Jun 21, 2014 12:08 |
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I hear some people are saying the Ork codex is kinda bad, but others are saying it's not so bad. I don't know what to believe any more.
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# ¿ Jun 21, 2014 14:40 |
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What are some better game systems I could try to use my 40k models with? Did Mantic ever put out those skirmish game rules?
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# ¿ Jun 21, 2014 14:57 |
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Lungboy posted:Necromunda. Indolent Bastard posted:Mantic skirmish rules are on the way in the near future. So is the third edition of Infinity, with tighter rules and better translations. For that matter you could use the community edition Necromunda rules if you want a skirmish level game. Not really interested in Necorumda, campaign games don't do it for me. I'll play that heralds of war Kill Team game with maybe a themed mission made up, but that's as far as I'll go. I really want something on the 1000pt equivalent scale. But you know, with good rules not like 40k.
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# ¿ Jun 21, 2014 15:42 |
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krushgroove posted:Try this? http://onepagerules.wordpress.com/ Literally the first line: quote:The Most Important Rule: Whenever a rule is unclear or does not seem quite right, use common sense and personal preference. Already approximately 1000% better than 7th edition. e; Holy poo poo! Moola fucked around with this message at 15:54 on Jun 21, 2014 |
# ¿ Jun 21, 2014 15:51 |
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Those are some cool orks. I like orks.
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# ¿ Jun 26, 2014 22:04 |
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I really want an Ork army, I used to have one in 2nd/early 3rd edition and it was rad. But I feel like even a 750 point list would cost like one million dollars now. Guess I'll stick to kill team. Well that's my Ork story, thanks for reading.
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# ¿ Jun 28, 2014 23:15 |
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Add some neon green in there. Really jazz that poo poo up!!
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# ¿ Jul 1, 2014 11:54 |
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Yeah 40k would be great if it wasn't terrible.
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# ¿ Jul 3, 2014 10:58 |
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mmj posted:I feel like the exact opposite is true for me regarding the codex. The whole thing makes games into bland-at-best slogs for me and I just don't have fun playing the game anymore. The last two editions of the game haven't done me any favors but that's not because they're terrible, it's because I liked throwing a ton of models on the board and turning the 41st millennium into a bar brawl as fast as possible and that style of play isn't very usable anymore. I think at this point I've either got to find a beerhammer group in San Diego or just take a break for a while. No gaming is better than bad gaming etc etc. In a similar boat to you, have you tried Kill Team or Necromunda or one of the other cool specialist games? It's really scratching the itch that 40k proper doesn't seem to anymore since the lovely nid codex and 7th (Kill Team is my favourite).
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# ¿ Jul 3, 2014 22:15 |
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mmj posted:I've tried kill team and it's pretty fun, but I've never even seen anyone playing Necromunda. I hear it's really great but I just don't know how to even find a game. Is there something like Vassal for it? I think Necromunda vassal would be pretty tough, what with the focus on multi-level 3D terrain and all. I'm really lucky in that I have a friend who will try pretty much any TT game I suggest. I feel like Necromunda is probably one of those games you have to convince your 40k friends to have a go at.
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# ¿ Jul 3, 2014 23:29 |
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Sistergodiva posted:How horrible are X25 stealth suits for the Tau? I found 2 boxes unopened really cheap. I think they're pretty rad tbh. Sure they're waaaay over costed compared to crisis suits, but a 3+ cover save in open ground, improved to 2+ in any cover is pretty great. Having the option to infiltrate, deep strike or outflank as the mission demands is also pretty useful, and even a 3 man squad puts out a surprising amount of anti infantry fire. Don't forget JSJ too! I have one squad in my army and I basically use them to flush troops off of objectives and then camp some ruins while JSJing and generally being a nuisance.
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# ¿ Jul 4, 2014 10:21 |
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Sistergodiva posted:Nice, I bought two packs 3 since they where like 60% off. Wow not sure where to start with HQ. there are dozens of articles covering the Tau HQ choices, almost all of them are not just viable but totally awesome. You can't go wrong with a Battlesuit Commander, he can cover pretty much any role you want; full support, full firepower, a mixture of shooting and support. You can stick him with other suits or drones and tool him up to support them appropriately. I like Darkstrider as a second HQ choice if you're running lots of fire warriors. Outflanking 10 or so Fire Warriors into rapid fire range and unloading like 20 str 5 shots into a dug in unit is pretty nasty. Then you unload some more over watch shots as they try to assault you and you laugh as your guys run away thanks to the running away from charges rule. Tau HQ owns. Just don't get the Ethereal with the spear, he's poo poo.
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# ¿ Jul 4, 2014 15:04 |
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SRM posted:Yakromunda The interactive gang maker they have is incredible! Such an awesome easy way to keep track of things.
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# ¿ Jul 4, 2014 19:04 |
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Baron Bifford posted:So how many tabletop Marines do you think it would take to equal the fighting power of one novel Marine? Like a whole army's worth dude. Novel marines are really powerful, and cool and awesome!
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# ¿ Jul 4, 2014 20:58 |
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I'm excited to buy this supplement that let's me buy more expensive big things for my army.
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# ¿ Jul 5, 2014 00:04 |
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SUPER NEAT TOY posted:why would you use terms like 'pay-only' to describe anything in this game if you're not going to use it to describe everything Can't quote this enough. Warhammer 40pay2win.
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# ¿ Jul 5, 2014 22:12 |
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Raphus C posted:Imagine turning up to play against them with bare plastic. I think you would end up outside, battered and bruised in a dumpster if you tried this. You may or may not wake up with the word POOR scrolled across your forehead too.
