Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Raphus C
Feb 17, 2011
Man, templates on open-topped vehicles are really hurting Trukk-Boyz. They were already bad, what with have 12 Boyz and a PK nob that can be challenged out, but now they are less protected on the way in. Battlewagons too.

First they took our 4+ cover, now they take the protection of our vehicles. drat.

Basically, Mega-Armour Nobz all the time. They laugh at most templates and don't give a poo poo when tanks explode.

Play Orks like they're terminators.

Adbot
ADBOT LOVES YOU

Raphus C
Feb 17, 2011

CyberLord XP posted:

Is this real?

If so this is some serious bullshit. It's not like Ork vehicles weren't already a death trap, but now they are one even before they blow up? God I hope the new codex throws Orks a bone.

It seems that we either need to buy armour, slowing assualts or stick to foot, still take the templates but save on vehicles that are losing one of their key selling points.

Not that any of that matters; I don't play I just make models.

Raphus C
Feb 17, 2011

Hollismason posted:

So I guess like Banshees are alright as they can ride in a assault vehicle now.

Aren't DE transports open-topped? Can you cast fortune on units in vehicles?

Raphus C
Feb 17, 2011

ijyt posted:

But in otha news, its da new stompa.



I loving love walkers. The bigger and stompier the better.

Raphus C
Feb 17, 2011

Boon posted:

This doesn't really change very much and is a pretty nice balance to being able to assault from vehicles.

I thought the balance to assault was overwatch, and the fact that you would be assaulting with fewer models (transport capacity and all that). I am sure since it is assault it needs something else to help those poor badly done by shoota gitz.

But you shouldn't have been taking Trukk Boyz if you actually gave a poo poo about them doing anything. They aren't even a good throw away unit. Seriously, just take 3 MANz in a trukk for 155pts. Thanks to the fact that you can now take multiple detachments, you can have loads of MANz with Bosses in Trukks. These guys laugh at most templates.

The moral of the story is that the list was not competitive to begin with. If you don't care about winning, nothing has changed. If you are playing for laughs with your mates, just house-rule it away.

edit for grammar and poo poo

Raphus C
Feb 17, 2011

Lungboy posted:

e: possible new MANz in the pic too.

Just about to post that. If true, YES!

No excuse to complain about templates now.

Raphus C
Feb 17, 2011

Cataphract posted:

Oh boy. I hope a MORKANAUT can just be full of bomb squigs

This would be fantastic. Drive it up to their lines, open the door and blow everything up (including yourself).

I have converted up a new "biker" boss and will post WIP pics soon. Thanks to the changes in &e, I now have an excuse to have more than 15 Killa Kans, 5 Deff Dreads and more Boyz than you can shake a stick at.

I also have 3 Biker bosses now. 4 if you count an old one that looks like poo poo.

I hope Ork bikes get cheaper. Much, much cheaper. Wazdakka should let you summon more bikes.

Raphus C
Feb 17, 2011

this troper posted:

Unless you're a Dark Eldar player of course. :v:

Well you can use Webwa.....

They just want to force DE players to buy Eldar Wave Serpents.

Raphus C
Feb 17, 2011
Here is my latest work, put together over two days. I need to actually do work now. Lots of green-stuffing and plasticarding left to do.




Innovative steering techniques:


Boss toting the Dakka-gun:


Also, if you are interested in tree/bush cover. From my model railway shop you can purchase small-scale trees and cover it with fake lichen:


Raphus C
Feb 17, 2011
Its not a good transport, its not very shooty, its not very stompy. But it looks cool.

Job done.

Who plays Orks to win? Who plays 40k to win? Who plays 40k?

Raphus C
Feb 17, 2011

TKIY posted:

Fantasy is in such better shape than 40k right now it's ridiculous.

I played fantasy for a bit and used a Slann (in their old book)and even with the bullshit extra dice for casting a spell the magic phase was limited. You had to spend a lot of points and one perils or missing a spell could cost you big time.

The 40k rules seem to have less restraint. Including unlimited dice.

Like 6th, it has a lot of good ideas but still fucks up. That is more annoying for me.

