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Thundercloud posted:They have scrapyard, damaged urban and rolling hills. Scrapyard has the most individual tiles, but I would like to do cityfight. I have a couple sets from the kickstarter they did. The damaged and whole urban sets are pretty nice, and make a cityfight terrain a breeze. The streets are big enough for 2 rhinos to pass each other comfortably. The details are nice, but plain enough that you can easily fit buildings on the building parts.
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# ¿ Jun 3, 2017 14:40 |
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# ¿ May 10, 2024 14:48 |
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I am peeved that the bone sword on the hive tyrant isn't better, and/or doesn't synergize with the scything talons in any way. The Bonerwhip is kind of lame too. If you want CC you are better off with twin-scything, which is also a ton cheaper. That and the flyrants go to weapon is now the deathspitter. 12 points for +1S/-1AP shots is a no brainer. Old One Eye is legit. 5 attacks rerolling 1s, hitting on 2+, with the berzerk rule means he should have problem getting out 8-9 hits.
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# ¿ Jun 3, 2017 20:28 |
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Zaphod42 posted:I'm kinda confused, if you take the deathspitter or devourer for the flyrant, it says you get 2 of them, and the stats listed are for one. So do you get twice the shots or no? Yeah, it is written oddly. Though you swap one (or both) scything talons for 2 deathspitter/devourer, paying double (or 4 times) the cost. This will let you shoot at 4 different targets if you want... though you probably wouldn't want to unless you are fishing for moral tests. Again, it is odd that double scything is so much better than scything/bonesword for about 20 points cheaper. It is worth it on warriors, but a massive sink on the Tyrant. Plus bonerwhips being fairly lovely unless you want to shove warriors into a nurgle lord or anything else with a Damage 3 weapon.
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# ¿ Jun 3, 2017 21:40 |
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Master Twig posted:Running the spearhead detachment, you can run a list with Old One Eye, and 18 carnifexes. It is battle forged and totally legal. Old one eye is sooo good if you can get him in combat. Though there is never a need to use his tail weapon.
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# ¿ Jun 4, 2017 00:22 |
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RagnarokAngel posted:I haven't tried PP and while I agree it seems it might be better for a quick pick up and play game, a lot of that time is because points are cumbersomely dictated to the player right now. When an app hits, official or otherwise, it shouldn't take near the same time. Step 1: Make points as confusing and painful as possible Step 2: Get rid of points, have community glad to get rid of it instead of fixing it Step 3: Get the community to stop complaining about imbalance through self regulation and whinging
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# ¿ Jun 4, 2017 18:54 |
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Safety Factor posted:I want to take a bunch of old-school screamer-killers which come out to 103 each, not counting possible adrenal glands or toxin sacs. I'm sticking to Matched. Unless my math is wrong, the only issue with the Carnifex is that the crushing claw is pretty useless since you have roughly the same results with the double scything (plus it is cheaper). With scything you wound most heavy vehicles on a 5+, with crushing claws you hit on a 5+. So the edge goes to the scything because of the extra attack and reroll. Might be worth it if you had old one eye, but he buffs the scything in the exact same way as the claws. EDIT: Nope, you literally get .1 more wounds with the claws on T7+ with old one eye. Without him, or anything under T7, claws are worse for more points. Classic GW! LordAba fucked around with this message at 20:08 on Jun 4, 2017 |
# ¿ Jun 4, 2017 19:43 |
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Master Twig posted:Cult Ambush should definitely cost points. Purestrains should certainly cost more. At least Acolytes have better power fists? But yeah, not being able to gain both rending + the benefit of the weapon make metamorphs sad. Aberrants are better though. I like the tyranids as a whole, but I still think some units are weaker. Biovores basically doing 1 wound and going to heavy weapons, Mawloc having no rending in close combat despite wanting to deepstrike right next to heavy armor, Sporocycst not actually being able to make spore mines... maybe I'm undervaluing mortal wounds, but biovores are basically the new old zoanthropes with so many ways of failing to do a single mortal wound.
