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I think that criticism is spot on, Major. The blue bar-red bar segment is probably the strongest part of the game, as a brilliantly mechanized depiction of certain aspects of depression. The gameplay serves the story absolutely perfectly. The problem is it's also trying to be a supernatural horror game, an incredibly cheesy, B-movie-ish one at that, and it really takes away from the impact of quieter, realistic moments like this. If this segment was a complete game in of itself, it'd probably be one of my favourite games ever.
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# ¿ Jun 10, 2014 14:10 |
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# ¿ May 19, 2024 10:42 |
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Heh. That doesn't surprise me in the slightest. Yeah... the story is a mess. And I don't agree that it had to have those horror bits to be effective as a story. It would've been a different story, probably better depending on how it was reworked, but not necessarily relentless depressing like, say, Papers Please. There are moments of lightness and humour even in the life of someone who's depressed. A more slice-of-life approach would've worked well, I think.
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# ¿ Jun 10, 2014 20:17 |