Raphus C
Feb 17, 2011

AbusePuppy posted:

In the fluff, a score or two of Marines (and their transports) is enough to conquer an entire planet. I don't think ten Guardsmen is really a good match, because while Marines deploy by the dozen or by the hundred, Guardsmen deploy by the million or by the billion.

Having a similar discussion the other day, our Tyranid player commented that "If that were the case, Tyranids should just be able to fill their entire deployment zone with models." He's not wrong.

Really? In the books I read it took hundreds to thousands to pacify the planets on the great crusade. The Primarks were cruising around with a bunch of marines and still got punched in the dick a fair bit.

Raphus C
Feb 17, 2011

Tuxedo Jack posted:

So I proposed the drop pods as a way to combat the randomness of the Maelstrom cards in our local group, only to see it immediately house ruled out because it's cheesy and broken.


Just keep your own score.

At the end of the day who is going to care? You want to play a different game to them anyway.

Raphus C
Feb 17, 2011

Tuxedo Jack posted:

Which, to be fair, I am trying to do. They told me to try and come up with ways to stay competitive despite the randomness of the cards, so I did... And they house ruled it.

loving ignore them.

The door isn't going to be busted down by the inquisition. You will disagree about the scores at the end of the game. Does it matter?

Stop trying to persuade these people.

Raphus C
Feb 17, 2011
Flashgitz were a poo poo shooting unit and a poo poo assaulting unit.

At least those Flashgitz are now better at shooting (for Orks). They also look great. Which is all that matters for Orks.

Raphus C
Feb 17, 2011

WAR FOOT posted:

Hit and Run is a very cool, cinematic ability. Goddamn if it isn't one of the most frustrating to play against, though. Especially in an army of White Scars.

Every unit should have hit and run on an initiative test. It happens at the end of assault and if you want to do it that round, you cannot make any attacks.

Raphus C
Feb 17, 2011

WAR FOOT posted:

That idea is literally the worst. If the stubborn 10 man guard squad with a Commisar has a 2/3 chance to bow out of combat so I can cop more shooting in their turn, all they lose is a few piddly guardsman attacks. Why wouldn't most units not just try and bail?

They get hit with a bunch of attacks and cannot defend themselves. I agree it is a lovely idea in the current shooting based game. Assault should be buffed but allowing a unit to back out whilst suffering heavy casualties would address the game designers' phobia of units getting into assault and ruining their gun-lines.

Raphus C
Feb 17, 2011

WAR FOOT posted:

Most units already struggle to defend themselves against a charge. At worst you'd have a 50% chance to back off, and most units, be they Marines or Fire Warriors, would rather let their friends have a turn of shooting than swing.

You're right, bad idea. Why is assault tough to balance?


Did some more work on my Mega-Dredd:

(bonus shrub)

Banner and gunner:



New armoured skirt:



The Mek at the back:




I now just have to see how much more I can be bothered to add cause I think that is done.

I saw a Knight in the game store for the first time. Much smaller than I thought it would be. Also, couldn't you pick up a Stompa for £60 a few years back, and now the Morka/Gorkanought going for £65 now? I just proxy my Megadredd.

Raphus C
Feb 17, 2011

Slimnoid posted:

Pirate ork army. Hook hands, striped pants, bandannas, the works. All the vehicles are just pirate ships with wheels. Bikes are jet skis. The warboss has a hat the size of a Nob. Killa kans? Giant barrels of ale.

This is clearly the best idea I've ever had.

Do it. You will not forgive yourself if you don't. If you are going to make Orks, do something special.

Raphus C
Feb 17, 2011

JerryLee posted:

The death's head is used by a lot more people than just the SS, though. I wouldn't have known that that particular one was the one used by the SS until after I clicked your condescending link.

You should know all the recognisable symbols of fascism so that you know when to be offended.

I would have had no idea as well. Makes me wonder how many other closet nazis I have played. It should be something you discuss with your opponent before a game.

"how many points? Also, where do you stand on the superiority of the white race?"

