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You'd have to eat multiple overwatches. If you're charging into a pile of Tau or something it might be better to just lock up the shooty units and suffer their inconsequential close combat attacks and deal with them another turn.
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# ¿ Jun 7, 2017 08:28 |
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# ¿ May 10, 2024 01:53 |
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Deathmarks might not be bad either, to drop in and blast the Havocs. Also would do good against any deep striking Characters.
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# ¿ Jun 7, 2017 18:49 |
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General Olloth posted:EDIT: Are deathmarks good now? ^^^ Snipers are good in general now. Being able to pick out characters is very powerful, and 6's now do mortal wounds in addtion to the regular wound.
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# ¿ Jun 7, 2017 18:54 |
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I think that was a reference to something but I don't know what it is.
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# ¿ Jun 8, 2017 04:58 |
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Zuul the Cat posted:The general consensus is that the new Space Marine Battletome will be the first one out, right? I ended up working out a deal to double up the bigly marine side of Dark Imperium with a local ham for my Death Guard half, and i'm thinking of just not picking up Index 1. It'll probably be a race between Space Marines and Death Guard, they both have kits coming out really soon.
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# ¿ Jun 8, 2017 16:15 |
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I thought KFFs (and other aura abilities) didn't work while embarked now?
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# ¿ Jun 10, 2017 05:00 |
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Ah, good! That's better than nothing.
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# ¿ Jun 10, 2017 05:03 |
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Alokgen posted:One more fancier photo of my clowns for the OP. Only models I have painted so far, I'm afraid. How'd you do the blue fading into the black?
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# ¿ Jun 12, 2017 00:45 |
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a cock shaped fruit posted:So I have a box of Necron Destroyers, and 8th edition shows me that Heavy Destroyers are some workhorse tankbusters - I was thinking of converting some Heavy Destroyer guns, anyone got any tips? I am looking at a bunch of spare necron guns and imagining different configurations, maybe with deathmark rifles? Old destroyers but the idea's about the same: That's a half a Spyder's Particle Beamer combined with a Tomb Blade's Tesla Cannon. You probably can just stick the the Tesla Cannon onto the end of the regular Destroyer's gun arm, and just stick the normal Gauss tip on the end. You can also just double up on Gauss Cannons.
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# ¿ Jun 13, 2017 03:27 |
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Close combat and morale are how to do antihorde. a cock shaped fruit posted:Woah, like....replace both arms with guns...? That, or glue the guns end to end. I've seen both. I like end to end better as it looks more like the resin version,but you're playing Necrons so no one knows what your guns do anyway.
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# ¿ Jun 13, 2017 04:01 |
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You're not required to change, though I think the bigger bases look a lot better. There are also companies that sell adaptor rings to expand the old ones without you having to pop them off: http://eccentricminiatures.com/adapterrings.html
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# ¿ Jun 14, 2017 17:19 |
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Corrode posted:Primaris are going on 32mm, normal Marines are staying on 25mm. I'd guess the bases are Dragonforge and heads are Pig Iron, they were the most popular back in the day. Do you have any pictures?
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# ¿ Jun 14, 2017 17:28 |
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You only get the 50% obscured if you're a non-Infantry that's completely on a piece of terrain, or from specific impassible pieces like the Space Marine statue. Being partially obscured by Hills and Units no longer matters. LOS blocking terrain is very important this edition.
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# ¿ Jun 14, 2017 20:41 |
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Safety Factor posted:Man, how the hell did GW leave out a generic demon weapon option for Chaos Lords? Nothing too crazy, but something would've been nice. Goddamn, CSM are so generic now. Aside from the Primaris, none of the armies really got anything that wasn't already available to them in 7th edition. We haven't had generic demon weapons since 4th.
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# ¿ Jun 15, 2017 01:59 |
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xtothez posted:The digital FW Index Xenos preview has readable Dimachaeron rules: What's the point of resolving Strength at S14 on a 6+ to wound?
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# ¿ Jun 16, 2017 14:19 |
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# ¿ May 10, 2024 01:53 |
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I can't find the image everyone's quoting, so hopefully it's a 6+ to hit.
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# ¿ Jun 16, 2017 14:55 |