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# ¿ Jun 5, 2017 01:30 |
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Random list: 1 Tyrant w/ 4 crazy deathpitters = 184 1 Prime w/ boners = 104 1 One Eye = 140 2 Tyrant Guard = 74 4 Zoanthropes = 160 3 Hive Guard w/ Impaler = 144 25 Hormies = 125 25 Hormies = 125 5 Warriors w/ deathspitters, 1 venom cannon = 125 2 Carnifex = 188 1 Tyrannocyte w/ 5 Deathspitters = 130 Should fit in one detachment, 1499 points
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# ¿ Jun 5, 2017 04:10 |
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JesusIsTehCool posted:So I have been wondering what the value of hormagaunts are over termagants in this new edition. Seems like you are paying +1 point per model for 2" of speed a turn and +1 str 3 attack in the combat phase and losing a str 4 attack in the shooting phase. Seems like a kind of bad trade, especially since you can add a couple of devourers in there. Maybe I am missing something important but it seems like the little gaunts are going to be there to bubble wrap important stuff so they don't get smited/charged. Unless you really need the extra 2" to keep up I don't see why you pick them over termagants unless you just like the model more. As someone who has 90 painted hormagaunts and thinks a horde of hormagaunts is the coolest thing in the nids army this makes me sad. Yeah, they can keep up with the tyrant before he passes them off to the zoanthropes, and they are able to tie up a bunch of models. Plus it is how I played a couple editions ago: 2 chunky units of hormies and a warrior unit where my base of operations. I don't expect them to do much but prevent other CC units from getting into my shooting units, since Hive Tyrants are garbage in CC unless you give them specific weapons (which is a weird thing, though garbage might be a bit much).
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# ¿ Jun 5, 2017 04:32 |
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TheChirurgeon posted:Apparently they forgot to give Celestine the "Unique" keyword GW: Oh no, don't buy 6 boxes don't do it no.
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# ¿ Jun 6, 2017 01:05 |
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goose willis posted:My Tyranid friend (who doesn't post here) has the following questions about Tyranids in 8th edition: Venom cannon over barbed strangler for days. Hitting at S8 is pretty good in general. I rate the stranglethorn over the heavy venom cannon, the difference in strength isn't as great and you will melt guys. Old one eye is good and makes carnifex scary, warriors are decent since no insta-kill and armor 4+ isn't as bad. A shootie unit of 6 warriors with 2 venom cannons and deathspitters near a tyranid prime is decent enough against light vehicles while still dealing a decent melee punch. With the way that tyranid weapons now work, being mixed is best. Though who knows when the actual codex comes out for them.
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# ¿ Jun 9, 2017 01:15 |
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Pendent posted:It looks legitimately very difficult for something like Space Marines to deal with the numbers of models those armies can put out now. I wouldn't be all surprised if the new meta ends up being pretty horde driven which would be pretty amazing, let's be honest. I would say vets with combi-flamers in a pod, but they can't even take advantage of their flamers when they land... and they are a bit expensive to basically sit for a turn.
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# ¿ Jun 11, 2017 00:11 |
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Sleepyjacked posted:Maybe some of you fine folks can work this out for me. Summoning is for bad people who like the crazy versions of the game. Otherwise with points or power level you are almost better off taking them normal. Though I guess 2 summon heavy armies could agree to more points set to the side for units? Dunno. At least with the tervigon you have the option of summoning gaunts or bring 10 dead gaunts back alive.
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# ¿ Jun 12, 2017 01:16 |
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chutche2 posted:Do trygon primes get 9 attacks by the way? Depends on how you define "this weapon". Distraction mawloc is okay, but distraction haruspex is better.
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# ¿ Jun 13, 2017 03:50 |
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# ¿ May 10, 2024 14:48 |
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MasterSlowPoke posted:Close combat and morale are how to do antihorde. Okay, I need you to sit down. You okay? Good. So.... about synapse...
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# ¿ Jun 13, 2017 04:06 |