Raphus C
Feb 17, 2011
They are an army of "supermen" who follow a "dictator" who is subject to a cult and have committed genocide countless times. Space Marines are fascists. Stop trying to whitewash future history. Those paint jobs are incisive commentary regarding how easily we dismiss the crimes of forces who are alleged to fight for our side.

You have all fallen for imperial propaganda.

First they came for the psykers and I said nothing for I am not a psyker...

Raphus C
Feb 17, 2011

Post 9-11 User posted:

Guys, guys, enough about this game we all hate. He finished it, he actually finished it:



Needs more dakka.

Raphus C
Feb 17, 2011
Pin every metal bit.

I pin the plastic arms to my Stormboyz because I dropped a few and watched them explode. Luckily for me there were not painted. Never again!

I love to convert so metal sucks for me. Too much time filling and messing about with too much pressure and sharp knives. Metal is good to teach you how not to handle sharp instruments when converting though. I have bits of me that will never grow back thanks to pewter.

Just get a 1mm drill and some paperclips. poo poo, I don't need glue for some of my models (yet).

Raphus C
Feb 17, 2011

CyberLord XP posted:

That's not even the best part. Sometimes she'll come hang out when I'm modeling and just work on taking the mold lines off of my Orks for an hour.

Training them to use a sharpe blade when young. It will be useful when she is jumped into a gang in a few years.

Once you have the scars from building a metal Deffdread you fear nothing.

Raphus C
Feb 17, 2011

TheChirurgeon posted:

Almost finished painting my new Land Raider Crusader (just a couple minor bits that need to be touched up, but otherwise it's done). I hate the poo poo out of the metal bits on this model.




Good job on the white. I wouldn't even try to do that. My whites look like I paint with a trowel.

Raphus C
Feb 17, 2011

Proletariat Beowulf posted:

Old Zogwort even lost his Curse :(

Proof there is no god

Raphus C
Feb 17, 2011
I already have a squad of Flashgitz made out of Blackreach Nobz. I am still going to pick up a box of those other Gitz cause they look cool. You only ever want to buy one box of Ork specialists though, the rest you can make easily and cheaply from blackreach/boyz kitz.

My biggest problem is that I now want to re-base my models.

Raphus C
Feb 17, 2011
Are the new Mek guns a different unit to big gunz? I have 9 of the old chassis and now I am going to have to convert up some more. I love big-gunz.

Enough of you bought this guy:
http://www.games-workshop.com/en-CA/Ork-Flash-Git-with-Targeting-Squig

Gave GW the idea didn't ya!

Raphus C
Feb 17, 2011

JerryLee posted:

Whenever the "it's a luxury hobby" talking point gets raised to defend prices (usually in regards to 40k or MTG) it always seems to miss the point that it doesn't actually prove anything in context--you can still make an apples-to-apples comparison with other products in the same industry to show that prices are egregious.

I just don't generally see the point with all the complaints about prices. It is poo poo when it rains on you. Lets not fill a thread stating the obvious. I would rather spend my time reading and writing about other poo poo than endlessly discuss why GW should lower its prices.

I spend about £30-50 on GW stuff a year from GW and basically convert my models from salvaged Ebay scrap. Lets talk about conversions rather than engage in a pointless debate:



Three flashgitz converted. They are a mix of spare Nob combi-shoota arms I got as bitz and big choppa arm spares. The gunz are bitz of burna, Big Choppa, kombi-blastas and stereo cable from poundland.



Each of these buggies cost me around £8 in bitz with £5 of that coming from ebay prices for landspeeders.



Blackreach boyz with greenstuff and spare packs.

poo poo, I still buy the odd model from GW. That and ebay keep me rolling in Bitz. I have too many though. I have a 80 litre box full of bitz, supplies and spares.

Raphus C fucked around with this message at 00:16 on Jun 14, 2014

Raphus C
Feb 17, 2011
poo poo, those look like good models. I am going to pick a few up I guess. Not that I need any more Meks or Docs.

Raphus C
Feb 17, 2011

Acebuckeye13 posted:

That is so painfully arbitrary I don't even know where to begin. I mean good lord, a US Codex is worth 2 Painboyz but an Australian Codex is worth 3? :psyduck:

What are the minimum wages of the two countries in question?