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# ¿ Jul 6, 2014 00:01 |
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For Kill Team my group uses the HoR special rules for stuff like hiding, falling off ledges, catching on fire, all that cool stuff! But we also just use the normal pick 200 points worth of whatever you want as long as its a minimum sized squad and not a HQ choice. We don't bother with the weird restrictions like no 2+ saves and limited FoC. (Because gently caress you I want to take 5 wolf scouts and 2 lone wolves). poo poo's fun, but I am finding Necromunda even more fun at the moment. Karandras posted:The Heralds of Ruin one seems fine but list creation is a lot more Necromunda and complex than the dataslate rules. Yeah we tried using the HoR list creation and it just didn't seem that fun. Having to take a Deathwatch team to make an approximation of a Sternguard team sucks.
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# ¿ Jul 7, 2014 10:12 |
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Karandras posted:I can get the 2+ save restriction wanting stuff to not be super tough but uh you can still field Nurgle marked bikers so pretty sure that's tougher. In fact, bikes in general are ridic amazing in KT. Yeah its a classic case of GW still thinking 2+ is as good as it was in 2nd edition and needs to be heavily restricted! *dies to three lasgun shots*
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# ¿ Jul 7, 2014 11:42 |
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AbusePuppy posted:It's also hilarious because most versions of Kill Team include restrictions that make it functionally or literally impossible to field a Tyranid army, with the possible exception of "as many Genestealers as I have points for I guess." Yeah that's another good reason we ignore the 0-1 restrictions. A single Zoanthrope + 10 Gants does not make a fun Kill Team. GW's hatred for nids knows no bounds!
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# ¿ Jul 7, 2014 12:25 |
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Master Twig posted:Would simply removing synapse and instinctive behavior fix nids for kill team? No fearless, but at least you have control of units. Well I suppose it would 'fix' being able to take loads of gaunts or gants as a Kill Team that won't kill themselves. Personally I don't know anyone who wants to take a gaunt/gant team as that sounds really boring and un-fun. IMO Kill Team is more about taking your armies cool/fun elite units, which is really hard for nids, as all their elites choices are loving expensive to fit into a 200 point list. Genestealer Kill Team might be fun though...
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# ¿ Jul 7, 2014 17:40 |
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No Dreadnought/Landspeeder/Tank lol.
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# ¿ Jul 7, 2014 18:12 |
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I'm a fan of Mantic but I've found the casting quality pretty terrible. Just look at those loving mould lines!
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# ¿ Jul 8, 2014 23:45 |
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Fix posted:Oh good, glad we don't have to worry about radical inquisitors anymore. Why would they let you use Codex: Inquisition to represent radical Inquisitors, when they can just sell you Codex: Inquisitor Radical Inquisitors supplement. Haha just kidding GW will never sell a cool Chaos supplement.
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# ¿ Jul 9, 2014 11:42 |
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Did 7th edition make melee better? I haven't played it at all.
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# ¿ Jul 10, 2014 11:59 |
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AbusePuppy posted:The main big improvement is that assaulting through terrain is -2" to your charge distance, but that can be mitigated by Move Through Cover (whereas in 6E the "3d6 take the lowest" couldn't be changed at all.) That change alone is actually a significant boon, although there are certainly lots of other factors at play as well in 7E. I think it's too early to really make a call as to how melee will fare because there are some really huge strategic factors that I think haven't sunk in for a lot of people yet- for example, the way objectives are placed. Like what? You guys keep talking about 6th edition in the past tense like its this ancient old game and 7th edition really changed things up, so I'm curious what other changes have made assault in 7th different. I havent read 7th edition at all (because lol I aint buying that turd) so I really am curious. From second hand knowledge all I know is move through cover is better, and FMC have to wait before charging now (lol).
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# ¿ Jul 10, 2014 14:33 |
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Power Player posted:Petition to have Basilisks models removed from GW's site and from the game as artillery pieces should NOT be that close to the front line. This grinds my spergy rear end gears, they should just be a points thing you pay for, or like you just take a spotter dude to represent you have one off the board. poo poo's dumb, and not cool 40k dumb.
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# ¿ Jul 10, 2014 21:34 |
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Post 9-11 User posted:Went to the nerd shop today in the Murda Mitten. Friend of mine, Jesse, had an entire army of 30k Iron Hands. I asked him where he got the money for it all, he said they were from China Forge. Yeah I don't get why Forgeworld casting quality is so poo poo, I mean its not Finecast bad, but the few kits I've ordered have all had pretty obvious defects. poo poo's hosed. Haven't tried any glorious Chinaforge (yet), but both Anvil and Puppetswar have been better quality than FW in my experience.
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# ¿ Jul 12, 2014 22:10 |
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Lungboy posted:Did I wake up in some alternate universe where it's ok to discuss Chinese recasts? Zoolooman posted:Warez, Emulation, and Grey Areas: Nobody is linking to or providing information, we're just talking about the quality. BULBASAUR posted:Here's one from one of the terrible low quality websites everybody knows about :
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# ¿ Jul 12, 2014 23:31 |
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Hollismason posted:Forgeworld just needs to make a Doom of Malatai or whatever drop the mic and be all "Whats up now Bro?". If FW could just add back in the units GW seems to be randomly removing from codexes for no reason (Doom, Pods Marbo), that would be greaaaaaat.
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# ¿ Jul 14, 2014 14:40 |
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I imagine those meetings ending something like this:
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# ¿ Jul 14, 2014 15:06 |
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# ¿ May 14, 2024 00:40 |
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AgentF posted:You probably shouldn't have followed this guide for model building then. Pro loving click right there.
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# ¿ Jul 15, 2014 14:42 |