Raphus C
Feb 17, 2011
A new ork release is great because it will mean people will be inspired to show off their cool conversions. I can then steal their ideas.

Orks are the best.

Raphus C
Feb 17, 2011

S.J. posted:

They've always been I2, but Furious Charge used to give +1 I on the charge.

It was sometimes useful for Nobs when they didn't have Klaws as I think they have I3 so would swing at I4. Still, nobs without Klaws are not much of anything worth crying over.

Raphus C
Feb 17, 2011

SRM posted:

Or 'uge choppas for S7. I've had Nobz mobs multicharge IG armored lines and just annihilate them in one round, it rules.

I have not been able to make Nobs work. I can use them to take out chump units but any equivalent Ork cc unit can do the same. MANz are where it is at; the fear they cause makes them worth taking even if they aren't great. I haven't played much in 6th though - an edition where Nobs' klaws and choppas can actually hurt vehicles. gently caress that hitting on a 6 rule.

I hate GW, they make me want to spend money on this stupid hobby. I want a bunch of looted wagons even though playing them would bore me shitless. I have some spare BW tracks, time to build me another Wagon....

Raphus C
Feb 17, 2011
No Cybork on Nobs? Seems unusual but Nobz were already a poor answer to anything that needed an invulnerable to survive. Orks don't need more units to target chumps though.

Most importantly, what has happened to Mega Nobz?

Raphus C
Feb 17, 2011
Fast attack has gotten a large buff with the big drop in points for bikes, buggies, Koptas and Stormboyz. 25pts for a twinlinked rokkit is great. 18 point bikes.

Personally, my problem is that my buggy units had a theme. Now I have to build more go-karts. Does anyone in the UK have two landspeeder chassis going spare?

My Meganobz are smiling as well. I can buy them a painboy and there is a relic for +1ws which lets the Mega-armour boss re-roll hits, good times.

Seems cool.

Raphus C
Feb 17, 2011

Proletariat Beowulf posted:

While some of the nerfs are heartbreaking, like the Deffrolla, RPJ, and the loss of the Ramshackle chart. Nonsensical.

edit: gently caress, I just remembered the Dakkajet's nerf, too. We're going to have to re-work every old list tactic.

The codex seems to have lost a lot of flavour but rules wise it ain't much to cry about.

Deffrollas have not been as useful in 6th and 7th as it messes with the ability of the wagon to deploy bodies. Bodies that can punch vehicles more effectively. Warbosses are strength 10 with a larger pool of attacks on average. RPJ seems to only be a loss as far as shooting is factored in. I am not sure those losses are heartbreaking. Ramshackle on trukks is not a nice loss. Trukks are a bag of shite and now have less ability to stay useful.

Cheaper fast attack (apart from Dakkajets)makes up for the rise in Battlewagons.

Raphus C
Feb 17, 2011

WhiteOutMouse posted:

I am thinking bikes over stormboys?

15 bikes with a painboy and a Warboss on bikes seem nice. If they turbo boost there will be plenty of 3+ cover save wounds to deal with at T5. If they then get to shoot and charge in.

I would take some Buggies because you should always have buggies. There is a new Mad Max film apparently so think of them as a tribute. Then take some manz/boyz in trukks. Go full speadfreak. It feels good.

Raphus C
Feb 17, 2011

Power Player posted:

Edit: Seems like it. "The entire mob may take 'eavy armour", nothing about the Nob being able just to take it for himself. That sucks.

Seriously? Well, I didn't take anything on Nobz in 6th and left them as challenge fodder. Now you get more character models so stick a mek in there and take a PK etc...

Please tell me Boyz are still s4 on the charge.

Adbot
ADBOT LOVES YOU

Raphus C
Feb 17, 2011

Moola posted:

I really want an Ork army, I used to have one in 2nd/early 3rd edition and it was rad.

But I feel like even a 750 point list would cost like one million dollars now.

Guess I'll stick to kill team.

Well that's my Ork story, thanks for reading.

The key to Orks is to not buy much from GW.

That Blackreach is no longer produced is the worst thing to happen to Orks, the codex is fine.

  • Locked thread